mirror of
https://github.com/ShadauxCat/CATSFC.git
synced 2025-04-02 10:41:47 -04:00
* Before entering the menu, copy the game screen to the Upper Screen if it's on the Lower Screen. * Now, the frame that's shown in the menu doesn't appear to be the previous frame for a fraction of a second anymore.
202 lines
5.5 KiB
C
202 lines
5.5 KiB
C
/* gui.h
|
|
*
|
|
* Copyright (C) 2010 dking <dking024@gmail.com>
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public Licens e as
|
|
* published by the Free Software Foundation; either version 2 of
|
|
* the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*/
|
|
|
|
#ifndef __GUI_H__
|
|
#define __GUI_H__
|
|
|
|
#include "ds2_types.h"
|
|
#include "fs_api.h"
|
|
#include "gcheat.h"
|
|
|
|
#define UP_SCREEN_UPDATE_METHOD 0
|
|
#define DOWN_SCREEN_UPDATE_METHOD 2
|
|
|
|
// For general option text
|
|
#define OPTION_TEXT_X 10
|
|
#define OPTION_TEXT_SX 236
|
|
|
|
// For option rows
|
|
#define GUI_ROW1_Y 36
|
|
#define GUI_ROW_SY 19
|
|
// The following offset is added to the row's Y coordinate to provide
|
|
// the Y coordinate for its text.
|
|
#define TEXT_OFFSET_Y 2
|
|
// The following offset is added to the row's Y coordinate to provide
|
|
// the Y coordinate for its ICON_SUBSELA (sub-screen selection type A).
|
|
#define SUBSELA_OFFSET_Y -2
|
|
#define SUBSELA_X ((NDS_SCREEN_WIDTH - ICON_SUBSELA.x) / 2)
|
|
|
|
// For message boxes
|
|
#define MESSAGE_BOX_TEXT_X ((NDS_SCREEN_WIDTH - ICON_MSG.x) / 2 + 3)
|
|
#define MESSAGE_BOX_TEXT_SX (ICON_MSG.x - 6)
|
|
// Y is brought down by the "window title" that's part of ICON_MSG
|
|
#define MESSAGE_BOX_TEXT_Y ((NDS_SCREEN_HEIGHT - ICON_MSG.y) / 2 + 24)
|
|
|
|
// For cheats [ NUM. DESC . . . . . +/- ]
|
|
#define CHEAT_NUMBER_X 10
|
|
#define CHEAT_DESC_X 34
|
|
#define CHEAT_DESC_SX 197
|
|
#define CHEAT_ACTIVE_X 241
|
|
|
|
// For the file selector
|
|
#define FILE_SELECTOR_ICON_X 10
|
|
#define FILE_SELECTOR_ICON_Y (TEXT_OFFSET_Y - 1)
|
|
#define FILE_SELECTOR_NAME_X 32
|
|
#define FILE_SELECTOR_NAME_SX 214
|
|
|
|
// Back button
|
|
#define BACK_BUTTON_X 229
|
|
#define BACK_BUTTON_Y 10
|
|
// Title icon
|
|
#define TITLE_ICON_X 12
|
|
#define TITLE_ICON_Y 9
|
|
|
|
#define MAX_GAMEPAD_MAP 16
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
//
|
|
struct _EMU_CONFIG
|
|
{
|
|
u32 language;
|
|
char rom_file[256];
|
|
char rom_path[256];
|
|
char latest_file[5][512];
|
|
u32 HotkeyReturnToMenu;
|
|
u32 HotkeyTemporaryFastForward;
|
|
u32 HotkeyToggleSound;
|
|
u32 HotkeyQuickLoadState;
|
|
u32 HotkeyQuickSaveState;
|
|
u32 HotkeyToggleFullScreen;
|
|
u32 BottomScreenGame;
|
|
u32 Reserved[57];
|
|
};
|
|
|
|
struct _GAME_CONFIG
|
|
{
|
|
u32 clock_speed_number;
|
|
u32 Reserved0;
|
|
u32 frameskip_value;
|
|
u32 graphic;
|
|
u32 enable_audio;
|
|
u32 Reserved1;
|
|
u32 backward;
|
|
u32 backward_time;
|
|
u32 HotkeyReturnToMenu;
|
|
u32 HotkeyTemporaryFastForward;
|
|
u32 HotkeyToggleSound;
|
|
u32 SoundSync;
|
|
/*
|
|
* PreviouslyUsed_20130206_1 was for a second meaning of
|
|
* frameskip_value that is now dropped.
