Commit graph

55 commits

Author SHA1 Message Date
wavemotion-dave
3d0356f7e6 Updated readme 2021-01-03 11:46:16 -05:00
wavemotion-dave
8e6d8fd68c Version 2.3 with new DTCM and VRAM usage for faster moving of data around the system... this results in a 10-15% speed improvement and Bounty Bob Strikes Back is finally playable at 60FPS! 2021-01-03 11:44:24 -05:00
wavemotion-dave
4bf5954ee9 A few more variables and buffers moved into DTDM memory for very slight speed improvement. 2021-01-02 18:15:58 -05:00
wavemotion-dave
68b957f0d6 Version 2.2a - found a way to utilize some of the DTCM "tightly coupled memory" which has provided a core speedup of about 10% 2021-01-02 16:07:02 -05:00
wavemotion-dave
aae0f2fcd8 More cleanup of deadwood code. 2021-01-02 15:12:22 -05:00
wavemotion-dave
fdc034b432 And more deadwood jettisoned. Going slow and deliberate so as not to break anything that's currently used. 2021-01-02 13:40:25 -05:00
wavemotion-dave
b7bdd63382 Removed another chunk of deadwood code. 2021-01-02 13:30:18 -05:00
wavemotion-dave
a45d2ee853 More cleanup to reduce to just the core ATARI 5200 Cart Types 2021-01-02 12:27:12 -05:00
wavemotion-dave
a688f5384e Removing deadwood code... part I 2021-01-02 11:12:45 -05:00
wavemotion-dave
d8a8a2a9b1 Version 2.2
* Fixed launching via command line (so TWL++ integration will work now)
  * Added support for 64k Super Carts (Laswer Hawk, Dropzone, MULE, Berks4, etc)
  * Added support for 512k Super Carts (Bosconian... though it runs really slowly)
  * New memory map scheme for slight improvement in stubbon games like Bounty Bob Strikes Back
2021-01-02 09:22:17 -05:00
wavemotion-dave
950c42b402 Version 2.1a - fixed command line launch for TWL++. Y key is now alternate fire button like A (and Full-Speed toggle is only when you press the upper right corner of the touch screen). 2021-01-01 13:31:41 -05:00
wavemotion-dave
d511b067f9 Added list of compatible games 2020-12-31 09:33:48 -05:00
wavemotion-dave
f5c8895865 Updated Readme for v2.1 2020-12-31 09:27:43 -05:00
wavemotion-dave
7b56cdc666 Version 2.1 - Pokey Sound Improved! You can hear the voices in Berzerk :) 'Nuff said. 2020-12-31 09:25:24 -05:00
wavemotion-dave
0ccfba2c05 Major update to soundhandling... improved?! 2020-12-30 19:08:17 -05:00
wavemotion-dave
85bb3d432e Minor screen fixes for Gyruss 2020-12-30 11:04:56 -05:00
wavemotion-dave
57fb0b4319 Improved alpha blend on some games that don't render well otherwise. 2020-12-30 10:43:31 -05:00
wavemotion-dave
c219d957b4 Version 2.0 - finally fixed sound glitch so games like Wizard of Wor and Blueprint don't screech with background noise problems. Lots of small tweaks and screen improvements. Bounty Bob Strikes Back is now playable at 47FPS. 2020-12-30 09:37:13 -05:00
wavemotion-dave
64e419d837 Patched sound problems in Desmond's Dungeon 2020-12-29 21:55:27 -05:00
wavemotion-dave
da07805d2e Slight improvement for BBSB 2020-12-29 18:31:06 -05:00
wavemotion-dave
aef0848f34 Numerous smalls screen adjustments for various games. 2020-12-29 17:30:17 -05:00
wavemotion-dave
b411532553 Slight reduction in alpha blending. 2020-12-29 16:24:15 -05:00
wavemotion-dave
9f268028ed Minor screen position adjustments for Beef Drop and Laser Gates.
Turned off Vol Only on Pokey.
