CATSFC/source/nds/gui.h
Nebuleon Fumika 4b5a5a15d7 Add an option to put the game on the Lower Screen.
* Before entering the menu, copy the game screen to the Upper Screen if it's on the Lower Screen.
* Now, the frame that's shown in the menu doesn't appear to be the previous frame for a fraction of a second anymore.
2013-05-20 03:17:02 -04:00

202 lines
5.5 KiB
C

/* gui.h
*
* Copyright (C) 2010 dking <dking024@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public Licens e as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __GUI_H__
#define __GUI_H__
#include "ds2_types.h"
#include "fs_api.h"
#include "gcheat.h"
#define UP_SCREEN_UPDATE_METHOD 0
#define DOWN_SCREEN_UPDATE_METHOD 2
// For general option text
#define OPTION_TEXT_X 10
#define OPTION_TEXT_SX 236
// For option rows
#define GUI_ROW1_Y 36
#define GUI_ROW_SY 19
// The following offset is added to the row's Y coordinate to provide
// the Y coordinate for its text.
#define TEXT_OFFSET_Y 2
// The following offset is added to the row's Y coordinate to provide
// the Y coordinate for its ICON_SUBSELA (sub-screen selection type A).
#define SUBSELA_OFFSET_Y -2
#define SUBSELA_X ((NDS_SCREEN_WIDTH - ICON_SUBSELA.x) / 2)
// For message boxes
#define MESSAGE_BOX_TEXT_X ((NDS_SCREEN_WIDTH - ICON_MSG.x) / 2 + 3)
#define MESSAGE_BOX_TEXT_SX (ICON_MSG.x - 6)
// Y is brought down by the "window title" that's part of ICON_MSG
#define MESSAGE_BOX_TEXT_Y ((NDS_SCREEN_HEIGHT - ICON_MSG.y) / 2 + 24)
// For cheats [ NUM. DESC . . . . . +/- ]
#define CHEAT_NUMBER_X 10
#define CHEAT_DESC_X 34
#define CHEAT_DESC_SX 197
#define CHEAT_ACTIVE_X 241
// For the file selector
#define FILE_SELECTOR_ICON_X 10
#define FILE_SELECTOR_ICON_Y (TEXT_OFFSET_Y - 1)
#define FILE_SELECTOR_NAME_X 32
#define FILE_SELECTOR_NAME_SX 214
// Back button
#define BACK_BUTTON_X 229
#define BACK_BUTTON_Y 10
// Title icon
#define TITLE_ICON_X 12
#define TITLE_ICON_Y 9
#define MAX_GAMEPAD_MAP 16
#ifdef __cplusplus
extern "C" {
#endif
//
struct _EMU_CONFIG
{
u32 language;
char rom_file[256];
char rom_path[256];
char latest_file[5][512];
u32 HotkeyReturnToMenu;
u32 HotkeyTemporaryFastForward;
u32 HotkeyToggleSound;
u32 HotkeyQuickLoadState;
u32 HotkeyQuickSaveState;
u32 HotkeyToggleFullScreen;
u32 BottomScreenGame;
u32 Reserved[57];
};
struct _GAME_CONFIG
{
u32 clock_speed_number;
u32 Reserved0;
u32 frameskip_value;
u32 graphic;
u32 enable_audio;
u32 Reserved1;
u32 backward;
u32 backward_time;
u32 HotkeyReturnToMenu;
u32 HotkeyTemporaryFastForward;
u32 HotkeyToggleSound;
u32 SoundSync;
/*
* PreviouslyUsed_20130206_1 was for a second meaning of
* frameskip_value that is now dropped.
* THIS VALUE IS NOT GUARANTEED TO BE RESERVED AND SET TO 0.
*/
u32 PreviouslyUsed_20130206_1;
/*
* PreviouslyUsed_20130206_2 was for a second meaning of
* clock_speed_number that is now dropped.
* THIS VALUE IS NOT GUARANTEED TO BE RESERVED AND SET TO 0.
*/
u32 PreviouslyUsed_20130206_2;
u32 RetroSound;
u32 HotkeyQuickLoadState;
u32 HotkeyQuickSaveState;
u32 HotkeyToggleFullScreen;
u32 Reserved2[38];
};
typedef enum
{
CURSOR_NONE = 0,
CURSOR_UP,
CURSOR_DOWN,
CURSOR_LEFT,
CURSOR_RIGHT,
CURSOR_SELECT,
CURSOR_BACK,
CURSOR_EXIT,
CURSOR_RTRIGGER,
CURSOR_LTRIGGER,
CURSOR_KEY_SELECT,
CURSOR_TOUCH
} gui_action_type;
typedef enum
{
BUTTON_ID_A = 0x01,
BUTTON_ID_B = 0x02,
BUTTON_ID_SELECT = 0x04,
BUTTON_ID_START = 0x08,
BUTTON_ID_RIGHT = 0x10,
BUTTON_ID_LEFT = 0x20,
BUTTON_ID_UP = 0x40,
BUTTON_ID_DOWN = 0x80,
BUTTON_ID_R = 0x100,
BUTTON_ID_L = 0x200,
BUTTON_ID_X = 0x400,
BUTTON_ID_Y = 0x800,
BUTTON_ID_TOUCH = 0x1000,
BUTTON_ID_LID = 0x2000,
BUTTON_ID_FA = 0x4000,
BUTTON_ID_FB = 0x8000,
BUTTON_ID_NONE = 0
} input_buttons_id_type;
extern char main_path[MAX_PATH];
extern char rom_path[MAX_PATH];
extern u32 game_enable_audio;
extern u32 game_fast_forward;
extern u32 temporary_fast_forward;
/******************************************************************************
******************************************************************************/
extern char g_default_rom_dir[MAX_PATH];
extern char DEFAULT_RTS_DIR[MAX_PATH];
extern char DEFAULT_CFG_DIR[MAX_PATH];
extern char DEFAULT_SS_DIR[MAX_PATH];
extern char DEFAULT_CHEAT_DIR[MAX_PATH];
typedef struct _EMU_CONFIG EMU_CONFIG;
typedef struct _GAME_CONFIG GAME_CONFIG;
extern EMU_CONFIG emu_config;
extern GAME_CONFIG game_config;
/******************************************************************************
******************************************************************************/
extern void gui_init(u32 lang_id);
extern u32 menu(u16 *original_screen, bool8 FirstInvocation);
extern void LowFrequencyCPU();
extern void HighFrequencyCPU();
extern void GameFrequencyCPU();
extern void QuickSaveState();
extern void QuickLoadState();
extern void ToggleFullScreen();
extern int load_language_msg(char *filename, u32 language);
#ifdef __cplusplus
}
#endif
#endif //__GUI_H__