not going to use LTUI
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tui.lua
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tui.lua
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--!A cross-platform terminal ui library based on Lua
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--
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-- Licensed to the Apache Software Foundation (ASF) under one
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-- or more contributor license agreements. See the NOTICE file
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-- distributed with this work for additional information
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-- regarding copyright ownership. The ASF licenses this file
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-- to you under the Apache License, Version 2.0 (the
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-- "License"); you may not use this file except in compliance
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-- with the License. You may obtain a copy of the License at
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--
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-- http://www.apache.org/licenses/LICENSE-2.0
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--
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-- Unless required by applicable law or agreed to in writing, software
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-- distributed under the License is distributed on an "AS IS" BASIS,
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-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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-- See the License for the specific language governing permissions and
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-- limitations under the License.
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--
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-- Copyright (C) 2015-2020, TBOOX Open Source Group.
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--
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-- @author ruki
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-- @file inputdialog.lua
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--
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-- require("tests/load")
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-- requires
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local ltui = require("ltui")
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local label = ltui.label
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local button = ltui.button
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local application = ltui.application
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local event = ltui.event
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local rect = ltui.rect
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local inputdialog = ltui.inputdialog
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-- the demo application
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local demo = application()
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-- init demo
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function demo:init()
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-- init name
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application.init(self, "demo")
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-- init background
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self:background_set("blue")
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-- init input dialog
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self:insert(self:dialog_input(), {centerx = true, centery = true})
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end
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-- input dialog
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function demo:dialog_input()
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local dialog_input = self._DIALOG_INPUT
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if not dialog_input then
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dialog_input = inputdialog:new("dialog.input", rect{0, 0, math.floor(self:width() / 2), math.floor(self:height() / 3)})
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dialog_input:text():text_set("please input text:")
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dialog_input:button_add("no", "< No >", function (v) dialog_input:quit() end)
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dialog_input:button_add("yes", "< Yes >", function (v) dialog_input:quit() end)
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self._DIALOG_INPUT = dialog_input
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end
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return dialog_input
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end
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-- on resize
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function demo:on_resize()
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self:dialog_input():bounds_set(rect{0, 0, math.floor(self:width() / 2), math.floor(self:height() / 3)})
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self:center(self:dialog_input(), {centerx = true, centery = true})
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application.on_resize(self)
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end
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-- run demo
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demo:run()
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