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- Use C++11 built-in ranlux48 and random_device for seeding - Shuffles systems (aso.) like a card deck and picks top system until empty, then shuffles again - Fixes the flaws of the current random implementation: Real 1/N chance for an element in a set of N - Minor refactorings |
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nanosvg | ||
pugixml@d2deb420bc | ||
CMakeLists.txt |