mirror of
https://github.com/array-in-a-matrix/brainwine.git
synced 2025-04-02 11:11:58 -04:00
Grab game config from deepworld-config submodule
This commit is contained in:
parent
a36c67c8a0
commit
5d99ffcf77
22 changed files with 14 additions and 32941 deletions
|
@ -7,6 +7,14 @@ repositories {
|
|||
mavenCentral()
|
||||
}
|
||||
|
||||
sourceSets {
|
||||
main {
|
||||
resources {
|
||||
srcDirs += "../deepworld-config"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation 'org.apache.logging.log4j:log4j-api:2.15.0'
|
||||
implementation 'org.apache.logging.log4j:log4j-core:2.15.0'
|
||||
|
|
|
@ -12,6 +12,8 @@ import org.apache.logging.log4j.LogManager;
|
|||
import org.apache.logging.log4j.Logger;
|
||||
import org.reflections.Reflections;
|
||||
import org.reflections.scanners.Scanners;
|
||||
import org.reflections.util.ClasspathHelper;
|
||||
import org.reflections.util.ConfigurationBuilder;
|
||||
import org.yaml.snakeyaml.LoaderOptions;
|
||||
import org.yaml.snakeyaml.Yaml;
|
||||
|
||||
|
@ -164,8 +166,10 @@ public class GameConfiguration {
|
|||
|
||||
private static void loadConfigFiles() {
|
||||
try {
|
||||
Reflections reflections = new Reflections("config", Scanners.Resources);
|
||||
Set<String> fileNames = reflections.getResources(".*\\.yml");
|
||||
Reflections reflections = new Reflections(new ConfigurationBuilder()
|
||||
.setUrls(ClasspathHelper.forPackage("brainwine.gameserver"))
|
||||
.setScanners(Scanners.Resources));
|
||||
Set<String> fileNames = reflections.getResources("^config.*\\.yml$");
|
||||
|
||||
for(String fileName : fileNames) {
|
||||
Map<String, Object> config = yaml.load(GameConfiguration.class.getResourceAsStream(String.format("/%s", fileName)));
|
||||
|
|
|
@ -1,916 +0,0 @@
|
|||
achievement-bonus-0: &achievement-bonus-0
|
||||
xp: 1000
|
||||
achievement-bonus-1: &achievement-bonus-1
|
||||
xp: 2000
|
||||
achievement-bonus-2: &achievement-bonus-2
|
||||
xp: 5000
|
||||
achievement-bonus-3: &achievement-bonus-3
|
||||
xp: 10000
|
||||
achievement-bonus-4: &achievement-bonus-4
|
||||
xp: 20000
|
||||
achievement-bonus-5: &achievement-bonus-5
|
||||
xp: 30000
|
||||
achievement-bonus-6: &achievement-bonus-6
|
||||
xp: 40000
|
||||
|
||||
achievement-tier-1: &achievement-tier-1
|
||||
tier: 1
|
||||
achievement-tier-2: &achievement-tier-2
|
||||
tier: 2
|
||||
achievement-tier-3: &achievement-tier-3
|
||||
tier: 3
|
||||
achievement-tier-4: &achievement-tier-4
|
||||
tier: 4
|
||||
|
||||
|
||||
achievements:
|
||||
Miner: &miner
|
||||
<<: *achievement-tier-1
|
||||
<<: *achievement-bonus-1
|
||||
description: There may have been an apocalypse, but at least the ground is still full of precious goodies.
|
||||
directions: Mine 100 mineral blocks.
|
||||
type: MiningAchievement
|
||||
commands:
|
||||
- BlockMine
|
||||
group: mineral
|
||||
quantity: 100
|
||||
facebook_points: 10
|
||||
progress: minerals mined
|
||||
notify: mined * ore
|
||||
|
||||
Master Miner:
|
||||
<<: *miner
|
||||
<<: *achievement-tier-2
|
||||
<<: *achievement-bonus-2
|
||||
base: Miner
|
||||
previous: Miner
|
||||
quantity: 500
|
||||
directions: Mine 500 mineral blocks.
|
||||
|
||||
Grandmaster Miner:
|
||||
<<: *miner
|
||||
<<: *achievement-tier-3
|
||||
<<: *achievement-bonus-3
|
||||
base: Miner
|
||||
previous: Master Miner
|
||||
quantity: 2500
|
||||
directions: Mine 2500 mineral blocks.
|
||||
|
||||
Legendary Miner:
|
||||
<<: *miner
|
||||
<<: *achievement-tier-4
|
||||
<<: *achievement-bonus-4
|
||||
base: Miner
|
||||
previous: Grandmaster Miner
|
||||
quantity: 10000
|
||||
directions: Mine 10000 mineral blocks.
|
||||
|
||||
Lumberjack: &lumberjack
|
||||
<<: *achievement-tier-1
|
||||
<<: *achievement-bonus-1
|
||||
description: Hardware stores are a little hard to come by in the wastelands, so harvesting lumber is all up to you.
|
||||
directions: Chop down 50 tree blocks.
|
||||
type: MiningAchievement
|
||||
commands:
|
||||
- BlockMine
|
||||
group: tree
|
||||
quantity: 50
|
||||
facebook_points: 10
|
||||
progress: trees mined
|
||||
notify: cut down * trees
|
||||
|
||||
Master Lumberjack:
|
||||
<<: *lumberjack
|
||||
<<: *achievement-tier-2
|
||||
<<: *achievement-bonus-2
|
||||
base: Lumberjack
|
||||
previous: Lumberjack
|
||||
quantity: 250
|
||||
directions: Chop down 250 tree blocks.
|
||||
|
||||
Grandmaster Lumberjack:
|
||||
<<: *lumberjack
|
||||
<<: *achievement-tier-3
|
||||
<<: *achievement-bonus-3
|
||||
base: Lumberjack
|
||||
previous: Master Lumberjack
|
||||
quantity: 1000
|
||||
directions: Chop down 1000 tree blocks.
|
||||
|
||||
Legendary Lumberjack:
|
||||
<<: *lumberjack
|
||||
<<: *achievement-tier-4
|
||||
<<: *achievement-bonus-4
|
||||
base: Lumberjack
|
||||
previous: Grandmaster Lumberjack
|
||||
quantity: 5000
|
||||
directions: Chop down 5000 tree blocks.
|
||||
|
||||
Scavenger: &scavenger
|
||||
<<: *achievement-bonus-1
|
||||
description: It's a hard world out there. You'll need a lot of different kinds of items to survive.
|
||||
directions: Mine 10 different kinds of items.
|
||||
type: ScavengingAchievement
|
||||
commands:
|
||||
- BlockMine
|
||||
quantity: 10
|
||||
facebook_points: 10
|
||||
progress_method: item_types_mined
|
||||
notify: mined * kinds of items
|
||||
|
||||
Master Scavenger:
|
||||
<<: *scavenger
|
||||
<<: *achievement-tier-2
|
||||
<<: *achievement-bonus-2
|
||||
base: Scavenger
|
||||
quantity: 50
|
||||
directions: Mine 50 different kinds of items.
|
||||
|
||||
Grandmaster Scavenger:
|
||||
<<: *scavenger
|
||||
<<: *achievement-tier-3
|
||||
<<: *achievement-bonus-3
|
||||
base: Scavenger
|
||||
previous: Master Scavenger
|
||||
quantity: 200
|
||||
directions: Mine 200 different kinds of items.
|
||||
|
||||
Legendary Scavenger:
|
||||
<<: *scavenger
|
||||
<<: *achievement-tier-4
|
||||
<<: *achievement-bonus-4
|
||||
base: Scavenger
|
||||
previous: Grandmaster Scavenger
|
||||
quantity: 500
|
||||
directions: Mine 500 different kinds of items.
|
||||
|
||||
Forager:
|
||||
<<: *achievement-bonus-2
|
||||
type: ScavengingAchievement
|
||||
directions: Discover and mine one of each kind of mushroom.
|
||||
commands:
|
||||
- BlockMine
|
||||
quantity_method: foraging_types_quantity
|
||||
facebook_points: 25
|
||||
progress_method: foraging_types_discovered
|
||||
notify: foraged * kinds of mushrooms
|
||||
items:
|
||||
- vegetation/mushroom-amanita
|
||||
- vegetation/mushroom-willow
|
||||
- vegetation/mushrooms-tiny
|
||||
- vegetation/mushroom-acid
|
||||
- vegetation/mushroom-anbaric
|
||||
- vegetation/mushroom-morel
|
||||
- vegetation/mushroom-oyster
|
||||
- vegetation/mushroom-portabella
|
||||
- vegetation/mushroom-porcini
|
||||
- vegetation/mushroom-chanterelle
|
||||
- vegetation/mushroom-hell
|
||||
- vegetation/mushroom-lava
|
||||
- vegetation/mushroom-arctic
|
||||
- vegetation/mushroom-apostate
|
||||
|
||||
# Master Forager:
|
||||
# <<: *achievement-bonus-3
|
||||
# base: Forager
|
||||
# type: ScavengingAchievement
|
||||
# directions: Discover and mine one of each kind of mushroom, including elders.
|
||||
# commands:
|
||||
# - BlockMine
|
||||
# quantity_method: master_foraging_types_quantity
|
||||
# facebook_points: 25
|
||||
# progress_method: master_foraging_types_discovered
|
||||
# notify: foraged * kinds of mushrooms
|
||||
# items:
|
||||
# - vegetation/mushroom-amanita
|
||||
# - vegetation/mushroom-willow
|
||||
# - vegetation/mushrooms-tiny
|
||||
# - vegetation/mushroom-acid
|
||||
# - vegetation/mushroom-acid-tall
|
||||
# - vegetation/mushroom-anbaric
|
||||
# - vegetation/mushroom-anbaric-elder
|
||||
# - vegetation/mushroom-morel
|
||||
# - vegetation/mushroom-morel-elder
|
||||
# - vegetation/mushroom-oyster
|
||||
# - vegetation/mushroom-portabella
|
||||
# - vegetation/mushroom-porcini
|
||||
# - vegetation/mushroom-chanterelle
|
||||
# - vegetation/mushroom-hell
|
||||
# - vegetation/mushroom-hell-elder
|
||||
# - vegetation/mushroom-lava
|
||||
# - vegetation/mushroom-lava-elder
|
||||
# - vegetation/mushroom-arctic
|
||||
# - vegetation/mushroom-arctic-elder
|
||||
# - vegetation/mushroom-apostate
|
||||
# - vegetation/mushroom-apostate-elder
|
||||
|
||||
Horticulturalist:
|
||||
<<: *achievement-bonus-3
|
||||
type: ScavengingAchievement
|
||||
directions: Grow and mine 10 of each kind of basic flower.
|
||||
commands:
|
||||
- BlockMine
|
||||
quantity_method: horticulturalist_types_quantity
|
||||
facebook_points: 25
|
||||
progress_method: horticulturalist_progress
|
||||
notify: cultivated * kinds of flowers
|
||||
items:
|
||||
- vegetation/flower-amaryllis
|
||||
- vegetation/flower-asphodelus
|
||||
- vegetation/flower-birds-foot-trefoil
|
||||
- vegetation/flower-carnations
|
||||
- vegetation/flower-coxcomb
|
||||
- vegetation/flower-delphinium
|
||||
- vegetation/flower-lobelia
|
||||
- vegetation/flower-tuberose
|
||||
|
||||
# Master Horticulturalist:
|
||||
# <<: *achievement-bonus-4
|
||||
# base: Horticulturalist
|
||||
# type: ScavengingAchievement
|
||||
# directions: Grow and mine 10 of each kind of flower, including rare flowers and trees.
|
||||
# commands:
|
||||
# - BlockMine
|
||||
# quantity_method: master_horticulturalist_types_quantity
|
||||
# facebook_points: 25
|
||||
# progress_method: master_horticulturalist_progress
|
||||
# notify: cultivated * kinds of flowers
|
||||
# items:
|
||||
# - vegetation/flower-amaryllis
|
||||
# - vegetation/flower-asphodelus
|
||||
# - vegetation/flower-birds-foot-trefoil
|
||||
# - vegetation/flower-carnations
|
||||
# - vegetation/flower-coxcomb
|
||||
# - vegetation/flower-delphinium
|
||||
# - vegetation/flower-lobelia
|
||||
# - vegetation/flower-tuberose
|
||||
# - vegetation/flower-bird-of-paradise
|
||||
# - vegetation/flower-cactus
|
||||
# - vegetation/flower-echinacea
|
||||
# - vegetation/flower-sunflower
|
||||
# - vegetation/flower-trumpets
|
||||
# - vegetation/tree-bonsai
|
||||
# - vegetation/tree-hellish
|
||||
|
||||
Alpha Tester:
|
||||
<<: *achievement-bonus-1
|
||||
type: AgeAchievement
|
||||
play_time: 3600
|
||||
created_before: 2012-5-1 00:00:00.0 +0:00
|
||||
facebook_points: 10
|
||||
hidden: true
|
||||
|
||||
Beta Tester:
|
||||
<<: *achievement-bonus-1
|
||||
type: AgeAchievement
|
||||
play_time: 3600
|
||||
created_before: 2012-6-1 00:00:00.0 +0:00
|
||||
created_after: 2012-5-1 00:00:00.0 +0:00
|
||||
facebook_points: 10
|
||||
hidden: true
|
||||
|
||||
Undertaker: &undertaker
|
||||
<<: *achievement-tier-1
|
||||
<<: *achievement-bonus-1
|
||||
description: The apocalypse left a lot of people in a sorry state. A little dignity for their bones would go a long way.
|
||||
directions: Give 5 skeletons a proper burial.
|
||||
type: UndertakerAchievement
|
||||
commands:
|
||||
- BlockPlace
|
||||
quantity: 5
|
||||
facebook_points: 10
|
||||
progress: undertakings
|
||||
notify: performed * undertakings
|
||||
url: undertaker-achievement
|
||||
|
||||
Master Undertaker:
|
||||
<<: *undertaker
|
||||
<<: *achievement-tier-2
|
||||
<<: *achievement-bonus-2
|
||||
base: Undertaker
|
||||
previous: Undertaker
|
||||
quantity: 25
|
||||
directions: Give 25 skeletons a proper burial.
|
||||
|
||||
Grandmaster Undertaker:
|
||||
<<: *undertaker
|
||||
<<: *achievement-tier-3
|
||||
<<: *achievement-bonus-3
|
||||
base: Undertaker
|
||||
previous: Master Undertaker
|
||||
quantity: 100
|
||||
directions: Give 100 skeletons a proper burial.
|
||||
|
||||
Legendary Undertaker:
|
||||
<<: *undertaker
|
||||
<<: *achievement-tier-4
|
||||
<<: *achievement-bonus-4
|
||||
base: Undertaker
|
||||
previous: Grandmaster Undertaker
|
||||
quantity: 500
|
||||
directions: Give 500 skeletons a proper burial.
|
||||
|
||||
Deliverer: &deliverer
|
||||
<<: *achievement-bonus-2
|
||||
description: Hell is overflowing with ghosts who don't belong there. Send a few of 'em to a better place.
|
||||
directions: Deliver 10 ghosts from the fires of Hell using an Expiator.
|
||||
survival_requirement: 3
|
||||
type: DeliveranceAchievement
|
||||
quantity: 10
|
||||
facebook_points: 25
|
||||
progress: deliverances
|
||||
notify: delivered * ghosts
|
||||
|
||||
Master Deliverer:
|
||||
<<: *deliverer
|
||||
<<: *achievement-bonus-3
|
||||
base: Deliverer
|
||||
quantity: 50
|
||||
directions: Deliver 50 ghosts from the fires of Hell using an Expiator.
|
||||
|
||||
Hunter: &hunter
|
||||
<<: *achievement-bonus-1
|
||||
<<: *achievement-tier-1
|
||||
description: The wastes have turned animals into mutant caricatures of their former selves. Put 'em out of their misery.
|
||||
directions: Hunt down and kill 100 creatures.
|
||||
type: HuntingAchievement
|
||||
group: creature
|
||||
quantity: 100
|
||||
facebook_points: 10
|
||||
progress: creatures killed
|
||||
notify: killed * creatures
|
||||
|
||||
Master Hunter:
|
||||
<<: *hunter
|
||||
<<: *achievement-bonus-2
|
||||
<<: *achievement-tier-2
|
||||
base: Hunter
|
||||
quantity: 500
|
||||
directions: Hunt down and kill 500 creatures.
|
||||
|
||||
Grandmaster Hunter:
|
||||
<<: *hunter
|
||||
<<: *achievement-bonus-3
|
||||
<<: *achievement-tier-3
|
||||
base: Hunter
|
||||
previous: Master Hunter
|
||||
quantity: 2500
|
||||
directions: Hunt down and kill 2,500 creatures.
|
||||
|
||||
Legendary Hunter:
|
||||
<<: *hunter
|
||||
<<: *achievement-bonus-4
|
||||
<<: *achievement-tier-4
|
||||
base: Hunter
|
||||
previous: Grandmaster Hunter
|
||||
quantity: 10000
|
||||
directions: Hunt down and kill 10,000 creatures.
|
||||
|
||||
Recycler: &recycler
|
||||
<<: *achievement-tier-1
|
||||
<<: *achievement-bonus-1
|
||||
description: Automatons were created to help humankind, but now they just love to hurt. Return the favor.
|
||||
directions: Hunt down and junk 100 automata.
|
||||
type: HuntingAchievement
|
||||
group: automata
|
||||
quantity: 100
|
||||
facebook_points: 10
|
||||
progress: automata killed
|
||||
notify: bashed * automata
|
||||
url: recycler-achievement
|
||||
|
||||
Master Recycler:
|
||||
<<: *recycler
|
||||
<<: *achievement-tier-2
|
||||
<<: *achievement-bonus-2
|
||||
base: Recycler
|
||||
quantity: 500
|
||||
directions: Hunt down and junk 500 automata.
|
||||
|
||||
Grandmaster Recycler:
|
||||
<<: *recycler
|
||||
<<: *achievement-tier-3
|
||||
<<: *achievement-bonus-3
|
||||
base: Recycler
|
||||
previous: Master Recycler
|
||||
quantity: 2500
|
||||
directions: Hunt down and junk 2,500 automata.
|
||||
|
||||
Legendary Recycler:
|
||||
<<: *recycler
|
||||
<<: *achievement-tier-4
|
||||
<<: *achievement-bonus-4
|
||||
base: Recycler
|
||||
previous: Grandmaster Recycler
|
||||
quantity: 10000
|
||||
directions: Hunt down and junk 10,000 automata.
|
||||
|
||||
Ghost Hunter: &ghost-hunter
|
||||
<<: *achievement-tier-1
|
||||
<<: *achievement-bonus-1
|
||||
description: Sometimes ghosts just get in the way of your energy gun. At least in ectoplasmic form they're useful, right?
|
||||
directions: Destroy 100 ghosts.
|
||||
survival_requirement: 3
|
||||
type: HuntingAchievement
|
||||
group: supernatural
|
||||
quantity: 100
|
||||
facebook_points: 25
|
||||
progress: supernatural killed
|
||||
notify: destroyed * ghosts
|
||||
|
||||
Master Ghost Hunter:
|
||||
<<: *ghost-hunter
|
||||
<<: *achievement-tier-2
|
||||
<<: *achievement-bonus-2
|
||||
base: Ghost Hunter
|
||||
quantity: 500
|
||||
directions: Destroy 500 ghosts.
|
||||
|
||||
Grandmaster Ghost Hunter:
|
||||
<<: *ghost-hunter
|
||||
<<: *achievement-tier-3
|
||||
<<: *achievement-bonus-3
|
||||
base: Ghost Hunter
|
||||
previous: Master Ghost Hunter
|
||||
quantity: 2500
|
||||
directions: Destroy 2,500 ghosts.
|
||||
|
||||
Legendary Ghost Hunter:
|
||||
<<: *ghost-hunter
|
||||
<<: *achievement-tier-4
|
||||
<<: *achievement-bonus-4
|
||||
base: Ghost Hunter
|
||||
previous: Grandmaster Ghost Hunter
|
||||
quantity: 10000
|
||||
directions: Destroy 10,000 ghosts.
|
||||
|
||||
Rebel: &rebel
|
||||
<<: *achievement-bonus-2
|
||||
type: HuntingAchievement
|
||||
directions: Hunt down and obliterate 20 brains.
|
||||
group: brains
|
||||
quantity: 20
|
||||
facebook_points: 25
|
||||
progress: brains killed
|
||||
notify: obliterated * brains
|
||||
|
||||
Master Rebel:
|
||||
<<: *rebel
|
||||
<<: *achievement-tier-2
|
||||
<<: *achievement-bonus-3
|
||||
base: Rebel
|
||||
previous: Rebel
|
||||
quantity: 100
|
||||
directions: Hunt down and obliterate 100 brains.
|
||||
|
||||
Grandmaster Rebel:
|
||||
<<: *rebel
|
||||
<<: *achievement-tier-3
|
||||
<<: *achievement-bonus-4
|
||||
base: Rebel
|
||||
previous: Master Rebel
|
||||
quantity: 500
|
||||
directions: Hunt down and obliterate 500 brains.
|
||||
|
||||
Legendary Rebel:
|
||||
<<: *rebel
|
||||
<<: *achievement-tier-4
|
||||
<<: *achievement-bonus-5
|
||||
base: Rebel
|
||||
previous: Grandmaster Rebel
|
||||
quantity: 2500
|
||||
directions: Hunt down and obliterate 2500 brains.
|
||||
|
||||
Insurrectionist: &insurrectionist
|
||||
<<: *achievement-tier-1
|
||||
<<: *achievement-bonus-2
|
||||
type: InsurrectionAchievement
|
||||
directions: Destroy 5 brain evokers by activating inhibitors nearby
|
||||
quantity: 5
|
||||
facebook_points: 25
|
||||
progress: inhibitors activated
|
||||
notify: activated * inhibitors
|
||||
|
||||
Master Insurrectionist:
|
||||
<<: *insurrectionist
|
||||
<<: *achievement-tier-2
|
||||
<<: *achievement-bonus-3
|
||||
base: Insurrectionist
|
||||
previous: Insurrectionist
|
||||
quantity: 20
|
||||
directions: Destroy 20 brain evokers by activating inhibitors nearby
|
||||
|
||||
Grandmaster Insurrectionist:
|
||||
<<: *insurrectionist
|
||||
<<: *achievement-tier-3
|
||||
<<: *achievement-bonus-4
|
||||
base: Insurrectionist
|
||||
previous: Master Insurrectionist
|
||||
quantity: 50
|
||||
directions: Destroy 50 brain evokers by activating inhibitors nearby
|
||||
|
||||
Legendary Insurrectionist:
|
||||
<<: *insurrectionist
|
||||
<<: *achievement-tier-4
|
||||
<<: *achievement-bonus-5
|
||||
base: Insurrectionist
|
||||
previous: Grandmaster Insurrectionist
|
||||
quantity: 100
|
||||
directions: Destroy 100 brain evokers by activating inhibitors nearby
|
||||
|
||||
Sidekick: &sidekick
|
||||
<<: *achievement-bonus-1
|
||||
description: Good adventurerers go on the prowl together. You never know what kind of enemies you might encounter.
|
||||
directions: Assist others in the destruction of 20 enemies.
|
||||
type: SidekickAchievement
|
||||
quantity: 20
|
||||
facebook_points: 10
|
||||
progress: creatures maimed
|
||||
notify: helped kill * baddies
|
||||
|
||||
Master Sidekick:
|
||||
<<: *sidekick
|
||||
<<: *achievement-bonus-2
|
||||
base: Sidekick
|
||||
quantity: 100
|
||||
directions: Assist others in the destruction of 100 enemies.
|
||||
|
||||
Teleporter Repairman: &teleporter-repairman
|
||||
<<: *achievement-bonus-1
|
||||
description: "The teleporter networks are a bit glitchy, but savvy adventurers can fix 'em right up."
|
||||
directions: Repair 5 teleporters.
|
||||
type: DiscoveryAchievement
|
||||
item: mechanical/teleporter
|
||||
quantity: 5
|
||||
facebook_points: 10
|
||||
progress: teleporters discovered
|
||||
notify: discovered * teleporters
|
||||
|
||||
Master Teleporter Repairman:
|
||||
<<: *teleporter-repairman
|
||||
<<: *achievement-bonus-2
|
||||
base: Teleporter Repairman
|
||||
quantity: 25
|
||||
directions: Repair 25 teleporters.
|
||||
|
||||
Ecologist: &ecologist
|
||||
<<: *achievement-bonus-1
|
||||
description: The world is in a sorry state, but you can do your part by helping to revitalize the environment. In Deepworld, too!
|
||||
directions: Recover 5 ecological machine parts.
|
||||
type: DiscoveryAchievement
|
||||
group: ecology
|
||||
quantity: 5
|
||||
facebook_points: 10
|
||||
progress: purifier parts discovered
|
||||
notify: discovered * ecological machine parts
|
||||
|
||||
Master Ecologist:
|
||||
<<: *ecologist
|
||||
<<: *achievement-bonus-2
|
||||
base: Ecologist
|
||||
quantity: 25
|
||||
directions: Recover 25 ecological machine parts.
|
||||
|
||||
Infernal Scout: &infernal-scout
|
||||
<<: *achievement-bonus-2
|
||||
description: It's tough to deliver ghosts without the right equipment. You totally wanted to explore Hell, right?
|
||||
directions: Recover 5 expiator parts.
|
||||
survival_requirement: 3
|
||||
type: DiscoveryAchievement
|
||||
group: infernal
|
||||
quantity: 5
|
||||
facebook_points: 10
|
||||
progress: infernal parts discovered
|
||||
notify: discovered * infernal machine parts
|
||||
|
||||
Master Infernal Scout:
|
||||
<<: *infernal-scout
|
||||
<<: *achievement-bonus-3
|
||||
base: Infernal Scout
|
||||
quantity: 25
|
||||
directions: Recover 25 expiator parts.
|
||||
|
||||
Craftsman: &craftsman
|
||||
<<: *achievement-tier-1
|
||||
<<: *achievement-bonus-1
|
||||
description: Not everything is hidden in the dirt. You'll need to learn how to make new things from the resources you find.
|
||||
directions: Craft 10 different items.
|
||||
type: CraftingAchievement
|
||||
commands:
|
||||
- Craft
|
||||
quantity: 10
|
||||
facebook_points: 10
|
||||
progress_method: item_types_crafted
|
||||
notify: crafted * different items
|
||||
|
||||
Master Craftsman:
|
||||
<<: *craftsman
|
||||
<<: *achievement-tier-2
|
||||
<<: *achievement-bonus-2
|
||||
base: Craftsman
|
||||
previous: Craftsman
|
||||
quantity: 50
|
||||
directions: Craft 50 different items.
|
||||
|
||||
Grandmaster Craftsman:
|
||||
<<: *craftsman
|
||||
<<: *achievement-tier-3
|
||||
<<: *achievement-bonus-3
|
||||
base: Craftsman
|
||||
previous: Master Craftsman
|
||||
quantity: 150
|
||||
directions: Craft 150 different items.
