wavemotion-dave
cd5d315944
Version 2.4 - more playable games and virtually everything at full speed.
2021-01-09 08:06:26 -05:00
wavemotion-dave
2902a824f1
Star Island compatibility added!
2021-01-06 21:36:46 -05:00
wavemotion-dave
227bc9e71a
Moved some ANTIC often used vars into fast DTCM memory.
2021-01-04 19:27:16 -05:00
wavemotion-dave
1961c9d158
Finally fixed input handling so the badly coded Star Trek will work!
2021-01-04 11:21:57 -05:00
wavemotion-dave
d05c1fb849
Added Sea Dragon to compatibility table.
2021-01-03 18:08:18 -05:00
wavemotion-dave
0a1dfdc318
Version 2.3a - more speed improvements. Bank switching will cache up to 128k of ROM to make that as fast as possible. Readme updated with full list of games compatibile with this emulator.
2021-01-03 17:55:43 -05:00
wavemotion-dave
3d0356f7e6
Updated readme
2021-01-03 11:46:16 -05:00
wavemotion-dave
8e6d8fd68c
Version 2.3 with new DTCM and VRAM usage for faster moving of data around the system... this results in a 10-15% speed improvement and Bounty Bob Strikes Back is finally playable at 60FPS!
2021-01-03 11:44:24 -05:00
wavemotion-dave
4bf5954ee9
A few more variables and buffers moved into DTDM memory for very slight speed improvement.
2021-01-02 18:15:58 -05:00
wavemotion-dave
68b957f0d6
Version 2.2a - found a way to utilize some of the DTCM "tightly coupled memory" which has provided a core speedup of about 10%
2021-01-02 16:07:02 -05:00
wavemotion-dave
aae0f2fcd8
More cleanup of deadwood code.
2021-01-02 15:12:22 -05:00
wavemotion-dave
fdc034b432
And more deadwood jettisoned. Going slow and deliberate so as not to break anything that's currently used.
2021-01-02 13:40:25 -05:00
wavemotion-dave
b7bdd63382
Removed another chunk of deadwood code.
2021-01-02 13:30:18 -05:00
wavemotion-dave
a45d2ee853
More cleanup to reduce to just the core ATARI 5200 Cart Types
2021-01-02 12:27:12 -05:00
wavemotion-dave
a688f5384e
Removing deadwood code... part I
2021-01-02 11:12:45 -05:00
wavemotion-dave
d8a8a2a9b1
Version 2.2
...
* Fixed launching via command line (so TWL++ integration will work now)
* Added support for 64k Super Carts (Laswer Hawk, Dropzone, MULE, Berks4, etc)
* Added support for 512k Super Carts (Bosconian... though it runs really slowly)
* New memory map scheme for slight improvement in stubbon games like Bounty Bob Strikes Back
2021-01-02 09:22:17 -05:00
wavemotion-dave
950c42b402
Version 2.1a - fixed command line launch for TWL++. Y key is now alternate fire button like A (and Full-Speed toggle is only when you press the upper right corner of the touch screen).
2021-01-01 13:31:41 -05:00
wavemotion-dave
d511b067f9
Added list of compatible games
2020-12-31 09:33:48 -05:00
wavemotion-dave
f5c8895865
Updated Readme for v2.1
2020-12-31 09:27:43 -05:00
wavemotion-dave
7b56cdc666
Version 2.1 - Pokey Sound Improved! You can hear the voices in Berzerk :) 'Nuff said.
2020-12-31 09:25:24 -05:00
wavemotion-dave
0ccfba2c05
Major update to soundhandling... improved?!
2020-12-30 19:08:17 -05:00
wavemotion-dave
85bb3d432e
Minor screen fixes for Gyruss
2020-12-30 11:04:56 -05:00
wavemotion-dave
57fb0b4319
Improved alpha blend on some games that don't render well otherwise.
2020-12-30 10:43:31 -05:00
wavemotion-dave
c219d957b4
Version 2.0 - finally fixed sound glitch so games like Wizard of Wor and Blueprint don't screech with background noise problems. Lots of small tweaks and screen improvements. Bounty Bob Strikes Back is now playable at 47FPS.