2020-12-29 13:06:44 -05:00
wavemotion-dave
b13e1a1a65 Version 1.9a - tons of XL conversions supported. 2020-12-29 08:50:54 -05:00
wavemotion-dave
6d81920918 Reduced sensitivity of analog control in Gorf 2020-12-28 19:29:46 -05:00
wavemotion-dave
0f966f6870 First pass cleanup of sound. Still can't get the noise glitches out of WoW and Blueprint but managed to at least kill those sounds so the game is playable with most sounds in-tact. 2020-12-28 17:31:44 -05:00
wavemotion-dave
5280092397 Fixed keypad button press so pressing-and-hold is viable. Renders Star Raiders playable. 2020-12-28 12:05:37 -05:00
wavemotion-dave
b589da10b7 More XL 8-bit conversions supported. 2020-12-28 10:02:33 -05:00
wavemotion-dave
4be8dfa7a3 Fixed Space Dungeon so it operates like Robotron (2 controllers... one to move the other to fire) 2020-12-27 18:48:12 -05:00
wavemotion-dave
3bd2e24970 Fixed screen sizes for Satan's Hollow and adjusted Moon Patrol offset. 2020-12-27 17:24:55 -05:00
wavemotion-dave
62f1ed9065 Adjusted Alpha Blend slightly 2020-12-27 15:00:20 -05:00
wavemotion-dave
beb0b68e26 Fixed Alpha Blend... Fixed GORF 2020-12-27 14:51:05 -05:00
wavemotion-dave
1688527974 Fixed main graphic 2020-12-27 10:53:44 -05:00
wavemotion-dave
7fb6887917 V1.9 : 27-Dec-2020 by wavemotion-dave
* New virtual keypad layout. 
  * Improved Analog vs Digital auto-selection. 
  * Improved speed in ANTIC and CPU cores. 
  * Corrected NTSC color palett.
  * More games run properly - Montezuma's Revenge is playable.
2020-12-27 10:46:53 -05:00
wavemotion-dave
07b06de194 Version 1.9. New virtual keypad layout. Improved Analog vs Digital auto-selection. Improved speed in ANTIC and CPU cores. 2020-12-27 10:44:16 -05:00
wavemotion-dave
6a83ff052f Removed debug. Small speedup in background zero checks. 2020-12-27 08:03:06 -05:00
wavemotion-dave
8b1f33ca5e Cleanup of unused defines, small speed improvements in ANTIC core, removed unused files. 2020-12-27 07:42:36 -05:00
wavemotion-dave
fc1e16fac2 A few compiler optimizations. 2020-12-26 10:09:26 -05:00
wavemotion-dave
d38a6c2a01 Fixed screen rendering for Oil's Well conversion. 2020-12-26 09:10:32 -05:00
wavemotion-dave
19183f5ca9 Corrected NTSC Palette. Fixed input for games like Montezuma's Revenge. Added many more games to the compatibility table. 2020-12-26 08:57:53 -05:00
wavemotion-dave
910e8f1af0 Improved START/RESET/PAUSE/Keypad timing. 2020-12-25 17:03:44 -05:00
wavemotion-dave
6295be68bf Fixed START and SELECT timing. 2020-12-25 16:58:37 -05:00
wavemotion-dave
33f0d152a9 Fix so Zone Ranger is now playable. 2020-12-25 11:45:59 -05:00
wavemotion-dave
fbc37dafbd Removed MD5 sum from main screen. 2020-12-25 11:33:32 -05:00
wavemotion-dave
816d47cdd2 Version 1.8. Major cleanup of speedup attempts that wasn't working correctly - this should allow collision detection to work properly now. More games work - NTSC is the default console. Better screen handling across the board. Robotron 2084 is playable with A,X,Y,B buttons as the fire buttons (awesome!). 2020-12-25 10:56:33 -05:00
wavemotion-dave
3d76e16ba5 More screen tweaks and scaling to improve more games. 2020-12-24 22:01:18 -05:00
wavemotion-dave
5fe794d920 Fixed Choplifter so it runs. Adjusted HERO screen. 2020-12-24 18:49:36 -05:00
wavemotion-dave
ff464ae662 More screen tweaks to get more pixels showing. 2020-12-24 18:46:30 -05:00
wavemotion-dave
1068e566f3 Better positioning on a few games. 2020-12-24 17:50:44 -05:00
wavemotion-dave
9540c1a3bd Default console to NTSC - more games work :) 2020-12-24 17:07:18 -05:00