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409 lines
24 KiB
Markdown
409 lines
24 KiB
Markdown
# a7800DS
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a7800DS is an Atari ProSystem 7800 console emulator for the DS/DSi.
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To use this emulator, you must use compatibles rom with a78/bin format.
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Strongly recommend you use NTSC roms... PAL ones have more scanlines and will render
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more slowly and since the sound core is tied to scanlines, the sound will be wrong.
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All the debug on this port to the DS has been done with NTSC roms - seek them out!
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Do not ask me about such files, I don't have them. A search with Google will certainly
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help you. The emulator was developed using Trebor's "7800 ProPack" of well-curated games.
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The emulator will auto-start in /roms/a7800 or /roms/a78 if those directories exist.
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Features :
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----------
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Most things you should expect from an emulator. Speed is excellent on the DSi and
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a little less great on the older DS-LITE. For the DS-LITE you can expect full speed on
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a very large chunk of the 7800 library. The more traditional games (think: Asteroids,
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Astro Blaster, Robotron, Food Fight, Centipede, Pac-Man Collection, etc) will
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all run great. The really big bankswitched games may struggle on the older
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DS-LITE/PHAT hardware - try the game and see!
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The emulator will support ROMs up to 1024K (1MB!) in size + the 128 byte .a78 header.
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All popular bank-switching schemes are supported including an extra 16K of RAM at 4000h.
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Pokey support at 4000h, 800h and 450h - change this in Configuration if it's not auto-detected.
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Starting with version 4.3, the new Banksets scheme is fully supported - this new banking/memory handling
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is designed for homebrew authors to provide increased ROM density and improved packing and access
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of graphics data vs code. This allows for games that would have been difficult or impossible without
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the scheme. See http://7800.8bitdev.org/index.php/Bankset_Bankswitching for more details.
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Add highscore.rom for 7800 High Score saving. This can be in /roms/bios, /data/bios
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or in the same directory as the emulator. It's worth the effort!
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Copyright :
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----------
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A7800DS is Copyright 2021-2022 by Dave Bernazzani (wavemotion-dave).
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Copying and distribution of this emulator, it's source code and associated
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readme files, with or without modification, are permitted in any medium without
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royalty provided this copyright notice is used and wavemotion-dave (Phoenix-Edition),
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Alekmaul (original port) and Greg Stanton (ProSystem Emulator) are thanked profusely.
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Philosophy :
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----------
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For this particular emulator, we use ProSystem as the base. That's always been a bit
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problematic in terms of accuracy - often resulting in small graphical glitches and
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other artifacts on screen. However, in the past year I've worked out many of those
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issues and most of the games look, sound and play great now. However, do not expect
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perfect emulation - if you're looking for a highly accurate emulator for the 7800
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7800 ProSystem, this isn't it - try MAME/MESS or A7800. But if you're looking to enjoy
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some classic 7800 console goodness on your DS/DSi then you've come to the right place!
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Known Issues and Limitations:
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----------
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- Lightgun is not supported.
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- Paddles are not supported.
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- Games greater than 1MB (1024K + 128b header) are not supported.
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- Only one Pokey is supported at 4000h, 800h and 450h (no Dual Pokey)
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- XM is not supported (beyond HSC and Pokey)
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--------------------------------------------------------------------------------
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How to use a7800DS :
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--------------------------------------------------------------------------------
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Place .NDS on your SD card and launch with Twilight Menu++ or Unlaunch.
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If you want to run on a flash cart place it as you would any homebrew pretty
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much anywhere on your flashcart SD card.
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When the emulator starts, click on the cartridge slot to choose a file. Use Up/Down
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to select a file, then use A to load it.
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Controls :
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* Direction pad : the joystick ...
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* A : Fire button 1
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* B : Fire button 2
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* SELECT : SELECT Button
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* START : PAUSE Button
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* X : FPS Display
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* Y : Fire Button 1 (for those that prefer not using A)
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* L/R + DPAD : Used to Shift Offsets and Scale Screen to desired ratio
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Use stylus on buttons for other actions on bottom screen.
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High Score Saving works if you have highscore.rom (exact name and case) in your
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roms directory where you load your games... also, you MUST press the HSC button
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if you want to snap the Saved Scores out to the flash card. It's not something
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I want to do as the game runs... so you must do it... the high scores will also
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auto-save if you quit the emulator or select a new game.
