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Support for spawn buildings in deep biomes
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3b88a8012c
commit
70bfa214c7
1 changed files with 4 additions and 1 deletions
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@ -13,6 +13,7 @@ public class StructureGenerator implements GeneratorTask {
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private final WeightedMap<Prefab> spawnTowers;
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private final Vector2i dungeonRegion;
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private final double dungeonRate;
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private final boolean surface;
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public StructureGenerator(GeneratorConfig config) {
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uniqueStructures = config.getUniqueStructures();
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@ -20,6 +21,7 @@ public class StructureGenerator implements GeneratorTask {
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spawnTowers = config.getSpawnTowers();
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dungeonRegion = config.getDungeonRegion();
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dungeonRate = config.getDungeonRate();
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surface = config.getSurface();
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}
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@Override
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@ -59,7 +61,8 @@ public class StructureGenerator implements GeneratorTask {
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}
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private void placeRandomSpawnTower(GeneratorContext ctx, int x) {
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int surface = ctx.getZone().getSurface()[x];
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int surface = this.surface ? ctx.getZone().getSurface()[x]
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: ctx.getHeight() / 8 + ctx.nextInt(Math.max(1, ctx.nextInt(ctx.getHeight() / 8)));
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if(!spawnTowers.isEmpty()) {
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Prefab spawnTower = spawnTowers.next(ctx.getRandom());
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