|
||||
|
||||
Legendary Craftsman:
|
||||
<<: *craftsman
|
||||
<<: *achievement-tier-4
|
||||
<<: *achievement-bonus-4
|
||||
base: Craftsman
|
||||
previous: Grandmaster Craftsman
|
||||
quantity: 300
|
||||
directions: Craft 300 different items.
|
||||
|
||||
Scientist: &scientist
|
||||
<<: *achievement-tier-1
|
||||
<<: *achievement-bonus-2
|
||||
description: Steampunk wonder workshop or mad science laboratory - it's your choice! Crank up the Tesla Coils and make some stuff!
|
||||
directions: Workshop 5 different items.
|
||||
type: CraftingAchievement
|
||||
commands:
|
||||
- Craft
|
||||
quantity: 5
|
||||
facebook_points: 10
|
||||
progress_method: item_types_workshopped
|
||||
notify: workshopped * different items
|
||||
|
||||
Master Scientist:
|
||||
<<: *scientist
|
||||
<<: *achievement-tier-2
|
||||
<<: *achievement-bonus-3
|
||||
base: Scientist
|
||||
quantity: 10
|
||||
directions: Workshop 10 different items.
|
||||
|
||||
# Grandmaster Scientist:
|
||||
# <<: *scientist
|
||||
# <<: *achievement-tier-3
|
||||
# <<: *achievement-bonus-4
|
||||
# base: Scientist
|
||||
# previous: Master Scientist
|
||||
# quantity: 20
|
||||
# directions: Workshop 20 different items.
|
||||
|
||||
# Legendary Scientist:
|
||||
# <<: *scientist
|
||||
# <<: *achievement-tier-4
|
||||
# <<: *achievement-bonus-5
|
||||
# base: Scientist
|
||||
# previous: Grandmaster Scientist
|
||||
# quantity: 40
|
||||
# directions: Workshop 40 different items.
|
||||
|
||||
Spelunker:
|
||||
<<: *achievement-bonus-0
|
||||
description: "It's dangerous in the depths, but that doesn't mean you should stay away. Face your fears and start spelunking."
|
||||
directions: Visit the bottom of the world.
|
||||
type: PositionAchievement
|
||||
interval: true
|
||||
bottom: 1
|
||||
facebook_points: 10
|
||||
|
||||
Explorer: &explorer
|
||||
<<: *achievement-bonus-1
|
||||
description: You don't know what's there until you go looking for it. Discover someplace new and let the world know I WAS HERE.
|
||||
directions: Discover 100 unexplored areas.
|
||||
type: ExploringAchievement
|
||||
quantity: 100
|
||||
facebook_points: 10
|
||||
progress: chunks explored
|
||||
notify: visited * unexplored areas
|
||||
|
||||
Master Explorer:
|
||||
<<: *explorer
|
||||
<<: *achievement-bonus-2
|
||||
base: Explorer
|
||||
quantity: 500
|
||||
directions: Discover 500 unexplored areas.
|
||||
|
||||
Pest Control: &pest-control
|
||||
<<: *achievement-bonus-1
|
||||
description: Nothing ruins lunch like a terrapus bursting out of the earth. Craft some plugs and squeeze 'em into those annoying maws.
|
||||
directions: Plug 20 monster maws or pipes.
|
||||
type: SpawnerStoppageAchievement
|
||||
group: maw
|
||||
quantity: 20
|
||||
facebook_points: 10
|
||||
progress: maws plugged
|
||||
notify: plugged * maws
|
||||
|
||||
Master Pest Control:
|
||||
<<: *pest-control
|
||||
<<: *achievement-bonus-2
|
||||
base: Pest Control
|
||||
quantity: 100
|
||||
directions: Plug 100 monster maws or pipes.
|
||||
|
||||
Raider: &raider
|
||||
<<: *achievement-bonus-1
|
||||
directions: Raid 10 dungeons.
|
||||
type: RaiderAchievement
|
||||
quantity: 10
|
||||
facebook_points: 10
|
||||
progress: dungeons raided
|
||||
notify: raided * dungeons
|
||||
|
||||
Master Raider:
|
||||
<<: *raider
|
||||
<<: *achievement-bonus-2
|
||||
base: Raider
|
||||
directions: Raid 50 dungeons.
|
||||
quantity: 50
|
||||
|
||||
Looter: &looter
|
||||
<<: *achievement-bonus-1
|
||||
directions: Loot 50 chests, crates, or sacks.
|
||||
type: LooterAchievement
|
||||
quantity: 50
|
||||
progress: chests looted
|
||||
notify: looted * chests
|
||||
|
||||
Master Looter:
|
||||
<<: *looter
|
||||
<<: *achievement-bonus-2
|
||||
base: Looter
|
||||
quantity: 250
|
||||
directions: Loot 250 chests, crates, or sacks.
|
||||
|
||||
Killer: &killer
|
||||
<<: *achievement-bonus-1
|
||||
directions: Kill 50 different players in PvP.
|
||||
type: KillerAchievement
|
||||
quantity: 50
|
||||
facebook_points: 25
|
||||
progress: players killed
|
||||
progress_method: players_killed
|
||||
notify: killed * players
|
||||
|
||||
Master Killer:
|
||||
<<: *killer
|
||||
<<: *achievement-bonus-2
|
||||
base: Killer
|
||||
quantity: 250
|
||||
directions: Kill 250 different players in PvP.
|
||||
|
||||
Casualty: &casualty
|
||||
<<: *achievement-bonus-1
|
||||
directions: Get killed by 50 different players in PvP.
|
||||
type: KillerAchievement
|
||||
quantity: 50
|
||||
facebook_points: 10
|
||||
progress_method: players_killed_by
|
||||
notify: been killed by * players
|
||||
|
||||
Master Casualty:
|
||||
<<: *casualty
|
||||
<<: *achievement-bonus-2
|
||||
base: Casualty
|
||||
quantity: 250
|
||||
directions: Get killed by 250 different players in PvP.
|
||||
|
||||
Merchant: &merchant
|
||||
<<: *achievement-bonus-1
|
||||
directions: Trade with 50 different players.
|
||||
type: TradingAchievement
|
||||
quantity: 50
|
||||
facebook_points: 10
|
||||
progress_method: players_traded
|
||||
notify: traded with * players
|
||||
|
||||
Master Merchant:
|
||||
<<: *merchant
|
||||
<<: *achievement-bonus-2
|
||||
base: Merchant
|
||||
directions: Trade with 250 different players.
|
||||
quantity: 250
|
||||
|
||||
Earthbomber:
|
||||
<<: *achievement-bonus-1
|
||||
directions: Give 1000 earth blocks to 50 different players.
|
||||
type: TradingAchievement
|
||||
quantity: 50
|
||||
facebook_points: 10
|
||||
progress_method: players_earthbombed
|
||||
notify: earthbombed * players
|
||||
|
||||
Trapper: &trapper
|
||||
<<: *achievement-bonus-1
|
||||
directions: Find and trap 20 animals.
|
||||
type: TrappingAchievement
|
||||
commands:
|
||||
- BlockPlace
|
||||
quantity: 20
|
||||
facebook_points: 10
|
||||
progress: animals trapped
|
||||
notify: trapped * animals
|
||||
|
||||
Master Trapper:
|
||||
<<: *trapper
|
||||
<<: *achievement-bonus-2
|
||||
base: Trapper
|
||||
quantity: 100
|
||||
directions: Find and trap 100 animals.
|
||||
|
||||
Appraiser: &appraiser
|
||||
<<: *achievement-bonus-1
|
||||
directions: Vote on 20 different landmarks.
|
||||
type: VotingAchievement
|
||||
quantity: 20
|
||||
facebook_points: 10
|
||||
progress: landmarks upvoted
|
||||
notify: upvoted * landmarks
|
||||
|
||||
Master Appraiser:
|
||||
<<: *appraiser
|
||||
<<: *achievement-bonus-2
|
||||
base: Appraiser
|
||||
quantity: 100
|
||||
directions: Vote on 100 different landmarks.
|
||||
|
||||
Architect: &architect
|
||||
<<: *achievement-bonus-2
|
||||
directions: Build landmarks and get 100 votes.
|
||||
type: ArchitectAchievement
|
||||
quantity: 100
|
||||
facebook_points: 10
|
||||
progress_method: landmark_votes
|
||||
notify: received * votes
|
||||
|
||||
Master Architect:
|
||||
<<: *architect
|
||||
<<: *achievement-bonus-3
|
||||
base: Architect
|
||||
quantity: 500
|
||||
directions: Build landmarks and get 500 votes.
|
||||
|
||||
Journeyman:
|
||||
<<: *achievement-bonus-0
|
||||
directions: Escape your bunker and venture out into the wide world!
|
||||
facebook_points: 10
|
||||
progress_method: journeys
|
||||
|
||||
milestones:
|
||||
10000: ten thousandth
|
||||
50000: fifty thousandth
|
||||
100000: hundred thousandth
|
||||
250000: quarter millionth
|
||||
500000: half millionth
|
||||
1000000: millionth
|
||||
2000000: two millionth
|
||||
3000000: three millionth
|
||||
4000000: four millionth
|
||||
5000000: five millionth
|
||||
6000000: six millionth
|
||||
7000000: seven millionth
|
||||
8000000: eight millionth
|
||||
9000000: nine millionth
|
||||
10000000: ten millionth
|
||||
11000000: eleven millionth
|
||||
12000000: twelve millionth
|
||||
13000000: thirteen millionth
|
||||
14000000: fourteen millionth
|
||||
15000000: fifteen millionth
|
||||
16000000: sixteen millionth
|
||||
17000000: seventeen millionth
|
||||
18000000: eighteen millionth
|
||||
19000000: nineteen millionth
|
||||
20000000: twenty millionth
|
||||
21000000: twenty-one millionth
|
||||
22000000: twenty-two millionth
|
||||
23000000: twenty-three millionth
|
||||
24000000: twenty-four millionth
|
||||
25000000: twenty-five millionth
|
||||
26000000: twenty-six millionth
|
||||
27000000: twenty-seven millionth
|
||||
28000000: twenty-eight millionth
|
||||
29000000: twenty-nine millionth
|
||||
30000000: thirty millionth
|
||||
31000000: thirty-one millionth
|
||||
32000000: thirty-two millionth
|
||||
33000000: thirty-three millionth
|
||||
34000000: thirty-four millionth
|
||||
35000000: thirty-five millionth
|
||||
36000000: thirty-six millionth
|
||||
37000000: thirty-seven millionth
|
||||
38000000: thirty-eight millionth
|
||||
39000000: thirty-nine millionth
|
||||
40000000: fourty millionth
|
||||
41000000: fourty-one millionth
|
||||
42000000: fourty-two millionth
|
||||
43000000: fourty-three millionth
|
||||
44000000: fourty-four millionth
|
||||
45000000: fourty-five millionth
|
||||
46000000: fourty-six millionth
|
||||
47000000: fourty-seven millionth
|
||||
48000000: fourty-eight millionth
|
||||
49000000: fourty-nine millionth
|
||||
50000000: fifty millionth
|
|
@ -1,82 +0,0 @@
|
|||
audio:
|
||||
gui:
|
||||
click: ['click']
|
||||
place: ['place']
|
||||
error: ['error']
|
||||
craft: ['craft']
|
||||
notification: ['notification']
|
||||
|
||||
footsteps:
|
||||
earth: ['Gravelstep1', 'Gravelstep2', 'Gravelstep3']
|
||||
wood: ['Leatherstep1', 'Leatherstep2', 'Leatherstep3', 'Leatherstep4', 'Leatherstep5']
|
||||
stone: ['Stonestep1', 'Stonestep2', 'Stonestep3', 'Stonestep4', 'Stonestep5']
|
||||
metal: ['Slabstep1', 'Slabstep2', 'Stonestep2']
|
||||
default: ['Gravelstep1', 'Gravelstep2', 'Gravelstep3']
|
||||
|
||||
mining:
|
||||
default: ['HitHard1', 'HitHard2', 'HitHard3', 'HitHard4']
|
||||
earth: ['dirt-1', 'dirt-2', 'dirt-3', 'dirt-4', 'dirt-5']
|
||||
soft: ['ThudOnBack', 'ThudOnBody', 'ThudOnClothes', 'ThudOnTorso']
|
||||
squish: ['squish-1', 'squish-2']
|
||||
crunch: ['bone_crush_03', 'bone_crush_05', 'bone_snap_small_03']
|
||||
wood: ['ThudOnWood']
|
||||
metal: ['metal_med_misc_impact_02', 'metal_med_misc_impact_01']
|
||||
hard_metal: ['HitMetal1', 'HitMetal2', 'HitMetal3', 'HitMetal4']
|
||||
little_machine: ['metal_impact21', 'metal_med_hollow_impact_06', 'metal_med_misc_impact_06', 'metal_med_misc_impact_03']
|
||||
big_machine: ['metal_impact02', 'metal_impact05', 'metal_impact10', 'metal_impact18']
|
||||
air: ['whoosh-1']
|
||||
|
||||
liquid:
|
||||
splash:
|
||||
in: ['water-splash-in']
|
||||
out: ['water-splash-out']
|
||||
under: ['underwater-splash-1', 'underwater-splash-2', 'underwater-splash-3']
|
||||
|
||||
atmosphere:
|
||||
thunder: ['thunder02', 'thunder03', 'thunder_14']
|
||||
|
||||
rain:
|
||||
- rain_forest_02_15
|
||||
- forest_rain_01_15
|
||||
|
||||
wind:
|
||||
- wind_desert_01_30
|
||||
|
||||
flame:
|
||||
- fire_05_loop10
|
||||
|
||||
steam:
|
||||
- steam_leak_01
|
||||
|
||||
shield:
|
||||
- forcefield_magnetic_loop_03
|
||||
|
||||
electricity:
|
||||
- electric-arc-1
|
||||
|
||||
jetpack:
|
||||
- jetpack
|
||||
|
||||
earthquake:
|
||||
- earthquake_rumble
|
||||
|
||||
direct:
|
||||
- direct
|
||||
|
||||
ouch:
|
||||
male:
|
||||
light:
|
||||
- ouch-male-2
|
||||
- ouch-male-3
|
||||
heavy:
|
||||
- ouch-male-1
|
||||
- ouch-male-4
|
||||
- ouch-male-5
|
||||
female:
|
||||
light:
|
||||
- ouch-female-4
|
||||
- ouch-female-4
|
||||
heavy:
|
||||
- ouch-female-1
|
||||
- ouch-female-2
|
||||
- ouch-female-3
|
|
@ -1,895 +0,0 @@
|
|||
biomes:
|
||||
plain:
|
||||
sky:
|
||||
day color: ['82BAF0', 'CDE066']
|
||||
night color: ['1F2438', '1F3428']
|
||||
gradients:
|
||||
- ['2e3343', '0b183f']
|
||||
- ['2e3343', '0b183f']
|
||||
- ['403b65', '0c183f']
|
||||
- ['edadc2', '142968']
|
||||
- ['96c4ff', '1444e2']
|
||||
- ['96c4ff', '1444e2']
|
||||
- ['d1946b', '172a69']
|
||||
- ['68b8de', '0c1840']
|
||||
- ['2e3343', '0b183f']
|
||||
- ['2e3343', '0b183f']
|
||||
gradients acidic:
|
||||
- ['1d2b0b', '052500']
|
||||
- ['d0e6a9', '1b3912']
|
||||
- ['d3dc98', '8dbc39']
|
||||
- ['d3d469', '0d2901']
|
||||
- ['1d2b0b', '052500']
|
||||
precipitation color: '333333'
|
||||
rubble:
|
||||
base sprites:
|
||||
- rubble-bottom-high-1
|
||||
- rubble-bottom-high-2
|
||||
- rubble-bottom-high-3
|
||||
- rubble-high-high-1
|
||||
- rubble-high-high-2
|
||||
- rubble-high-high-3
|
||||
- rubble-low-low-1
|
||||
- rubble-low-low-2
|
||||
- rubble-low-low-3
|
||||
- rubble-low-mid-1
|
||||
- rubble-low-mid-2
|
||||
- rubble-low-mid-3
|
||||
- rubble-mid-high-1
|
||||
- rubble-mid-high-2
|
||||
- rubble-mid-high-3
|
||||
- rubble-mid-mid-1
|
||||
- rubble-mid-mid-2
|
||||
- rubble-mid-mid-3
|
||||
- rubble-solid
|
||||
detail sprites:
|
||||
- rubble-building-1
|
||||
- rubble-building-10
|
||||
- rubble-building-11
|
||||
- rubble-building-12
|
||||
- rubble-building-2
|
||||
- rubble-building-3
|
||||
- rubble-building-4
|
||||
- rubble-building-5
|
||||
- rubble-building-6
|
||||
- rubble-building-7
|
||||
- rubble-building-8
|
||||
- rubble-building-9
|
||||
- rubble-stump-1
|
||||
- rubble-stump-2
|
||||
- rubble-stump-3
|
||||
- rubble-stump-4
|
||||
- rubble-tree-1
|
||||
- rubble-tree-10
|
||||
- rubble-tree-11
|
||||
- rubble-tree-12
|
||||
- rubble-tree-2
|
||||
- rubble-tree-3
|
||||
- rubble-tree-4
|
||||
- rubble-tree-5
|
||||
- rubble-tree-6
|
||||
- rubble-tree-7
|
||||
- rubble-tree-8
|
||||
- rubble-tree-9
|
||||
caverns:
|
||||
shallow color: ['82BAF0', 'CDE066']
|
||||
deep color: ['eeee22', 'ee5511']
|
||||
ground color: ['6a4b2b', '2d2e1b']
|
||||
map:
|
||||
ground:
|
||||
- ['ffffff', 0.03]
|
||||
- ['5db830', 0.05]
|
||||
- ['417431', 0.08]
|
||||
- ['414e1c', 0.12]
|
||||
- ['4e441c', 0.17]
|
||||
- ['2a240c', 0.26]
|
||||
- ['18150b', 0.3]
|
||||
precipitation: rain
|
||||
precipitation damage: ['acid', 0.3]
|
||||
items:
|
||||
base/earth: temperate/earth-base
|
||||
base/earth-accent-1: temperate/earth-base-accent-small-1
|
||||
base/earth-accent-2: temperate/earth-base-accent-small-2
|
||||
base/earth-accent-3: temperate/earth-base-accent-small-3
|
||||
base/earth-accent-4: temperate/earth-base-accent-small-4
|
||||
base/earth-accent-5: temperate/earth-base-accent-small-5
|
||||
base/earth-accent-6: temperate/earth-base-accent-small-6
|
||||
base/earth-accent-7: temperate/earth-base-accent-small-7
|
||||
base/earth-accent-8: temperate/earth-base-accent-small-8
|
||||
base/earth-accent-9: temperate/earth-base-accent-large-1
|
||||
base/earth-accent-10: temperate/earth-base-accent-large-2
|
||||
base/earth-accent-11: temperate/earth-base-accent-large-3
|
||||
base/earth-accent-12: temperate/earth-base-accent-large-4
|
||||
base/earth-accent-13: temperate/earth-base-accent-large-5
|
||||
base/earth-accent-14: temperate/earth-base-accent-large-6
|
||||
ground/earth: temperate/earth-front
|
||||
ground/earth-deep: temperate/earth-front-deep
|
||||
ground/earth-deeper: temperate/earth-front-deeper
|
||||
ground/earth-deepest: temperate/earth-front-deeper
|
||||
ground/stalagmite-1: temperate/stalagmite-1
|
||||
ground/stalagmite-2: temperate/stalagmite-2
|
||||
ground/stalagmite-3: temperate/stalagmite-3
|
||||
ground/stalagmite-4: temperate/stalagmite-4
|
||||
ground/stalagmite-5: temperate/stalagmite-5
|
||||
soundv2:
|
||||
aboveground:
|
||||
day:
|
||||
loop:
|
||||
wind: wind_desert_01_30
|
||||
periodic:
|
||||
windgust02: 1
|
||||
windgust03: 1
|
||||
windgust07: 1
|
||||
silence: 1
|
||||
night:
|
||||
loop:
|
||||
wind: wind_desert_01_30
|
||||
nature: crickets_amb_03_15
|
||||
belowground:
|
||||
loop:
|
||||
cavern: hallway_of_fear_sub_air_dark_hollow_wide_01_10
|
||||
periodic:
|
||||
drip-1: 1
|
||||
drip-2: 1
|
||||
drip-3: 1
|
||||
drip-4: 1
|
||||
drip-5: 1
|
||||
drip-6: 1
|
||||
rockfall-1: 1
|
||||
rockfall-2: 1
|
||||
rockfall-3: 1
|
||||
rockfall-4: 1
|
||||
rockfall-5: 1
|
||||
bats-1:
|
||||
bats-2:
|
||||
bats-3:
|
||||
sound:
|
||||
underground:
|
||||
drip-1: 10
|
||||
drip-2: 10
|
||||
drip-3: 10
|
||||
drip-4: 10
|
||||
drip-5: 10
|
||||
drip-6: 10
|
||||
rockfall-1: 10
|
||||
rockfall-2: 10
|
||||
rockfall-3: 10
|
||||
rockfall-4: 10
|
||||
rockfall-5: 10
|
||||
regen:
|
||||
survival: 1
|
||||
amount: 0.2
|
||||
bonus: 0.025
|
||||
icon: icons/mountains
|
||||
|
||||
deep:
|
||||
sky:
|
||||
day color: ['82BAF0', 'CDE066']
|
||||
night color: ['1F2438', '1F3428']
|
||||
gradients:
|
||||
- ['2e3343', '0b183f']
|
||||
- ['edadc2', '142968']
|
||||
- ['96c4ff', '1444e2']
|
||||
- ['d1946b', '172a69']
|
||||
- ['2e3343', '0b183f']
|
||||
caverns:
|
||||
shallow color: ['82BAF0', 'CDE066']
|
||||
deep color: ['eeee22', 'ee5511']
|
||||
ground color: ['6a4b2b', '2d2e1b']
|
||||
map:
|
||||
ground:
|
||||
- ['ffffff', 0.03]
|
||||
- ['5db830', 0.05]
|
||||
- ['417431', 0.08]
|
||||
- ['414e1c', 0.12]
|
||||
- ['4e441c', 0.17]
|
||||
- ['2a240c', 0.26]
|
||||
- ['18150b', 0.3]
|
||||
items:
|
||||
base/earth: deep/earth-base
|
||||
base/earth-accent-1: deep/earth-base-accent-small-1
|
||||
base/earth-accent-2: deep/earth-base-accent-small-2
|
||||
base/earth-accent-3: deep/earth-base-accent-small-3
|
||||
base/earth-accent-4: deep/earth-base-accent-small-4
|
||||
base/earth-accent-5: deep/earth-base-accent-small-5
|
||||
base/earth-accent-6: deep/earth-base-accent-small-6
|
||||
base/earth-accent-7: deep/earth-base-accent-small-7
|
||||
base/earth-accent-8: deep/earth-base-accent-small-8
|
||||
base/earth-accent-9: deep/earth-base-accent-large-1
|
||||
base/earth-accent-10: deep/earth-base-accent-large-2
|
||||
base/earth-accent-11: deep/earth-base-accent-large-3
|
||||
base/earth-accent-12: deep/earth-base-accent-large-4
|
||||
base/earth-accent-13: deep/earth-base-accent-large-5
|
||||
base/earth-accent-14: deep/earth-base-accent-large-6
|
||||
ground/earth: deep/earth-front
|
||||
ground/earth-deep: deep/earth-front-deep
|
||||
ground/earth-deeper: deep/earth-front-deeper
|
||||
ground/earth-deepest: deep/earth-front-deepest
|
||||
ground/stalagmite-1: deep/stalagmite-3
|
||||
ground/stalagmite-2: deep/stalagmite-4
|
||||
ground/stalagmite-3: deep/stalagmite-5
|
||||
ground/stalagmite-4: deep/stalagmite-1
|
||||
ground/stalagmite-5: deep/stalagmite-2
|
||||
sound:
|
||||
underground:
|
||||
drip-1: 10
|
||||
drip-2: 10
|
||||
drip-3: 10
|
||||
drip-4: 10
|
||||
drip-5: 10
|
||||
drip-6: 10
|
||||
rockfall-1: 10
|
||||
rockfall-2: 10
|
||||
rockfall-3: 10
|
||||
rockfall-4: 10
|
||||
rockfall-5: 10
|
||||
soundv2:
|
||||
belowground:
|
||||
loop:
|
||||
cavern: hallway_of_fear_sub_air_dark_hollow_wide_01_10
|
||||
periodic:
|
||||
drip-1: 1
|
||||
drip-2: 1
|
||||
drip-3: 1
|
||||
drip-4: 1
|
||||
drip-5: 1
|
||||
drip-6: 1
|
||||
rockfall-1: 1
|
||||
rockfall-2: 1
|
||||
rockfall-3: 1
|
||||
rockfall-4: 1
|
||||
rockfall-5: 1
|
||||
bats-1:
|
||||
bats-2:
|
||||
bats-3:
|
||||
regen:
|
||||
survival: 1
|
||||
amount: 0.2
|
||||
bonus: 0.025
|
||||
icon: icons/deep
|
||||
|
||||
arctic:
|
||||
survival_requirement: 2
|
||||
sky:
|
||||
day color: ['82CAF0', '82CAF0']
|
||||
night color: ['0F2438', '0F3428']
|
||||
gradients:
|
||||
- ['2e3343', '0b183f']
|
||||
- ['edadc2', '142968']
|
||||
- ['96c4ff', '1444e2']
|
||||
- ['d1946b', '172a69']
|
||||
- ['2e3343', '0b183f']
|
||||
precipitation color: dddddd
|
||||
rubble:
|
||||
base sprites:
|
||||
- rubble-arctic-bottom-high-1
|
||||
- rubble-arctic-bottom-high-2
|
||||
- rubble-arctic-bottom-high-3
|
||||
- rubble-arctic-high-high-1
|
||||
- rubble-arctic-high-high-2
|
||||
- rubble-arctic-high-high-3
|
||||
- rubble-arctic-low-low-1
|
||||
- rubble-arctic-low-low-2
|
||||
- rubble-arctic-low-low-3
|
||||
- rubble-arctic-low-mid-1
|
||||