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Configuration :
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----------
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Generally you would use this to select a bankswitching scheme if the proper type wasn't auto-detected.
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The following schemes are supported:
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* NORMAL Anything 48K or less... fits into memory (0xffff downwards) without switching.
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* SUPERCART Games that are 128+K in size with nothing mapped in at 0x4000
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* SUPERCART_LARGE Games that are 144+K in size with the extra 16K bank 0 fixed at 0x4000
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* SUPERCART_RAM Games that are 128+K in size with extra 16K of RAM at 0x4000
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* SUPERCART_ROM Games that are 128+K in size with bank 6 fixed at 0x4000
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* SUPERCART_RAMX2 Games that are 128+K in size with extra 32K of RAM at 0x4000 (bankswitched in 16K chunks)
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* FLAT WITH RAM Games that are 16K or 32K in size and utilize 16K of RAM at 0x4000
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* BANKSETS Games that use the new Banksets handling (2x32, 2x48, 2x52, 2x128, 2x256 and 2x512 supported).
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* BANKSETS RAM Games that use the new Banksets handling with 16K of RAM at 0x4000 (same RAM for Maria and Sally).
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* BANKSETS HALT RAM Games that use the new Banksets handling with 16K of RAM at 0x4000 (Maria and Sally see different 16K RAM).
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* ACTIVISION Mostly for Double Dragon and Rampage by Activision
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* ABSOLETE Only for the F-18 Hornet game by Absolete Entertainment
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* FRACTALUS Only for the Rescue on Fractalus prototype (not a complete game but neat to see)
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The X/Y settings can be tweaked to position the 7800 emulated screen on the DS screen as best you can. Unfortunately
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the 7800 screen resolution isn't a perfect match for the DS 256x192 so you'll have to stretch and offset a bit. Most
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games have defaults that look good enough.
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Frame Skipping can be OFF (show all frames), Moderate (Show 3/4 frames) or Agressive (only show 1/2 frames). The latter is
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only really needed for the DS-Lite/Phat where the faster DSi CPU isn't available.
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Don't touch the DMA Cycle Adjustment unless you understand them... and most people don't :)
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Press START to save off your configuration - if you made changes you should re-load the game to ensure all settings are applied.
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--------------------------------------------------------------------------------
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Credits:
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--------------------------------------------------------------------------------
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* Thanks Wintermute for devkitpro and libnds (http://www.devkitpro.org).
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* Greg Stanton for ProSystem source code (https://home.comcast.net/~gscottstanton/) an Atari 7800 emulator.
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* zx81 (http://zx81.zx81.free.fr/serendipity_fr/) for PSP A7800 version (that helped me a lot to understand ProSystem).
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* raz0red (http://www.twitchasylum.com/forum/viewtopic.php?t=519) for WII7800 (that helped me a lot to fix some timing problems).
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* The folks at AtariAge who helped weed out many of the old ProSystem Maria rendering bugs.
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* The MAXMOD audio library is Copyright (c) 2008, Mukunda Johnson (mukunda@maxmod.org). See https://github.com/devkitPro/maxmod
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--------------------------------------------------------------------------------
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Original Author:
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Alekmaul
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alekmaul@portabledev.com
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http://www.portabledev.com
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Updates by wavemotion-dave: https://github.com/wavemotion-dave/A7800DS
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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History :
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--------------------------------------------------------------------------------
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V4.4 : 14-Nov-2022 by wavemotion-dave
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* New palette options from the Trebor 'Pro Pack' of colors. COOL, WARM (default), and HOT allow you to shift the color temperature slightly on a per-game basis.
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* Improved sound channel mixing so as not to halve the volume when mixing POKEY + TIA.
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V4.3 : 11-Nov-2022 by wavemotion-dave
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* Full support for the new Banksets scheme including the upcoming Attack of the Petscii Robots game!
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* Added the stable "illegal" opcode support for the 6502 CPU to ensure all games run properly.
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* New Maria cycle handling is more accurate than it's been in any previous version. More games run closer to perfect.
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* Improved rendering and a bit more optmization to make almost every game playable on the older DS-Lite.
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V4.2 : 06-Nov-2022 by wavemotion-dave
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* Added support for bankswitched RAM (32K of RAM swiched in 16K chunks). This makes the Ex version of 1942 playable.
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* Added alternate way of handling bankswitched RAM the same way as the DragonFly cart or SN board: via writes to 0xFFFF.
