Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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U-DESKTOP-SPFP6AQ\twistedtechre b0624a720a Revert "task_save_handler improvements:"
This reverts commit 6e17be0d3f.
2026-03-13 18:40:36 +01:00
.github webOS: enable ALSA/disable UDEV 2026-03-11 16:02:12 +01:00
ai Silence warnings 2025-02-09 20:33:04 +01:00
audio (WASAPI) Fix wasapi_write_avail 2026-03-10 00:22:21 +01:00
bluetooth bluetoothctl: use two calls to disconnect/remove device (#17593) 2025-02-18 17:11:36 +01:00
bootstrap Fix typos (#17068) 2024-10-01 17:36:33 -07:00
camera ffmpeg3 - improved checks, change variable names from 'result' to 2025-09-12 01:01:09 +02:00
cheevos Fix CXX_BUILD 2026-03-12 21:09:21 +01:00
cores Revert "FFMPEG Core - Video Decoding Modification" 2026-03-04 02:49:26 +01:00
ctr 3ds: fix scummvm core build 2026-02-24 11:52:33 -05:00
deps update to rcheevos 12.3 (#18719) 2026-02-14 14:01:33 +01:00
dingux Small cleanups 2023-05-03 21:10:21 +02:00
dist-scripts Fix psl1ght target of dist-cores.sh (#18130) 2025-07-31 11:39:38 +02:00
docs * platform: Honor the LIBRETRO_CHEATS_DIRECTORY environment variable. (#17440) 2025-01-20 15:08:45 +01:00
emscripten Emscripten bugfixes/nits (#18562) 2026-01-01 16:08:55 +01:00
fastlane/metadata/android/en-US Revert "Optimize wastefully encoded raster image files (#18113)" (#18114) 2025-07-22 03:25:27 +02:00
frontend Rename local variables 'len' to '_len' (or '__len' for inner loop) 2026-03-13 16:15:01 +01:00
gfx Less memory allocations; removal of strdup where possible 2026-03-13 16:48:55 +01:00
griffin smb cloud sync driver 2026-02-18 15:37:11 -05:00
input Rename local variables 'len' to '_len' (or '__len' for inner loop) 2026-03-13 16:15:01 +01:00
intl Fetch translations from Crowdin 2026-03-13 00:22:40 +00:00
led Logging unification cleanups 2025-07-10 05:59:06 +03:00
libretro-common Buildfix for retro_vfs_mkdir_impl 2026-03-12 18:48:33 +01:00
libretro-db query_parse_table - change string back to 'OOM' like before 2026-03-11 19:24:36 +01:00
location/drivers Code analysis cleanups/fixes 2025-07-17 22:28:48 +02:00
media Revert "Optimize wastefully encoded raster image files (#18113)" (#18114) 2025-07-22 03:25:27 +02:00
memory * Naming convention changes for variable names/function arguments 2025-01-19 20:19:14 +01:00
menu Reduce memory allocations in tokenization loops 2026-03-13 16:32:11 +01:00
midi/drivers Add Samba share browse and load content (#18446) 2026-01-11 15:07:53 +01:00
misc/cpufreq Reduce some strrchr double calls 2025-07-14 19:05:11 +02:00
network Rename local variables 'len' to '_len' (or '__len' for inner loop) 2026-03-13 16:15:01 +01:00
pkg apple: webdav propget checksum 2026-03-12 21:46:54 -04:00
play_feature_delivery Rename success variables to ret 2025-09-12 05:41:22 +02:00
qb Add Samba share browse and load content (#18446) 2026-01-11 15:07:53 +01:00
record Fix GPU recording performance (#18773) 2026-02-26 21:40:55 +01:00
