changed ui to a dialog
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1 changed files with 36 additions and 3 deletions
39
tui.lua
39
tui.lua
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@ -1,14 +1,47 @@
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-- requires
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local ltui = require("ltui")
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local label = ltui.label
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local button = ltui.button
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local application = ltui.application
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local event = ltui.event
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local rect = ltui.rect
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local window = ltui.window
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local demo = application()
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local inputdialog = ltui.inputdialog
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-- the demo application
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local demo = application()
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-- init demo
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function demo:init()
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-- init name
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application.init(self, "demo")
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-- init background
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self:background_set("blue")
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self:insert(window:new("window.main", rect {1, 1, self:width() - 1, self:height() - 1}, "main window", true))
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-- init input dialog
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self:insert(self:dialog_input(), {centerx = true, centery = true})
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end
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-- input dialog
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function demo:dialog_input()
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local dialog_input = self._DIALOG_INPUT
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if not dialog_input then
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dialog_input = inputdialog:new("dialog.input", rect{0, 0, math.floor(self:width() / 2), math.floor(self:height() / 3)})
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dialog_input:text():text_set("please input text:")
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dialog_input:button_add("no", "< No >", function (v) dialog_input:quit() end)
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dialog_input:button_add("yes", "< Yes >", function (v) dialog_input:quit() end)
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self._DIALOG_INPUT = dialog_input
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end
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return dialog_input
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end
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-- on resize
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function demo:on_resize()
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self:dialog_input():bounds_set(rect{0, 0, math.floor(self:width() / 2), math.floor(self:height() / 3)})
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self:center(self:dialog_input(), {centerx = true, centery = true})
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application.on_resize(self)
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end
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-- run demo
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demo:run()
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