fieldofcows
3c5bd864c0
Add ability to specify sound when scrolling systems on the system view
2016-11-29 23:36:58 +00:00
fieldofcows
302b854f20
Fix relative metadata paths for videos and marquees. Complete screensaver work. Fix compile warnings
2016-11-23 21:33:24 +00:00
fieldofcows
378096498d
Fix videocomponent when no default video
2016-11-23 20:01:35 +00:00
fieldofcows
575879e45c
Rework management of video running status
2016-11-23 09:56:12 +00:00
fieldofcows
aa48f4f6bb
Merge branch 'master' of https://github.com/fieldofcows/EmulationStation
2016-11-23 08:09:37 +00:00
fieldofcows
ac444872b9
Fixes to video handling when showing screensaver
2016-11-23 08:09:32 +00:00
fieldofcows
4a9cc36907
Add video screensaver - currently clashes with video preview. Needs fixing
2016-11-22 23:33:21 +00:00
fieldofcows
fea058fe20
Fix start delay for video component
2016-11-22 23:14:16 +00:00
fieldofcows
b11de0d8a4
Issue #10 : Fix crash in VLC with some videos by preventing VLC from scaling videos
2016-11-20 23:42:32 +00:00
fieldofcows
57dfa3504a
Previous commit for fading video component broke auto key repeat in Video view. This commit fixes it again
2016-11-20 23:39:45 +00:00
fieldofcows
6f7119bc5c
Add video theme parameters for blackBorders and maintainAspect and tidy code
2016-11-20 16:19:48 +00:00
fieldofcows
a0eacb767b
Show default video if file missing from disk and not just if it's not present in gamelist. Also replace glColor3f with method compatible with rPi
2016-11-20 14:55:18 +00:00
fieldofcows
ede044a48d
Merge branch 'master' of https://github.com/fieldofcows/EmulationStation
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Conflicts:
es-core/src/components/VideoComponent.cpp
2016-11-20 11:59:53 +00:00
fieldofcows
592e67ea9b
Return true/false when setting video to indicate whether the file exists or not
2016-11-20 11:58:08 +00:00
fieldofcows
c80c9efe28
Add theme keywords to set a default video and choose whether to show snapshot when there is no video or as a video is loading. Also fade videos and snapshots
2016-11-19 00:11:33 +00:00
fieldofcows
3d2fe8bc5b
Issue #9 - support image transparency on top of videos (although this is a bit kludgy for now) and Issue #8 - support md_image in video view
2016-11-17 00:09:09 +00:00
fieldofcows
1ed4025bd0
Fix Linux build and suppress VLC debug messages
2016-11-16 23:18:55 +00:00
fieldofcows
5580ae03a4
Fixes for Issue #3 : Display static image if no video, Issue #6 : Delayed start videos start playing on selection change, Issue #7 : Make path handling consistent between video and other paths
2016-11-16 22:41:36 +00:00
fieldofcows
feca95d3c1
Issue #4 : Port --no-splash option
2016-11-13 13:08:02 +00:00
fieldofcows
97f56a1c0c
Fix issue #2 - shoulder buttons do not perform page up/down actions
2016-11-11 22:19:15 +00:00
fieldofcows
e63a908cad
Fix issue #1 - video plays when a game is selected or the video view is closed.
2016-11-11 22:12:46 +00:00
fieldofcows
b9ec0e56f4
Fix libvlc path for Windows.
2016-11-09 23:56:26 +00:00
fieldofcows
1297107533
Fixes for Windows build
2016-11-09 21:49:14 +00:00
fieldofcows
2ba893dc31
Add Video game list view and video component
2016-10-29 10:38:55 +01:00
Jools Wills
25478d045e
Merge pull request #67 from verybadsoldier/no_sleep_when_processing
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This should fix scraper getting stuck when screen dim kicks in...
2016-10-19 03:36:57 +01:00
verybadsoldier
329730cc3e
Decoupled screensaver and sleep mode: background jobs will only prevent sleep mode but screen saver (dimming) will still be active.
2016-09-17 17:08:52 +02:00
vbs
b1daeafe24
Added flag for GUI components to indicate activate background processing.
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ES won't enter sleep mode if any component has the processing flag set.