reference Squashed 'deps/SPIRV-Cross/' content from commit f3a75d1d4b 2023-01-20 18:00:31 +01:00
samples/tasks/database Squashed 'deps/SPIRV-Cross/' content from commit f3a75d1d4b 2023-01-20 18:00:31 +01:00
shaders Squashed 'deps/SPIRV-Cross/' content from commit f3a75d1d4b 2023-01-20 18:00:31 +01:00
shaders-hlsl Squashed 'deps/SPIRV-Cross/' content from commit f3a75d1d4b 2023-01-20 18:00:31 +01:00
shaders-hlsl-no-opt/asm/frag Squashed 'deps/SPIRV-Cross/' content from commit f3a75d1d4b 2023-01-20 18:00:31 +01:00
shaders-msl Squashed 'deps/SPIRV-Cross/' content from commit f3a75d1d4b 2023-01-20 18:00:31 +01:00
shaders-no-opt/asm/frag Squashed 'deps/SPIRV-Cross/' content from commit f3a75d1d4b 2023-01-20 18:00:31 +01:00
steam Logging unification cleanups 2025-07-10 05:59:06 +03:00
tasks Revert "task_save_handler improvements:" 2026-03-13 18:40:36 +01:00
tests-other Revert "Kiosk Mode Hotkey and Bug Fix ( For Empty Main Menu )" 2025-06-07 18:00:14 +02:00
tools Add OriginalAspect and OriginalAspectRot uniforms (#17123) 2024-11-02 04:04:12 -07:00
ui Less memory allocations; removal of strdup where possible 2026-03-13 16:48:55 +01:00
uwp UWP: Migrate from C++/CX to C++/WinRT (#18558) 2026-01-02 15:04:30 +01:00
vita/launcher
webos Updated to SDL 2.30.12 2025-06-28 00:41:30 +09:00
wii Remove if 0 2025-11-14 19:37:58 +01:00
wiiu Remove if 0 2025-11-14 19:37:58 +01:00
.dir-locals.el Incremental statestream checkpoints for replays (#18213) 2025-08-30 12:35:08 +02:00
.editorconfig
.gitignore gitignore: add pkg/android/phoenix-legacy/.project (#18733) 2026-02-15 18:19:20 +02:00
.gitlab-ci.yml More DOS updates: (#18700) 2026-02-14 14:01:13 +01:00
.project
.travis.yml
10bpc-gl.diff
accessibility.h AI service: Add Apple on-device OCR/Translation (#18671) 2026-02-01 14:29:27 +01:00
AUTHORS.h Update AUTHORS.h: Edit name (#17610) 2025-02-21 12:33:48 -08:00
autosave.h Cleanups - less settings_t pointer passing 2025-02-11 09:38:54 +01:00
CHANGES.md Change list up to 02-24 (#18765) 2026-02-25 02:33:47 +01:00
cheat_manager.c Cheat menu rework 2026-03-08 13:42:12 +01:00
cheat_manager.h Cheat menu rework 2026-03-08 13:42:12 +01:00
CODE_OF_CONDUCT.md
CODING-GUIDELINES * PATH_MAX_LENGTH redefined from 4096 to 2048 2024-09-09 05:47:32 +02:00
com.libretro.RetroArch.desktop Update com.libretro.RetroArch.desktop (#18195) 2025-08-24 10:36:09 +02:00
com.libretro.RetroArch.metainfo.xml Use reverse DNS name for desktop file and icon (#16449) 2024-09-23 09:03:48 -07:00
command.c More tokenization without allocation 2026-03-13 00:31:28 +01:00
command.h replace ifdef from LAKKA to HAVE_LAKKA in command.h (#18638) 2026-01-23 15:30:15 +02:00
config.def.h Add gyroscope/accelerometer sensor uniforms for shaders 2026-02-27 08:48:22 -08:00
config.def.keybinds.h add "hold" button handling to overlays (#18526) 2025-12-23 05:02:48 +01:00
config.features.h Add ZStandard support + libchdr update 2025-06-22 00:03:01 +03:00
configuration.c Replace strncpy and strlcat calls with strlcpy 2026-03-11 19:22:12 +01:00