- rubble-arctic-low-mid-2
|
||||
- rubble-arctic-low-mid-3
|
||||
- rubble-arctic-mid-high-1
|
||||
- rubble-arctic-mid-high-2
|
||||
- rubble-arctic-mid-high-3
|
||||
- rubble-arctic-mid-mid-1
|
||||
- rubble-arctic-mid-mid-2
|
||||
- rubble-arctic-mid-mid-3
|
||||
- rubble-arctic-solid
|
||||
detail sprites:
|
||||
- rubble-arctic-building-1
|
||||
- rubble-arctic-building-10
|
||||
- rubble-arctic-building-11
|
||||
- rubble-arctic-building-12
|
||||
- rubble-arctic-building-2
|
||||
- rubble-arctic-building-3
|
||||
- rubble-arctic-building-4
|
||||
- rubble-arctic-building-5
|
||||
- rubble-arctic-building-6
|
||||
- rubble-arctic-building-7
|
||||
- rubble-arctic-building-8
|
||||
- rubble-arctic-building-9
|
||||
- rubble-arctic-stump-1
|
||||
- rubble-arctic-stump-2
|
||||
- rubble-arctic-stump-3
|
||||
- rubble-arctic-stump-4
|
||||
- rubble-arctic-tree-1
|
||||
- rubble-arctic-tree-10
|
||||
- rubble-arctic-tree-11
|
||||
- rubble-arctic-tree-12
|
||||
- rubble-arctic-tree-2
|
||||
- rubble-arctic-tree-3
|
||||
- rubble-arctic-tree-4
|
||||
- rubble-arctic-tree-5
|
||||
- rubble-arctic-tree-6
|
||||
- rubble-arctic-tree-7
|
||||
- rubble-arctic-tree-8
|
||||
- rubble-arctic-tree-9
|
||||
caverns:
|
||||
shallow color: ['82BAF0', '66A0CC']
|
||||
deep color: ['2299dd', '1a22cc']
|
||||
ground color: ['9793a3', '271704']
|
||||
precipitation: snow
|
||||
items:
|
||||
base/earth: arctic/earth-base
|
||||
base/earth-accent-1: arctic/earth-base-accent-small-1
|
||||
base/earth-accent-2: arctic/earth-base-accent-small-2
|
||||
base/earth-accent-3: arctic/earth-base-accent-small-3
|
||||
base/earth-accent-4: arctic/earth-base-accent-small-4
|
||||
base/earth-accent-5: arctic/earth-base-accent-small-5
|
||||
base/earth-accent-6: arctic/earth-base-accent-small-6
|
||||
base/earth-accent-7: arctic/earth-base-accent-small-7
|
||||
base/earth-accent-8: arctic/earth-base-accent-small-8
|
||||
base/earth-accent-9: arctic/earth-base-accent-large-1
|
||||
base/earth-accent-10: arctic/earth-base-accent-large-2
|
||||
base/earth-accent-11: arctic/earth-base-accent-large-3
|
||||
base/earth-accent-12: arctic/earth-base-accent-large-4
|
||||
base/earth-accent-13: arctic/earth-base-accent-large-5
|
||||
base/earth-accent-14: arctic/earth-base-accent-large-6
|
||||
ground/earth: arctic/earth-front
|
||||
ground/earth-deep: arctic/earth-front-deep
|
||||
ground/earth-deeper: arctic/earth-front-deeper
|
||||
ground/earth-deepest: arctic/earth-front-deeper
|
||||
ground/stalagmite-1: arctic/icicle-1
|
||||
ground/stalagmite-2: arctic/icicle-2
|
||||
ground/stalagmite-3: arctic/icicle-3
|
||||
ground/stalagmite-4: arctic/icicle-4
|
||||
ground/stalagmite-5: arctic/icicle-5
|
||||
map:
|
||||
ground:
|
||||
- ['ffffff', 0.03]
|
||||
- ['75a49e', 0.05]
|
||||
- ['456b74', 0.08]
|
||||
- ['33535f', 0.12]
|
||||
- ['2d4f5d', 0.17]
|
||||
- ['142e3f', 0.26]
|
||||
- ['0b1a25', 0.3]
|
||||
|
||||
sound:
|
||||
underground:
|
||||
rockfall-1: 10
|
||||
rockfall-2: 10
|
||||
rockfall-3: 10
|
||||
rockfall-4: 10
|
||||
rockfall-5: 10
|
||||
bats-1: 3
|
||||
bats-2: 3
|
||||
bats-3: 3
|
||||
soundv2:
|
||||
aboveground:
|
||||
day:
|
||||
loop:
|
||||
wind: wind_desert_01_30
|
||||
periodic:
|
||||
windgust02: 1
|
||||
windgust03: 1
|
||||
windgust07: 1
|
||||
silence: 1
|
||||
night:
|
||||
loop:
|
||||
wind: wind_desert_01_30
|
||||
belowground:
|
||||
loop:
|
||||
cavern: hallway_of_fear_sub_air_dark_hollow_wide_01_10
|
||||
periodic:
|
||||
rockfall-1: 1
|
||||
rockfall-2: 1
|
||||
rockfall-3: 1
|
||||
rockfall-4: 1
|
||||
rockfall-5: 1
|
||||
bats-1:
|
||||
bats-2:
|
||||
bats-3:
|
||||
regen:
|
||||
survival: 3
|
||||
amount: 0.185
|
||||
bonus: 0.0225
|
||||
icon: icons/ice
|
||||
|
||||
|
||||
hell:
|
||||
survival_requirement: 3
|
||||
sky:
|
||||
day color: ['370f02', '370f02']
|
||||
night color: ['1a0501', '1a0501']
|
||||
gradients:
|
||||
- ['4d0000', '000000']
|
||||
- ['bb4c06', '220000']
|
||||
- ['4d0000', '000000']
|
||||
precipitation color: dd9933
|
||||
rubble:
|
||||
detail sprites:
|
||||
- rubble-hell-castle-1
|
||||
- rubble-hell-castle-2
|
||||
- rubble-hell-face-1
|
||||
- rubble-hell-face-2
|
||||
- rubble-hell-face-3
|
||||
- rubble-hell-giant-1
|
||||
- rubble-hell-giant-2
|
||||
- rubble-hell-giant-3
|
||||
- rubble-hell-hand-1
|
||||
- rubble-hell-hand-2
|
||||
- rubble-hell-spikes-1
|
||||
- rubble-hell-spikes-2
|
||||
- rubble-hell-spikes-3
|
||||
- rubble-hell-spikes-4
|
||||
- rubble-hell-thorn-1
|
||||
- rubble-hell-thorn-2
|
||||
- rubble-hell-thorn-3
|
||||
- rubble-hell-thorn-4
|
||||
- rubble-hell-thorn-5
|
||||
- rubble-hell-thornpatch
|
||||
caverns:
|
||||
shallow color: ['F0BA82', 'CDA066']
|
||||
deep color: ['dd9922', 'dd2211']
|
||||
ground color: ['3c0c0f', '1e1c1f']
|
||||
precipitation: ash rain
|
||||
precipitation damage: ['fire', 0.4]
|
||||
map:
|
||||
ground:
|
||||
- ['ffffff', 0.03]
|
||||
- ['be8d6f', 0.05]
|
||||
- ['905548', 0.08]
|
||||
- ['7f3c32', 0.12]
|
||||
- ['6f3932', 0.17]
|
||||
- ['5f1814', 0.26]
|
||||
- ['380e0d', 0.3]
|
||||
items:
|
||||
base/earth: hell/earth-base
|
||||
base/earth-accent-1: hell/earth-base-accent-small-1
|
||||
base/earth-accent-2: hell/earth-base-accent-small-2
|
||||
base/earth-accent-3: hell/earth-base-accent-small-3
|
||||
base/earth-accent-4: hell/earth-base-accent-small-4
|
||||
base/earth-accent-5: hell/earth-base-accent-small-5
|
||||
base/earth-accent-6: hell/earth-base-accent-small-6
|
||||
base/earth-accent-7: hell/earth-base-accent-small-7
|
||||
base/earth-accent-8: hell/earth-base-accent-small-8
|
||||
base/earth-accent-9: hell/earth-base-accent-large-1
|
||||
base/earth-accent-10: hell/earth-base-accent-large-2
|
||||
base/earth-accent-11: hell/earth-base-accent-large-3
|
||||
base/earth-accent-12: hell/earth-base-accent-large-4
|
||||
base/earth-accent-13: hell/earth-base-accent-large-5
|
||||
base/earth-accent-14: hell/earth-base-accent-large-6
|
||||
ground/earth: hell/earth-front
|
||||
ground/earth-deep: hell/earth-front-deep
|
||||
ground/earth-deeper: hell/earth-front-deeper
|
||||
ground/earth-deepest: hell/earth-front-deepest
|
||||
ground/stalagmite-1: hell/stalagmite-1
|
||||
ground/stalagmite-2: hell/stalagmite-2
|
||||
ground/stalagmite-3: hell/stalagmite-3
|
||||
ground/stalagmite-4: hell/stalagmite-4
|
||||
ground/stalagmite-5: hell/stalagmite-5
|
||||
sound:
|
||||
underground:
|
||||
rockfall-1: 10
|
||||
rockfall-2: 10
|
||||
rockfall-3: 10
|
||||
rockfall-4: 10
|
||||
rockfall-5: 10
|
||||
soundv2:
|
||||
aboveground:
|
||||
day:
|
||||
loop:
|
||||
wind: wind_desert_01_30
|
||||
periodic:
|
||||
windgust02: 1
|
||||
windgust03: 1
|
||||
windgust07: 1
|
||||
silence: 1
|
||||
night:
|
||||
loop:
|
||||
wind: wind_desert_01_30
|
||||
belowground:
|
||||
loop:
|
||||
cavern: hallway_of_fear_sub_air_dark_hollow_wide_01_10
|
||||
periodic:
|
||||
rockfall-1: 1
|
||||
rockfall-2: 1
|
||||
rockfall-3: 1
|
||||
rockfall-4: 1
|
||||
rockfall-5: 1
|
||||
regen:
|
||||
survival: 5
|
||||
amount: 0.15
|
||||
bonus: 0.02
|
||||
icon: icons/fire
|
||||
|
||||
brain:
|
||||
survival_requirement: 4
|
||||
sky:
|
||||
day color: ['3f0257', '3f0257']
|
||||
night color: ['1f0227', '1f0227']
|
||||
gradients:
|
||||
- ['3f0257', '000000']
|
||||
- ['a19273', '400257']
|
||||
- ['3f0257', '000000']
|
||||
rubble:
|
||||
base sprites:
|
||||
- rubble-brain-bottom-high-1
|
||||
- rubble-brain-bottom-high-2
|
||||
- rubble-brain-bottom-high-3
|
||||
- rubble-brain-high-high-1
|
||||
- rubble-brain-high-high-2
|
||||
- rubble-brain-high-high-3
|
||||
- rubble-brain-low-low-1
|
||||
- rubble-brain-low-low-2
|
||||
- rubble-brain-low-low-3
|
||||
- rubble-brain-low-mid-1
|
||||
- rubble-brain-low-mid-2
|
||||
- rubble-brain-low-mid-3
|
||||
- rubble-brain-mid-high-1
|
||||
- rubble-brain-mid-high-2
|
||||
- rubble-brain-mid-high-3
|
||||
- rubble-brain-mid-mid-1
|
||||
- rubble-brain-mid-mid-2
|
||||
- rubble-brain-mid-mid-3
|
||||
- rubble-brain-solid
|
||||
detail sprites:
|
||||
- rubble-brain-building-1
|
||||
- rubble-brain-building-10
|
||||
- rubble-brain-building-11
|
||||
- rubble-brain-building-12
|
||||
- rubble-brain-building-2
|
||||
- rubble-brain-building-3
|
||||
- rubble-brain-building-4
|
||||
- rubble-brain-building-5
|
||||
- rubble-brain-building-6
|
||||
- rubble-brain-building-7
|
||||
- rubble-brain-building-8
|
||||
- rubble-brain-building-9
|
||||
- rubble-brain-desert-tree-1
|
||||
- rubble-brain-stump-1
|
||||
- rubble-brain-stump-2
|
||||
- rubble-brain-stump-3
|
||||
- rubble-brain-stump-4
|
||||
- rubble-brain-tree-10
|
||||
- rubble-brain-tree-11
|
||||
- rubble-brain-tree-12
|
||||
- rubble-brain-tree-2
|
||||
- rubble-brain-tree-3
|
||||
- rubble-brain-tree-4
|
||||
- rubble-brain-tree-5
|
||||
- rubble-brain-tree-6
|
||||
- rubble-brain-tree-7
|
||||
- rubble-brain-tree-8
|
||||
- rubble-brain-tree-9
|
||||
caverns:
|
||||
shallow color: ['B2BAF0', 'A6A0CC']
|
||||
deep color: ['7299dd', '6a22cc']
|
||||
ground color: ['181012', '685c70']
|
||||
map:
|
||||
ground:
|
||||
- ['ffffff', 0.03]
|
||||
- ['a19599', 0.05]
|
||||
- ['705c6e', 0.08]
|
||||
- ['5d4257', 0.12]
|
||||
- ['4e3e55', 0.17]
|
||||
- ['3b1c36', 0.26]
|
||||
- ['2a0b28', 0.3]
|
||||
items:
|
||||
base/earth: brain/earth-base
|
||||
base/earth-accent-1: ''
|
||||
base/earth-accent-2: ''
|
||||
base/earth-accent-3: ''
|
||||
base/earth-accent-4: ''
|
||||
base/earth-accent-5: ''
|
||||
base/earth-accent-6: ''
|
||||
base/earth-accent-7: ''
|
||||
base/earth-accent-8: ''
|
||||
base/earth-accent-9: ''
|
||||
base/earth-accent-10: ''
|
||||
base/earth-accent-11: ''
|
||||
base/earth-accent-12: ''
|
||||
base/earth-accent-13: ''
|
||||
base/earth-accent-14: ''
|
||||
ground/earth: brain/earth-front
|
||||
ground/earth-deep: brain/earth-front-deep
|
||||
ground/earth-deeper: brain/earth-front-deeper
|
||||
ground/earth-deepest: brain/earth-front-deeper
|
||||
sound:
|
||||
underground:
|
||||
rockfall-1: 10
|
||||
rockfall-2: 10
|
||||
rockfall-3: 10
|
||||
rockfall-4: 10
|
||||
rockfall-5: 10
|
||||
soundv2:
|
||||
aboveground:
|
||||
day:
|
||||
loop:
|
||||
wind: wind_desert_01_30
|
||||
periodic:
|
||||
windgust02: 1
|
||||
windgust03: 1
|
||||
windgust07: 1
|
||||
silence: 1
|
||||
night:
|
||||
loop:
|
||||
wind: wind_desert_01_30
|
||||
belowground:
|
||||
loop:
|
||||
cavern: hallway_of_fear_sub_air_dark_hollow_wide_01_10
|
||||
periodic:
|
||||
drip-1: 1
|
||||
drip-2: 1
|
||||
drip-3: 1
|
||||
drip-4: 1
|
||||
drip-5: 1
|
||||
drip-6: 1
|
||||
rockfall-1: 1
|
||||
rockfall-2: 1
|
||||
rockfall-3: 1
|
||||
rockfall-4: 1
|
||||
rockfall-5: 1
|
||||
regen:
|
||||
survival: 5
|
||||
amount: 0.15
|
||||
bonus: 0.02
|
||||
icon: icons/brain
|
||||
|
||||
desert:
|
||||
sky:
|
||||
day color: ['F2CA80', 'F2CA80']
|
||||
night color: ['3F2408', '2F3408']
|
||||
gradients:
|
||||
- ['2e3343', '0b183f']
|
||||
- ['edadc2', '142968']
|
||||
- ['96c4ff', '1444e2']
|
||||
- ['d1946b', '172a69']
|
||||
- ['2e3343', '0b183f']
|
||||
rubble:
|
||||
base sprites:
|
||||
- rubble-desert-bottom-high-1
|
||||
- rubble-desert-bottom-high-2
|
||||
- rubble-desert-bottom-high-3
|
||||
- rubble-desert-high-high-1
|
||||
- rubble-desert-high-high-2
|
||||
- rubble-desert-high-high-3
|
||||
- rubble-desert-low-low-1
|
||||
- rubble-desert-low-low-2
|
||||
- rubble-desert-low-low-3
|
||||
- rubble-desert-low-mid-1
|
||||
- rubble-desert-low-mid-2
|
||||
- rubble-desert-low-mid-3
|
||||
- rubble-desert-mid-high-1
|
||||
- rubble-desert-mid-high-2
|
||||
- rubble-desert-mid-high-3
|
||||
- rubble-desert-mid-mid-1
|
||||
- rubble-desert-mid-mid-2
|
||||
- rubble-desert-mid-mid-3
|
||||
- rubble-desert-solid
|
||||
detail sprites:
|
||||
- rubble-desert-building-1
|
||||
- rubble-desert-building-10
|
||||
- rubble-desert-building-11
|
||||
- rubble-desert-building-12
|
||||
- rubble-desert-building-2
|
||||
- rubble-desert-building-3
|
||||
- rubble-desert-building-4
|
||||
- rubble-desert-building-5
|
||||
- rubble-desert-building-6
|
||||
- rubble-desert-building-7
|
||||
- rubble-desert-building-8
|
||||
- rubble-desert-building-9
|
||||
- rubble-desert-stump-1
|
||||
- rubble-desert-stump-2
|
||||
- rubble-desert-stump-3
|
||||
- rubble-desert-stump-4
|
||||
- rubble-desert-tree-1
|
||||
- rubble-desert-tree-10
|
||||
- rubble-desert-tree-11
|
||||
- rubble-desert-tree-12
|
||||
- rubble-desert-tree-2
|
||||
- rubble-desert-tree-3
|
||||
- rubble-desert-tree-4
|
||||
- rubble-desert-tree-5
|
||||
- rubble-desert-tree-6
|
||||
- rubble-desert-tree-7
|
||||
- rubble-desert-tree-8
|
||||
- rubble-desert-tree-9
|
||||
caverns:
|
||||
shallow color: ['F0DA82', 'CDB066']
|
||||
deep color: ['ddb922', 'dda211']
|
||||
ground color: ['ddb17a', 'ab753a']
|
||||
map:
|
||||
ground:
|
||||
- ['ecde93', 0.03]
|
||||
- ['b18e58', 0.05]
|
||||
- ['7b5822', 0.08]
|
||||
- ['614312', 0.12]
|
||||
- ['4e350c', 0.17]
|
||||
- ['322209', 0.26]
|
||||
- ['1e1506', 0.3]
|
||||
acidity: Aridity
|
||||
items:
|
||||
base/earth: desert/earth-base
|
||||
base/earth-accent-1: desert/earth-base-accent-small-1
|
||||
base/earth-accent-2: desert/earth-base-accent-small-2
|
||||
base/earth-accent-3: desert/earth-base-accent-small-3
|
||||
base/earth-accent-4: desert/earth-base-accent-small-4
|
||||
base/earth-accent-5: desert/earth-base-accent-small-5
|
||||
base/earth-accent-6: desert/earth-base-accent-small-6
|
||||
base/earth-accent-7: desert/earth-base-accent-small-7
|
||||
base/earth-accent-8: desert/earth-base-accent-small-8
|
||||
base/earth-accent-9: desert/earth-base-accent-large-1
|
||||
base/earth-accent-10: desert/earth-base-accent-large-2
|
||||
base/earth-accent-11: desert/earth-base-accent-large-3
|
||||
base/earth-accent-12: desert/earth-base-accent-large-4
|
||||
base/earth-accent-13: desert/earth-base-accent-large-5
|
||||
base/earth-accent-14: desert/earth-base-accent-large-6
|
||||
ground/earth: desert/earth-front
|
||||
ground/earth-deep: desert/earth-front-deep
|
||||
ground/earth-deeper: desert/earth-front-deeper
|
||||
ground/earth-deepest: desert/earth-front-deepest
|
||||
ground/stalagmite-1: desert/stalagmite-1
|
||||
ground/stalagmite-2: desert/stalagmite-2
|
||||
ground/stalagmite-3: desert/stalagmite-3
|
||||
ground/stalagmite-4: desert/stalagmite-4
|
||||
ground/stalagmite-5: desert/stalagmite-5
|
||||
vegetation/shrub-dead-1: desert/shrub-4
|
||||
vegetation/shrub-dead-2: desert/shrub-wide
|
||||
vegetation/shrub-dead-3: desert/shrub-1
|
||||
vegetation/shrub-dead-4: desert/shrub-2
|
||||
vegetation/shrub-dead-5: desert/shrub-3
|
||||
vegetation/shrub-dead-6: desert/shrub-4
|
||||
sound:
|
||||
underground:
|
||||
rockfall-1: 10
|
||||
rockfall-2: 10
|
||||
rockfall-3: 10
|
||||
rockfall-4: 10
|
||||
rockfall-5: 10
|
||||
soundv2:
|
||||
aboveground:
|
||||
day:
|
||||
loop:
|
||||
wind: wind_desert_01_30
|
||||
periodic:
|
||||
windgust02: 1
|
||||
windgust03: 1
|
||||
windgust07: 1
|
||||
silence: 1
|
||||
night:
|
||||
loop:
|
||||
wind: wind_desert_01_30
|
||||
belowground:
|
||||
loop:
|
||||
cavern: hallway_of_fear_sub_air_dark_hollow_wide_01_10
|
||||
periodic:
|
||||
rockfall-1: 1
|
||||
rockfall-2: 1
|
||||
rockfall-3: 1
|
||||
rockfall-4: 1
|
||||
rockfall-5: 1
|
||||
regen:
|
||||
survival: 5
|
||||
amount: 0.15
|
||||
bonus: 0.02
|
||||
icon: icons/desert
|
||||
|
||||
space:
|
||||
survival_requirement: 4
|
||||
sky:
|
||||
day color: ['111111', '3f0257']
|
||||
night color: ['111111', '1f0227']
|
||||
gradients:
|
||||
- ['111111', '000000']
|
||||
- ['111111', '000000']
|
||||
- ['111111', '000000']
|
||||
gradients acidic:
|
||||
- ['111111', '000000']
|
||||
- ['111111', '000000']
|
||||
- ['111111', '000000']
|
||||
ground color: ['222222', '444444']
|
||||
map:
|
||||
ground:
|
||||
- ['ffffff', 0.03]
|
||||
- ['eeeeee', 0.05]
|
||||
- ['dddddd', 0.08]
|
||||
- ['cccccc', 0.12]
|
||||
- ['bbbbbb', 0.17]
|
||||
- ['aaaaaa', 0.26]
|
||||
- ['999999', 0.3]
|
||||
items:
|
||||
base/earth: space/earth-base
|
||||
base/earth-accent-1: ''
|
||||
base/earth-accent-2: ''
|
||||
base/earth-accent-3: ''
|
||||
base/earth-accent-4: ''
|
||||
base/earth-accent-5: ''
|
||||
base/earth-accent-6: ''
|
||||
base/earth-accent-7: ''
|
||||
base/earth-accent-8: ''
|
||||
base/earth-accent-9: ''
|
||||
base/earth-accent-10: ''
|
||||
base/earth-accent-11: ''
|
||||
base/earth-accent-12: ''
|
||||
base/earth-accent-13: ''
|
||||
base/earth-accent-14: ''
|
||||
ground/earth: space/earth-front
|
||||
ground/earth-deep: space/earth-front
|
||||
ground/earth-deeper: space/earth-front-deep
|
||||
ground/earth-deepest: space/earth-front-deeper
|
||||
ground/stalagmite-1: space/stalagmite-1
|
||||
ground/stalagmite-2: space/stalagmite-2
|
||||
ground/stalagmite-3: space/stalagmite-3
|
||||
ground/stalagmite-4: space/stalagmite-4
|
||||
ground/stalagmite-5: space/stalagmite-5
|
||||
sound:
|
||||
underground:
|
||||
rockfall-1: 10
|
||||
rockfall-2: 10
|
||||
rockfall-3: 10
|
||||
rockfall-4: 10
|
||||
rockfall-5: 10
|
||||
soundv2:
|
||||
aboveground:
|
||||
day:
|
||||
loop:
|
||||
wind: null
|
||||
periodic:
|
||||
silence: 1
|
||||
night:
|
||||
loop:
|
||||
wind: null
|
||||
belowground:
|
||||
loop:
|
||||
cavern: null
|
||||
periodic:
|
||||
silence: 1
|
||||
regen:
|
||||
survival: 5
|
||||
amount: 0.15
|
||||
bonus: 0.02
|
||||
caverns:
|
||||
shallow color: ['82BAF0', 'CDE066']
|
||||
deep color: ['eeee22', 'ee5511']
|
||||
icon: icons/space
|
||||
|
||||
|
||||
ocean:
|
||||
sky:
|
||||
day color: ['82d0ef', '7dc5c4']
|
||||
night color: ['1d5254', '174e46']
|
||||
gradients:
|
||||
- ['2e3343', '0b183f']
|
||||
- ['edadc2', '142968']
|
||||
- ['96c4ff', '1444e2']
|
||||
- ['d1946b', '172a69']
|
||||
- ['2e3343', '0b183f']
|
||||
caverns:
|
||||
shallow color: ['82BAF0', 'CDE066']
|
||||
deep color: ['eeee22', 'ee5511']
|
||||
ground color: ['6a4b2b', '2d2e1b']
|
||||
map:
|
||||
ground:
|
||||
- ['ffffff', 0.03]
|
||||
- ['5db830', 0.05]
|
||||
- ['417431', 0.08]
|
||||
- ['414e1c', 0.12]
|
||||
- ['4e441c', 0.17]
|
||||
- ['2a240c', 0.26]
|
||||
- ['18150b', 0.3]
|
||||
precipitation: rain
|
||||
precipitation damage: ['acid', 0.3]
|
||||
items:
|
||||
base/earth: ocean/earth-base
|
||||
ground/earth: ocean/earth-front
|
||||
sound:
|
||||
underground:
|
||||
drip-1: 10
|
||||
drip-2: 10
|
||||
drip-3: 10
|
||||
drip-4: 10
|
||||
drip-5: 10
|
||||
drip-6: 10
|
||||
regen:
|
||||
survival: 1
|
||||
amount: 0.2
|
||||
bonus: 0.025
|
||||
icon: icons/ocean
|
|
@ -1,899 +0,0 @@
|
|||
dialogs:
|
||||
tutorial_gift_home_world:
|
||||
title: Welcome!
|
||||
sections:
|
||||
- text: Deepworld is a big place! There's lots to explore, but it's good to have a home base, too. Take these crowns and buy a home world so you can get started!
|
||||
- title: Received 200 crowns!
|
||||
image: shop/crowns
|
||||
|
||||
home_world:
|
||||
sections:
|
||||
- title: Home World
|
||||
- text: This is your home world to explore and build. Roam around, mine resources, and see what you find! Once you have leveled up, you can tap the orange spawn portals to head out and meet other players!
|
||||
|
||||
spawn_teleport:
|
||||
sections:
|
||||
- text: This teleporter will take you into the wilds of Deepworld! You can explore, build, and chat with other players as much as you'd like. If you want to check out other worlds, look for other teleporters like this to continue your journey!
|
||||
|
||||
spawn_level_up:
|
||||
sections:
|
||||
- text: You need to level up before you can use this teleporter! Try to mine 20 different things with your pickaxe and earn the Scavenger achievement. That will help you level up!