2020-12-30 09:37:13 -05:00
wavemotion-dave
64e419d837
Patched sound problems in Desmond's Dungeon
2020-12-29 21:55:27 -05:00
wavemotion-dave
da07805d2e
Slight improvement for BBSB
2020-12-29 18:31:06 -05:00
wavemotion-dave
aef0848f34
Numerous smalls screen adjustments for various games.
2020-12-29 17:30:17 -05:00
wavemotion-dave
b411532553
Slight reduction in alpha blending.
2020-12-29 16:24:15 -05:00
wavemotion-dave
9f268028ed
Minor screen position adjustments for Beef Drop and Laser Gates.
...
Turned off Vol Only on Pokey.
2020-12-29 13:06:44 -05:00
wavemotion-dave
b13e1a1a65
Version 1.9a - tons of XL conversions supported.
2020-12-29 08:50:54 -05:00
wavemotion-dave
6d81920918
Reduced sensitivity of analog control in Gorf
2020-12-28 19:29:46 -05:00
wavemotion-dave
0f966f6870
First pass cleanup of sound. Still can't get the noise glitches out of WoW and Blueprint but managed to at least kill those sounds so the game is playable with most sounds in-tact.
2020-12-28 17:31:44 -05:00
wavemotion-dave
5280092397
Fixed keypad button press so pressing-and-hold is viable. Renders Star Raiders playable.
2020-12-28 12:05:37 -05:00
wavemotion-dave
b589da10b7
More XL 8-bit conversions supported.
2020-12-28 10:02:33 -05:00
wavemotion-dave
4be8dfa7a3
Fixed Space Dungeon so it operates like Robotron (2 controllers... one to move the other to fire)
2020-12-27 18:48:12 -05:00
wavemotion-dave
3bd2e24970
Fixed screen sizes for Satan's Hollow and adjusted Moon Patrol offset.
2020-12-27 17:24:55 -05:00
wavemotion-dave
62f1ed9065
Adjusted Alpha Blend slightly
2020-12-27 15:00:20 -05:00
wavemotion-dave
beb0b68e26
Fixed Alpha Blend... Fixed GORF
2020-12-27 14:51:05 -05:00
wavemotion-dave
1688527974
Fixed main graphic
2020-12-27 10:53:44 -05:00
wavemotion-dave
7fb6887917
V1.9 : 27-Dec-2020 by wavemotion-dave
...
* New virtual keypad layout.
* Improved Analog vs Digital auto-selection.
* Improved speed in ANTIC and CPU cores.
* Corrected NTSC color palett.
* More games run properly - Montezuma's Revenge is playable.
2020-12-27 10:46:53 -05:00
wavemotion-dave
07b06de194
Version 1.9. New virtual keypad layout. Improved Analog vs Digital auto-selection. Improved speed in ANTIC and CPU cores.
2020-12-27 10:44:16 -05:00
wavemotion-dave
6a83ff052f
Removed debug. Small speedup in background zero checks.
2020-12-27 08:03:06 -05:00
wavemotion-dave
8b1f33ca5e
Cleanup of unused defines, small speed improvements in ANTIC core, removed unused files.
2020-12-27 07:42:36 -05:00
wavemotion-dave
fc1e16fac2
A few compiler optimizations.
2020-12-26 10:09:26 -05:00
wavemotion-dave
d38a6c2a01
Fixed screen rendering for Oil's Well conversion.
2020-12-26 09:10:32 -05:00
wavemotion-dave
19183f5ca9
Corrected NTSC Palette. Fixed input for games like Montezuma's Revenge. Added many more games to the compatibility table.
2020-12-26 08:57:53 -05:00
wavemotion-dave
910e8f1af0
Improved START/RESET/PAUSE/Keypad timing.
2020-12-25 17:03:44 -05:00
wavemotion-dave
6295be68bf
Fixed START and SELECT timing.
2020-12-25 16:58:37 -05:00
wavemotion-dave
33f0d152a9
Fix so Zone Ranger is now playable.
2020-12-25 11:45:59 -05:00
wavemotion-dave
fbc37dafbd
Removed MD5 sum from main screen.
2020-12-25 11:33:32 -05:00