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Increased combat timer to 10 seconds
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@ -74,7 +74,7 @@ public class Player extends Entity implements CommandExecutor {
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public static final int HEARTBEAT_TIMEOUT = 30000;
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public static final int MAX_AUTH_TOKENS = 3;
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public static final int TRACKED_ENTITY_UPDATE_INTERVAL = 100;
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public static final int REGEN_NO_DAMAGE_TIME = 3000;
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public static final int REGEN_NO_DAMAGE_TIME = 10000;
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public static final float ENTITY_VISIBILITY_RANGE = 40;
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public static final float BASE_REGEN_AMOUNT = 0.1F;
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private static int dialogDiscriminator;
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