|
||||
|
||||
|
||||
world_help:
|
||||
sections:
|
||||
- title: Private World Help
|
||||
- text: "/whelp - Display this help menu "
|
||||
- text: "/winfo - Display members & access code"
|
||||
- text: "/wadd [player] - Add a new member "
|
||||
- text: "/wremove [player] - Remove an existing member "
|
||||
- text: "/wrecode - Generate a new access code "
|
||||
- text: "/wrename [name] - Rename world (once per day) "
|
||||
- text: "/wpvp [on/off] - Turn pvp on or off "
|
||||
- text: "/wpublic [on/off] - Change to public "
|
||||
- text: "/wprotected off - Turn off protected status "
|
||||
|
||||
guild_owner_help:
|
||||
sections:
|
||||
- title: Guild Help
|
||||
- text: "/ghelp - Display this help menu "
|
||||
- text: "/ginfo - Display guild members and info "
|
||||
- text: "/ginvite [player] - Invite a player to the guild "
|
||||
- text: "/gremove [player] - Remove a player from the guild "
|
||||
- text: "/gleader [player] - Pass on your leadership "
|
||||
- text: "/gquit - Leave the guild "
|
||||
guild_member_help:
|
||||
sections:
|
||||
- title: Guild Help
|
||||
- text: "/ghelp - Display this help menu "
|
||||
- text: "/ginfo - Display guild members and info "
|
||||
- text: "/gquit - Leave your guild "
|
||||
|
||||
photograph:
|
||||
sections:
|
||||
- title: "How much zoom would you like in your photograph?"
|
||||
input:
|
||||
type: text select
|
||||
options: ['Normal', 'Large', 'Huge']
|
||||
key: zoom
|
||||
|
||||
request_registration:
|
||||
title: Register your account
|
||||
actions: ['Not now', 'Register with Facebook', 'Register with email']
|
||||
sections:
|
||||
- text: Registering allows you to log on from multiple devices and always keep your progress.
|
||||
text-scale: 0.6
|
||||
|
||||
request_email_registration:
|
||||
padding: 10
|
||||
horizontal_title_tiny: 100
|
||||
sections:
|
||||
- title: Register to continue and save your progress!
|
||||
- title: Email
|
||||
input:
|
||||
type: text
|
||||
key: email
|
||||
max: 128
|
||||
- title: Password
|
||||
text: Your password must be between 8 and 64 characters and should contain at least one number, uppercase and lowercase letter.
|
||||
input:
|
||||
type: text
|
||||
key: password
|
||||
password: true
|
||||
max: 64
|
||||
|
||||
request_name_change:
|
||||
padding: 10
|
||||
sections:
|
||||
- title: "Change your name"
|
||||
text: Enter your new name. No spaces or special characters please.
|
||||
text-color: '30201a'
|
||||
input:
|
||||
type: text
|
||||
key: playername
|
||||
max: 20
|
||||
|
||||
mod_mute:
|
||||
sections:
|
||||
- title: "Mute player"
|
||||
text: Duration (in days, may be a decimal)
|
||||
input:
|
||||
type: text
|
||||
key: duration
|
||||
- text: Reason
|
||||
input:
|
||||
type: text
|
||||
key: reason
|
||||
maxlength: 200
|
||||
|
||||
mod_restrict:
|
||||
sections:
|
||||
- title: "Restrict player"
|
||||
text: Duration (in days, may be a decimal)
|
||||
input:
|
||||
type: text
|
||||
key: duration
|
||||
- text: Reason
|
||||
input:
|
||||
type: text
|
||||
key: reason
|
||||
maxlength: 200
|
||||
|
||||
tutorial_registration_complete:
|
||||
padding: 10
|
||||
sections:
|
||||
- title: Registration complete!
|
||||
text: You're now ready to venture into the wilds of Deepworld. Press 'okay' and you will be teleported into your first world. Get ready to make friends, battle foes, and plunder!
|
||||
|
||||
facebook_permissions:
|
||||
actions: yesno
|
||||
sections:
|
||||
- title: Post to Facebook and earn 25 crowns!
|
||||
text: "Help spread the word about Deepworld on Facebook! Let friends know about your achievements, mobs defeated, worlds visited, and more. It's unobtrusive and a great way to help Deepworld grow!"
|
||||
|
||||
invite_to_upgrade:
|
||||
actions: facebook-invite
|
||||
sections:
|
||||
- title: Invite friends to unlock new biomes!
|
||||
text: For every three friends you invite who play Deepworld, a new biome will be unlocked for you to explore. You can also upgrade to premium in the shop to instantly have access to all biomes, unlimited skill levels, and more!
|
||||
|
||||
private_message:
|
||||
sections:
|
||||
- title: Send Private Message
|
||||
- title: Recipient
|
||||
input:
|
||||
type: text
|
||||
key: recipient
|
||||
- title: Message
|
||||
input:
|
||||
type: text
|
||||
rows: 5
|
||||
key: message
|
||||
max: 500
|
||||
|
||||
skill_reset:
|
||||
sections:
|
||||
- title: Skill Reset
|
||||
text: "One level has been removed from each of your skills and added to your point pool. You can now reapply them as you like!"
|
||||
|
||||
skill_upgrade:
|
||||
sections:
|
||||
- title: "Choose a skill to upgrade:"
|
||||
text: "Note: Additional skills like Combat and Engineering are unlocked as you progress."
|
||||
input:
|
||||
type: select
|
||||
key: skill
|
||||
|
||||
skill_upgrade_v3:
|
||||
sections:
|
||||
- title: "Choose a skill to upgrade:"
|
||||
text: "Note: Additional skills like Combat and Engineering are unlocked as you progress."
|
||||
input:
|
||||
type: select
|
||||
key: skill
|
||||
prefab: SelectDetailed
|
||||
|
||||
skill_upgrade_no_points: "Sorry, you are out of skill points. Level up to earn some more!"
|
||||
skill_upgrade_no_skills: "You've maxed out all available skills!"
|
||||
skill_upgrade_maxed: "That skill is already maxed out!"
|
||||
skill_upgrade_success: "$1 upgraded to level $2!"
|
||||
|
||||
competition:
|
||||
sections:
|
||||
- title: Official Deepworld Competition
|
||||
text: 'The current competition is "Brain Bazaar", through May 17th: build outlandish or creative structures in the new brain biome! Entries must be done in official competition worlds, and you must claim a green protector there to enter. The worlds are:'
|
||||
- text: '- Brackhu Peak [Competition]'
|
||||
|
||||
settings_v3:
|
||||
- name: Controls
|
||||
settings:
|
||||
- title: Action Style
|
||||
key: actionStyle
|
||||
default: 1
|
||||
platforms:
|
||||
- ios
|
||||
options:
|
||||
- Direct
|
||||
- Joystick
|
||||
- title: Joystick Style
|
||||
key: joystickStyle
|
||||
default: 1
|
||||
platforms:
|
||||
- ios
|
||||
options:
|
||||
- Floating
|
||||
- Fixed
|
||||
- title: Joystick Side
|
||||
key: joystickSide
|
||||
default: 0
|
||||
platforms:
|
||||
- ios
|
||||
options:
|
||||
- Left
|
||||
- Right
|
||||
- title: Joystick Opacity
|
||||
key: joystickOpacity
|
||||
style: tiny
|
||||
default: 4
|
||||
platforms:
|
||||
- ios
|
||||
options:
|
||||
- '1'
|
||||
- '2'
|
||||
- '3'
|
||||
- '4'
|
||||
- '5'
|
||||
- '6'
|
||||
- '7'
|
||||
- '8'
|
||||
- '9'
|
||||
- '10'
|
||||
- title: Joystick Size
|
||||
key: joystickSize
|
||||
style: tiny
|
||||
default: 6
|
||||
platforms:
|
||||
- ios
|
||||
options:
|
||||
- '1'
|
||||
- '2'
|
||||
- '3'
|
||||
- '4'
|
||||
- '5'
|
||||
- '6'
|
||||
- '7'
|
||||
- '8'
|
||||
- '9'
|
||||
- '10'
|
||||
- title: HUD Opacity
|
||||
key: hudOpacity
|
||||
style: tiny
|
||||
default: 8
|
||||
options:
|
||||
- '1'
|
||||
- '2'
|
||||
- '3'
|
||||
- '4'
|
||||
- '5'
|
||||
- '6'
|
||||
- '7'
|
||||
- '8'
|
||||
- '9'
|
||||
- '10'
|
||||
|
||||
- name: Game
|
||||
settings:
|
||||
- title: Graphics Quality
|
||||
key: graphicsQuality
|
||||
default: 0
|
||||
options:
|
||||
- High
|
||||
- Medium
|
||||
- Low
|
||||
alerts:
|
||||
desktop: Please restart Deepworld in order to process graphics quality changes.
|
||||
|
||||
- title: Audio Volume
|
||||
key: volume
|
||||
style: tiny
|
||||
default: 9
|
||||
options:
|
||||
- '1'
|
||||
- '2'
|
||||
- '3'
|
||||
- '4'
|
||||
- '5'
|
||||
- '6'
|
||||
- '7'
|
||||
- '8'
|
||||
- '9'
|
||||
- '10'
|
||||
- title: Chat Sounds
|
||||
key: chatSounds
|
||||
default: 0
|
||||
options:
|
||||
- 'On'
|
||||
- 'Off'
|
||||
- title: Player Sounds
|
||||
key: playerSounds
|
||||
default: 0
|
||||
account: true
|
||||
options:
|
||||
- Male
|
||||
- Female
|
||||
- title: Daily Loot Preference
|
||||
key: lootPreference
|
||||
default: 0
|
||||
account: true
|
||||
options:
|
||||
- Male
|
||||
- Female
|
||||
|
||||
- name: Account
|
||||
settings:
|
||||
- title: Notify me of PMs
|
||||
key: pushMessages
|
||||
default: 0
|
||||
account: true
|
||||
options:
|
||||
- 'On'
|
||||
- 'Off'
|
||||
|
||||
settings_controls:
|
||||
sections:
|
||||
- title: Action Style
|
||||
key: actionStyle
|
||||
default: 1
|
||||
platforms:
|
||||
- ios
|
||||
options:
|
||||
- Direct
|
||||
- Joystick
|
||||
- title: Joystick Style
|
||||
key: joystickStyle
|
||||
default: 1
|
||||
platforms:
|
||||
- ios
|
||||
options:
|
||||
- Floating
|
||||
- Fixed
|
||||
- title: Joystick Side
|
||||
key: joystickSide
|
||||
default: 0
|
||||
platforms:
|
||||
- ios
|
||||
options:
|
||||
- Left
|
||||
- Right
|
||||
- title: Joystick Opacity
|
||||
key: joystickOpacity
|
||||
style: tiny
|
||||
default: 4
|
||||
platforms:
|
||||
- ios
|
||||
options:
|
||||
- '1'
|
||||
- '2'
|
||||
- '3'
|
||||
- '4'
|
||||
- '5'
|
||||
- '6'
|
||||
- '7'
|
||||
- '8'
|
||||
- '9'
|
||||
- '10'
|
||||
- title: Joystick Size
|
||||
key: joystickSize
|
||||
style: tiny
|
||||
default: 6
|
||||
platforms:
|
||||
- ios
|
||||
options:
|
||||
- '1'
|
||||
- '2'
|
||||
- '3'
|
||||
- '4'
|
||||
- '5'
|
||||
- '6'
|
||||
- '7'
|
||||
- '8'
|
||||
- '9'
|
||||
- '10'
|
||||
- title: HUD Opacity
|
||||
key: hudOpacity
|
||||
style: tiny
|
||||
default: 8
|
||||
options:
|
||||
- '1'
|
||||
- '2'
|
||||
- '3'
|
||||
- '4'
|
||||
- '5'
|
||||
- '6'
|
||||
- '7'
|
||||
- '8'
|
||||
- '9'
|
||||
- '10'
|
||||
|
||||
settings_game:
|
||||
sections:
|
||||
- title: Graphics Quality
|
||||
key: graphicsQuality
|
||||
default: 0
|
||||
options:
|
||||
- 'High'
|
||||
- 'Medium'
|
||||
- 'Low'
|
||||
- title: Audio Volume
|
||||
key: volume
|
||||
style: tiny
|
||||
default: 9
|
||||
options:
|
||||
- '1'
|
||||
- '2'
|
||||
- '3'
|
||||
- '4'
|
||||
- '5'
|
||||
- '6'
|
||||
- '7'
|
||||
- '8'
|
||||
- '9'
|
||||
- '10'
|
||||
- title: Chat Sounds
|
||||
key: chatSounds
|
||||
default: 0
|
||||
options:
|
||||
- 'On'
|
||||
- 'Off'
|
||||
- title: Player Sounds
|
||||
key: playerSounds
|
||||
default: 0
|
||||
account: true
|
||||
options:
|
||||
- 'Male'
|
||||
- 'Female'
|
||||
- title: Daily Loot Preference
|
||||
key: lootPreference
|
||||
default: 0
|
||||
account: true
|
||||
options:
|
||||
- Male
|
||||
- Female
|
||||
|
||||
settings_account:
|
||||
sections:
|
||||
- title: Notify me of PMs
|
||||
key: pushMessages
|
||||
default: 0
|
||||
account: true
|
||||
options:
|
||||
- 'On'
|
||||
- 'Off'
|
||||
|
||||
follow:
|
||||
title: 'Follow a player by name:'
|
||||
input:
|
||||
type: text
|
||||
max: 20
|
||||
key: playerName
|
||||
visibility:
|
||||
title: 'Specify who can see your location:'
|
||||
input:
|
||||
type: text index
|
||||
options: ['Everyone', 'People I follow', 'Nobody']
|
||||
key: visibility
|
||||
|
||||
exo:
|
||||
sections:
|
||||
- title: Exo Visibility
|
||||
- text: Headset
|
||||
input:
|
||||
type: text select
|
||||
options: ['Visible', 'Hidden']
|
||||
key: headset
|
||||
- text: Torso
|
||||
input:
|
||||
type: text select
|
||||
options: ['Visible', 'Hidden']
|
||||
key: torso
|
||||
- text: Legs
|
||||
input:
|
||||
type: text select
|
||||
options: ['Visible', 'Hidden']
|
||||
key: legs
|
||||
|
||||
order:
|
||||
sections:
|
||||
- title: Change the Order displayed by your name
|
||||
input:
|
||||
type: text select
|
||||
options: ['None']
|
||||
key: order
|
||||
|
||||
no_order: You don't belong to any order!
|
||||
|
||||
guild:
|
||||
colors: ['620f06', '6d4f40', 'c5b485', 'b09d42', '465c40', '4b393f', '222638', '1a1816']
|
||||
symbols:
|
||||
- signs/crests/android
|
||||
- signs/crests/apple
|
||||
- signs/crests/bird
|
||||
- signs/crests/bomb
|
||||
- signs/crests/book
|
||||
- signs/crests/brain
|
||||
- signs/crests/club
|
||||
- signs/crests/daisy
|
||||
- signs/crests/diamond
|
||||
- signs/crests/eye
|
||||
- signs/crests/face
|
||||
- signs/crests/fish
|
||||
- signs/crests/foot
|
||||
- signs/crests/gear
|
||||
- signs/crests/globe
|
||||
- signs/crests/gun
|
||||
- signs/crests/hammer
|
||||
- signs/crests/hand
|
||||
- signs/crests/hat
|
||||
- signs/crests/heart
|
||||
- signs/crests/lantern
|
||||
- signs/crests/lightning
|
||||
- signs/crests/lion
|
||||
- signs/crests/moon
|
||||
- signs/crests/pickaxe
|
||||
- signs/crests/rose
|
||||
- signs/crests/scale
|
||||
- signs/crests/silverware
|
||||
- signs/crests/snake
|
||||
- signs/crests/spade
|
||||
- signs/crests/sun
|
||||
- signs/crests/terrapus
|
||||
- signs/crests/tesla
|
||||
- signs/crests/tree
|
||||
trade:
|
||||
sections:
|
||||
- title: 'Give to player'
|
||||
input:
|
||||
type: text select
|
||||
options: ['1', '2', '3', '4', '5', '6', '7', '8', '9', '10', '15', '20', '25', '50', '100', '200', '500', '1000', '5000', '10000', '25000', '100000']
|
||||
key: quantity
|
||||
craft:
|
||||
multi: [1, 2, 3, 4, 5, 10, 15, 20, 25, 50, 75, 100, 200, 500, 1000, 5000, 10000, 25000, 100000]
|
||||
|
||||
redeem:
|
||||
sections:
|
||||
- title: 'Enter redemption code:'
|
||||
input:
|
||||
type: text
|
||||
max: 10
|
||||
key: 'code'
|
||||
welcome:
|
||||
title: Welcome!
|
||||
subtitle: "It's a little dangerous out there, so you'll want to boost your skills by earning achievements. Try this one out:"
|
||||
|
||||
report:
|
||||
- title: Report a player
|
||||
- text: "Press one of the following options to report this player:"
|
||||
text-color: '3a3a3a'
|
||||
- text: "I want to mute them"
|
||||
choice: mute
|
||||
- text: "They are griefing"
|
||||
choice: griefing
|
||||
- text: "They are abusive / offensive"
|
||||
choice: abuse
|
||||
- text: "Never mind, they're OK."
|
||||
choice: cancel
|
||||
- text: " "
|
||||
|
||||
rate_on_steam:
|
||||
title: Please rate us on Steam!
|
||||
actions:
|
||||
- Cancel
|
||||
- Write Review
|
||||
sections:
|
||||
- text: "We're thrilled you've joined us on Steam! If you can, please take a minute to leave us a review. The more visiblity we get on Steam, the more new goodies we can bring you in future versions. Thanks for your consideration!"
|
||||
|
||||
android_dialog:
|
||||
sections:
|
||||
- title: Send Private Message
|
||||
- title: Recipient
|
||||
|
||||
android:
|
||||
craft: Can you craft anything for me?
|
||||
craft_response: Sure, just drag a figurine to me and I'll see what I can do.
|
||||
cannot_craft: Sorry, I can't do anything with that item.
|
||||
cannot_load_memory:
|
||||
- I'm sorry, my memory unit is already functioning properly.
|
||||
- My memory unit is in perfect working condition. You aren't trying to BLANK me, are you??
|
||||
- Thanks but no thanks, I enjoy my consciousness as it is.
|
||||
- Apologies, human, I am already configured.
|
||||
- I have a fully operational memory unit already, but I appreciate your kind gesture to destroy my consciousness.
|
||||
joke: Heard any good jokes lately?
|
||||
quest: Have any quests for me?
|
||||
no_quest: "Sorry, I don't have any quests for you yet. But some other androids might. Maybe talk to an Arthur model!"
|
||||
protected: "Sorry, this area is protected."
|
||||
configure:
|
||||
sections:
|
||||
- title: Name
|
||||
input:
|
||||
type: text
|
||||
max: 20
|
||||
key: name
|
||||
- title: Job
|
||||
input:
|
||||
type: text
|
||||
max: 20
|
||||
key: job
|
||||
load_memory:
|
||||
- sections:
|
||||
- title: Load basic memory unit in android?
|
||||
input:
|
||||
type: text select
|
||||
options: ['Newton', 'Arthur', 'Isabella', 'Victoria']
|
||||
key: name
|
||||
- sections:
|
||||
- title: Load diamond memory unit in android?
|
||||
input:
|
||||
type: text select
|
||||
options: ['Newton II', 'Arthur II', 'Isabella II', 'Victoria II']
|
||||
key: name
|
||||
- sections:
|
||||
- title: Load onyx memory unit in android?
|
||||
input:
|
||||
type: text select
|
||||
options: ['Newton III', 'Arthur III', 'Isabella III', 'Victoria III']
|
||||
key: name
|
||||
|
||||
|
||||
daily_bonus:
|
||||
initial: Have any extra supplies?
|
||||
subsequent: I'm back! Find any more supplies?
|
||||
ready: "Sure, you can have this:"
|
||||
not_ready: "Come back tomorrow and I'll have some more supplies. And if you see me five days in a row, I might just have something extra special!"
|
||||
not_enough_play: It doesn't look like you need any more supplies quite yet.
|
||||
not_enough_play_timer: Return after $$ more minute(s) of play.
|
||||
|
||||
obscenity:
|
||||
warning: Excessive vulgar behavior will not be tolerated. Please cut back on your obscenity.
|
||||
penalty: You have exceeded the maximum obscenity level and will be muted for $$. Please refrain from excessive vulgar behavior in the future.
|
||||
released: You have been unmuted. Please refrain from prohibited chat in the future.
|
||||
|
||||
restricted:
|
||||
released: You have been unrestricted. Please refrain from prohibited activity in the future.
|
||||
|
||||
karma:
|
||||
warning: Your karma is getting low. Be careful not to mine other players' belongings or kill players in non-PvP worlds.
|
||||
penalty: You have exceeded the maximum karma level and will unable to mine or build for $$. Please refrain from griefing and killing players in non-PvP worlds.
|
||||
released: Your karma ban has been lifted. Please refrain from griefing and killing players in non-PvP worlds.
|
||||
|
||||
world_machines:
|
||||
|
||||
teleport:
|
||||
menu:
|
||||
sections:
|
||||
- title: Mass Teleporter
|
||||
- text: Configure machine
|
||||
choice: configure
|
||||
text-color: '40c0ff'
|
||||
- text: Destroy natural teleporters
|
||||
choice: deactivate_natural_teleporters
|
||||
text-color: '40c0ff'
|
||||
power: 2
|
||||
- text: Dismantle machine
|
||||
choice: dismantle
|
||||
text-color: '40c0ff'
|
||||
|
||||
configure:
|
||||
sections:
|
||||
- title: Teleport to another player (/tp player)
|
||||
input:
|
||||
type: text index
|
||||
options: ['Owners', 'Members', 'Everyone']
|
||||
key: tp_player
|
||||
- title: Teleport to a plaque location (/tp location)
|
||||
input:
|
||||
type: text index
|
||||
options: ['Owners', 'Members', 'Everyone']
|
||||
key: tp_plaque
|
||||
power: 2
|
||||
- title: Teleportation within protected areas
|
||||
input:
|
||||
type: text index
|
||||
options: ['Owners', 'Members', 'Everyone']
|
||||
key: tp_protected
|
||||
power: 2
|
||||
- title: Summon another player (/su player)
|
||||
input:
|
||||
type: text index
|
||||
options: ['Owners', 'Members']
|
||||
key: summon
|
||||
power: 3
|
||||
|
||||
spawner:
|
||||
menu:
|
||||
sections:
|
||||
- title: Mass Spawner
|
||||
- text: Configure machine
|
||||
choice: configure
|
||||
text-color: '40c0ff'
|
||||
- text: Dismantle machine
|
||||
choice: dismantle
|
||||
text-color: '40c0ff'
|
||||
|
||||
configure:
|
||||
sections:
|
||||
- title: Mob Hostility
|
||||
input:
|
||||
type: text index
|
||||
options: ['Peaceful', 'Normal', 'Dangerous']
|
||||
key: hostility
|
||||
- title: Maw Spawning
|
||||
input:
|
||||
type: text index
|
||||
options: ['Active', 'Suppressed']
|
||||
key: maw_spawning
|
||||
power: 2
|
||||
- title: Area Spawning
|
||||
input:
|
||||
type: text index
|
||||
options: ['Active', 'Suppressed']
|
||||
key: area_spawning
|
||||
power: 2
|
||||
- title: Evoke Brain Invasion (/evoke player)
|
||||
input:
|
||||
type: text index
|
||||
options: ['Owners', 'Members']
|
||||
key: evoke
|
||||
power: 3
|
||||
|
||||
weather:
|
||||
menu:
|
||||
sections:
|
||||
- title: Weather
|
||||
- text: Configure machine
|
||||
choice: configure
|
||||
text-color: '40c0ff'
|
||||
- text: Dismantle machine
|
||||
choice: dismantle
|
||||
text-color: '40c0ff'
|
||||
|
||||
configure:
|
||||
show_errors: true
|
||||
sections:
|
||||
- title: Day & Night Cycle
|
||||
input:
|
||||
type: text select
|
||||
options: ['Normal', 'Fast', 'Slow', 'Realtime', 'Day', 'Night']
|
||||
key: day_night_cycle
|
||||
- title: Time Zone
|
||||
input:
|
||||
type: text
|
||||
key: day_night_cycle_time_zone
|
||||
conversion:
|
||||
type: number
|
||||
min: -12
|
||||
max: 12
|
||||
allow_blank: true
|
||||
text: Offset like -5 or +3 (only used if cycle is Realtime)
|
||||
- title: Precipitation
|
||||
input:
|
||||
type: text select
|
||||
options: ['Normal', 'Always', 'None']
|
||||
key: precipitation_frequency
|
||||
- title: Environment
|
||||
input:
|
||||
type: text select
|
||||
options: ['Pleasant', 'Dangerous', 'Severe', 'Extreme']
|
||||
key: environment
|
||||
text: Degree of danger regarding acidity, heat, cold, supernovae, etc.
|
||||
power: 2
|
||||
- title: Growth Index
|
||||
input:
|
||||
type: text select
|
||||
options: ['Normal', 'High']
|
||||
key: growth_index
|
||||
power: 3
|
||||
- title: Liquid Gravity
|
||||
input:
|
||||
type: text select
|
||||
options: ['Normal', 'None']
|
||||
key: liquid_gravity
|
||||
power: 3
|
||||
|
||||
|
||||
|
||||
minigames:
|
||||
custom:
|
||||
create:
|
||||
sections:
|
||||
- title: Start Minigame
|
||||
- text: Customize
|
||||
choice: customize
|
||||
text-color: '40c0ff'
|
||||
- text: Use last settings from this obelisk
|
||||
choice: last
|
||||
text-color: '40c0ff'
|
||||
- text: Copy settings from another minigame
|
||||
choice: copy
|
||||
text-color: '40c0ff'
|
||||
|
||||
customize:
|
||||
show_errors: true
|
||||
sections:
|
||||
- title: Minigame
|
||||
- text: Scoring
|
||||
- text: Scoring can be restricted to certain mobs / tools / blocks on the next page. Visit the Codex website to see a list of all item and entity codes.
|
||||
text-color: '3a3a3a'
|
||||
input:
|
||||
type: text select
|
||||
options: ['Players killed', 'Mobs killed', 'Blocks mined', 'Items crafted']
|
||||
key: scoring_event
|
||||
- text: Range (in protector sizes)
|
||||
input:
|
||||
type: text select
|
||||
options: ['World', 'Giga', 'Mega', 'Large', 'Regular', 'Micro']
|
||||
key: range
|
||||
- text: Countdown Duration (in seconds)
|
||||
input:
|
||||
type: text
|
||||
conversion:
|
||||
type: number
|
||||
min: 0
|
||||
max: 300
|
||||
key: countdown_duration
|
||||
- text: Game Duration (in seconds)
|
||||
input:
|
||||
type: text
|
||||
conversion:
|
||||
type: number
|
||||
min: 10
|
||||
max: 86400
|
||||
key: duration
|
||||
|
||||
customize_options:
|
||||
show_errors: true
|
||||
sections:
|
||||
- title: Minigame Options
|
||||
- text: You can customize your minigame further with the following options, or you can leave any or all of them blank.