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* Fix graphical glitch for Ballblazer (just hiding it off screen).
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* Numerous small updates to the internal cart database to ensure game run with the proper settings (mostly High Scores)
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* New 8x density on the High Score Cart - transparent to the user but provides more slots so the HSC won't fill up.
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* Flat 32K plus RAM cart type supported.
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* Pokey @800 supported for upcoming homebrews.
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V4.1 : 02-Nov-2022 by wavemotion-dave
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* Overhaul Maria cycle stealing - all games now use the proper cycle stealing with much closer to accurate timing. This fixes games like One-on-One and Kung Fu Master.
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* Other minor cleanups and tweaks as time permitted.
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V4.0 : 01-Nov-2022 by wavemotion-dave
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* Overhaul the audio system to use the MAXMOD streaming library to eliminate sound 'zingers'
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* Other minor cleanup and tweaks as time permitted.
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V3.9 : 29-Oct-2022 by wavemotion-dave
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* More optmization and more games playable on the DS-Lite.
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* Highscore A7800.SRAM file moved to /data (move yours manually) - this allows the same high score file even if your roms are in different directories.
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* Fix for One-on-One.
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* Fix for voices in Jinx.
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* Cleanup of code - removed unused functions and vars. Switched to a memory-lite sprintf().
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V3.8 : 26-Oct-2022 by wavemotion-dave
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* Massive optmization of the Maria rendering to help the DS-Lite run more games.
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* Fix for Rampage
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* Fix for Rescue on Fractalus
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* Fix for F-18 Hornet
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* Fix for Double Dragon
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* Fix for Basketbrawl
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* Better A78 header parsing for improved game detection
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* New Moderate Frameskip to show 3/4 frames (not as aggressive as the old 1/2 frameskip)
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* Support for 1024K (+128 byte header) games. Only a few tech demos available so far.
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* Removed most of the old hacks for DS-Lite as the speed is good enough to render those games properly.
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V3.7 : 23-Oct-2022 by wavemotion-dave
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* Optmization across the board for faster and smoother performance.
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* Gained enough speed that we have restored full HQ sound for the DS-Lite.
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* bonQ fixed graphical glitches.
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* Keystone Koppers fixed graphical glitches.
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* Latest homebrews added to the internal database.
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* New configuration menu so you can tweak settings - new homebrews won't need a new A7800DS.
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* Better A78 v3 header support so more games run right.
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V3.6 : 04-Jun-2022 by wavemotion-dave
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* Fix for XM detection so the newest Pac-Man Collection (PMC-XM) works!
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* Minor database cleanups so all the more recent games run.
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V3.5 : 12-Feb-2022 by wavemotion-dave
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* Across the board cleanup of code. Copyright notice added.
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* Fixed High-Score save on Time Salvo
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* Slight memory optmization for reduced memory footprint.
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V3.4 : 6-Feb-2022 by wavemotion-dave
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* Frameskip rendering improved by more than 10% - making more DS-LITE games playable!
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* Minor improvements to touch-screen key handling and other code cleanups.
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V3.3 : 4-Feb-2022 by wavemotion-dave
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* Squeezed out another frame of performance.
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* Super Skateboardin' graphics fixed.
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* DSi eliminates frameskip on 80% of the library.
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* Updated 50 entries in the internal database - more new homebrews run.
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V3.2 : 1-Feb-2022 by wavemotion-dave
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* A 5-8% speedup across the board through a number of small optimizations in core areas.
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V3.1 : 31-Jan-2022 by wavemotion-dave
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* Now using more VRAM for bank swapping and partial DMA transfer to speed up large games.
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* Reverted part of the sound core to improve sound quality.
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* File selection cleanups to scroll less fast and be generally easier to see.
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V3.0 : 06-Nov-2021 by wavemotion-dave
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* Reworked sound output core so it's now zinger-free!
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* Refresh of bottom screen - improved font and button debounce.
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V2.9 : 03-Nov-2021 by wavemotion-dave
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* Fixed loading of large SUPER CART roms.
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V2.8 : 02-Nov-2021 by wavemotion-dave
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* A bit of speed - enough to eliminate the old DS-LITE version.
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* A few new homebrews added to the internal database.
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* Optmized sound buffers for (very) slightly better performance.
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* highscore.rom can now bin in /roms/bios or /data/bios
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* Cleanup code as time permitted.
