Connor McLaughlin
1a5ebd1a8e
GS: Unify constant buffers between renderers
2023-04-15 22:57:23 -03:00
TellowKrinkle
57ecb366e2
GS: Use shared enum for blend level
...
Even if DX11 doesn't support all modes we can just use the ones it does support from the enum
2023-04-08 03:09:44 +00:00
Mrlinkwii
0c0dd07fec
GameDB: change VUclamping on "Sled Storm"
2023-04-08 03:00:44 +00:00
Florin9doi
17978c03ed
USB: Gametrak/RealPlay
2023-04-08 02:53:48 +00:00
Mr_Purple_666
961519c3e8
Adiconado vulkan a TODO list
2023-03-17 15:52:17 -03:00
Mr_Purple_666
739e152e0a
Update special thanks in readme
2023-03-17 14:18:41 -03:00
Connor McLaughlin
bfa017f364
GS/OpenGL: Don't delete null objects for PBO
2023-03-15 17:55:13 -03:00
Connor McLaughlin
a77ef524a7
GS/OpenGL: Fix incorrect VAO cleanup
...
This wasn't an issue in wx, since the whole context/device gets torn
down and recreated when you pause/unpause, or change settings.
But on Qt it is, since the context/device is preserved for a
faster/lighter settings apply.
2023-03-15 17:55:13 -03:00
Mrlinkwii
bae6dcfe11
GameDB: Add EE Clamping to 'Digimon Battle Chronicle' and fixes to other games ( #5178 )
2023-03-15 17:55:13 -03:00
Connor McLaughlin
ac44e2368f
CDVD: Check file actually opened before proceeding
...
If you loaded an invalid file, particularly with compression, the file
open may fail, leading to a division by zero (on block size), or trying
to read from nothing.
2023-03-15 17:55:13 -03:00
refractionpcsx2
03f7880b0d
Log: Restore BIOS Found message
2023-03-15 17:55:13 -03:00
Mrlinkwii
0c4c0976a3
Gamedb add gamefixes to 'Titeuf Mega-compet' and patch 'Yamiyo ni Sasayaku - Tantei Sagara Kyouichirou' series
2023-03-15 17:55:13 -03:00
Mrlinkwii
9d6a95005a
Gamedb: add more 2k games patches
2023-03-15 17:55:12 -03:00
refractionpcsx2
16f62a4390
GS: Avoid some unnecessary flushes
...
CLUT only updates if valid index type used in PSM
2023-03-15 17:55:12 -03:00
refractionpcsx2
c5f4b12dbf
GS: Check CLUT dirty write on vertex kick
2023-03-15 17:55:12 -03:00
refractionpcsx2
ab348eb5ec
VS: Fix location of shaders in project
2023-03-15 17:55:12 -03:00
refractionpcsx2
c2dff29e9c
CDVD: Don't set as Reading when buffering.
2023-03-15 17:55:12 -03:00
refractionpcsx2
01c0d11a4b
CDVD: Fix some read timing logic
2023-03-15 17:55:12 -03:00
Mrlinkwii
dc7b90bf73
missing UI and game elements.
2023-03-15 17:55:12 -03:00
Tokman5
41fd11975e
Add "Jikkyou Powerful Pro Yakyuu 2009" to GameIndex.yaml
2023-03-15 17:55:12 -03:00
Mr_Purple_666
44f36491d8
Documentation update
2023-03-15 16:14:15 -03:00
iMineLink
5e9583e52b
GS-hw, TC: improve LookupTarget.
...
allow propagation of increased target size and
correct the rescaling.
2023-03-15 16:00:21 -03:00
iMineLink
738d4d236f
GS-hw: resize rt and ds before draw if necessary.
2023-03-15 00:52:33 -03:00
iMineLink
6155ed5426
GS-hw: use CanUpscale to check for upscaling.
2023-03-15 00:52:10 -03:00
iMineLink
5a6123b8bd
GS-hw, TC: fix tex scaling for native res draws.
...
The GSTextureCache::ScaleTexture method did not work
correctly when an old texture with a scale factor
different from 1 was recycled for a draw which was forced at
native resolution (the old scale factor was kept).
2023-03-15 00:46:33 -03:00
iMineLink
d9e840d3c5
GS: dump alpha channel too.
2023-03-15 00:45:44 -03:00
Connor McLaughlin
fd2df79de2
EERec: Remove zero-distance jmp in full fpu mode
2023-03-15 00:39:50 -03:00
MrPurple666
36b0bdd049
Some fixes on CDVD and GSDevicesOGL
2023-03-14 15:29:00 -03:00
Mrlinkwii
78abc4a2b4
Gamedb: add EEclamping to 'Dark cloud 2'
2023-03-14 15:11:31 -03:00
Mrlinkwii
adeba6373a
Gamdb:add EE clamping to 'Chou Saisoku! Zokusha King B.U.'
2023-03-14 15:11:11 -03:00
Mrlinkwii
cc0d55a628
GameDB: add patches to the 'Netsu Chu!' series and 'Samurai 7' series
2023-03-14 15:10:53 -03:00
Mrlinkwii
640fbb55cb
Gamedb: add EEtiminghack to 'MGS2' and change VU and EE rounding for 'Primal' and add missing entries
2023-03-14 15:10:30 -03:00
TellowKrinkle
edb66cc2ce
Resources: Move shaders to shared shader/ directory
2023-03-14 15:09:10 -03:00
refractionpcsx2
7195fd916e
CDVD: No rotational delay for seeks less than buffered sectors
...
Fixes Shadow Hearts Covenant hangs
2023-03-14 15:01:17 -03:00
Connor McLaughlin
15234170d5
GS/OpenGL: Fix an unused variable warning
2023-03-14 14:56:52 -03:00
Connor McLaughlin
af4cfe57fa
CMake: Fix package mode
2023-03-14 14:55:23 -03:00
TellowKrinkle
425c21675f
PAD: Use files on disk instead of embedded resources
2023-03-14 14:53:08 -03:00
MrPurple666
b26a7a5715
Some merge
2023-03-14 14:46:45 -03:00
Connor McLaughlin
71c5c28ac7
Patch: Make variables static
2023-03-14 14:45:34 -03:00
Mr_Purple_666
9a2afa9797
Fix typo
2023-03-14 14:01:15 -03:00
Mr_Purple_666
de050f8c70
Some fixes in the documentation
2023-03-14 04:12:50 -03:00
Mr_Purple_666
fa85744689
Some documentation changes, and typo fix.
2023-03-14 04:04:54 -03:00
MrPurple666
867bca3817
Documentation, now the right way for a project
...
Updated and simplified several things, new shell apk
2023-03-14 07:00:38 +00:00
MrPurple666
4781ced33f
more cpuinfo changes
...
source is buildable now
2023-03-13 21:55:04 -03:00
MrPurple666
8480dfcb5d
remove useless things, track cpuinfo from pcsx2
2023-03-13 20:49:53 -03:00
manemobiili
a85c66ffc6
Add files
2023-01-22 07:44:12 +00:00