configuration.h Add gyroscope/accelerometer sensor uniforms for shaders 2026-02-27 08:48:22 -08:00
configure
content.h Allow savestate undo disable for pcsx_rearmed on old3ds (#18755) 2026-02-22 07:16:03 +01:00
CONTRIBUTING.md docs: update stale discord invite links (#18588) 2026-01-07 18:21:10 +01:00
COPYING
core.h Simplify core_serialize_size and core_serialize_size_special 2023-06-16 17:20:27 +02:00
core_backup.c Less memory allocations; removal of strdup where possible 2026-03-13 16:48:55 +01:00
core_backup.h Cleanups 2023-09-02 16:42:49 +02:00
core_info.c core_info improvements: 2026-03-12 19:09:09 +01:00
core_info.h core_info improvements: 2026-03-12 19:09:09 +01:00
core_option_manager.c Use strchr instead of strstr for single chars 2026-03-05 03:43:32 +01:00
core_option_manager.h
core_updater_list.c Rename local variables 'len' to '_len' (or '__len' for inner loop) 2026-03-13 16:15:01 +01:00
core_updater_list.h
database_info.c Change size to 64-bit (#18410) 2025-11-16 20:59:18 +01:00
database_info.h Change size to 64-bit (#18410) 2025-11-16 20:59:18 +01:00
default.txt Bump version 2025-11-15 01:56:28 +01:00
defaults.h * PATH_MAX_LENGTH redefined from 4096 to 2048 2024-09-09 05:47:32 +02:00
disk_control_interface.c Disc Control menu refactor (#18613) 2026-01-16 04:56:17 +01:00
disk_control_interface.h Less string buffers and less string copies 2025-01-16 23:59:22 +01:00
disk_index_file.c Logging unification cleanups 2025-07-10 05:59:06 +03:00
disk_index_file.h
Doxyfile Add Doxygen-styled comments to parts of the libretro API (#15641) 2024-03-09 17:24:01 -08:00
driver.h Add microphone support via a new driver (#14731) 2023-06-06 21:55:06 +02:00
dynamic.h Silence warning about type sign mismatch 2025-03-20 18:24:55 +00:00
fetch-submodules.sh fetch-submodules.sh - fail on errors (#17234) 2024-12-05 06:21:42 -08:00
file_path_special.c Define LEGACY_WIN32 only in the files that need it 2025-08-04 00:54:15 +02:00
file_path_special.h More DOS updates: (#18700) 2026-02-14 14:01:13 +01:00
github-contributors.py
lakka-switch.h Lakka Switch Updates.... (#15754) 2023-10-06 04:55:22 -07:00
lakka.h lakka: reconsideration for samba service enable disable (#18696) 2026-02-21 21:43:38 +02:00
list_special.h Cleanups 2024-12-22 20:01:28 +01:00
location_driver.h Merge midi_driver.c and location_driver.c into retroarch.c - 2023-12-17 05:01:12 +01:00
Makefile Incremental statestream checkpoints for replays (#18213) 2025-08-30 12:35:08 +02:00
Makefile.apple
Makefile.classic_sega_mini Remove remaining mentions of joyconfig (#14787) 2022-12-31 02:35:08 +01:00
Makefile.classic_snesc Remove remaining mentions of joyconfig (#14787) 2022-12-31 02:35:08 +01:00
Makefile.common lakka: notify initialize complete to systemd (#18695) 2026-02-21 21:42:30 +02:00
Makefile.ctr Allow savestate undo disable for pcsx_rearmed on old3ds (#18755) 2026-02-22 07:16:03 +01:00
Makefile.ctr.salamander Make -ffast-math exclusive to sinc_resampler.c 2025-05-02 17:26:19 +00:00
