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Currently, tapping a cell representing a saved state slot in the menu will load it, regardless of the current option, save or load. So the save option only accepts Left, Right and A.
140 lines
3.3 KiB
C
140 lines
3.3 KiB
C
/* message.h
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*
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* Copyright (C) 2010 dking <dking024@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public Licens e as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef __MESSAGE_H__
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#define __MESSAGE_H__
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enum MSG
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{
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MSG_MAIN_MENU_VIDEO_AUDIO,
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MSG_MAIN_MENU_SAVED_STATES,
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MSG_MAIN_MENU_CHEATS,
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MSG_MAIN_MENU_TOOLS,
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MSG_MAIN_MENU_OPTIONS,
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MSG_MAIN_MENU_EXIT,
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FMT_VIDEO_ASPECT_RATIO,
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FMT_VIDEO_FAST_FORWARD,
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FMT_VIDEO_FRAME_SKIPPING,
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FMT_AUDIO_SOUND,
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FMT_SAVED_STATE_CREATE,
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FMT_SAVED_STATE_LOAD,
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MSG_SAVED_STATE_DELETE_GENERAL,
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FMT_CHEAT_PAGE,
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MSG_CHEAT_LOAD_FROM_FILE,
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MSG_TOOLS_SCREENSHOT_GENERAL,
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FMT_OPTIONS_LANGUAGE,
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FMT_OPTIONS_CPU_FREQUENCY,
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MSG_OPTIONS_CARD_CAPACITY,
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MSG_OPTIONS_RESET,
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MSG_OPTIONS_VERSION,
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MSG_SCREENSHOT_CREATE,
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MSG_SCREENSHOT_BROWSE,
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MSG_LOAD_GAME_RECENTLY_PLAYED,
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MSG_LOAD_GAME_FROM_CARD,
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MSG_LOAD_GAME_MENU_TITLE,
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MSG_VIDEO_ASPECT_RATIO_0,
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MSG_VIDEO_ASPECT_RATIO_1,
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MSG_VIDEO_ASPECT_RATIO_2,
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MSG_VIDEO_ASPECT_RATIO_3,
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MSG_VIDEO_ASPECT_RATIO_4,
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MSG_VIDEO_FRAME_SKIPPING_AUTOMATIC,
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MSG_VIDEO_FRAME_SKIPPING_0,
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MSG_VIDEO_FRAME_SKIPPING_1,
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MSG_VIDEO_FRAME_SKIPPING_2,
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MSG_VIDEO_FRAME_SKIPPING_3,
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MSG_VIDEO_FRAME_SKIPPING_4,
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MSG_VIDEO_FRAME_SKIPPING_5,
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MSG_VIDEO_FRAME_SKIPPING_6,
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MSG_VIDEO_FRAME_SKIPPING_7,
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MSG_VIDEO_FRAME_SKIPPING_8,
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MSG_VIDEO_FRAME_SKIPPING_9,
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MSG_VIDEO_FRAME_SKIPPING_10,
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MSG_GENERAL_OFF,
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MSG_GENERAL_ON,
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MSG_GENERAL_CONFIRM_WITH_A,
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MSG_GENERAL_CANCEL_WITH_B,
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MSG_AUDIO_ENABLED,
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MSG_AUDIO_MUTED,
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MSG_TOP_SCREEN_NO_GAME_LOADED,
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MSG_CHEAT_ELEMENT_NOT_LOADED,
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MSG_SAVESTATE_FULL,
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MSG_PROGRESS_SAVED_STATE_CREATING,
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MSG_PROGRESS_SAVED_STATE_CREATION_FAILED,
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MSG_PROGRESS_SAVED_STATE_CREATION_SUCCEEDED,
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MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT,
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MSG_PROGRESS_SAVED_STATE_CORRUPTED,
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MSG_PROGRESS_SAVED_STATE_LOADING,
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MSG_PROGRESS_SAVED_STATE_LOAD_FAILED,
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MSG_PROGRESS_SAVED_STATE_LOAD_SUCCEEDED,
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MSG_SAVED_STATE_DELETE_ALL,
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FMT_SAVED_STATE_DELETE_ONE,
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MSG_DIALOG_SAVED_STATE_DELETE_ALL,
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FMT_DIALOG_SAVED_STATE_DELETE_ONE,
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MSG_PROGRESS_SAVED_STATE_ALREADY_EMPTY,
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MSG_PROGRESS_SCREENSHOT_CREATING,
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MSG_PROGRESS_SCREENSHOT_CREATION_SUCCEEDED,
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MSG_PROGRESS_SCREENSHOT_CREATION_FAILED,
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MSG_CHANGE_LANGUAGE,
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MSG_CHANGE_LANGUAGE_WAITING,
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MSG_NO_SLIDE,
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MSG_PLAYING_SLIDE,
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MSG_PAUSE_SLIDE,
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MSG_PLAY_SLIDE1,
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MSG_PLAY_SLIDE2,
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MSG_PLAY_SLIDE3,
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MSG_PLAY_SLIDE4,
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MSG_PLAY_SLIDE5,
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MSG_PLAY_SLIDE6,
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MSG_PROGRESS_LOADING_GAME,
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MSG_EMULATOR_NAME,
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MSG_WORD_EMULATOR_VERSION,
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MSG_DIALOG_RESET,
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MSG_PROGRESS_RESETTING,
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MSG_END
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};
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enum LANGUAGE {
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ENGLISH,
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CHINESE_SIMPLIFIED,
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FRENCH
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};
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extern char* lang[3]; // Allocated in gui.c, needs to match the languages ^
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char *msg[MSG_END+1];
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char msg_data[16 * 1024];
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#endif //__MESSAGE_H__
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