|
||||
text-color: '3a3a3a'
|
||||
- text: Tool restriction (optional)
|
||||
- text: "Enter an item code for the required tool (e.g., restrict to pistol kills with code 1033)"
|
||||
text-color: '3a3a3a'
|
||||
input:
|
||||
type: text
|
||||
conversion:
|
||||
type: number
|
||||
min: 0
|
||||
max: 2000
|
||||
allow_blank: true
|
||||
key: tool_restriction
|
||||
- text: Block restriction (optional)
|
||||
- text: "Enter an item code for the required block (e.g., restrict to dirt mining with code 512)"
|
||||
text-color: '3a3a3a'
|
||||
input:
|
||||
type: text
|
||||
conversion:
|
||||
type: number
|
||||
min: 0
|
||||
max: 2000
|
||||
allow_blank: true
|
||||
key: block_restriction
|
||||
- text: Mob restriction (optional)
|
||||
- text: "Enter a mob code for the required mob (e.g., restrict to terrapus kills with code 4)"
|
||||
text-color: '3a3a3a'
|
||||
input:
|
||||
type: text
|
||||
conversion:
|
||||
type: number
|
||||
min: 0
|
||||
max: 2000
|
||||
allow_blank: true
|
||||
key: entity_restriction
|
||||
- text: Death restriction (optional)
|
||||
- text: "Number of deaths before a contestant is disqualified"
|
||||
text-color: '3a3a3a'
|
||||
input:
|
||||
type: text select
|
||||
options: ['None', '1', '2', '3', '4', '5', '6', '7', '8', '9', '10', '11', '12', '13', '14', '15', '16', '17', '18', '19', '20']
|
||||
key: max_deaths
|
||||
- text: Natural restriction
|
||||
- text: "Only count blocks/mobs that are natural or unnatural (spawned, etc.)"
|
||||
text-color: '3a3a3a'
|
||||
input:
|
||||
type: text select
|
||||
options: ["Natural", "Unnatural", "All"]
|
||||
key: natural
|
||||
|
||||
copy_existing:
|
||||
show_errors: true
|
||||
sections:
|
||||
- title: Copy Minigame
|
||||
- text: "Enter previous minigame code:"
|
||||
input:
|
||||
type: text
|
||||
key: code
|
||||
max: 6
|
||||
|
||||
confirm:
|
||||
sections:
|
||||
- title: "Confirm minigame:"
|
||||
|
File diff suppressed because it is too large
Load diff
|
@ -1,293 +0,0 @@
|
|||
borders:
|
||||
'1': [["top", 0]] # 0001
|
||||
'2': [["top", 90]] # 0010
|
||||
'3': [["top-right", 0]] # 0011
|
||||
'4': [["top", 180]] # 0100
|
||||
'5': [["top", 0], ["top", 180]] # 0101
|
||||
'6': [["top-right", 90]] # 0110
|
||||
'7': [["top-right-bottom", 0]] # 0111
|
||||
'8': [["top", 270]] # 1000
|
||||
'9': [["top-right", 270]] # 1001
|
||||
'10': [["top", 90], ["top", 270]] # 1010
|
||||
'11': [["top-right-bottom", 270]] # 1011
|
||||
'12': [["top-right", 180]] # 1100
|
||||
'13': [["top-right-bottom", 180]] # 1101
|
||||
'14': [["top-right-bottom", 90]] # 1110
|
||||
'15': [["all", 0]] # 1111
|
||||
'16': [["nub", 0]]
|
||||
|
||||
connectors:
|
||||
'0': [[null, 0]] # 0000
|
||||
'1': [[null, 180]] # 0001
|
||||
'2': [[null, 270]] # 0010
|
||||
'3': [["top-right", 0]] # 0011
|
||||
'4': [[null, 0]] # 0100
|
||||
'5': [[null, 0]] # 0101
|
||||
'6': [["top-right", 90]] # 0110
|
||||
'7': [["top-right-bottom", 0]] # 0111
|
||||
'8': [[null, 90]] # 1000
|
||||
'9': [["top-right", 270]] # 1001
|
||||
'10': [[null, 90]] # 1010
|
||||
'11': [["top-right-bottom", 270]] # 1011
|
||||
'12': [["top-right", 180]] # 1100
|
||||
'13': [["top-right-bottom", 180]] # 1101
|
||||
'14': [["top-right-bottom", 90]] # 1110
|
||||
'15': [["all", 0]] # 1111
|
||||
|
||||
connectors-left-right:
|
||||
'0': [[null, 0]] # 0000
|
||||
'1': [[null, 0]] # 0001
|
||||
'2': [["left", 0]] # 0010
|
||||
'3': [["left", 0]] # 0011
|
||||
'4': [[null, 0]] # 0100
|
||||
'5': [[null, 0]] # 0101
|
||||
'6': [["left", 0]] # 0110
|
||||
'7': [["left", 0]] # 0111
|
||||
'8': [["right", 0]] # 1000
|
||||
'9': [["right", 0]] # 1001
|
||||
'10': [[null, 0]] # 1010
|
||||
'11': [[null, 0]] # 1011
|
||||
'12': [["right", 0]] # 1100
|
||||
'13': [["right", 0]] # 1101
|
||||
'14': [[null, 0]] # 1110
|
||||
'15': [[null, 0]] # 1111
|
||||
|
||||
connectors-square:
|
||||
'0': [[null, 0]] # 0000
|
||||
'1': [["top", 180]] # 0001
|
||||
'2': [["left", 0]] # 0010
|
||||
'3': [["top-left", 0, 0, 1]] # 0011
|
||||
'4': [["top", 0]] # 0100
|
||||
'5': [[null, 0]] # 0101
|
||||
'6': [["top-left", 0]] # 0110
|
||||
'7': [["left", 0]] # 0111
|
||||
'8': [["right", 0]] # 1000
|
||||
'9': [["top-right", 0, 0, 1]] # 1001
|
||||
'10': [[null, 0]] # 1010
|
||||
'11': [["top", 0, 0, 1]] # 1011
|
||||
'12': [["top-right", 0]] # 1100
|
||||
'13': [["right", 0]] # 1101
|
||||
'14': [["top", 0]] # 1110
|
||||
'15': [[null, 0]] # 1111
|
||||
|
||||
connectors-balloon:
|
||||
'0': [['all', 0]] # 0000
|
||||
'1': [['top-right-bottom', 90]] # 0001
|
||||
'2': [["top-right-bottom", 0, 1, 0]] # 0010
|
||||
'3': [["bottom-left", 0, 0, 0]] # 0011
|
||||
'4': [["top-right-bottom", 90, 1, 0]] # 0100
|
||||
'5': [['top-bottom', 90]] # 0101
|
||||
'6': [["top-left", 0]] # 0110
|
||||
'7': [["left", 0]] # 0111
|
||||
'8': [["top-right-bottom", 0]] # 1000
|
||||
'9': [["bottom-right", 0, 0, 0]] # 1001
|
||||
'10': [['top-bottom', 0]] # 1010
|
||||
'11': [["bottom", 0, 0, 0]] # 1011
|
||||
'12': [["top-right", 0]] # 1100
|
||||
'13': [["right", 0]] # 1101
|
||||
'14': [["top", 0]] # 1110
|
||||
'15': [[null, 0]] # 1111
|
||||
|
||||
connectors-balloon-striped:
|
||||
'0': [['all', 0]] # 0000
|
||||
'1': [['left-top-right', 0, 0, 1]] # 0001
|
||||
'2': [["top-right-bottom", 0, 1, 0]] # 0010
|
||||
'3': [["bottom-left", 0, 0, 0]] # 0011
|
||||
'4': [["left-top-right", 0]] # 0100
|
||||
'5': [['left-right', 0]] # 0101
|
||||
'6': [["top-left", 0]] # 0110
|
||||
'7': [["left", 0]] # 0111
|
||||
'8': [["top-right-bottom", 0]] # 1000
|
||||
'9': [["bottom-right", 0, 0, 0]] # 1001
|
||||
'10': [['top-bottom', 0]] # 1010
|
||||
'11': [["bottom", 0, 0, 0]] # 1011
|
||||
'12': [["top-right", 0]] # 1100
|
||||
'13': [["right", 0]] # 1101
|
||||
'14': [["top", 0]] # 1110
|
||||
'15': [[null, 0]] # 1111
|
||||
|
||||
continuity:
|
||||
mask:
|
||||
'1': ["top", 0] # 0001
|
||||
'2': ["top", 90] # 0010
|
||||
'3': ["top-right", 0] # 0011
|
||||
'4': ["top", 180] # 0100
|
||||
'5': ["top-bottom", 0] # 0101
|
||||
'6': ["top-right", 90] # 0110
|
||||
'7': ["top-right-bottom", 0] # 0111
|
||||
'8': ["top", 270] # 1000
|
||||
'9': ["top-right", 270] # 1001
|
||||
'10': ["top-bottom", 90] # 1010
|
||||
'11': ["top-right-bottom", 270] # 1011
|
||||
'12': ["top-right", 180] # 1100
|
||||
'13': ["top-right-bottom", 180] # 1101
|
||||
'14': ["top-right-bottom", 90] # 1110
|
||||
'15': ["all", 0] # 1111
|
||||
|
||||
borders:
|
||||
'1': ["top", 0] # 0001
|
||||
'2': ["top", 90] # 0010
|
||||
'3': ["top-right", 0] # 0011
|
||||
'4': ["top", 180] # 0100
|
||||
'5': ["top", 0] #, ["top", 180] # 0101
|
||||
'6': ["top-right", 90] # 0110
|
||||
'7': ["top-right-bottom", 0] # 0111
|
||||
'8': ["top", 270] # 1000
|
||||
'9': ["top-right", 270] # 1001
|
||||
'10': ["top", 90] #, ["top", 270] # 1010
|
||||
'11': ["top-right-bottom", 270] # 1011
|
||||
'12': ["top-right", 180] # 1100
|
||||
'13': ["top-right-bottom", 180] # 1101
|
||||
'14': ["top-right-bottom", 90] # 1110
|
||||
'15': ["all", 0] # 1111
|
||||
'16': ["nub", 0]
|
||||
|
||||
connectors:
|
||||
'0': [null, 0] # 0000
|
||||
'1': [null, 180] # 0001
|
||||
'2': [null, 270] # 0010
|
||||
'3': ["top-right", 0] # 0011
|
||||
'4': [null, 0] # 0100
|
||||
'5': [null, 0] # 0101
|
||||
'6': ["top-right", 90] # 0110
|
||||
'7': ["top-right-bottom", 0] # 0111
|
||||
'8': [null, 90] # 1000
|
||||
'9': ["top-right", 270] # 1001
|
||||
'10': [null, 90] # 1010
|
||||
'11': ["top-right-bottom", 270] # 1011
|
||||
'12': ["top-right", 180] # 1100
|
||||
'13': ["top-right-bottom", 180] # 1101
|
||||
'14': ["top-right-bottom", 90] # 1110
|
||||
'15': ["all", 0] # 1111
|
||||
|
||||
connectors-left-right:
|
||||
'0': [null, 0] # 0000
|
||||
'1': [null, 0] # 0001
|
||||
'2': ["left", 0] # 0010
|
||||
'3': ["left", 0] # 0011
|
||||
'4': [null, 0] # 0100
|
||||
'5': [null, 0] # 0101
|
||||
'6': ["left", 0] # 0110
|
||||
'7': ["left", 0] # 0111
|
||||
'8': ["right", 0] # 1000
|
||||
'9': ["right", 0] # 1001
|
||||
'10': [null, 0] # 1010
|
||||
'11': [null, 0] # 1011
|
||||
'12': ["right", 0] # 1100
|
||||
'13': ["right", 0] # 1101
|
||||
'14': [null, 0] # 1110
|
||||
'15': [null, 0] # 1111
|
||||
|
||||
connectors-square:
|
||||
'0': [null, 0] # 0000
|
||||
'1': ["top", 180] # 0001
|
||||
'2': ["left", 0] # 0010
|
||||
'3': ["top-left", 0, 0, 1] # 0011
|
||||
'4': ["top", 0] # 0100
|
||||
'5': [null, 0] # 0101
|
||||
'6': ["top-left", 0] # 0110
|
||||
'7': ["left", 0] # 0111
|
||||
'8': ["right", 0] # 1000
|
||||
'9': ["top-right", 0, 0, 1] # 1001
|
||||
'10': [null, 0] # 1010
|
||||
'11': ["top", 0, 0, 1] # 1011
|
||||
'12': ["top-right", 0] # 1100
|
||||
'13': ["right", 0] # 1101
|
||||
'14': ["top", 0] # 1110
|
||||
'15': [null, 0] # 1111
|
||||
|
||||
connectors-balloon:
|
||||
'0': ['all', 0] # 0000
|
||||
'1': ['top-right-bottom', 90] # 0001
|
||||
'2': ["top-right-bottom", 180] # 0010
|
||||
'3': ["bottom-left", 0, 0, 0] # 0011
|
||||
'4': ["top-right-bottom", 270] # 0100
|
||||
'5': ['top-bottom', 90] # 0101
|
||||
'6': ["top-left", 0] # 0110
|
||||
'7': ["left", 0] # 0111
|
||||
'8': ["top-right-bottom", 0] # 1000
|
||||
'9': ["bottom-right", 0, 0, 0] # 1001
|
||||
'10': ['top-bottom', 0] # 1010
|
||||
'11': ["bottom", 0, 0, 0] # 1011
|
||||
'12': ["top-right", 0] # 1100
|
||||
'13': ["right", 0] # 1101
|
||||
'14': ["top", 0] # 1110
|
||||
'15': [null, 0] # 1111
|
||||
|
||||
connectors-balloon-striped:
|
||||
'0': ['all', 0] # 0000
|
||||
'1': ['left-top-right', 180] # 0001
|
||||
'2': ["top-right-bottom", 180] # 0010
|
||||
'3': ["bottom-left", 0, 0, 0] # 0011
|
||||
'4': ["left-top-right", 0] # 0100
|
||||
'5': ['left-right', 90] # 0101
|
||||
'6': ["top-left", 0] # 0110
|
||||
'7': ["left", 0] # 0111
|
||||
'8': ["top-right-bottom", 0] # 1000
|
||||
'9': ["bottom-right", 0, 0, 0] # 1001
|
||||
'10': ['top-bottom', 0] # 1010
|
||||
'11': ["bottom", 0, 0, 0] # 1011
|
||||
'12': ["top-right", 0] # 1100
|
||||
'13': ["right", 0] # 1101
|
||||
'14': ["top", 0] # 1110
|
||||
'15': [null, 0] # 1111
|
||||
|
||||
masks:
|
||||
decay:
|
||||
'0': [[['decay-a-1', 'decay-a-2', 'decay-a-3', 'decay-a-4', 'decay-a-5'], 0], [['decay-b-1', 'decay-b-2', 'decay-b-3', 'decay-b-4', 'decay-b-5'], 0]] # 0000
|
||||
|
||||
'1': [['decay-bottom-1', 180], ['decay-bottom-2', 180], ['decay-bottom-3', 180], ['decay-bottom-4', 180]] # 0001
|
||||
'17': [['decay-bottom-1', 180], ['decay-bottom-2', 180], ['decay-bottom-3', 180], ['decay-bottom-4', 180]] # 00010001
|
||||
'129': [['decay-bottom-1', 180], ['decay-bottom-2', 180], ['decay-bottom-3', 180], ['decay-bottom-4', 180]] # 10000001
|
||||
|
||||
'2': [['decay-bottom-1', 270], ['decay-bottom-2', 270], ['decay-bottom-3', 270], ['decay-bottom-4', 270]] # 0010
|
||||
'34': [['decay-bottom-1', 270], ['decay-bottom-2', 270], ['decay-bottom-3', 270], ['decay-bottom-4', 270]] # 00100010
|
||||
'18': [['decay-bottom-1', 270], ['decay-bottom-2', 270], ['decay-bottom-3', 270], ['decay-bottom-4', 270]] # 00010010
|
||||
|
||||
'4': [['decay-bottom-1', 0], ['decay-bottom-2', 0], ['decay-bottom-3', 0], ['decay-bottom-4', 0]] # 0100
|
||||
'36': [['decay-bottom-1', 0], ['decay-bottom-2', 0], ['decay-bottom-3', 0], ['decay-bottom-4', 0]] # 00100100
|
||||
'68': [['decay-bottom-1', 0], ['decay-bottom-2', 0], ['decay-bottom-3', 0], ['decay-bottom-4', 0]] # 01000100
|
||||
|
||||
'8': [['decay-bottom-1', 90], ['decay-bottom-2', 90], ['decay-bottom-3', 90], ['decay-bottom-4', 90]] # 1000
|
||||
'72': [['decay-bottom-1', 90], ['decay-bottom-2', 90], ['decay-bottom-3', 90], ['decay-bottom-4', 90]] # 01001000
|
||||
'136': [['decay-bottom-1', 90], ['decay-bottom-2', 90], ['decay-bottom-3', 90], ['decay-bottom-4', 90]] # 10001000
|
||||
|
||||
'5': [['decay-top-bottom', 0]] # 0101
|
||||
'10': [['decay-top-bottom', 90]] # 1010
|
||||
|
||||
'3': [['decay-top-right', 0], ['decay-left-top', 90], ['decay-bottom-left', 180], ['decay-right-bottom', 270]] # 0011
|
||||
'6': [['decay-top-right', 90], ['decay-left-top', 180], ['decay-bottom-left', 270], ['decay-right-bottom', 0]] # 0110
|
||||
'9': [['decay-top-right', 270], ['decay-left-top', 0], ['decay-bottom-left', 90], ['decay-right-bottom', 180]] # 1001
|
||||
'12': [['decay-top-right', 180], ['decay-left-top', 270], ['decay-bottom-left', 0], ['decay-right-bottom', 90]] # 1100
|
||||
|
||||
'19': [['decay-top-right-open', 0], ['decay-left-top-open', 90], ['decay-bottom-left-open', 180], ['decay-right-bottom-open', 270]] # 00010011 top/right/top-right
|
||||
'38': [['decay-top-right-open', 90], ['decay-left-top-open', 180], ['decay-bottom-left-open', 270], ['decay-right-bottom-open', 0]] # 00100110 right/bottom/right-bottom
|
||||
'76': [['decay-top-right-open', 180], ['decay-left-top-open', 270], ['decay-bottom-left-open', 0], ['decay-right-bottom-open', 90]] # 01001100 bottom/left/bottom-left
|
||||
'137': [['decay-top-right-open', 270], ['decay-left-top-open', 0], ['decay-bottom-left-open', 90], ['decay-right-bottom-open', 180]] # 10001001 top/left/top-left
|
||||
|
||||
#'7': [['decay-right-bottom-left', 270]] # 0111
|
||||
#'11': [['decay-right-bottom-left', 180]] # 1011
|
||||
#'13': [['decay-right-bottom-left', 90]] # 1101
|
||||
#'14': [['decay-right-bottom-left', 0]] # 1110
|
||||
|
||||
|
||||
|
||||
decay:
|
||||
materials:
|
||||
paper: [['cracks', 3], ['dirt', 2], ['gouges', 2], ['mold', 3]]
|
||||
glass: [['cracks', 1], ['dirt', 1], ['scratches', 3]]
|
||||
wood: [['cracks', 3], ['dirt', 1], ['gouges', 2], ['mold', 1]]
|
||||
stone: [['cracks', 3], ['dirt', 1], ['gouges', 2]]
|
||||
metal: [['cracks', 3], ['scratches', 1], ['gouges', 2]]
|
||||
single:
|
||||
#- ['decay-a-1', 'decay-a-2', 'decay-a-3']
|
||||
#- ['decay-b-1', 'decay-b-2', 'decay-b-3']
|
||||
- ['decay-c-1', 'decay-c-2', 'decay-c-3']
|
||||
- ['decay-d-1', 'decay-d-2', 'decay-d-3']
|
||||
- ['decay-e-1', 'decay-e-2', 'decay-e-3']
|
||||
- ['decay-f-1', 'decay-f-2', 'decay-f-3']
|
||||
- ['decay-g-1', 'decay-g-2', 'decay-g-3']
|
||||
- ['decay-h-1', 'decay-h-2', 'decay-h-3']
|
||||
|
||||
lighting:
|
||||
player: 6
|
|
@ -1,366 +0,0 @@
|
|||
hints:
|
||||
levelup:
|
||||
text: 'You leveled up! You can now increase one of your skills. Just open your profile and select "Skills", then click the "Upgrade Skill" button.'
|
||||
element: Profile
|
||||
|
||||
welcome:
|
||||
character: true
|
||||
tip: null
|
||||
pages:
|
||||
- title: You're ready to explore Deepworld!
|
||||
text: "Access your inventory by pressing the buttons at the top right of the screen. You'll also want to get achievements so you can level up. Start by mining 20 different items for the Scavenger achievement!"
|
||||
image: banners/badge-hat
|
||||
|
||||
scavenger:
|
||||
character: true
|
||||
tip: null
|
||||
|
||||
acid rain:
|
||||
character: true
|
||||
pages:
|
||||
- title: Acid rain
|
||||
text: Oops - you're being hurt by acid rain! The apocalypse didn't exactly do wonders for the environment. Fortunately, you can help restore balance by finding purifier parts throughout the world. Until that happens, stay under cover!
|
||||
image: icons/acid
|
||||
|
||||
protection field:
|
||||
pages:
|
||||
- title: Protection fields
|
||||
text: This block is protected by a force field! Teleporters and special radar dishes placed by other players (or part of the world) will keep you from mining or placing within their radius.
|
||||
image: mechanical/dish-large
|
||||
|
||||
mineral:
|
||||
pages:
|
||||
- title: Minerals
|
||||
text: Iron, copper, zinc, and other minerals can be found throughout the underworld. Mine them to collect ore, which can be crafted into important raw materials like brass and iron blocks.
|
||||
image: ground/zinc
|
||||
|
||||
door:
|
||||
pages:
|
||||
- title: Doors
|
||||
text: Doors open and close when clicked.
|
||||
image: building/door-wood-open
|
||||
|
||||
trapdoor:
|
||||
pages:
|
||||
- title: Trapdoors
|
||||
text: Just like normal doors, trapdoors open and close when clicked. The only difference is that they look better for vertical passageways.
|
||||
image: building/trapdoor-brass
|
||||
|
||||
rock:
|
||||
pages:
|
||||
- title: Rock
|
||||
text: Underground rocks, stalagmites, and clay can be mined for resources to craft stone and brick.
|
||||
image: ground/earth-rock-big-1
|
||||
|
||||
landmark-plaque-place:
|
||||
pages:
|
||||
- title: Landmark Plaques
|
||||
text: 'Note: Landmark plaques can only be mined for scrap metal once voted on.'
|
||||
image: signs/plaque-landmark
|
||||
|
||||
root:
|
||||
pages:
|
||||
- title: Roots
|
||||
text: Underground roots are plentiful and can be mined to obtain resin, a waxy substance that is used to make candles, tools, and pitch.
|
||||
image: ground/resin-3
|
||||
|
||||
ore:
|
||||
pages:
|
||||
- title: Ore
|
||||
text: Mined minerals are dumped into piles of ore and may contain different quantities. The height of the pile signifies approximately how much there is.
|
||||
image: ground/zinc-ore-3
|
||||
|
||||
rubble:
|
||||
pages:
|
||||
- title: Rubble
|
||||
text: Raw materials can be mined from various kinds of rubble, including stone, wood, and scrap metal.
|
||||
image: rubble/stone-pile-8
|
||||
|
||||
sign:
|
||||
pages:
|
||||
- title: Signs
|
||||
text: "Add a little language to the world by crafting and placing signs. You can customize the text on your own signs as much as you'd like, but other players' signs are off limits."
|
||||
|
||||
container:
|
||||
pages:
|
||||
- title: Containers
|
||||
text: Chests, crates, sacks, and barrels may sometimes contain goodies for you to plunder. If you see sparkles rising from a container, it means there is something inside. Simply click on the container to gain the contents.
|
||||
image: containers/chest
|
||||
|
||||
container-plenty:
|
||||
pages:
|
||||
- title: Chests of Plenty
|
||||
text: Certain chests are permanent fixtures of the world, with a reward for every player who visits. Find them in special dungeons, castles, and other challenging structures!
|
||||
image: containers/chest-large
|
||||
|
||||
dish:
|
||||
pages:
|
||||
- title: Protector Dishes
|
||||
text: Players can place protector dishes to protect an area of blocks from being mined (excluding ground blocks) or placed on by others.
|
||||
image: mechanical/dish
|
||||
|
||||
fiery:
|
||||
pages:
|
||||
- title: Fireplaces and Braziers
|
||||
text: Fireplaces and braziers take a little while to get going, but once active they provide heat when clicked on. This is only important in arctic worlds, where keeping warm is essential.
|
||||
image: furniture/fireplace-large
|
||||
|
||||
dish-broken:
|
||||
pages:
|
||||
- title: Malfunctioning Dishes
|
||||
text: Some old buildings have malfunctioning dishes which protect the region but have weaknesses. If you have a high enough engineering skill (greater than 3), you can dismantle the dish by mining it.
|
||||
image: mechanical/dish-broken
|
||||
|
||||
mining requirement:
|
||||
pages:
|
||||
- title: Mining Requirements
|
||||
text: "The earth gets progressively tougher as you dig deeper, requiring a higher mining skill to successfully break through. You will know it's above your ability if you hear a muted mining sound and only stir up dust."
|
||||
|
||||
mechanical-switch:
|
||||
pages:
|
||||
- title: Mechanical Switches
|
||||
text: "Switches open and close linked mechanical doors. To link a switch, merely place it and then follow by placing the mechanical door."
|
||||
image: mechanical/switch-off
|
||||
|
||||
mechanical-door:
|
||||
pages:
|
||||
- title: Mechanical Doors
|
||||
text: Some doors are mechanical in nature and can only be opened or closed by specific switches bearing the same colored insignia.
|
||||
image: mechanical/door-closed
|
||||
|
||||
karma:
|
||||
character: true
|
||||
tip: null
|
||||
pages:
|
||||
- title: Karma
|
||||
text: "Your karma level determines how much you can interact in Deepworld. Killing players in non-PvP worlds or damaging other players' structures brings it down. If it gets too low, you may lose abilities or be quarantined!"
|
||||
image: status/karma
|
||||
sound: karma-negative
|
||||
|
||||
freeze:
|
||||
character: true
|
||||
tip: null
|
||||
pages:
|
||||
- title: Freezing
|
||||
text: "The arctic is dreadfully cold. You should find a fireplace or brazier to warm yourself soon, or you'll start taking damage!"
|
||||
image: icons/ice
|
||||
|
||||
desert-heat:
|
||||
character: true
|
||||
tip: null
|
||||
pages:
|
||||
- title: Desert Heat
|
||||
text: "Unpurified deserts are dry and hot. Be sure to carry jars of water with you at all times, or you may start to die of thirst! You can acquire jars of water by crafting jars and placing them on water blocks. Refreshing!"
|
||||
image: inventory/containers/jar-water
|
||||
|
||||
supernova:
|
||||
character: true
|
||||
tip: null
|
||||
pages:
|
||||
- title: Supernovas
|
||||
text: "The all-new Space Biome is dangerous but fun! Watch out for Supernovas - you'll need to hide inside an asteroid to survive their power. COMING SOON: Machines to protect you against supernovas so you don't have to hide!"
|
||||
image: inventory/furniture/solar-system-diorama
|
||||
|
||||
butler:
|
||||
character: true
|
||||
tip: null
|
||||
pages:
|
||||
- title: Butler Bots
|
||||
text: "Your new mechanical companion is ready to serve! Double-tap your butler to change command modes (such as mining, placing, and blasting). Single-tap your butler and then drag your finger/mouse elsewhere to target areas and blocks."
