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39 lines
1.5 KiB
Markdown
39 lines
1.5 KiB
Markdown
# .N⁶⁴
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<p align="right">
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<a href="https://nabile.duckdns.org/CI/Logs?user=Nabile&repo=DotN64&branch=master"><img src="https://nabile.duckdns.org/CI/Badges?user=Nabile&repo=DotN64&branch=master" alt="build status"></a>
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</p>
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<p align="center">
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<img src="https://nabile.duckdns.org/DotN64/docs/images/Logo.svg" alt="logo">
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</p>
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#### *[N64](https://en.wikipedia.org/wiki/Nintendo_64), meet [.NET](https://www.microsoft.com/net).*
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---
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*.N⁶⁴* is a work-in-progress emulator written in *C#*, the purpose of which is to personally learn more about the low-level aspects of computing.
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This project was started thanks to [ferris](http://iamferris.com/)' amazing series called *[Ferris Makes Emulators](https://www.youtube.com/playlist?list=PL-sXmdrqqYYcL2Pvx9j7dwmdLqY7Mx8VY)*, easing the introduction to emulation development with his thorough approach to the subject.
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I strive to make the source code as elegant as I can while keeping an eye on performance.
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### Status
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Game code is executed and audio/video interrupts are serviced, which probably cause the OS to save thread states as it switches contexts.
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### Goals
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* Implement angrylion's RDP core in the short term.
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* Support expansion devices such as the 64DD.
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## Requirements
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* Common Language Runtime environment ([.NET](https://www.microsoft.com/net/download) or [Mono](https://www.mono-project.com/download/stable/)).
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* [SDL 2](https://www.libsdl.org/download-2.0.php).
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## Documentation
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Please visit <https://nabile.duckdns.org/DotN64/docs/> for documentation on this project.
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