Makefile.dingux Make -ffast-math exclusive to sinc_resampler.c 2025-05-02 17:26:19 +00:00
Makefile.dos Make -ffast-math exclusive to sinc_resampler.c 2025-05-02 17:26:19 +00:00
Makefile.dos.salamander More DOS updates: (#18700) 2026-02-14 14:01:13 +01:00
Makefile.emscripten Emscripten bugfixes/nits (#18562) 2026-01-01 16:08:55 +01:00
Makefile.griffin allow passing HAVE_OGG_OGC to link to needed OGG libs in PPC portlibs, needed for a few cores. 2025-07-17 18:28:49 -05:00
Makefile.lfx000 Use reverse DNS name for desktop file and icon (#16449) 2024-09-23 09:03:48 -07:00
Makefile.libnx fix wrong name HAVE_CLOUDSYNC feature flag 2025-11-27 08:22:45 -05:00
Makefile.libogc
Makefile.miyoo Makefile.miyoo: use generic call for SYSROOT path (#18747) 2026-02-19 07:13:38 +01:00
Makefile.msvc (WIN32) Prefer D3D11 and WASAPI (#15913) 2023-11-16 06:04:48 -08:00
Makefile.ngc Merge pull request #18100 from saulfabregwiivc/lvorbis-link-libogc-platforms 2025-07-18 08:13:20 +02:00
Makefile.openpandora Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only 2023-02-23 21:03:41 +01:00
Makefile.orbis Makefiles: don't print info unconditionally 2025-04-29 18:36:48 +00:00
Makefile.orbis.salamander Improve makefiles 2022-11-08 21:36:44 +01:00
Makefile.pandora Remove remaining mentions of joyconfig (#14787) 2022-12-31 02:35:08 +01:00
Makefile.ps2 Fixx GCC 15 compilation issues 2026-01-09 10:49:46 -05:00
Makefile.ps2.salamander Fixx GCC 15 compilation issues 2026-01-09 10:49:46 -05:00
Makefile.psl1ght Fix broken logic in the clean target 2025-05-17 09:17:07 +00:00
Makefile.psl1ght.salamander Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only 2023-02-23 21:03:41 +01:00
Makefile.psp1 Make -ffast-math exclusive to sinc_resampler.c 2025-05-02 17:26:19 +00:00
Makefile.psp1.salamander Make -ffast-math exclusive to sinc_resampler.c 2025-05-02 17:26:19 +00:00
Makefile.retrofw Make -ffast-math exclusive to sinc_resampler.c 2025-05-02 17:26:19 +00:00
Makefile.rg350 Enable networking for RG350 (#15182) 2023-04-11 17:31:49 +02:00
Makefile.rg350_odbeta Enable networking for RG350 (#15182) 2023-04-11 17:31:49 +02:00
Makefile.rs90 Makefiles: don't print info unconditionally 2025-04-29 18:36:48 +00:00
Makefile.switch
Makefile.vita Enable cloud sync feature in PSVITA (#18533) 2025-12-22 23:56:17 +01:00
Makefile.vita.salamander Make -ffast-math exclusive to sinc_resampler.c 2025-05-02 17:26:19 +00:00
Makefile.webos webOS: enable ALSA/disable UDEV 2026-03-11 16:02:12 +01:00
Makefile.wii Merge pull request #18100 from saulfabregwiivc/lvorbis-link-libogc-platforms 2025-07-18 08:13:20 +02:00
Makefile.wii.salamander
Makefile.wiiu Make -ffast-math exclusive to sinc_resampler.c 2025-05-02 17:26:19 +00:00
Makefile.win Make -ffast-math exclusive to sinc_resampler.c 2025-05-02 17:26:19 +00:00
manual_content_scan.c Scan rework - preparatory changes (#18621) 2026-01-19 02:37:21 +01:00
manual_content_scan.h Scan rework - preparatory changes (#18621) 2026-01-19 02:37:21 +01:00