|
||||
image: inventory/mechanical/butler-brass
|
||||
- title: Directive Units
|
||||
text: "Your Butlers aren't much use at first; you'll need to find some Butler Directive Units and program them with the commands you wish to add. You can loot these units from treasure chests, and you can program them at ButlerBot HQ in Pocklington."
|
||||
image: inventory/accessories/program
|
||||
|
||||
hotbar-presets:
|
||||
character: true
|
||||
tip: null
|
||||
pages:
|
||||
- title: Hotbar Presets
|
||||
text: "Pro Tip: You can store presets of your current hotbar configuration by pressing cmd+ctrl plus a number, and recall them with cmd+number. Easily switch between mining mode and building mode!"
|
||||
|
||||
play-on-mac:
|
||||
dialog: true
|
||||
pages:
|
||||
- title: 'Play Deepworld on Windows and Mac!'
|
||||
text: "Did you know Deepworld is cross-platform?\nPlay on Windows and Mac now by going to:\n\nhttp://deepworldgame.com\n\nAndroid is coming soon, too!"
|
||||
text-scale: 0.8
|
||||
text-color: 3a3a3a
|
||||
image: banners/badge-hat
|
||||
|
||||
buy-protectors:
|
||||
dialog: true
|
||||
pages:
|
||||
- title: Protect your creations!
|
||||
text: "You can protect your house or creations from other players by using protectors, which can be bought in the Shop tab using crowns. You can buy crowns directly or earn them with referrals (and the occasional contest!)"
|
||||
text-scale: 0.8
|
||||
text-color: 3a3a3a
|
||||
image: inventory/mechanical/dish
|
||||
|
||||
buy-private-zone:
|
||||
dialog: true
|
||||
pages:
|
||||
- title: Get your own private world!
|
||||
text: "Find all the loot and resources you need in your own private world. You can share it with your friends or have it all to yourself! Buy one now in the Shop tab using crowns. (Press the inventory button in the upper right, then the Shop tab.)"
|
||||
text-scale: 0.8
|
||||
text-color: 3a3a3a
|
||||
image: shop/private-world
|
||||
|
||||
buy-premium-teleport:
|
||||
dialog: true
|
||||
pages:
|
||||
- title: Upgrade and visit new worlds!
|
||||
text: "As a premium player you can check out the arctic, the underworld, and explore hundreds of fresh new worlds. Find entirely new kinds of resources, monsters, loot, and achievements. Just go to the Shop tab and upgrade today!"
|
||||
text-scale: 0.8
|
||||
text-color: 3a3a3a
|
||||
image: achievements/teleporter-repairman
|
||||
|
||||
earn-crowns:
|
||||
dialog: true
|
||||
pages:
|
||||
- title: Earn crowns for free!
|
||||
text: You can now earn crowns by watching videos and completing offers! Just open up the shop and hit the 'Earn Crowns' button. You'll find a variety of ways to boost your crown holdings and get all the latest gear!
|
||||
|
||||
buy-premium-skill-mining:
|
||||
dialog: true
|
||||
pages:
|
||||
- title: Mine with power!
|
||||
text: "As a free player, your skills max out at level three. Upgrade now so you can keep advancing your mining prowess!"
|
||||
text-scale: 0.8
|
||||
text-color: 3a3a3a
|
||||
image: achievements/miner
|
||||
- text: "- Mine through all levels of earth to the depths"
|
||||
- text: "- Mine faster with each additional skill level"
|
||||
- text: "- Deal more damage with your pickaxe"
|
||||
|
||||
buy-premium-skill-building:
|
||||
dialog: true
|
||||
pages:
|
||||
- title: Build like a champ!
|
||||
text: "As a free player, your skills max out at level three. Upgrade now so you can keep advancing your building prowess!"
|
||||
text-scale: 0.8
|
||||
text-color: 3a3a3a
|
||||
image: achievements/craftsman
|
||||
- text: "- Craft more special and rare items"
|
||||
- text: "- Craft items using fewer resources"
|
||||
- text: "- Place blocks farther away"
|
||||
|
||||
buy-premium-skill-engineering:
|
||||
dialog: true
|
||||
pages:
|
||||
- title: Engineer like a boss!
|
||||
text: "As a free player, your skills max out at level three. Upgrade now so you can keep advancing your engineering prowess!"
|
||||
text-scale: 0.8
|
||||
text-color: 3a3a3a
|
||||
image: achievements/hunter
|
||||
- text: "- Craft mighty weapons like the energy cannon"
|
||||
- text: "- Craft turrets, traps, bombs, and more"
|
||||
- text: "- Destroy enemy protectors in dungeons"
|
||||
- text: "- Use steam power more efficiently"
|
||||
|
||||
check-out-forums:
|
||||
dialog: true
|
||||
pages:
|
||||
- title: Join our community forums!
|
||||
text: "Have questions or want to discuss Deepworld?\nJoin our forums at http://forums.deepworldgame.com\n(also accessible via the main menu's help area)\nand talk with new players, veterans,\nand the developers!"
|
||||
text-scale: 0.8
|
||||
text-color: 3a3a3a
|
||||
|
||||
help-im-stuck:
|
||||
dialog: true
|
||||
pages:
|
||||
- title: Stuck or trapped?
|
||||
text: "If you find yourself stuck or trapped, just type this in the chat box:"
|
||||
text-scale: 0.8
|
||||
text-color: 3a3a3a
|
||||
image: achievements/explorer
|
||||
- text: "/sp"
|
||||
text-scale: 1.0
|
||||
- text: "It will respawn your character at the world teleporter and let you go on your merry way!"
|
||||
text-scale: 0.8
|
||||
text-color: 3a3a3a
|
||||
|
||||
protect-your-password:
|
||||
dialog: true
|
||||
pages:
|
||||
- title: Never give out your password!
|
||||
text: "Your password protects your items and reputation. NEVER give out your password to anyone claiming to offer crowns, items, or anything else."
|
||||
text-color: 3a3a3a
|
||||
- text: Asking other users for their passwords will result in PERMANENT BANISHMENT from Deepworld.
|
||||
text-color: ff0000
|
||||
|
||||
buying-selling:
|
||||
dialog: true
|
||||
pages:
|
||||
- title: Don't buy or sell items/accounts for real money!
|
||||
text: "Sending real money to people outside of the game is risky and makes it harder for us to keep the game running."
|
||||
text-color: 3a3a3a
|
||||
- text: If you are caught trying to buy/sell items/accounts for money, your account may be RESTRICTED for one month or more.
|
||||
text-color: ff0000
|
||||
|
||||
rate-in-app-store:
|
||||
dialog: true
|
||||
pages:
|
||||
- title: 'Rate us in the App Store!'
|
||||
text: "Please remember to rate us in the App Store! The more positive reviews we get, the more visibility Deepworld gets, which means more features and awesome fun for you, our players!"
|
||||
text-scale: 0.8
|
||||
text-color: 3a3a3a
|
||||
image: banners/badge-hat
|
||||
|
||||
report-players:
|
||||
dialog: true
|
||||
pages:
|
||||
- title: 'Muting abusive players'
|
||||
text: "We want Deepworld to be a fun place for all. If another player is bothersome, you can mute them. Just type /mute and then their username:"
|
||||
text-scale: 0.8
|
||||
text-color: 3a3a3a
|
||||
image: icons/forums
|
||||
- text: "/mute playername"
|
||||
text-scale: 1.0
|
||||
|
||||
world-manage:
|
||||
dialog: true
|
||||
pages:
|
||||
- title: 'Private world'
|
||||
text: "Welcome to your new world! You can manage your world's members when in-world. To see how bring up chat ('t' or click the chat button) and type:"
|
||||
text-scale: 0.8
|
||||
text-color: 3a3a3a
|
||||
- text: "/whelp"
|
||||
text-scale: 1.0
|
||||
|
||||
guild-manage:
|
||||
dialog: true
|
||||
pages:
|
||||
- title: New Guild
|
||||
text: "You've placed a guild obelisk! You are now the leader of your very own guild. You can change the name and logo by clicking on the obelisk. Once you're ready, invite other players using the /ginvite command. You can also type /ghelp to see a list of all guild commands, and /ginfo to see the current roster. And if you want to move the obelisk, just mine it and place it somewhere else!"
|
||||
|
||||
team-pvp:
|
||||
dialog: true
|
||||
pages:
|
||||
- title: Team PvP
|
||||
text: "Collaborate with teammates for total PvP domination! In Team PvP worlds, each player is assigned a team on entry, and can change their affiliation with the /team command. Now get ready to rumble!"
|
||||
|
||||
ad-support:
|
||||
dialog: true
|
||||
pages:
|
||||
- title: Ad-Supported Gameplay
|
||||
text: "As a free player, you will now start to see advertisements in-game on iOS. We know that advertisements are a drag, but please know that you are helping support the continued operation and development of Deepworld. You can end the advertisements at any time by upgrading to a premium account in the shop. We appreciate your help, and we thank you for playing Deepworld!"
|
||||
|
||||
ios-swipe:
|
||||
dialog: true
|
||||
pages:
|
||||
- title: Swipe Buttons to View Extras
|
||||
text: 'Swipe the buttons on the bottom of the screen to access favorites, emotes, chat options (iPhone/iPad) and the map (iPhone). The usable swipe directions are indicated by little arrows on the buttons.'
|
||||
|
||||
mac-hotkeys:
|
||||
dialog: true
|
||||
pages:
|
||||
- title: Use Hotkeys to View Extras
|
||||
text: 'Hotkeys give you access to favorites ("F"), emotes ("E"), and chat options ("Y"). Others let you toggle often-used panels like inventory ("I"). You can always check hotkey mappings in the Mac Controls section of the Guide!'
|
||||
|
||||
vent: A natural fissue of moving steam. Place a @collector directly on top and any connected pipes will have steam power (up to a certain distance).
|
||||
backdrop-glass: A translucent backdrop for building, layering behind most other items. Glass provides the usefulness of backdrops and also allows viewing of the current time and weather conditions.
|
||||
paper: Wallpaper offers pleasing background patterns for that ultimate homey feel.
|
||||
brick: Brick offers decent toughness and a pleasing pattern to look at.
|
||||
scaffold: "Scaffolding is ideal for supporting building projects without breaking the iron bank. It also allows you to see the world behind it, which is generally good (unless the world is filled with brains.)"
|
||||
clay: "Found underground neart the surface, clay is a great malleable substance used most often to create bricks."
|
File diff suppressed because it is too large
Load diff
|
@ -1,100 +0,0 @@
|
|||
# Inspecting ranks:
|
||||
# prog = "dungeons raided";arr=Player.where(:last_active_at.gt => Time.now - 6.months).pluck(:progress).map{ |pr| pr[prog] || 0 }.sort
|
||||
|
||||
orders:
|
||||
all:
|
||||
induction_title: You've been inducted into an Order!
|
||||
advancement_title: You've advanced in an Order!
|
||||
peer_induction_message: has been inducted into the
|
||||
peer_advancement_message: has advanced within the
|
||||
|
||||
Order of the Crow:
|
||||
induction_message: Your many journeys into the unknown have caught the attention of the Order of the Crow! Such wanderlust and adventure shall not go unnoticed. We invite you to join our ranks.
|
||||
advancement_message: Your continued pursuit of exploration pleases the council of the Order of the Crow! We have advanced your position within our ranks to honor your achievements.
|
||||
key: crow
|
||||
tiers:
|
||||
- requirements:
|
||||
level: 20
|
||||
'progress/chunks explored': 5000
|
||||
'progress/teleporters discovered': 25
|
||||
- requirements:
|
||||
level: 30
|
||||
'progress/chunks explored': 10000
|
||||
'progress/teleporters discovered': 50
|
||||
- requirements:
|
||||
level: 40
|
||||
'progress/chunks explored': 20000
|
||||
'progress/teleporters discovered': 100
|
||||
- requirements:
|
||||
level: 50
|
||||
'progress/chunks explored': 40000
|
||||
'progress/teleporters discovered': 200
|
||||
- requirements:
|
||||
level: 60
|
||||
'progress/chunks explored': 80000
|
||||
'progress/teleporters discovered': 400
|
||||
|
||||
Order of the Lion:
|
||||
induction_message: Your prowess in battle and steadfast constitution has caught the attention of the Order of the Lion! We invite you to join our ranks of warriors, soldiers, and students of war.
|
||||
advancement_message: Your unquenched spirit in the face of danger pleases the council of the Order of the Lion! We have promoted you within our ranks to honor your martial accomplishments.
|
||||
key: lion
|
||||
tiers:
|
||||
- requirements:
|
||||
level: 20
|
||||
'progress/creatures killed': 5000
|
||||
'players_killed': 25
|
||||
'progress/dungeons raided': 500
|
||||
|
||||
- requirements:
|
||||
level: 30
|
||||
'progress/creatures killed': 5000
|
||||
'progress/automata killed': 5000
|
||||
'players_killed': 50
|
||||
'progress/dungeons raided': 1000
|
||||
|
||||
- requirements:
|
||||
level: 40
|
||||
'progress/creatures killed': 5000
|
||||
'progress/automata killed': 5000
|
||||
'progress/supernatural killed': 5000
|
||||
'players_killed': 100
|
||||
'progress/dungeons raided': 2000
|
||||
'progress/inhibitors activated': 25
|
||||
|
||||
- requirements:
|
||||
level: 50
|
||||
'progress/creatures killed': 5000
|
||||
'progress/automata killed': 5000
|
||||
'progress/supernatural killed': 5000
|
||||
'progress/brains killed': 5000
|
||||
'players_killed': 200
|
||||
'progress/dungeons raided': 4000
|
||||
'progress/inhibitors activated': 50
|
||||
|
||||
- requirements:
|
||||
level: 60
|
||||
'progress/creatures killed': 5000
|
||||
'progress/automata killed': 5000
|
||||
'progress/supernatural killed': 5000
|
||||
'progress/brains killed': 5000
|
||||
'brain_lords_killed': 100
|
||||
'players_killed': 400
|
||||
'progress/dungeons raided': 4000
|
||||
'progress/inhibitors activated': 100
|
||||
|
||||
Order of the Moon:
|
||||
induction_message: Your financial support of Deepworld has caught the attention of the Order of the Moon! You are an important part of helping Deepworld thrive and we salute you.
|
||||
advancement_message: Your continued support of Deepworld pleases the council of the Order of the Moon! We have advanced your position within our ranks to honor your contributions.
|
||||
key: moon
|
||||
hidden: true
|
||||
tiers:
|
||||
- requirements:
|
||||
'crowns_spent': 1000
|
||||
- requirements:
|
||||
'crowns_spent': 2000
|
||||
- requirements:
|
||||
'crowns_spent': 4000
|
||||
- requirements:
|
||||
'crowns_spent': 8000
|
||||
- requirements:
|
||||
'crowns_spent': 16000
|
|
@ -1,669 +0,0 @@
|
|||
emitters:
|
||||
sprites-steam: &sprites-steam
|
||||
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4']
|
||||
|
||||
terrapus purr:
|
||||
sound: terrapus-chatter-1
|
||||
frequency: 999
|
||||
|
||||
karma sound:
|
||||
sound: karma-negative
|
||||
frequency: 999
|
||||
|
||||
match start:
|
||||
sound: match-start
|
||||
frequency: 999
|
||||
|
||||
match end:
|
||||
sound: match-end
|
||||
frequency: 999
|
||||
|
||||
chime:
|
||||
sound: chime-1
|
||||
frequency: 999
|
||||
|
||||
steam_whoosh:
|
||||
sound: steam_whoosh
|
||||
frequency: 999
|
||||
|
||||
steamy: &emitter-steamy
|
||||
scale range: 0.4
|
||||
color range: [10, 10, 10, 100]
|
||||
collides: true
|
||||
frequency: 1.0
|
||||
life: 0.5
|
||||
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4']
|
||||
velocity base: 60
|
||||
velocity range: 50
|
||||
steam:
|
||||
<<: *emitter-steamy
|
||||
angle base: 0
|
||||
angle range: 360
|
||||
scale base: 0.6
|
||||
color base: [240, 240, 240, 80]
|
||||
broken_machine:
|
||||
<<: *emitter-steamy
|
||||
angle base: 0
|
||||
angle range: 360
|
||||
scale base: 1.3
|
||||
color base: [240, 240, 240, 80]
|
||||
position range: [1.5, 1.5]
|
||||
velocity base: 80
|
||||
area steam:
|
||||
<<: *emitter-steamy
|
||||
angle base: 0
|
||||
angle range: 360
|
||||
scale base: 0.6
|
||||
color base: [240, 240, 240, 80]
|
||||
position range: [3.0, 3.0]
|
||||
small steam:
|
||||
<<: *emitter-steamy
|
||||
angle base: 0
|
||||
angle range: 360
|
||||
scale base: 0.35
|
||||
color base: [240, 240, 240, 80]
|
||||
shadow steam:
|
||||
<<: *emitter-steamy
|
||||
angle base: 0
|
||||
angle range: 360
|
||||
scale base: 0.6
|
||||
color base: [40, 40, 40, 80]
|
||||
fiery steam:
|
||||
<<: *emitter-steamy
|
||||
angle base: 0
|
||||
angle range: 360
|
||||
scale base: 0.6
|
||||
color animation:
|
||||
life: 0.1
|
||||
colors:
|
||||
- 'ff9900aa'
|
||||
- '28282850'
|
||||
shadow steam large:
|
||||
<<: *emitter-steamy
|
||||
angle base: 0
|
||||
angle range: 360
|
||||
scale base: 1.5
|
||||
color base: [40, 40, 40, 80]
|
||||
velocity base: 200
|
||||
smoke:
|
||||
<<: *emitter-steamy
|
||||
angle base: 0
|
||||
angle range: 40
|
||||
scale base: 0.8
|
||||
color base: [15, 15, 15, 80]
|
||||
poison:
|
||||
<<: *emitter-steamy
|
||||
angle base: 0
|
||||
angle range: 360
|
||||
scale base: 1.5
|
||||
color base: [40, 140, 20, 80]
|
||||
velocity base: 250
|
||||
area energy:
|
||||
<<: *emitter-steamy
|
||||
angle base: 0
|
||||
angle range: 360
|
||||
scale base: 0.6
|
||||
color base: [240, 240, 240, 80]
|
||||
position range: [2.0, 2.0]
|
||||
sprites: ['particles/energy-1', 'particles/energy-2', 'particles/energy-3', 'particles/energy-4']
|
||||
|
||||
expiate:
|
||||
<<: *emitter-steamy
|
||||
angle base: 270
|
||||
angle range: 40
|
||||
scale base: 0.35
|
||||
color base: [240, 240, 240, 80]
|
||||
|
||||
spawn:
|
||||
<<: *emitter-steamy
|
||||
angle base: 0
|
||||
angle range: 360
|
||||
scale base: 0.5
|
||||
velocity base: 150
|
||||
color base: [255, 180, 0, 150]
|
||||
sound: teleport
|
||||
localize sound: true
|
||||
|
||||
teleport:
|
||||
<<: *emitter-steamy
|
||||
angle base: 0
|
||||
angle range: 360
|
||||
scale base: 0.5
|
||||
velocity base: 150
|
||||
color base: [60, 200, 255, 150]
|
||||
sound: teleport
|
||||
localize sound: true
|
||||
|
||||
powered-steam: &powered-steam
|
||||
scale base: 0.6
|
||||
scale range: 0.4
|
||||
angle base: 0
|
||||
angle range: 360
|
||||
color base: [255, 255, 255, 80]
|
||||
color range: [10, 10, 10, 100]
|
||||
collides: false
|
||||
frequency: 0.123
|
||||
life: 1.5
|
||||
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4']
|
||||
velocity base: 60
|
||||
velocity range: 50
|
||||
|
||||
powered-steam-infrequent:
|
||||
<<: *powered-steam
|
||||
frequency: 0.025
|
||||
|
||||
powered-steam-character:
|
||||
<<: *powered-steam
|
||||
frequency: 0.005
|
||||
scale base: 0.3
|
||||
color base: [255, 255, 255, 50]
|
||||
|
||||
rain:
|
||||
scale base: 1.0
|
||||
scale range: 0.2
|
||||
angle base: 180
|
||||
angle range: 15
|
||||
color base: [20, 120, 30, 220]
|
||||
color range: [10, 40, 10, 30]
|
||||
collides: true
|
||||
life: 0.3
|
||||
frequency: 10
|
||||
sprites: particles/drop-1
|
||||
velocity base: 1000
|
||||
velocity range: 100
|
||||
collision emitter: acid poof
|
||||
freezeRotation: true
|
||||
ash rain:
|
||||
scale base: 0.4
|
||||
scale range: 0.35
|
||||
angle base: 180
|
||||
angle range: 15
|
||||
color base: [250, 250, 250, 150]
|
||||
color range: [10, 2, 2, 75]
|
||||
collides: true
|
||||
life: 2.2
|
||||
frequency: 10
|
||||
sprites: ['particles/ash-1', 'particles/ash-2', 'particles/ash-3', 'particles/ash-4', 'particles/ember-1', 'particles/ember-2', 'particles/ember-3']
|
||||
velocity base: 300
|
||||
velocity range: 50
|
||||
snow:
|
||||
scale base: 0.4
|
||||
scale range: 0.35
|
||||
angle base: 180
|
||||
angle range: 15
|
||||
color base: [250, 250, 250, 150]
|
||||
color range: [10, 2, 2, 75]
|
||||
collides: true
|
||||
life: 2.2
|
||||
frequency: 10
|
||||
sprites: ['particles/snow-1', 'particles/snow-2', 'particles/snow-3', 'particles/snow-4']
|
||||
velocity base: 340
|
||||
velocity range: 50
|
||||
sandstorm:
|
||||
scale base: 0.7
|
||||
scale range: 0.35
|
||||
angle base: 0
|
||||
angle range: 360
|
||||
color base: [250, 250, 250, 70]
|
||||
color range: [10, 2, 2, 70]
|
||||
collides: true
|
||||
life: 3.0
|
||||
frequency: 10
|
||||
#sprites: ['particles/sand-cloud-1', 'particles/sand-cloud-2', 'particles/sand-cloud-3', 'particles/sand-cloud-4', 'particles/sand-cloud-large-1', 'particles/sand-cloud-large-2', 'particles/sand-cloud-large-3', 'particles/sand-cloud-large-4', 'particles/sand-cloud-small-1', 'particles/sand-cloud-small-2', 'particles/sand-cloud-small-3', 'particles/sand-cloud-small-4', 'particles/sand-cloud-small-5', 'particles/sand-cloud-small-6', 'particles/sand-cloud-small-7', 'particles/sand-cloud-small-8', 'particles/sand-cloud-small-9', 'particles/sand-cloud-small-10', 'particles/sand-cloud-small-11', 'particles/sand-cloud-small-12', 'particles/sand-cloud-small-13', 'particles/sand-cloud-small-14', 'particles/sand-cloud-small-15', 'particles/sand-cloud-small-16']
|
||||
sprites: ['particles/sand-cloud-1', 'particles/sand-cloud-2', 'particles/sand-cloud-3', 'particles/sand-cloud-4', 'particles/sand-cloud-large-1', 'particles/sand-cloud-large-2', 'particles/sand-cloud-large-3', 'particles/sand-cloud-large-4']
|
||||
velocity base: 200
|
||||
velocity range: 100
|
||||
acid poof:
|
||||
scale base: 0.25
|
||||
scale range: 0.05
|
||||
angle range: 45
|
||||
color base: [20, 120, 30, 70]
|
||||
color range: [10, 40, 10, 30]
|
||||
life: 0.2
|
||||
frequency: 10
|
||||
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4']
|
||||
velocity base: 100