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V2.7 : 02-Apr-2021 by wavemotion-dave
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* New support for the latest homebrews: Galaxian final
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* Added ability to swap screens using L+R+A
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V2.6 : 02-Apr-2021 by wavemotion-dave
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* Faster directory/file listing.
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* Support for the latest homebrews: Galaxian and Popeye
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* Improved scaling and offset handling using L/R + Arrow Keys to match other emulators.
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V2.5 : 15-Jan-2021 by wavemotion-dave
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* Added .A78 header naming search and as a backup filename search to help
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properly identify the game being loaded so that the right settings can be applied.
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V2.4 : 8-Jan-2021 by wavemotion-dave
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* Improvement in bank switching allowing most games to run 60FPS.
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V2.3 : 6-Jan-2021 by wavemotion-dave
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* Fixed large cart support so 512kb games run fine.
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* Fixed voice in Frenzy/Berzerk.
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* Fixed graphical glitches in Alien Brigade.
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* Optmized bank switching so more big games run smoothly.
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* Added default difficulty switches for the few games that need them.
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* Lots of cleanups as time permitted.
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V2.2 : 5-Jan-2021 by wavemotion-dave
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* More memory tweaks - faster processing of memory for another 5% speedup.
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V2.1 : 3-Jan-2021 by wavemotion-dave
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* Now using DTCM and VRAM for some key memory areas to speed up the emulator almost 10%
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V2.0 : 1-Jan-2021 by wavemotion-dave
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* Pokey and TIA sound core reworked to provide sound that is worth listening to.
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* Please run on a DSi, DSi-XL/LL or 3DS. You won't be happy with the performance on a DS-LITE/PHAT.
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V1.9 : 31-Dec-2020 by wavemotion-dave
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* Robotron now works with with Twin-Sticks!
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* Minor cleanup and polish to end the year...
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V1.8 : 23-Dec-2020 by wavemotion-dave
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* Major improvements to CPU core to get about 10% speed boost across the board.
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More games playable at full speed on DSi and above. Special DS-LITE build
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included that supports only the smallest and most basic games (but at near
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full speed).
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V1.7a : 21-Dec-2020 by wavemotion-dave
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* Full Pokey Support at both 450 and 4000. XM RAM mapping at 4000 so games
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like Serpentine will run properly now. Undocumented opcodes for the Sally
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processor now implemented so games like Popeye will run fine.
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V1.7 : 20-Dec-2020 by wavemotion-dave
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* After much thought and debug, I've ditched Kangaroo mode. As near as I can
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tell it's used on only a couple of games and not for gameplay - and it costs
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more DS-CPU time than it's worth. There is no harm other than a potential
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graphical glitch which I've not noticed and that CPU time is precious.
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V1.6b : 19-Dec-2020 by wavemotion-dave
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* Fixed bug causing black rectangles on some games - thanks to Wii-7800!
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V1.6 : 17-Dec-2020 by wavemotion-dave
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* Minor cleanup. Rebranding to PHOENIX EDITION.
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V1.5 : 15-Dec-2020 by wavemotion-dave
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* Overhaul of scaling and X/Y offsets so that more games look pixel perfect.
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* More homebrews run... compatibility table added to the back end of this doc.
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* More robust handling of High Score Cart and saving of files.
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V1.4 : 13-Dec-2020 by wavemotion-dave
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* Implemented Hiscore Saving per the HSC cart. Put the 4k highscore.rom (don't ask)
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where your ROMs live. If found, it will enable saving of high scores
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on all 9 original games (Asteroids, Joust, Centipede, Xevious, Dig Dug, Galaga,
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Food Fight, Ms Pac-Man and Robotron) as well as most of the newer homebrews.
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V1.3 : 12-Dec-2020 by wavemotion-dave
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* Backported some fixes and emulation timing improvments from Prosystem 1.3g
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plus the Wii version. Renders a few more games playable.
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* Fixed region for Froggie and Beef Drop - they now look right and play
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at full speed.
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* Minor other improvements as time permitted.
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V1.2 : 10-Dec-2020 by wavemotion-dave
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* More speed improvements. Fixed some 320 pixel games. Improved sound.
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V1.1 : 09-Dec-2020 by wavemotion-dave
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* Brought back to life... cleanup and about a 50% speed improvement, better
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screen rendering/scaling and slightly improved UI features.
