Commit graph

46 commits

Author SHA1 Message Date
Connor McLaughlin
1a5ebd1a8e GS: Unify constant buffers between renderers 2023-04-15 22:57:23 -03:00
TellowKrinkle
57ecb366e2 GS: Use shared enum for blend level
Even if DX11 doesn't support all modes we can just use the ones it does support from the enum
2023-04-08 03:09:44 +00:00
Mrlinkwii
0c0dd07fec GameDB: change VUclamping on "Sled Storm" 2023-04-08 03:00:44 +00:00
Florin9doi
17978c03ed USB: Gametrak/RealPlay 2023-04-08 02:53:48 +00:00
Mr_Purple_666
961519c3e8
Adiconado vulkan a TODO list 2023-03-17 15:52:17 -03:00
Mr_Purple_666
739e152e0a
Update special thanks in readme 2023-03-17 14:18:41 -03:00
Connor McLaughlin
bfa017f364 GS/OpenGL: Don't delete null objects for PBO 2023-03-15 17:55:13 -03:00
Connor McLaughlin
a77ef524a7 GS/OpenGL: Fix incorrect VAO cleanup
This wasn't an issue in wx, since the whole context/device gets torn
down and recreated when you pause/unpause, or change settings.

But on Qt it is, since the context/device is preserved for a
faster/lighter settings apply.
2023-03-15 17:55:13 -03:00
Mrlinkwii
bae6dcfe11 GameDB: Add EE Clamping to 'Digimon Battle Chronicle' and fixes to other games (#5178) 2023-03-15 17:55:13 -03:00
Connor McLaughlin
ac44e2368f CDVD: Check file actually opened before proceeding
If you loaded an invalid file, particularly with compression, the file
open may fail, leading to a division by zero (on block size), or trying
to read from nothing.
2023-03-15 17:55:13 -03:00
refractionpcsx2
03f7880b0d Log: Restore BIOS Found message 2023-03-15 17:55:13 -03:00
Mrlinkwii
0c4c0976a3 Gamedb add gamefixes to 'Titeuf Mega-compet' and patch 'Yamiyo ni Sasayaku - Tantei Sagara Kyouichirou' series 2023-03-15 17:55:13 -03:00
Mrlinkwii
9d6a95005a Gamedb: add more 2k games patches 2023-03-15 17:55:12 -03:00
refractionpcsx2
16f62a4390 GS: Avoid some unnecessary flushes
CLUT only updates if valid index type used in PSM
2023-03-15 17:55:12 -03:00
refractionpcsx2
c5f4b12dbf GS: Check CLUT dirty write on vertex kick 2023-03-15 17:55:12 -03:00
refractionpcsx2
ab348eb5ec VS: Fix location of shaders in project 2023-03-15 17:55:12 -03:00
refractionpcsx2
c2dff29e9c CDVD: Don't set as Reading when buffering. 2023-03-15 17:55:12 -03:00
refractionpcsx2
01c0d11a4b CDVD: Fix some read timing logic 2023-03-15 17:55:12 -03:00
Mrlinkwii
dc7b90bf73 missing UI and game elements. 2023-03-15 17:55:12 -03:00
Tokman5
41fd11975e Add "Jikkyou Powerful Pro Yakyuu 2009" to GameIndex.yaml 2023-03-15 17:55:12 -03:00
Mr_Purple_666
44f36491d8
Documentation update 2023-03-15 16:14:15 -03:00
iMineLink
5e9583e52b GS-hw, TC: improve LookupTarget.
allow propagation of increased target size and
correct the rescaling.
2023-03-15 16:00:21 -03:00
iMineLink
738d4d236f GS-hw: resize rt and ds before draw if necessary. 2023-03-15 00:52:33 -03:00
iMineLink
6155ed5426 GS-hw: use CanUpscale to check for upscaling. 2023-03-15 00:52:10 -03:00
iMineLink
5a6123b8bd GS-hw, TC: fix tex scaling for native res draws.
The GSTextureCache::ScaleTexture method did not work
correctly when an old texture with a scale factor
different from 1 was recycled for a draw which was forced at
native resolution (the old scale factor was kept).
2023-03-15 00:46:33 -03:00
iMineLink
d9e840d3c5 GS: dump alpha channel too. 2023-03-15 00:45:44 -03:00
Connor McLaughlin
fd2df79de2 EERec: Remove zero-distance jmp in full fpu mode 2023-03-15 00:39:50 -03:00
MrPurple666
36b0bdd049 Some fixes on CDVD and GSDevicesOGL 2023-03-14 15:29:00 -03:00
Mrlinkwii
78abc4a2b4 Gamedb: add EEclamping to 'Dark cloud 2' 2023-03-14 15:11:31 -03:00
Mrlinkwii
adeba6373a Gamdb:add EE clamping to 'Chou Saisoku! Zokusha King B.U.' 2023-03-14 15:11:11 -03:00
Mrlinkwii
cc0d55a628 GameDB: add patches to the 'Netsu Chu!' series and 'Samurai 7' series 2023-03-14 15:10:53 -03:00
Mrlinkwii
640fbb55cb Gamedb: add EEtiminghack to 'MGS2' and change VU and EE rounding for 'Primal' and add missing entries 2023-03-14 15:10:30 -03:00
TellowKrinkle
edb66cc2ce Resources: Move shaders to shared shader/ directory 2023-03-14 15:09:10 -03:00
refractionpcsx2
7195fd916e CDVD: No rotational delay for seeks less than buffered sectors
Fixes Shadow Hearts Covenant hangs
2023-03-14 15:01:17 -03:00
Connor McLaughlin
15234170d5 GS/OpenGL: Fix an unused variable warning 2023-03-14 14:56:52 -03:00
Connor McLaughlin
af4cfe57fa CMake: Fix package mode 2023-03-14 14:55:23 -03:00
TellowKrinkle
425c21675f PAD: Use files on disk instead of embedded resources 2023-03-14 14:53:08 -03:00
MrPurple666
b26a7a5715 Some merge 2023-03-14 14:46:45 -03:00
Connor McLaughlin
71c5c28ac7 Patch: Make variables static 2023-03-14 14:45:34 -03:00
Mr_Purple_666
9a2afa9797
Fix typo 2023-03-14 14:01:15 -03:00
Mr_Purple_666
de050f8c70
Some fixes in the documentation 2023-03-14 04:12:50 -03:00
Mr_Purple_666
fa85744689
Some documentation changes, and typo fix. 2023-03-14 04:04:54 -03:00
MrPurple666
867bca3817 Documentation, now the right way for a project
Updated and simplified several things, new shell apk
2023-03-14 07:00:38 +00:00
MrPurple666
4781ced33f more cpuinfo changes
source is buildable now
2023-03-13 21:55:04 -03:00
MrPurple666
8480dfcb5d remove useless things, track cpuinfo from pcsx2 2023-03-13 20:49:53 -03:00
manemobiili
a85c66ffc6 Add files 2023-01-22 07:44:12 +00:00