|
||||
velocity range: 30
|
||||
force field:
|
||||
scale base: 0.5
|
||||
scale range: 0.05
|
||||
angle range: 360
|
||||
color base: [255, 255, 255, 220]
|
||||
color range: [10, 10, 10, 40]
|
||||
life: 0.1
|
||||
frequency: 1
|
||||
light: 0.5
|
||||
sprites: ['particles/spark-1', 'particles/spark-2', 'particles/spark-3']
|
||||
velocity base: 600
|
||||
velocity range: 50
|
||||
|
||||
sparkles: &emitter-sparkles
|
||||
scale base: 0.13
|
||||
scale range: 0.05
|
||||
angle range: 5
|
||||
color range: [20, 20, 3, 50]
|
||||
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4']
|
||||
velocity base: 150
|
||||
velocity range: 100
|
||||
collides: false
|
||||
|
||||
sparkle up:
|
||||
<<: *emitter-sparkles
|
||||
frequency: 10
|
||||
life: 1.0
|
||||
color base: [245, 245, 245, 100]
|
||||
position range: [2.0, 0]
|
||||
diamond sparkles:
|
||||
frequency: 2
|
||||
life: 0.5
|
||||
<<: *emitter-sparkles
|
||||
color base: [100, 100, 255, 30]
|
||||
position range: [0.2, 0.2]
|
||||
scale base: 0.3
|
||||
sprites: ['particles/diamond-1', 'particles/diamond-2', 'particles/diamond-3', 'particles/diamond-4']
|
||||
onyx sparkles:
|
||||
frequency: 2
|
||||
life: 0.5
|
||||
<<: *emitter-sparkles
|
||||
color base: [30, 30, 30, 30]
|
||||
position range: [0.2, 0.2]
|
||||
platinum sparkles:
|
||||
frequency: 2
|
||||
life: 0.5
|
||||
<<: *emitter-sparkles
|
||||
color base: [200, 200, 255, 60]
|
||||
position range: [0.2, 0.2]
|
||||
|
||||
market sparkles:
|
||||
scale base: 0.333
|
||||
frequency: 10
|
||||
life: 0.5
|
||||
<<: *emitter-sparkles
|
||||
color base: [190, 255, 190, 100]
|
||||
position range: [0.2, 0.2]
|
||||
sprites: ['particles/star']
|
||||
|
||||
stink:
|
||||
<<: *emitter-sparkles
|
||||
code: 1
|
||||
frequency: 2
|
||||
life: 1.0
|
||||
color base: [93, 120, 71, 160]
|
||||
position range: [1.0, 1.0]
|
||||
scale base: 0.2
|
||||
ash rise:
|
||||
<<: *emitter-sparkles
|
||||
scale base: 0.7
|
||||
sprites: ['particles/ash-1', 'particles/ash-2', 'particles/ash-3', 'particles/ash-4']
|
||||
|
||||
bubble up: &bubble-up
|
||||
scale base: 0.6
|
||||
scale range: 0.2
|
||||
angle range: 10
|
||||
position range: [0.5, 0.5]
|
||||
color base: [255, 255, 255, 120]
|
||||
color range: [0, 0, 0, 100]
|
||||
velocity base: 50
|
||||
angular velocity base: 0
|
||||
angular velocity range: 10
|
||||
life: 1.0
|
||||
frequency: 0.4
|
||||
|
||||
magma embers:
|
||||
<<: *bubble-up
|
||||
sprites: ['particles/ember-1', 'particles/ember-2', 'particles/ember-3']
|
||||
|
||||
acid bubbles:
|
||||
<<: *bubble-up
|
||||
sprites: ['particles/acid-bubble-1', 'particles/acid-bubble-2', 'particles/acid-bubble-3']
|
||||
|
||||
swim bubbles:
|
||||
collides: true
|
||||
scale range: 0.15
|
||||
position range: [0.5, 0.5]
|
||||
angle range: 60
|
||||
color base: [255, 255, 255, 255]
|
||||
color range: [0, 0, 0, 0]
|
||||
life: 0.2
|
||||
velocity range: 70
|
||||
angular velocity base: 10
|
||||
angular velocity range: 10
|
||||
sprites: ['particles/bubble-1', 'particles/bubble-2', 'particles/bubble-3']
|
||||
|
||||
container full:
|
||||
scale base: 0.13
|
||||
scale range: 0.05
|
||||
position range: [1.0, 0]
|
||||
angle range: 5
|
||||
color base: [245, 245, 245, 150]
|
||||
color range: [20, 20, 3, 50]
|
||||
life: 0.5
|
||||
frequency: 3
|
||||
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4']
|
||||
velocity base: 150
|
||||
velocity range: 100
|
||||
container active:
|
||||
scale base: 0.13
|
||||
scale range: 0.05
|
||||
position range: [1.0, 0]
|
||||
angle range: 5
|
||||
color base: [255, 200, 0, 255]
|
||||
color range: [20, 20, 3, 50]
|
||||
life: 0.5
|
||||
frequency: 9
|
||||
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4']
|
||||
velocity base: 150
|
||||
velocity range: 100
|
||||
spark:
|
||||
scale base: 1.0
|
||||
scale range: 0.3
|
||||
position range: [0.5, 0.5]
|
||||
angle range: 360
|
||||
color base: [220, 220, 255, 140]
|
||||
color range: [30, 30, 30, 30]
|
||||
life: 0.5
|
||||
frequency: 3
|
||||
sprites: ['particles/spark-1']
|
||||
velocity base: 150
|
||||
velocity range: 100
|
||||
|
||||
emitter-spread: &emitter-spread
|
||||
scale base: 0.6
|
||||
scale range: 0.2
|
||||
position range: [0.5, 0.5]
|
||||
angle range: 360
|
||||
color base: [255, 255, 215, 150]
|
||||
color range: [20, 20, 3, 50]
|
||||
life: 1.0
|
||||
frequency: 10
|
||||
|
||||
star spread:
|
||||
<<: *emitter-spread
|
||||
sprites: ['particles/star']
|
||||
velocity base: 250
|
||||
velocity range: 200
|
||||
|
||||
pandora spread:
|
||||
<<: *emitter-spread
|
||||
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4']
|
||||
angle base: 0
|
||||
angle range: 180
|
||||
scale base: 1.0
|
||||
color base: [40, 50, 40, 70]
|
||||
velocity base: 250
|
||||
velocity range: 100
|
||||
|
||||
explosion cloud: &explosion-cloud
|
||||
<<: *emitter-spread
|
||||
scale base: 1.3
|
||||
scale range: 0.6
|
||||
angular velocity base: 0
|
||||
angular velocity range: 3
|
||||
|
||||
explosion cloud small:
|
||||
<<: *explosion-cloud
|
||||
life: 5.0
|
||||
velocity base: 40
|
||||
velocity range: 100
|
||||
sprites: ['explosions/cloud-small-1', 'explosions/cloud-small-2', 'explosions/cloud-small-3', 'explosions/cloud-small-4']
|
||||
position range: [4.0, 4.0]
|
||||
|
||||
explosion cloud large:
|
||||
<<: *explosion-cloud
|
||||
life: 6.0
|
||||
velocity base: 20
|
||||
velocity range: 20
|
||||
sprites: ['explosions/cloud-large-1']
|
||||
position range: [2.0, 2.0]
|
||||
|
||||
explosion cloud steam:
|
||||
<<: *explosion-cloud
|
||||
angle base: 0
|
||||
angle range: 360
|
||||
color base: [240, 240, 240, 80]
|
||||
position range: [4.0, 4.0]
|
||||
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4']
|
||||
|
||||
ink spatter:
|
||||
collides: true
|
||||
gravity: true
|
||||
scale base: 0.2
|
||||
scale range: 0.2
|
||||
position range: [0.5, 0.5]
|
||||
angle range: 300
|
||||
color base: [255, 255, 255, 255]
|
||||
color range: [0, 0, 0, 0]
|
||||
life: 1.5
|
||||
frequency: 10
|
||||
sprites: ['particles/ink-1', 'particles/ink-2', 'particles/ink-3', 'particles/ink-4']
|
||||
velocity base: 210
|
||||
velocity range: 110
|
||||
angular velocity base: 10
|
||||
angular velocity range: 10
|
||||
|
||||
ice spatter:
|
||||
collides: true
|
||||
gravity: true
|
||||
scale base: 0.2
|
||||
scale range: 0.2
|
||||
position range: [0.5, 0.5]
|
||||
angle range: 300
|
||||
color base: [255, 255, 255, 255]
|
||||
color range: [0, 0, 0, 0]
|
||||
life: 1.5
|
||||
frequency: 10
|
||||
sprites: ['particles/ice-1', 'particles/ice-2', 'particles/ice-3', 'particles/ice-4']
|
||||
velocity base: 210
|
||||
velocity range: 110
|
||||
angular velocity base: 10
|
||||
angular velocity range: 10
|
||||
|
||||
giblets: &particles-giblets
|
||||
collides: true
|
||||
gravity: true
|
||||
scale base: 0.7
|
||||
scale range: 0.5
|
||||
position range: [0.5, 0.5]
|
||||
angle range: 300
|
||||
color range: [0, 0, 0, 0]
|
||||
life: 1.5
|
||||
frequency: 10
|
||||
velocity base: 210
|
||||
velocity range: 110
|
||||
angular velocity base: 10
|
||||
angular velocity range: 10
|
||||
|
||||
terrapus giblets:
|
||||
<<: *particles-giblets
|
||||
color base: [255, 255, 255, 255]
|
||||
sprites: ['giblets/terrapus-1', 'giblets/terrapus-2', 'giblets/antennae-1', 'giblets/antennae-2']
|
||||
|
||||
bug giblets:
|
||||
<<: *particles-giblets
|
||||
color base: [255, 255, 255, 255]
|
||||
sprites: ['giblets/antennae-1', 'giblets/antennae-2']
|
||||
|
||||
crow giblets:
|
||||
<<: *particles-giblets
|
||||
color base: [255, 255, 255, 255]
|
||||
sprites: ['giblets/crow-feather-1', 'giblets/crow-feather-2', 'giblets/crow-feather-3']
|
||||
scale base: 0.25
|
||||
|
||||
crow death giblets:
|
||||
<<: *particles-giblets
|
||||
color base: [255, 255, 255, 255]
|
||||
sprites: ['giblets/crow-feather-1', 'giblets/crow-feather-2', 'giblets/crow-feather-3', 'giblets/guts-1', 'giblets/guts-2', 'giblets/guts-3', 'giblets/guts-4']
|
||||
scale base: 0.25
|
||||
|
||||
guts:
|
||||
<<: *particles-giblets
|
||||
color base: [255, 255, 255, 255]
|
||||
sprites: ['giblets/guts-1', 'giblets/guts-2', 'giblets/guts-3', 'giblets/guts-4']
|
||||
scale base: 0.25
|
||||
|
||||
bat giblets:
|
||||
<<: *particles-giblets
|
||||
color base: [255, 255, 255, 255]
|
||||
sprites: ['giblets/bat-1', 'giblets/bat-2', 'giblets/bat-3']
|
||||
|
||||
skeleton giblets:
|
||||
<<: *particles-giblets
|
||||
color base: [255, 255, 255, 255]
|
||||
sprites: ['particles/bone-1', 'particles/bone-2', 'particles/bone-3', 'particles/bone-4']
|
||||
|
||||
machine giblets:
|
||||
<<: *particles-giblets
|
||||
color base: [255, 255, 255, 255]
|
||||
sprites: ['giblets/machine-1', 'giblets/machine-2', 'giblets/machine-3', 'giblets/machine-4', 'giblets/machine-5', 'giblets/machine-6', 'giblets/machine-7']
|
||||
|
||||
automata giblets:
|
||||
<<: *particles-giblets
|
||||
color base: [255, 255, 255, 255]
|
||||
sprites: ['giblets/machine-1', 'giblets/machine-2', 'giblets/machine-3', 'giblets/machine-4', 'giblets/machine-5', 'giblets/machine-6', 'giblets/machine-7']
|
||||
|
||||
brain giblets:
|
||||
<<: *particles-giblets
|
||||
color base: [255, 255, 255, 255]
|
||||
sprites: ['giblets/brain-1', 'giblets/brain-2', 'giblets/brain-glass-1', 'giblets/brain-glass-2', 'giblets/brain-glass-3', 'giblets/brain-tank-1', 'giblets/brain-tube-1', 'giblets/brain-tube-2']
|
||||
|
||||
ghost giblets:
|
||||
<<: *particles-giblets
|
||||
color base: [255, 255, 255, 150]
|
||||
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4']
|
||||
|
||||
shadow giblets:
|
||||
<<: *particles-giblets
|
||||
color base: [20, 20, 20, 150]
|
||||
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4']
|
||||
|
||||
|
||||
puff-base: &puff-base
|
||||
collides: true
|
||||
scale range: 0.15
|
||||
position range: [0.1, 0.1]
|
||||
angle range: 60
|
||||
color base: [255, 255, 255, 255]
|
||||
color range: [0, 0, 0, 0]
|
||||
life: 0.3
|
||||
velocity range: 140
|
||||
angular velocity base: 10
|
||||
angular velocity range: 10
|
||||
|
||||
puff: &puff
|
||||
<<: *puff-base
|
||||
frequency: 0.1
|
||||
scale base: 0.12
|
||||
velocity base: 100
|
||||
|
||||
puff-strong: &puff-strong
|
||||
<<: *puff-base
|
||||
frequency: 0.2
|
||||
scale base: 0.14
|
||||
velocity base: 175
|
||||
|
||||
puff-stronger: &puff-stronger
|
||||
<<: *puff-base
|
||||
frequency: 0.3
|
||||
scale base: 0.16
|
||||
velocity base: 250
|
||||
|
||||
puff-burst: &puff-burst
|
||||
<<: *puff-base
|
||||
frequency: 0.45
|
||||
scale base: 0.12
|
||||
velocity base: 150
|
||||
life: 0.2
|
||||
|
||||
puff-burst-strong: &puff-burst-strong
|
||||
<<: *puff-base
|
||||
frequency: 0.6
|
||||
scale base: 0.14
|
||||
velocity base: 225
|
||||
life: 0.2
|
||||
|
||||
puff-burst-stronger: &puff-burst-stronger
|
||||
<<: *puff-base
|
||||
frequency: 0.75
|
||||
scale base: 0.16
|
||||
velocity base: 300
|
||||
life: 0.2
|
||||
|
||||
steam puff:
|
||||
<<: *puff
|
||||
<<: *sprites-steam
|
||||
|
||||
steam puff strong:
|
||||
<<: *puff-strong
|
||||
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4', 'particles/spark-1']
|
||||
|
||||
steam puff stronger:
|
||||
<<: *puff-stronger
|
||||
<<: *sprites-steam
|
||||
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4', 'particles/spark-1', 'particles/spark-2', 'particles/spark-3']
|
||||
|
||||
steam puff burst:
|
||||
<<: *puff-burst
|
||||
<<: *sprites-steam
|
||||
|
||||
steam puff burst strong:
|
||||
<<: *puff-burst-strong
|
||||
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4', 'particles/spark-1']
|
||||
|
||||
steam puff burst stronger:
|
||||
<<: *puff-burst-stronger
|
||||
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4', 'particles/spark-1', 'particles/spark-2', 'particles/spark-3']
|
||||
|
||||
acid puff burst:
|
||||
<<: *puff-burst
|
||||
sprites: ['particles/acid-1', 'particles/acid-2', 'particles/acid-3', 'particles/acid-4']
|
||||
|
||||
acid puff burst strong:
|
||||
<<: *puff-burst-strong
|
||||
sprites: ['particles/acid-1', 'particles/acid-2', 'particles/acid-3', 'particles/acid-4', 'particles/spark-1']
|
||||
|
||||
acid puff burst stronger:
|
||||
<<: *puff-burst-stronger
|
||||
sprites: ['particles/acid-1', 'particles/acid-2', 'particles/acid-3', 'particles/acid-4', 'particles/spark-1', 'particles/spark-2', 'particles/spark-3']
|
||||
|
||||
fire puff:
|
||||
<<: *puff
|
||||
sprites: ['particles/fire-1', 'particles/fire-2', 'particles/fire-3', 'particles/fire-4']
|
||||
|
||||
fire puff strong:
|
||||
<<: *puff-strong
|
||||
sprites: ['particles/fire-1', 'particles/fire-2', 'particles/fire-3', 'particles/fire-4', 'particles/spark-1']
|
||||
|
||||
fire puff stronger:
|
||||
<<: *puff-stronger
|
||||
sprites: ['particles/fire-1', 'particles/fire-2', 'particles/fire-3', 'particles/fire-4', 'particles/spark-1', 'particles/spark-2', 'particles/spark-3']
|
||||
|
||||
cold puff:
|
||||
<<: *puff
|
||||
sprites: ['particles/snow-1', 'particles/snow-2', 'particles/snow-3', 'particles/snow-4']
|
||||
|
||||
cold puff strong:
|
||||
<<: *puff-strong
|
||||
sprites: ['particles/snow-1', 'particles/snow-2', 'particles/snow-3', 'particles/snow-4', 'particles/spark-1']
|
||||
|
||||
cold puff stronger:
|
||||
<<: *puff-stronger
|
||||
sprites: ['particles/snow-1', 'particles/snow-2', 'particles/snow-3', 'particles/snow-4', 'particles/spark-1', 'particles/spark-2', 'particles/spark-3']
|
||||
|
||||
electric puff:
|
||||
<<: *puff
|
||||
sprites: ['particles/spark-1', 'particles/spark-2', 'particles/spark-3', 'particles/spark-4']
|
||||
|
||||
electric puff strong:
|
||||
<<: *puff-strong
|
||||
scale base: 0.2
|
||||
sprites: ['particles/spark-1', 'particles/spark-2', 'particles/spark-3', 'particles/spark-4', 'particles/diamond-1']
|
||||
|
||||
electric puff stronger:
|
||||
<<: *puff-stronger
|
||||
scale base: 0.3
|
||||
sprites: ['particles/spark-1', 'particles/spark-2', 'particles/spark-3', 'particles/spark-4', 'particles/diamond-1', 'particles/diamond-2', 'particles/diamond-3']
|
||||
|
||||
entity flame:
|
||||
<<: *puff
|
||||
entities: ['bullets/flame']
|
||||
burst: [6, 0.1]
|
|
@ -1,17 +0,0 @@
|
|||
quests:
|
||||
sources:
|
||||
Newton: Survive and Thrive
|
||||
Arthur: The Art of War
|
||||
Isabella: Let Them Eat Cake
|
||||
Turner: Arts and Crafts
|
||||
|
||||
messages:
|
||||
not_yet: "Maybe later."
|
||||
no_more: "I'm afraid I'm out of quests at the moment. But hey, we're still in beta mode, so check back in a week or two for more!"
|
||||
incomplete: "How's that quest going?"
|
||||
too_high_level_begin: "I'm afraid further quests are above my pay grade. Find a $ model to continue on your way!"
|
||||
too_high_level_complete: "I'm afraid your quest is above my pay grade. Find a $ model to finish up your journey!"
|
||||
cannot_collect: "Oops, it looks like you don't have all the items I need yet. Keep searching!"
|
||||
ready_to_collect: "Ready to hand over these items?"
|
||||
collect_no: Not yet.
|
||||
collect_yes: Yep!
|
|
@ -1,103 +0,0 @@
|
|||
shapes:
|
||||
building/door-brass: [[[19.5, 200.0], [178.5, 200.0], [179.0, 1.0], [19.0, 0.5]]]
|
||||
temperate/stalagmite-1: [[[12.0, 0.25], [42.5, 78.5], [89.5, 0.0]]]
|
||||
temperate/stalagmite-2: [[[25.5, 1.5], [30.5, 41.0], [36.5, 0.5]], [[25.5, 0.0], [30.0, 41.0], [34.5, -0.5]], [[56.0, 1.5], [63.0, 71.5], [79.5, 0.0]]]
|
||||
temperate/stalagmite-3: [[[53.5, 10.0], [21.5, 2.0], [38.0, 50.0]], [[87.0, 0.0], [53.5, 10.0], [71.5, 96.5]], [[21.5, 2.0], [53.5, 10.0], [87.0, 0.0]]]
|
||||
temperate/stalagmite-4: [[[26.5, 1.0], [40.0, 99.5], [51.5, 0.5]], [[48.0, 1.5], [56.0, 43.0], [72.5, 0.5]]]
|
||||
temperate/stalagmite-5: [[[86.5, 0.0], [50.0, 16.5], [65.0, 103.5]], [[14.0, 1.0], [50.0, 16.5], [86.5, 0.0]], [[31.5, 197.0], [50.0, 16.5], [14.0, 1.0]]]
|
||||
rubble/stone-pile-1: [[[104.0, 71.5], [152.5, 31.5], [154.0, 1.0], [91.0, 52.5], [90.0, 64.5]], [[91.0, 52.5], [154.0, 1.0], [46.0, -0.5], [51.5, 36.0], [68.5, 52.5]]]
|
||||
rubble/stone-pile-2: [[[92.5, 0.0], [5.0, 0.5], [7.5, 9.5], [18.5, 15.5], [82.0, 23.5], [96.0, 22.0]], [[72.0, 46.0], [82.0, 23.5], [18.5, 15.5], [24.0, 32.5], [56.5, 58.5]]]
|
||||
rubble/wood-stake-1: [[[50.0, 114.0], [89.0, 158.0], [58.0, 0.5], [11.0, 1.0]]]
|
||||
rubble/wood-stake-2: [[[21.0, 1.0], [7.5, 74.0], [42.5, 37.0], [54.0, 1.0]], [[79.0, 93.0], [93.0, 0.0], [62.5, 0.0], [49.0, 111.0], [49.5, 147.0]]]
|
||||
rubble/scrap-metal-1: [[[15.0, 70.5], [73.5, 80.5], [88.0, 44.5], [87.0, 1.0], [11.0, 0.25]]]
|
||||
rubble/scrap-metal-2: [[[84.0, 59.0], [81.0, 1.0], [27.5, 12.5], [58.5, 94.0]], [[27.5, 12.5], [81.0, 1.0], [6.5, 0.25]]]
|
||||
rubble/scrap-metal-3: [[[18.0, 54.0], [92.0, 1.0], [6.0, 0.0]], [[92.0, 1.0], [45.5, 35.0], [88.5, 32.0]]]
|
||||
rubble/scrap-metal-4: [[[70.0, 72.0], [93.0, 1.5], [36.5, 26.5], [39.5, 58.5]], [[5.5, 0.0], [6.5, 11.0], [36.5, 26.5], [93.0, 1.5]]]
|
||||
rubble/scrap-metal-5: [[[14.5, 83.0], [43.5, 170.0], [63.5, 169.5], [86.5, 0.0], [21.0, 0.5]]]
|
||||
rubble/scrap-metal-6: [[[18.5, -0.5], [26.5, 94.5], [62.0, 173.5], [76.5, 166.5], [64.5, 28.5], [52.0, -0.5]]]
|
||||
rubble/scrap-metal-7: [[[83.0, 95.5], [143.5, 70.5], [158.5, 1.0], [2.5, 0.5]]]
|
||||
rubble/scrap-metal-8: [[[71.5, 43.5], [36.0, -0.5], [25.5, 21.5], [57.0, 61.0]], [[148.5, 58.5], [89.5, 34.5], [140.5, 91.0]], [[36.0, -0.5], [89.5, 34.5], [148.5, 58.5], [163.5, 56.5], [164.5, 1.0]], [[89.5, 34.5], [36.0, -0.5], [71.5, 43.5]]]
|
||||
rubble/scrap-metal-9: [[[178.0, 1.5], [20.0, 0.5], [30.5, 40.0], [73.0, 90.0], [171.0, 91.0]]]
|
||||
rubble/scrap-metal-10: [[[185.0, -0.5], [18.0, 0.5], [34.0, 35.5], [159.0, 70.5]]]
|
||||
building/door-wood: [[[90.5, 1.0], [8.5, 0.0], [8.0, 200.5], [91.0, 200.5]]]
|
||||
rubble/stone-pile-3: [[[82.0, 23.0], [94.5, 1.0], [7.0, 1.0], [14.0, 19.5], [51.0, 41.5]]]
|
||||
rubble/stone-pile-4: [[[8.0, 2.0], [35.5, 78.0], [79.5, 60.5], [95.0, 1.0]], [[28.0, 57.5], [8.0, 2.0], [16.5, 58.0]]]
|
||||
rubble/stone-pile-5: [[[9.5, 1.0], [42.0, 55.0], [59.5, 65.5], [93.0, 0.5]]]
|
||||
rubble/stone-pile-6: [[[81.5, 23.0], [84.5, 1.0], [12.0, 0.0], [12.0, 17.0], [57.0, 41.5]]]
|
||||
rubble/stone-pile-7: [[[121.5, 73.5], [131.5, 62.5], [89.5, 59.5], [103.5, 76.5]], [[89.5, 59.5], [131.5, 62.5], [159.0, 55.0], [190.5, 1.0], [11.5, 1.5], [41.0, 53.0]]]
|
||||
rubble/stone-pile-8: [[[70.5, 31.0], [34.0, 20.0], [52.5, 41.0]], [[179.0, 21.0], [187.0, 1.0], [70.5, 31.0], [106.5, 67.0]], [[34.0, 20.0], [10.0, 1.0], [20.0, 22.0]], [[70.5, 31.0], [187.0, 1.0], [10.0, 1.0], [34.0, 20.0]]]
|
||||
rubble/wood-1: [[[13.0, 0.5], [7.5, 27.5], [15.0, 52.5], [64.0, 77.5], [93.5, 1.0]]]
|
||||
rubble/wood-2: [[[93.5, 1.5], [4.5, 0.5], [60.5, 31.5], [89.5, 41.0]], [[56.0, 61.5], [60.5, 31.5], [4.5, 0.5]]]
|
||||
rubble/wood-3: [[[9.0, 1.5], [12.5, 35.0], [35.0, 46.5], [75.5, 56.0], [92.0, 1.5]]]
|
||||
rubble/wood-4: [[[24.5, 1.0], [49.0, 51.5], [73.5, 67.5], [93.5, 0.5]], [[49.0, 51.5], [24.5, 1.0], [9.0, 82.5], [25.5, 89.5]]]
|
||||
rubble/wood-5: [[[9.5, 53.0], [18.5, 76.5], [66.0, 121.5], [90.5, 1.0], [47.0, -0.5], [5.0, 0.0]], [[66.0, 121.5], [18.5, 76.5], [21.5, 149.0], [32.0, 173.0], [65.0, 181.5]], [[90.5, 1.0], [66.0, 121.5], [83.5, 172.5]]]
|
||||
rubble/wood-6: [[[9.5, 55.5], [21.0, 112.0], [42.0, 96.5], [92.5, 1.0], [21.0, 1.0]], [[92.5, 1.0], [42.0, 96.5], [62.0, 123.0]]]
|
||||
building/trapdoor-brass: [[[0.5, 99.5], [101.5, 100.0], [101.0, 65.5], [0.5, 65.0]]]
|
||||
building/trapdoor-wood: [[[101.0, 64.5], [-0.5, 65.0], [-0.5, 99.5], [101.0, 100.0]]]
|
||||
ground/crystal-blue-1: [[[76.5, 33.0], [60.5, 1.0], [33.5, 1.0], [23.0, 38.0], [52.0, 62.0]]]
|
||||
ground/crystal-blue-2: [[[54.5, 143.5], [78.0, 1.0], [28.5, 0.5], [24.5, 139.5], [34.5, 159.0]]]
|
||||
ground/crystal-blue-3: [[[43.5, 53.0], [70.5, 0.5], [40.0, 1.0], [26.0, 42.0], [28.5, 56.5]]]
|
||||
ground/crystal-blue-4: [[[44.5, 242.5], [73.0, 270.5], [88.5, 243.0], [87.5, 1.0], [8.5, 1.0]], [[73.0, 270.5], [44.5, 242.5], [61.0, 272.5]]]
|
||||
ground/crystal-purple-1: [[[76.0, 42.5], [64.0, 0.5], [34.5, 1.0], [42.5, 37.0], [67.5, 70.0]], [[20.0, 49.0], [22.5, 66.5], [42.5, 37.0], [34.5, 1.0]]]
|
||||
ground/crystal-red-1: [[[69.0, 69.0], [67.0, 0.5], [31.5, 0.5], [41.0, 70.5], [55.0, 85.0]]]
|
||||
building/roof-brown-edge-large: [[[0.0, 0.0], [0.0, 302.5], [14.5, 301.5], [191.0, 0.0]]]
|
||||
building/roof-brown-edge: [[[0.5, 0.0], [-0.5, 103.0], [42.5, 102.0], [102.5, 1.0]]]
|
||||
building/roof-edge-large: [[[199.5, 0.0], [0.5, 0.25], [127.0, 69.5], [199.5, 36.0]], [[0.5, 0.25], [72.5, 141.5], [127.0, 69.5]], [[0.5, 301.0], [37.0, 299.5], [72.5, 141.5], [0.5, 0.25]]]
|
||||
building/roof-edge: [[[0.0, 103.5], [54.0, 51.0], [102.0, 0.5], [0.0, 0.25]], [[102.0, 0.5], [54.0, 51.0], [101.5, 28.5]], [[54.0, 51.0], [0.0, 103.5], [22.5, 101.5]]]