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V1.0 : 24/05/2011
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* Initial release based on my a320 version (which is based on Prosystem 1.0.3)
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* Compiled with last version of Devkitpro/libnds, so DSi compatible \o/
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Compatibility Table (on the faster DSi)
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```
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GAME MD5SUM HSC FPS NOTES
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========================================================================================================================
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Ace Of Aces 0be996d25144966d5541c9eb4919b289 NO 60 Near perfect
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Alien Brigade 877dcc97a775ed55081864b2dbf5f1e2 NO 60 Near perfect
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Arkanoid Demo 212ee2a6e66d8bb7fbf26f343cc8dc19 NO 60 Playable though paddles would be nice.
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Asteroids 07342c78619ba6ffcc61c10e907e3b50 YES 60 Near perfect
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Asteroids Deluxe a65f79ad4a0bbdecd59d5f7eb3623fd7 YES 60 Near perfect
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Astro Blaster 3d38281ed8a8d8c7cd457a18c92c8604 YES 60 Near perfect
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Astro Fighter a51e5df28a0fe8c52e9d28fb5f8e44a6 YES 60 Near perfect
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Baby Pac Man 7cdfbe37634e7dcd4dc67db7edbcd3ba NO 60 Near perfect
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Ballblazer 8fc3a695eaea3984912d98ed4a543376 NO 60 Near perfect
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Barnyard Blaster 42682415906c21c6af80e4198403ffda NO 60 Needs Lightgun Support (not implemented)
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Basketbrawl f5f6b69c5eb4b55fc163158d1a6b423e NO 60 Near perfect
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Beef Drop (Final) 78b1061d651ef806becac1dd3fda29a0 YES 60 Near perfect
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BonQ (Final) 9fa7743a016c9b7015ee1d386326f88e YES 60 Near perfect
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Centipede 5a09946e57dbe30408a8f253a28d07db YES 60 Near perfect
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Choplifter 93e4387864b014c155d7c17877990d1e NO 60 Near perfect
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Commando 2e8e28f6ad8b9b9267d518d880c73ebb NO 60 Near perfect
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Crack'ed db691469128d9a4217ec7e315930b646 NO 60 Would be better with lightgun support.
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Crossbow a94e4560b6ad053a1c24e096f1262ebf NO 60 Would be better with lightgun support.
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Dark Chambers 179b76ff729d4849b8f66a502398acae NO 60 Near perfect
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Desert Falcon 95ac811c7d27af0032ba090f28c107bd NO 60 Near perfect
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Dig Dug 731879ea82fc0ca245e39e036fe293e6 YES 60 Near perfect
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Donkey Kong 19f1ee292a23636bd57d408b62de79c7 NO 60 Near perfect
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Donkey Kong Jr 5e332fbfc1e0fc74223d2e73271ce650 NO 60 Near perfect
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Donkey Kong XM Demo c3107d3e3e17d67e3a11d47a5946a4f3 NO 60 Near perfect
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Double Dragon 543484c00ba233736bcaba2da20eeea9 NO 60 Near perfect
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Dragon's Descent 94009ccfdcd4f55d24033ca06269ba6a NO 60 Near perfect
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Drakers Quest I fab1290f9a4c4f2b4d831c8a57f969f5 NO 60 Near perfect
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Drakers Quest II a9f29004412621f20ad9f5c51cc11486 NO 60 Near perfect
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Dungeon Stalker b3143adbbb7d7d189e918e5b29d55a72 YES 60 Near perfect
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E.X.O Alpha 12 faea27017447dd8bae677d91125a8135 YES 60 Near perfect
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F-18 Hornet 2251a6a0f3aec84cc0aff66fc9fa91e8 NO 60 A few small graphical glitches but playable.