midi_driver.h CoreMIDI add driver (#17569) 2025-02-15 18:57:09 +01:00
msg_hash.c Add Irish Gaelic as a language option 2025-06-20 22:37:46 +02:00
msg_hash.h Cheat menu rework 2026-03-08 13:42:12 +01:00
no-xib.diff
nvda_controller.h
nvdaControllerClient64.dll
paths.h Fix Save Main Configuration saving to wrong file after Load Configuration (#18771) 2026-02-25 17:19:21 +01:00
performance_counters.h Header uniformity - enums on top, then structs, then public declarations 2023-05-30 21:03:36 +02:00
playlist.c Rename local variables 'len' to '_len' (or '__len' for inner loop) 2026-03-13 16:15:01 +01:00
playlist.h Some CXX_BUILD buildfixes 2025-08-06 00:12:21 +02:00
README-exynos.md
README-mali_fbdev_r4p0.md Fix typos (#17068) 2024-10-01 17:36:33 -07:00
README-OMAP.md
README.md docs: update stale discord invite links (#18588) 2026-01-07 18:21:10 +01:00
retroarch-android-debug.diff Follow patched file changes. 2025-04-09 06:35:37 +02:00
retroarch-apple-packaging.sh
retroarch-mingw-build.sh
retroarch.c Do tokenization without allocation where possible 2026-03-13 00:13:58 +01:00
retroarch.cfg Revert skeleton cfg rename due to packaging error 2026-01-22 21:45:42 +02:00
retroarch.h Allow savestate undo disable for pcsx_rearmed on old3ds (#18755) 2026-02-22 07:16:03 +01:00
retroarch_types.h Deprecation removals (#18654) 2026-02-13 21:51:17 +02:00
runahead.c Replace strcpy calls - and also general strcat_alloc cleanup 2026-03-12 19:44:08 +01:00
runahead.h Preemptive Frames updates (#17003) 2024-09-14 12:14:36 -07:00
runloop.c (runloop) Simplifications/optimizations 2026-03-09 20:51:38 +01:00
runloop.h Only allow pausing when there is an active core (#18543) 2026-01-23 15:37:17 +02:00
runtime_file.c core_info improvements: 2026-03-12 19:09:09 +01:00
runtime_file.h Add play count to runtime log (#18141) 2025-08-03 01:19:37 +02:00
runtime_file_defines.h (config.def.h) only try to include define headers 2022-11-27 22:57:17 +01:00
save.c save.c improvements: 2026-03-12 06:10:14 +01:00
SECURITY.md Create SECURITY.md (#17553) 2025-02-10 22:07:57 +01:00
setting_list.h setting_list - remove unused original_value 2025-02-12 13:56:21 +01:00
state_manager.c Remove if 0 2025-11-14 19:37:58 +01:00
state_manager.h Revert "Use RETRO_SAVESTATE_CONTEXT_RUNAHEAD_SAME_INSTANCE for rewind savesta…" (#18383) 2025-11-12 22:41:24 +01:00
switch_performance_profiles.h Relocate Switch CPU profile definitions 2025-04-08 17:12:03 +00:00
translation_defines.h Add Belarusian language option (#15780) 2023-10-31 05:51:57 -07:00
travis-deploy-key.enc
travis_metal_deploy.sh
verbosity.c uwp: log to retroarch.log in production, log to debug console when in debug mode 2026-03-12 18:50:05 +01:00
verbosity.h len variable/argument name standardization 2025-01-15 16:04:25 +01:00
version.all Bump to version 1.22.2 2025-11-17 14:22:57 +01:00
version.dtd Bump to version 1.22.2 2025-11-17 14:22:57 +01:00
version.h
version_git.c
version_git.h
wiiu-devel.properties.template