(In sleep mode no more calls to update() on any components are invoked)
2016-09-17 10:34:02 +02:00
Jools Wills
5b74b877ef
Revert "restore cursor on exit"
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This reverts commit 8fe0202c2e
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Better to do this in the RP ES launch script
2016-09-12 19:11:25 +01:00
Jools Wills
8fe0202c2e
restore cursor on exit
2016-09-12 19:04:39 +01:00
Jools Wills
77ad01c12c
Merge pull request #65 from jacobfk20/MetadataSaveOptimization
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Fix for long exit times while saving metadata
2016-09-03 22:56:25 +01:00
Jacob Karleskint
0213bef499
Checks if game has metadata
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Adds a function to metadata "isDefault()" which will return true if all
metadata is still set to default values and false if any values are not
set to default
When saving, a game that has no metadata would also not be saved in the
gamelist xml. so now it will just ignore looking for that game instead
of looping through every node until it reaches the end of the tree.
2016-09-03 15:45:52 -05:00
Joseph Mann
cdd819e041
Fix linux (fedora) compilation issues
2016-08-31 12:17:38 +01:00
Jools Wills
2f0e1fa9ef
Merge pull request #59 from unclealex72/master
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Vastly improve loading time of EmulationStation
2016-08-15 01:04:35 +01:00
Jools Wills
3354b8f1b1
Merge pull request #60 from RetroPie/revert-58-xpad_trigger
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Revert "workaround for analogue trigger configuration - eg with xpad."
2016-08-14 20:25:12 +01:00
Jools Wills
3eba889bdf
Revert "workaround for analogue trigger configuration - eg with xpad."
2016-08-14 20:24:39 +01:00
Jools Wills
684ab17e95
Merge pull request #58 from joolswills/xpad_trigger
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workaround for analogue trigger configuration - eg with xpad.
2016-08-13 13:16:01 +01:00
Jools Wills
c5b74947a0
workaround for analogue trigger configuration - eg with xpad.
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Unlike other axis, they don't default to 0, but instead start at -32768 and go to +32767 when pressed. This confuses the
current ES code axis code. As a workaround, we get the initial value and if it is -32767, we add 32767 and divide by two. This gives it
a range that can be handled with the current code (from 0 to 32767). Note on my X11 machine, I had to plug the joystick in after ES
was loaded or it get 0 as the initial axis value for the triggers. This seems ok on the RPI though, so possible some SDL issue.
With this change on a 360 controller the triggers should be correctly detected as +2 and +5 without seeing two presses for each trigger press.
2016-08-13 01:49:44 +01:00
Alex Jones
454a18f9ec
Trust the gamelist by not checking whether files exist and also improve the algorithm for parsing the gamelist.
2016-08-10 17:48:56 +01:00
Jools Wills
fa513e4c2d
cosmetic - spaces -> tabs to match rest of file
2016-08-10 02:48:04 +01:00
Alex Jones
0ab75f8996
Add eclipse files to .gitignore
2016-08-03 19:09:59 +01:00
Jools Wills
d14195e4a0
Merge pull request #55 from mbroncano/master
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Fixes libGL problem
2016-07-23 12:10:27 +01:00
M. Broncano
f3cf36fd94
Fixes libGL problem
2016-07-23 04:11:44 +00:00
Jools Wills
60c1d0a1f9
Merge pull request #54 from joolswills/rename_buttons
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rename buttons to avoid confusion (bottom -> shoulder / top -> trigger).
2016-07-05 19:53:20 +01:00
Jools Wills
203f9f48ff
Merge pull request #47 from zigurana/svg_update_clean
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SVG renderer update
2016-07-04 01:07:20 +01:00
Jools Wills
c791e3d90f
Merge pull request #53 from kwtaylor/master
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Fix pageup/pagedown by reloading input config after onfinish
2016-07-04 01:02:23 +01:00
Jools Wills
a78c9721be
rename buttons to avoid confusion (bottom -> shoulder / top -> trigger).
2016-07-04 00:29:53 +01:00
Ken Taylor
ab8409da41
Always reload input config after running onfinish script
2016-07-01 22:14:41 -07:00
Jools Wills
23d96b6a56
allow emulationstation.sh to be called from any location (gets basename from $0)
2016-04-20 23:23:23 +01:00
D. Polders
dbc2ab6110
SVG update
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Updated the svg library from https://github.com/memononen/nanosvg
2016-04-17 22:03:11 +02:00
Jools Wills
866ea49b7d
Merge pull request #45 from joolswills/display_name
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add a getDisplayName function, which is used for rom display, and mak…
2016-03-29 20:01:23 +01:00