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Failsafe (homebrew) 6287727ab36391a62f728bbdee88675c YES 60 Near perfect
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Fatal Run d25d5d19188e9f149977c49eb0367cd1 NO 60 Near perfect
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Food Fight cf76b00244105b8e03cdc37677ec1073 YES 60 Near perfect
|
|
Frenzy (with Berzerk) e7d89669a7f92ec2cc99d9663a28671c YES 60 Near perfect
|
|
Froggie 6053233cb59c0b4ca633623fd76c4576 YES 60 Near perfect
|
|
Galaga fb8d803b328b2e442548f7799cfa9a4a YES 60 Near perfect
|
|
Hat Trick fd9e78e201b6baafddfd3e1fbfe6ba31 NO 60 Near perfect
|
|
Ikari Warriors c3672482ca93f70eafd9134b936c3feb NO 60 Near perfect
|
|
Impossible Mission baebc9246c087e893dfa489632157180 NO 60 Near perfect
|
|
Jinks 045fd12050b7f2b842d5970f2414e912 NO 60 Near perfect
|
|
Joust f18b3b897a25ab3885b43b4bd141b396 YES 60 Near perfect
|
|
Jr. Pac-Man e54edc299e72d22d0ba05d16f3393e8c YES 60 Near perfect
|
|
Klax 17b3b764d33eae9b5260f01df7bb9d2f NO 60 Near perfect
|
|
Karateka c3a5a8692a423d43d9d28dd5b7d109d9 NO 60 Minor glitches.
|
|
Kung Fu Master f57d0af323d4e173fb49ed447f0563d7 NO 60 Near perfect
|
|
Mario Bros. 431ca060201ee1f9eb49d44962874049 NO 60 Near perfect
|
|
Meteor Shower c3f6201d6a9388e860328c963a3301cc YES 60 Near perfect - my favorite homebrew!
|
|
Midnight Mutants bc1e905db1008493a9632aa83ab4682b NO 60 Near perfect
|
|
Moon Cresta 9ff38ea62004201d870caa8bd9463525 YES 60 Near perfect
|
|
Ms. Pac-Man fc0ea52a9fac557251b65ee680d951e5 YES 60 Near perfect
|
|
Ninja Golf 220121f771fc4b98cef97dc040e8d378 NO 60 Near perfect
|
|
One On One 74569571a208f8b0b1ccfb22d7c914e1 NO 60 Near perfect
|
|
Pac-Man Collection 5013b69cb05b21a1194ce48517df7bfc YES 60 Near perfect
|
|
Pac-Man Collection 40th 1330d23ebad9b5ded92ebeacdf305abd YES 60 Near perfect - Damn this is one fine collection!
|
|
Planet Smashers 33aea1e2b6634a1dec8c7006d9afda22 NO 60 Near perfect
|
|
Plutos 86546808dc60961cdb1b20e761c50ab1 NO 60 Near perfect
|
|
Pole Position II 584582bb09ee8122e7fc09dc7d1ed813 NO 60 Near perfect
|
|
Popeye Demo 2.9 640c7827fe63082efbaffc13f7983744 YES 60 Near perfect.
|
|
Spire of the Ancients 19844117863cd38d4e1e4cbc867ae599 NO 60 Near perfect
|
|
Rampage ac03806cef2558fc795a7d5d8dba7bc0 NO 60 Near perfect
|
|
Realsports Baseball 383ed9bd1efb9b6cb3388a777678c928 NO 60 Any voice rendering is slow.
|
|
Robotron 66ecaafe1b82ae68ffc96267aaf7a4d7 YES 60 Near perfect
|
|
Scramble a3a85e507d6f718972b1464ce1aaf8a4 YES 60 Near perfect
|
|
Scrapyard Dog 980c35ae9625773a450aa7ef51751c04 NO 60 Near perfect
|
|
Serpentine 9bd70c06d3386f76f8162881699a777a YES 60 Near perfect
|
|
Space Duel 771cb4609347657f63e6f0eb26036e35 YES 60 Near perfect
|
|
Space Invaders 6adf79558a3d7f5beca1bb8d34337417 YES 60 Near perfect
|
|
Summer Games cbb0746192540a13b4c7775c7ce2021f NO 60 Plays fine - font hard to read on small screen.
|
|
Super Skatebordin 59b5793bece1c80f77b55d60fb39cb94 NO 60 Near perfect
|
|
Super Circus Atariage 81cee326b99d6831de10a566e338bd25 YES 60 Near perfect
|
|
Time Salvo a60e4b608505d1fb201703b266f754a7 YES 60 Near perfect
|
|
UniWarS 79df20ee86a989e669158bcb9d113e8a YES 60 Near perfect
|
|
Winter Games 3799d72f78dda2ee87b0ef8bf7b91186 NO 60 Plays fine - font hard to read on small screen.
|
|
Xenophobe 05fb699db9eef564e2fe45c568746dbc NO 60 Near perfect
|
|
Xevious d7dc17379aa25e5ae3c14b9e780c6f6d YES 60 Near perfect
|
|
```
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