Build Status Coverity Scan Build Status Crowdin

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes video game system emulators and game engines as well as more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

XMB menu driver

rgui menu driver

glui menu driver

ozone menu driver

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little to no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest binaries are currently hosted on the buildbot.

Support

To reach developers, either make an issue here on GitHub, make a thread on the forum, chat on Discord, or visit our IRC channel: #retroarch @ irc.freenode.org. You could create a post in Reddit with Technical Support flair.

Documentation

See our Documentation Center. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric and touchscreen UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), run-ahead input latency removal, etc.

RetroArch also emphasizes being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms:

  • Android (2.x to most recent version)
  • Apple iOS
  • Apple macOS (PPC, x86-32 and x86-64)
  • Apple tvOS
  • Blackberry
  • DOS
  • Emscripten (WebAssembly and JavaScript)
  • FreeBSD
  • Haiku
  • LG webOS
  • Linux
  • Original Microsoft Xbox
  • Microsoft Xbox 360 (Libxenon/XeXDK)
  • Microsoft Xbox One
  • Microsoft Xbox Series S/X
  • Miyoo
  • NetBSD
  • Nintendo NES/SNES Classic Edition
  • Nintendo GameCube
  • Nintendo Wii
  • Nintendo Switch
  • Nintendo Wii U
  • Nintendo 3DS/2DS
  • OpenBSD
  • OpenDingux
  • PlayStation2
  • PlayStation3
  • PlayStation4
  • PlayStation Portable
  • PlayStation Vita
  • Raspberry Pi
  • ReactOS
  • Redox OS
  • RetroFW
  • RS90
  • SerenityOS
  • Solaris
  • Windows NT 3.5
  • Windows 95
  • Windows 98
  • Windows 2000
  • Windows XP
  • Windows Millennium
  • Windows Vista
  • Windows 7
  • Windows 8
  • Windows 10
  • Windows 11

Dependencies (PC)

There are no true hard dependencies per se.

On Windows, RetroArch can run with only Win32 as dependency.

On Linux, there are no true dependencies. For optimal usage, the following dependencies come as recommended:

  • GL headers / Vulkan headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of Xcode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • PipeWire
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present; however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Requirements

OpenGL1

Your videocard needs to at least support the OpenGL 1.1 spec.

Shaders: N/A

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly. XMB won't have shader pipeline effects because of the aforementioned lack of shader support.

OpenGL2

Your videocard needs to at least support the OpenGL 2.1 spec.

Shaders: You can choose between either NVIDIA Cg shaders (deprecated, requires separate runtime to be installed on your system), or GLSL shaders.

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly.

OpenGL3

Your videocard needs to at least support the OpenGL 3.2 core feature spec.

Shaders: You will be able to use modern Slang shaders with this driver.

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly.

Direct3D 11

Your videocard needs to at least support the Direct3D11 11.0 spec. The card also needs to support at least the Shader Model 4.0.

Shaders: You will be able to use modern Slang shaders with this driver.

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly.

Vulkan

Your videocard needs to at least support the Vulkan 1.0 spec.

Shaders: You will be able to use modern Slang shaders with this driver.

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG\_CONFIG\_HOME/retroarch/retroarch.cfg if it does not exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or manually configure them in retroarch.cfg.

Compiling and installing

Instructions for compiling and installing RetroArch can be found in the Libretro/RetroArch Documentation Center.

CRT 15Khz Resolution Switching

CRT SwitchRes will turn on, on the fly. However, you will need to restart RetroArch to disable it. With CRT SwitchRes enable RetroArch will start in 2560 x 480 @ 60.

If you are running Windows, before enabling the CRT SwitchRes options please make sure you have installed CRTEmudriver and installed some modelines. The minimum modelines for all games to switch correctly are:

  • 2560 x 192 @ 60.000000
  • 2560 x 200 @ 60.000000
  • 2560 x 240 @ 60.000000
  • 2560 x 224 @ 60.000000
  • 2560 x 237 @ 60.000000
  • 2560 x 256 @ 50.000000
  • 2560 x 254 @ 55.000000
  • 2560 x 448 @ 60.000000
  • 2560 x 480 @ 60.000000

Install these modelines replacing 2560 with your desired super resolution. The above resolutions are NTSC only so if you would be playing any PAL content please add PAL modelines:

  • 2560 x 192 @ 50.000000
  • 2560 x 200 @ 50.000000
  • 2560 x 240 @ 50.000000
  • 2560 x 224 @ 50.000000
  • 2560 x 288 @ 50.000000
  • 2560 x 237 @ 50.000000
  • 2560 x 254 @ 55.000000
  • 2560 x 448 @ 50.000000
  • 2560 x 480 @ 50.000000

Some games will require higher PAL resolutions which should also be installed:

  • 2560 x 512 @ 50.000000
  • 2560 x 576 @ 50.000000

Ideally install all these modelines and everything will work great.