|
|
* THIS VALUE IS NOT GUARANTEED TO BE RESERVED AND SET TO 0.
|
|
*/
|
|
u32 PreviouslyUsed_20130206_1;
|
|
/*
|
|
* PreviouslyUsed_20130206_2 was for a second meaning of
|
|
* clock_speed_number that is now dropped.
|
|
* THIS VALUE IS NOT GUARANTEED TO BE RESERVED AND SET TO 0.
|
|
*/
|
|
u32 PreviouslyUsed_20130206_2;
|
|
u32 RetroSound;
|
|
u32 HotkeyQuickLoadState;
|
|
u32 HotkeyQuickSaveState;
|
|
u32 HotkeyToggleFullScreen;
|
|
u32 Reserved2[38];
|
|
};
|
|
|
|
typedef enum
|
|
{
|
|
CURSOR_NONE = 0,
|
|
CURSOR_UP,
|
|
CURSOR_DOWN,
|
|
CURSOR_LEFT,
|
|
CURSOR_RIGHT,
|
|
CURSOR_SELECT,
|
|
CURSOR_BACK,
|
|
CURSOR_EXIT,
|
|
CURSOR_RTRIGGER,
|
|
CURSOR_LTRIGGER,
|
|
CURSOR_KEY_SELECT,
|
|
CURSOR_TOUCH
|
|
} gui_action_type;
|
|
|
|
typedef enum
|
|
{
|
|
BUTTON_ID_A = 0x01,
|
|
BUTTON_ID_B = 0x02,
|
|
BUTTON_ID_SELECT = 0x04,
|
|
BUTTON_ID_START = 0x08,
|
|
BUTTON_ID_RIGHT = 0x10,
|
|
BUTTON_ID_LEFT = 0x20,
|
|
BUTTON_ID_UP = 0x40,
|
|
BUTTON_ID_DOWN = 0x80,
|
|
BUTTON_ID_R = 0x100,
|
|
BUTTON_ID_L = 0x200,
|
|
BUTTON_ID_X = 0x400,
|
|
BUTTON_ID_Y = 0x800,
|
|
BUTTON_ID_TOUCH = 0x1000,
|
|
BUTTON_ID_LID = 0x2000,
|
|
BUTTON_ID_FA = 0x4000,
|
|
BUTTON_ID_FB = 0x8000,
|
|
BUTTON_ID_NONE = 0
|
|
} input_buttons_id_type;
|
|
|
|
extern char main_path[MAX_PATH];
|
|
extern char rom_path[MAX_PATH];
|
|
|
|
extern u32 game_enable_audio;
|
|
extern u32 game_fast_forward;
|
|
extern u32 temporary_fast_forward;
|
|
|
|
/******************************************************************************
|
|
******************************************************************************/
|
|
extern char g_default_rom_dir[MAX_PATH];
|
|
extern char DEFAULT_RTS_DIR[MAX_PATH];
|
|
extern char DEFAULT_CFG_DIR[MAX_PATH];
|
|
extern char DEFAULT_SS_DIR[MAX_PATH];
|
|
extern char DEFAULT_CHEAT_DIR[MAX_PATH];
|
|
|
|
typedef struct _EMU_CONFIG EMU_CONFIG;
|
|
typedef struct _GAME_CONFIG GAME_CONFIG;
|
|
|
|
extern EMU_CONFIG emu_config;
|
|
extern GAME_CONFIG game_config;
|
|
|
|
/******************************************************************************
|
|
******************************************************************************/
|
|
extern void gui_init(u32 lang_id);
|
|
extern u32 menu(u16 *original_screen, bool8 FirstInvocation);
|
|
extern void LowFrequencyCPU();
|
|
extern void HighFrequencyCPU();
|
|
extern void GameFrequencyCPU();
|
|
|
|
extern void QuickSaveState();
|
|
extern void QuickLoadState();
|
|
extern void ToggleFullScreen();
|
|
|
|
extern int load_language_msg(char *filename, u32 language);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif //__GUI_H__
|