Super Resolutions

The default super resolution is 2560. It is displayed just under the CRT switch option, which can be found in video settings. This can be changed within the retroarch.cfg. The only compatible resolutions are 1920, 2560 and 3840. Any other resolutions will be ignored and native switching will be activated.

Native Resolutions

If native resolutions are activated you will need a whole new set of modelines:

  • 256 x 240 @ 50.006977 SNESpal

  • 256 x 448 @ 50.006977 SNESpal

  • 512 x 224 @ 50.006977 SNESpal

  • 512 x 240 @ 50.006977 SNESpal

  • 512 x 448 @ 50.006977 SNESpal

  • 256 x 240 @ 60.098812 SNESntsc

  • 256 x 448 @ 60.098812 SNESntsc

  • 512 x 240 @ 60.098812 SNESntsc

  • 512 x 224 @ 60.098812 SNESntsc

  • 512 x 448 @ 60.098812 SNESntsc

  • 256 x 192 @ 59.922745 MDntsc

  • 256 x 224 @ 59.922745 MDntsc

  • 320 x 224 @ 59.922745 MDntsc

  • 320 x 240 @ 59.922745 MDntsc

  • 320 x 448 @ 59.922745 MDntsc

  • 320 x 480 @ 59.922745 MDntsc

  • 256 x 192 @ 49.701458 MDpal

  • 256 x 224 @ 49.701458 MDpal

  • 320 x 224 @ 49.701458 MDpal

  • 320 x 240 @ 49.701458 MDpal

  • 320 x 288 @ 49.701458 MDpal

  • 320 x 448 @ 49.701458 MDpal

  • 320 x 480 @ 49.701458 MDpal

  • 320 x 576 @ 49.701458 MDpal

  • 256 x 288 @ 49.701458 MSYSpal

  • 256 x 240 @ 60.098812 NESntsc

  • 256 x 240 @ 50.006977 NESpal

  • 640 x 237 @ 60.130001 N64ntsc

  • 640 x 240 @ 60.130001 N64ntsc

  • 640 x 480 @ 60.130001 N64ntsc

  • 640 x 288 @ 50.000000 N64pal

  • 640 x 480 @ 50.000000 N64pal

  • 640 x 576 @ 50.000000 N64pal

  • 256 x 252 @ 49.759998 PSXpal

  • 320 x 252 @ 49.759998 PSXpal

  • 384 x 252 @ 49.759998 PSXpal

  • 640 x 252 @ 49.759998 PSXpal

  • 640 x 540 @ 49.759998 PSXpal

  • 384 x 240 @ 59.941002 PSXntsc

  • 256 x 480 @ 59.941002 PSXntsc

  • 352 x 240 @ 59.820000 Saturn/SGFX_NTSCp

  • 704 x 240 @ 59.820000 SaturnNTSCp

  • 352 x 480 @ 59.820000 SaturnNTSCi

  • 704 x 480 @ 59.820000 SaturnNTSCi

  • 352 x 288 @ 49.701458 SaturnPALp

  • 704 x 288 @ 49.701458 SaturnPALp

  • 352 x 576 @ 49.701458 SaturnPALi

  • 704 x 576 @ 49.701458 SaturnPALi

  • 240 x 160 @ 59.730000 GBA

  • 320 x 200 @ 60.000000 Doom

// Arcade

  • 400 x 254 @ 54.706841 MK
  • 384 x 224 @ 59.637405 CPS1

These modelines are more accurate giving exact hz. However, some games may have unwanted results. This is due to mid-scanline resolution changes on the original hardware. For the best results super resolutions are the way to go.

CRT resolution switching & MAME

Some arcade resolutions can be very different from consumer CRTs. There is resolution detection to ensure MAME games will be displayed in the closest available resolution but drawn at their native resolution within this resolution. Meaning that the MAME game will look just like the original hardware.

MAME ROMs that run in a vertical aspect like DoDonPachi need to be rotated within MAME before resolution switching and aspect correction will work. Do this before enabling CRT SwitchRes so that RetroArch will run in your desktop resolution. Once you have rotated any games that may need it turn CRT SwitchRes on.

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