|
||||
building/roof-spanish-edge-large: [[[0.5, 0.25], [126.5, 66.5], [200.5, 2.0]], [[0.5, 0.25], [56.0, 165.0], [126.5, 66.5]], [[0.0, 302.5], [20.5, 301.0], [56.0, 165.0], [0.5, 0.25]]]
|
||||
building/roof-spanish-edge: [[[50.0, 48.0], [2.0, 0.25], [0.5, 100.5], [29.0, 100.0]], [[50.0, 48.0], [99.5, 11.5], [100.0, 0.0], [2.0, 0.25]]]
|
||||
mechanical/spikes: [[[0.5, 64.0], [100.5, 64.0], [100.0, 0.5], [0.0, 0.0]]]
|
||||
hell/stalagmite-1: [[[9.5, 0.5], [43.5, 82.5], [81.0, 0.0]]]
|
||||
hell/stalagmite-2: [[[4.5, -1.5], [45.5, 87.0], [98.0, -0.5]]]
|
||||
hell/stalagmite-3: [[[53.0, 43.0], [22.5, 14.5], [34.0, 53.0]], [[76.0, 39.0], [53.0, 43.0], [60.5, 93.0]], [[0.0, 0.0], [22.5, 14.5], [76.0, 39.0], [85.5, 39.0], [99.5, 1.0]], [[76.0, 39.0], [22.5, 14.5], [53.0, 43.0]]]
|
||||
hell/stalagmite-4: [[[12.5, 1.5], [47.0, 192.0], [91.0, -1.5]]]
|
||||
hell/stalagmite-5: [[[5.5, 0.5], [35.5, 196.0], [93.5, -1.0]]]
|
||||
ground/geyser-large: [[[198.0, 0.5], [0.0, 0.0], [35.0, 65.0], [168.0, 65.5]]]
|
||||
ground/geyser-small: [[[19.0, 36.5], [86.0, 35.0], [98.5, 0.5], [0.0, 0.0]]]
|
||||
mechanical/spikes-small: [[[0.5, 42.5], [100.0, 42.5], [100.5, 0.5], [0.0, 0.0]]]
|
||||
mechanical/door: [[[9.5, 0.5], [9.5, 201.0], [91.5, 201.5], [92.0, -1.5]]]
|
||||
building/bridge: [[[0.0, 301.0], [104.5, 114.0], [1.75, 3.5]], [[402.0, 300.0], [211.5, 168.0], [104.5, 114.0], [0.0, 301.0]], [[211.5, 168.0], [402.0, 300.0], [401.5, 201.5]]]
|
||||
industrial/conveyor: [[[300.0, -0.5], [0.0, 0.0], [0.0, 81.5], [300.0, 82.0]]]
|
||||
back/brass: [[[42.5, 73.5], [86.5, 67.0], [89.0, 1.0], [5.0, -0.5]]]
|
||||
back/copper: [[[22.0, -0.5], [10.0, 63.5], [63.0, 83.0], [86.0, -0.5]]]
|
||||
arctic/icicle-1: [[[43.0, 37.0], [11.0, 0.0], [26.0, 72.5]], [[43.0, 37.0], [84.5, 0.0], [11.0, 0.0]], [[84.5, 0.0], [43.0, 37.0], [53.5, 95.0]]]
|
||||
arctic/icicle-2: [[[58.0, 26.0], [7.5, 0.0], [55.5, 88.5]], [[7.5, 0.0], [58.0, 26.0], [76.0, 0.0]]]
|
||||
arctic/icicle-3: [[[97.0, -0.5], [64.5, 23.5], [80.5, 61.5]], [[64.5, 23.5], [6.5, 0.5], [19.0, 66.5], [43.0, 91.5]], [[6.5, 0.5], [64.5, 23.5], [97.0, -0.5]]]
|
||||
arctic/icicle-4: [[[6.0, 0.5], [50.5, 175.5], [98.0, 1.0]]]
|
||||
arctic/icicle-5: [[[95.0, 0.5], [54.0, 33.0], [75.0, 113.0]], [[7.0, 0.0], [54.0, 33.0], [95.0, 0.5]], [[7.0, 0.0], [46.0, 62.5], [54.0, 33.0]], [[7.0, 0.0], [31.0, 185.0], [46.0, 62.5]]]
|
||||
mechanical/trapdoor-large: [[[-0.5, 44.5], [-0.5, 100.0], [201.5, 100.5], [202.5, 44.0]]]
|
||||
mechanical/trapdoor-small: [[[100.0, 100.5], [101.0, 59.5], [0.0, 59.5], [0.0, 101.0]]]
|
||||
desert/stalagmite-1: [[[9.0, -1.0], [19.5, 99.0], [59.5, 76.0], [94.5, 0.5]]]
|
||||
desert/stalagmite-2: [[[12.5, 0.0], [61.5, 49.0], [92.0, 0.0]], [[37.5, 98.0], [55.0, 96.0], [61.5, 49.0], [12.5, 0.0]]]
|
||||
desert/stalagmite-3: [[[91.0, -1.0], [51.5, 11.0], [64.0, 83.5]], [[51.5, 11.0], [6.0, 0.0], [31.0, 100.0]], [[6.0, 0.0], [51.5, 11.0], [91.0, -1.0]]]
|
||||
desert/stalagmite-4: [[[97.0, -0.5], [50.5, 31.5], [70.0, 160.5]], [[4.0, 0.5], [50.5, 31.5], [97.0, -0.5]], [[4.0, 0.5], [31.0, 188.0], [50.5, 31.5]]]
|
||||
desert/stalagmite-5: [[[15.0, 1.0], [49.5, 190.5], [83.5, 0.0]]]
|
||||
mechanical/door-beefy: [[[195.0, 0.5], [4.5, 0.0], [4.0, 200.5], [196.0, 200.0]]]
|
||||
building/bridge-stone: [[[220.0, 180.0], [1.5, 300.5], [403.5, 300.0], [401.5, 199.0]], [[125.5, 118.0], [1.5, 300.5], [220.0, 180.0]], [[125.5, 118.0], [96.0, 34.5], [38.5, 0.5], [1.5, 1.5], [1.5, 300.5]]]
|
||||
building/bridge-wood: [[[1.0, 23.0], [0.5, 299.5], [83.5, 118.5], [64.0, 45.0]], [[0.5, 299.5], [178.5, 201.5], [83.5, 118.5]], [[400.5, 299.0], [401.0, 203.0], [178.5, 201.5], [0.5, 299.5]]]
|
||||
deep/stalagmite-1: [[[49.75, 1.0], [62.0, 72.5], [97.5, 0.0]], [[4.5, 0.25], [41.0, 200.0], [67.0, 111.0], [62.0, 72.5], [49.75, 1.0]]]
|
||||
deep/stalagmite-2: [[[46.0, 177.0], [92.0, 0.0], [7.0, 0.25]]]
|
||||
deep/stalagmite-3: [[[101.0, -0.5], [50.0, 25.0], [78.0, 66.5]], [[50.0, 25.0], [-0.5, 0.0], [32.5, 96.5]], [[101.0, -0.5], [-0.5, 0.0], [50.0, 25.0]]]
|
||||
deep/stalagmite-4: [[[100.5, 1.0], [24.5, 54.5], [39.5, 96.5]], [[1.0, -0.5], [24.5, 54.5], [100.5, 1.0]], [[14.5, 71.0], [24.5, 54.5], [1.0, -0.5]]]
|
||||
deep/stalagmite-5: [[[75.0, 27.0], [43.0, 29.5], [57.5, 58.0]], [[43.0, 29.5], [0.0, 0.0], [21.0, 77.5]], [[43.0, 29.5], [75.0, 27.0], [99.0, -0.5], [0.0, 0.0]], [[99.0, -0.5], [75.0, 27.0], [91.0, 74.5]]]
|
||||
deep/stalagmite-6: [[[100.5, -1.5], [43.5, 29.5], [58.5, 97.0]], [[43.5, 29.5], [1.0, 0.0], [26.5, 93.0]], [[1.0, 0.0], [43.5, 29.5], [100.5, -1.5]]]
|
||||
deep/stalagmite-7: [[[119.0, 70.5], [0.0, 0.0], [68.5, 298.5]], [[119.0, 70.5], [198.0, 1.0], [0.0, 0.0]], [[198.0, 1.0], [119.0, 70.5], [135.5, 124.0]]]
|
||||
deep/stalagmite-8: [[[104.5, 190.0], [102.5, 134.5], [35.5, 71.0], [73.5, 268.0]], [[123.5, 86.0], [-1.5, 0.5], [35.5, 71.0], [102.5, 134.5]], [[35.5, 71.0], [-1.5, 0.5], [19.0, 91.5]], [[123.5, 86.0], [197.5, 0.0], [-1.5, 0.5]], [[197.5, 0.0], [123.5, 86.0], [136.0, 110.5]]]
|
||||
building/bridge-rope-block: [[[-0.5, 100.5], [100.5, 99.5], [99.5, 62.0], [-1.5, 61.5]]]
|
||||
ground/crystal-purple-large: [[[49.0, 157.0], [77.5, 1.0], [22.5, 0.5], [21.0, 151.5], [29.0, 173.0]]]
|
||||
ground/crystal-red-large: [[[60.0, 151.0], [66.0, 50.0], [32.0, 78.0], [35.0, 150.5], [45.5, 164.0]], [[15.0, 1.0], [66.0, 50.0], [78.5, 58.0], [91.5, 2.0]], [[32.0, 78.0], [6.0, 17.0], [20.5, 88.0]], [[66.0, 50.0], [15.0, 1.0], [6.0, 17.0], [32.0, 78.0]]]
|
||||
ground/crystal-orange: [[[126.0, 135.5], [183.0, 61.5], [186.5, 1.0], [38.0, 0.5], [17.0, 22.5], [17.0, 84.5], [88.0, 172.0]]]
|
||||
ground/crystal-green-large: [[[41.5, 158.5], [59.0, 159.5], [96.5, -0.5], [1.5, 0.0]]]
|
||||
ground/crystal-green-small: [[[36.5, 75.0], [62.5, 75.0], [68.5, 1.5], [28.0, 0.5]]]
|
||||
ground/crystal-rainbow: [[[171.0, 0.5], [15.5, 1.0], [157.0, 70.0], [195.5, 66.5]], [[157.0, 70.0], [15.5, 1.0], [119.5, 147.0], [164.0, 146.5]], [[104.5, 265.5], [119.5, 147.0], [15.5, 1.0], [19.0, 40.5], [61.0, 278.5], [75.5, 289.0]]]
|
||||
ground/crystal-white-large: [[[22.5, 2.5], [21.0, 156.0], [39.0, 157.0], [83.0, 3.0]]]
|
||||
ground/crystal-white-small: [[[69.0, 2.0], [38.0, 0.0], [29.0, 20.0], [32.5, 63.5]]]
|
||||
ground/crystal-yellow: [[[51.0, 173.5], [83.5, 171.0], [96.0, 1.0], [0.5, 0.5]]]
|
||||
space/stalagmite-1: [[[49.75, 1.0], [62.0, 72.5], [97.5, 0.0]], [[4.5, 0.25], [41.0, 200.0], [67.0, 111.0], [62.0, 72.5], [49.75, 1.0]]]
|
||||
space/stalagmite-2: [[[46.0, 177.0], [92.0, 0.0], [7.0, 0.25]]]
|
||||
space/stalagmite-3: [[[101.0, -0.5], [50.0, 25.0], [78.0, 66.5]], [[50.0, 25.0], [-0.5, 0.0], [32.5, 96.5]], [[101.0, -0.5], [-0.5, 0.0], [50.0, 25.0]]]
|
||||
space/stalagmite-4: [[[100.5, 1.0], [24.5, 54.5], [39.5, 96.5]], [[1.0, -0.5], [24.5, 54.5], [100.5, 1.0]], [[14.5, 71.0], [24.5, 54.5], [1.0, -0.5]]]
|
||||
space/stalagmite-5: [[[75.0, 27.0], [43.0, 29.5], [57.5, 58.0]], [[43.0, 29.5], [0.0, 0.0], [21.0, 77.5]], [[43.0, 29.5], [75.0, 27.0], [99.0, -0.5], [0.0, 0.0]], [[99.0, -0.5], [75.0, 27.0], [91.0, 74.5]]]
|
||||
space/stalagmite-6: [[[100.5, -1.5], [43.5, 29.5], [58.5, 97.0]], [[43.5, 29.5], [1.0, 0.0], [26.5, 93.0]], [[1.0, 0.0], [43.5, 29.5], [100.5, -1.5]]]
|
||||
space/stalagmite-7: [[[119.0, 70.5], [0.0, 0.0], [68.5, 298.5]], [[119.0, 70.5], [198.0, 1.0], [0.0, 0.0]], [[198.0, 1.0], [119.0, 70.5], [135.5, 124.0]]]
|
||||
space/stalagmite-8: [[[104.5, 190.0], [102.5, 134.5], [35.5, 71.0], [73.5, 268.0]], [[123.5, 86.0], [-1.5, 0.5], [35.5, 71.0], [102.5, 134.5]], [[35.5, 71.0], [-1.5, 0.5], [19.0, 91.5]], [[123.5, 86.0], [197.5, 0.0], [-1.5, 0.5]], [[197.5, 0.0], [123.5, 86.0], [136.0, 110.5]]]
|
File diff suppressed because it is too large
Load diff
|
@ -1,218 +0,0 @@
|
|||
skills:
|
||||
agility:
|
||||
description: Move faster, reduce physical damage, and increase dexterity bonuses
|
||||
info:
|
||||
- title: Agility
|
||||
- text: "- Move/climb/swim faster"
|
||||
- text: "- Jump higher"
|
||||
- text: "- Reduce physical damage"
|
||||
- text: "- Increase stealth cloak duration"
|
||||
- text: "- Increase chance of reclaiming flower bulbs"
|
||||
levels:
|
||||
"2": Move faster, reduce physical damage, and increase stealth duration
|
||||
"3": Unlock the Horticulture skill and move even faster.
|
||||
"4": Move faster, reduce physical damage, and increase stealth duration
|
||||
"5": Move faster, reduce physical damage, and increase stealth duration
|
||||
"6": Move faster, reduce physical damage, and increase stealth duration
|
||||
"7": Move faster, reduce physical damage, and increase stealth duration
|
||||
"8": Move faster, reduce physical damage, and increase stealth duration
|
||||
"9": Move faster, reduce physical damage, and increase stealth duration
|
||||
"10": Move faster, reduce physical damage, and increase stealth duration
|
||||
|
||||
automata:
|
||||
description: Increase Butler Bot duration and use more powerful directives
|
||||
info:
|
||||
- title: Automata
|
||||
- text: "- Increase Butler Bot duration"
|
||||
- text: "- Use more powerful Butler Bot directives"
|
||||
- text: "- Craft better Butler Bots"
|
||||
- text: "- Control more Butler Bots at the same time"
|
||||
levels:
|
||||
"2": Craft pistol turrets
|
||||
"3": Craft fire turrets and batteries
|
||||
"4": Craft acid turrets and brass butler bots
|
||||
"5": Craft flame turrets
|
||||
"6": Craft dessication turrets and diamond butler bots
|
||||
"7": Increase butler bot utility
|
||||
"8": Craft onyx butler bots
|
||||
"9": Increase butler bot utility
|
||||
"10": Increase butler bot utility
|
||||
|
||||
building:
|
||||
description: Craft better items and place blocks farther away
|
||||
info:
|
||||
- title: Building
|
||||
- text: "- Craft better items"
|
||||
- text: "- Place objects farther away"
|
||||
levels:
|
||||
"2": Place farther away and craft fine pickaxes, fences, brass doors, signs, and more.
|
||||
"3": Unlock the Engineering skill and craft scaffolding, rope bridges, plush furniture, and more.
|
||||
"4": Craft diamond tools, wooden bridges, falcon statues, streetlights, and bidets.
|
||||
"5": Craft balloons, stone bridges, gargoyles, paper lights, pedestals, and landmark plaques.
|
||||
"6": Craft onyx tools, metal bridges, gothic statues, elegant couches, and fancy streetlights.
|
||||
"7": Craft blue crystal blocks, demon statues, clocks, pianos, and onyx nets/spades.
|
||||
"8": Craft red and purple crystal blocks and onyx rapiers.
|
||||
"9": Craft platinum tools and beautiful fountains.
|
||||
"10": Craft platinum nets and spades, and giant mechanical clocks,
|
||||
|
||||
combat:
|
||||
description: Increase gun efficiency, critical hit rate, and bomb damage
|
||||
info:
|
||||
- title: Combat
|
||||
- text: "- Increase gun efficiency"
|
||||
- text: "- Increase critical hit rate"
|
||||
- text: "- Increase bomb damage"
|
||||
levels:
|
||||
"2": Increase gun efficiency, bomb damage, and critical hit rate
|
||||
"3": Increase gun efficiency, bomb damage, and critical hit rate
|
||||
"4": Increase gun efficiency, bomb damage, and critical hit rate
|
||||
"5": Increase gun efficiency, bomb damage, and critical hit rate
|
||||
"6": Increase gun efficiency, bomb damage, and critical hit rate
|
||||
"7": Increase gun efficiency, bomb damage, and critical hit rate
|
||||
"8": Increase gun efficiency, bomb damage, and critical hit rate
|
||||
"9": Increase gun efficiency, bomb damage, and critical hit rate
|
||||
"10": Increase gun efficiency, bomb damage, and critical hit rate
|
||||
|
||||
engineering:
|
||||
description: Craft better items, increase steam efficiency, and use more advanced devices
|
||||
info:
|
||||
- title: Engineering
|
||||
- text: "- Craft better items"
|
||||
- text: "- Use steam more efficiently"
|
||||
- text: "- Use advanced weaponry and devices"
|
||||
- text: "- Increase Target Teleporter distance"
|
||||
levels:
|
||||
"2": Use steam more efficiently and craft pistols, muskets, mechanical doors, and switches.
|
||||
"3": Unlock the Science skill, craft brass jetpacks, steam pistols, acid shields, and more.
|
||||
"4": Craft compressors, stopwatches, incendiary bombs, dig bombs, and lathes.
|
||||
"5": Craft diamond jetpacks and flashlights, flame pistols, tesla clubs, micro protectors, and inhibitors.
|
||||
"6": Craft acid cannons, energy pistols, power compressors, pocketwatches, electric bombs, and force shields.
|
||||
"7": Craft flame and frost cannons, onyx jetpacks and flashlights, protectors, and looms.
|
||||
"8": Craft energy cannons, onyx compressors and pocketwatches, mega bombs, turret upgrades, and exploders.
|
||||
"9": Craft bomb suppressors and large protectors.
|
||||
"10": Craft onyx weapon and turret upgrades, onyx scopes, and reset switches.
|
||||
|
||||
horticulture:
|
||||
description: Plant fancier flora and recover bulbs more often
|
||||
info:
|
||||
- title: Horticulture
|
||||
- text: "- Plant fancier flora"
|
||||
- text: "- Recover bulbs more often"
|
||||
levels:
|
||||
"2": Plant echinacea flowers and recover bulbs more often.
|
||||
"3": Plant sunflowers and recover bulbs more often.
|
||||
"4": Plant cactii and recover bulbs more often.
|
||||
"5": Plant birds of paradise and recover bulbs more often.
|
||||
"6": Plant trumpet flowers and recover bulbs more often.
|
||||
"7": Recover bulbs more often.
|
||||
"8": Plant hellish trees and recover bulbs more often.
|
||||
"9": Recover bulbs more often.
|
||||
"10": Plant bonsai trees and recover bulbs more often.
|
||||
|
||||
luck:
|
||||
description: Unlock better loot and get larger quantities of loot
|
||||
info:
|
||||
- title: Luck
|
||||
- text: "- Unlock better loot"
|
||||
- text: "- Get larger quantities of loot"
|
||||
levels:
|
||||
"2": Unlock better loot and get higher quantities of loot.
|
||||
"3": Unlock better loot and get higher quantities of loot.
|
||||
"4": Unlock better loot and get higher quantities of loot.
|
||||
"5": Unlock better loot and get higher quantities of loot.
|
||||
"6": Unlock better loot and get higher quantities of loot.
|
||||
"7": Unlock better loot and get higher quantities of loot.
|
||||
"8": Unlock better loot and get higher quantities of loot.
|
||||
"9": Unlock better loot and get higher quantities of loot.
|
||||
"10": Unlock better loot and get higher quantities of loot.
|
||||
|
||||
mining:
|
||||
description: Mine deeper/faster and increase mining bonuses
|
||||
info:
|
||||
- title: Mining
|
||||
- text: "- Mine deeper"
|
||||
- text: "- Mine faster"
|
||||
- text: "- Increase chance of bonus minerals"
|
||||
levels:
|
||||
"2": Mine down through the second layer of earth, mine faster, and increase mineral bonuses.
|
||||
"3": Mine down through the third layer of earth, mine faster, and increase mineral bonuses.
|
||||
"4": Mine down through the final layer of earth, mine faster, and increase mineral bonuses.
|
||||
"5": Mine faster, mine farther, and increase mineral bonuses.
|
||||
"6": Mine faster, mine farther, and increase mineral bonuses.
|
||||
"7": Mine faster, mine farther, and increase mineral bonuses.
|
||||
"8": Mine faster, mine farther, and increase mineral bonuses.
|
||||
"9": Mine faster, mine farther, and increase mineral bonuses.
|
||||
"10": Mine faster, mine farther, and increase mineral bonuses.
|
||||
|
||||
perception:
|
||||
description: Improve minimap, increase zoom, and unlock abilities
|
||||
info:
|
||||
- title: Perception
|
||||
- text: "- See teleporters on map (Lv 2)"
|
||||
- text: "- See protector range overlays (Lv 3)"
|
||||
- text: "- Zoom out farther (Lv 4+)"
|
||||
- text: "- Teleport to any explored, non-protected location with portables (Lv 7)"
|
||||
levels:
|
||||
"2": See teleporters on the map and increase your zoom.
|
||||
"3": Unlock the Survival skill and increase your zoom even farther.
|
||||
"4": Increase your zoom even farther.
|
||||
"5": Increase your zoom even farther.
|
||||
"6": Increase your zoom even farther.
|
||||
"7": Use consumable teleporters to teleport any non-explored, non-protected area.
|
||||
"8": Increase your zoom even farther.
|
||||
"9": Increase your zoom even farther.
|
||||
"10": Increase your zoom even farther.
|
||||
|
||||
science:
|
||||
description: Craft better items, avoid workshop incidents, and reduce dessication
|
||||
info:
|
||||
- title: Science
|
||||
- text: "- Avoid crafting workshop incidents"
|
||||
- text: "- Craft better items"
|
||||
#- text: "- Reduce dessication"
|
||||
levels:
|
||||
"2": Craft control panels and decrease the chance of workshop incidents.
|
||||
"3": Unlock the Automata skill and craft mini tesla coils.
|
||||
"4": Craft large control panels and decrease the chance of workshop incidents.
|
||||
"5": Craft large magnets, tesla coils, and decrease the chance of workshop incidents.
|
||||
"6": Decrease the chance of workshop incidents.
|
||||
"7": Decrease the chance of workshop incidents.
|
||||
"8": Decrease the chance of workshop incidents.
|
||||
"9": Decrease the chance of workshop incidents.
|
||||
"10": Craft brain wine and decrease the chance of workshop incidents.
|
||||
|
||||
stamina:
|
||||
description: Increase max health and add accessory slots
|
||||
info:
|
||||
- title: Stamina
|
||||
- text: "- Increase max health"
|
||||
- text: "- Add accessory slots (one per additional level)"
|
||||
levels:
|
||||
"2": Increase max health to 5.5 and accessory slots to 7.
|
||||
"3": Unlock the Combat skill and increase max health to 6 and accessory slots to 8.
|
||||
"4": Increase max health to 6.5 and accessory slots to 9.
|
||||
"5": Increase max health to 7 and accessory slots to 10.
|
||||
"6": Increase max health to 7.5 and accessory slots to 11.
|
||||
"7": Increase max health to 8 and accessory slots to 12.
|
||||
"8": Increase max health to 8.5 and accessory slots to 13.
|
||||
"9": Increase max health to 9 and accessory slots to 14.
|
||||
"10": Increase max health to 10 and accessory slots to 15.
|
||||
|
||||
survival:
|
||||
description: Reduce elemental damage, avoid environmental damage, and craft better items
|
||||
info:
|
||||
- title: Survival
|
||||
- text: "- Reduce elemental damage"
|
||||
- text: "- Avoid acid rain damage (Lv 10)"
|
||||
- text: "- Avoid ash rain damage (Lv 15)"
|
||||
- text: "- Craft better items"
|
||||
levels:
|
||||
"2": Reduce elemental and environmental damage.
|
||||
"3": Unlock the Luck skill and craft power jerky.
|
||||
"4": Reduce elemental and environmental damage.
|
||||
"5": Craft fire filets and reduce elemental and environmental damage.
|
||||
"6": Craft chemistry sets and reduce elemental and environmental damage.
|
||||
"7": Reduce elemental and environmental damage.
|
||||
"8": Reduce elemental and environmental damage.
|
||||
"9": Reduce elemental and environmental damage.
|
||||
"10": Reduce elemental and environmental damage.
|
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
@ -1,90 +0,0 @@
|
|||
3.1.7:
|
||||
shapes:
|
||||
building/door-brass: [[[39.0, 400.0], [357.0, 400.0], [358.0, 2.0], [38.0, 1.0]]]
|
||||
temperate/stalagmite-1: [[[24.0, 0.5], [85.0, 157.0], [179.0, 0.0]]]
|
||||
temperate/stalagmite-2: [[[51.0, 3.0], [61.0, 82.0], [73.0, 1.0]], [[51.0, 0.0], [60.0, 82.0], [69.0, -1.0]], [[112.0, 3.0], [126.0, 143.0], [159.0, 0.0]]]
|
||||
temperate/stalagmite-3: [[[107.0, 20.0], [43.0, 4.0], [76.0, 100.0]], [[174.0, 0.0], [107.0, 20.0], [143.0, 193.0]], [[43.0, 4.0], [107.0, 20.0], [174.0, 0.0]]]
|
||||
temperate/stalagmite-4: [[[53.0, 2.0], [80.0, 199.0], [103.0, 1.0]], [[96.0, 3.0], [112.0, 86.0], [145.0, 1.0]]]
|
||||
temperate/stalagmite-5: [[[173.0, 0.0], [100.0, 33.0], [130.0, 207.0]], [[28.0, 2.0], [100.0, 33.0], [173.0, 0.0]], [[63.0, 394.0], [100.0, 33.0], [28.0, 2.0]]]
|
||||
rubble/stone-pile-1: [[[208.0, 143.0], [305.0, 63.0], [308.0, 2.0], [182.0, 105.0], [180.0, 129.0]], [[182.0, 105.0], [308.0, 2.0], [92.0, -1.0], [103.0, 72.0], [137.0, 105.0]]]
|
||||
rubble/stone-pile-2: [[[185.0, 0.0], [10.0, 1.0], [15.0, 19.0], [37.0, 31.0], [164.0, 47.0], [192.0, 44.0]], [[144.0, 92.0], [164.0, 47.0], [37.0, 31.0], [48.0, 65.0], [113.0, 117.0]]]
|
||||
rubble/wood-stake-1: [[[100.0, 228.0], [178.0, 316.0], [116.0, 1.0], [22.0, 2.0]]]
|
||||
rubble/wood-stake-2: [[[42.0, 2.0], [15.0, 148.0], [85.0, 74.0], [108.0, 2.0]], [[158.0, 186.0], [186.0, 0.0], [125.0, 0.0], [98.0, 222.0], [99.0, 294.0]]]
|
||||
rubble/scrap-metal-1: [[[30.0, 141.0], [147.0, 161.0], [176.0, 89.0], [174.0, 2.0], [22.0, 0.5]]]
|
||||
rubble/scrap-metal-2: [[[168.0, 118.0], [162.0, 2.0], [55.0, 25.0], [117.0, 188.0]], [[55.0, 25.0], [162.0, 2.0], [13.0, 0.5]]]
|
||||
rubble/scrap-metal-3: [[[36.0, 108.0], [184.0, 2.0], [12.0, 0.0]], [[184.0, 2.0], [91.0, 70.0], [177.0, 64.0]]]
|
||||
rubble/scrap-metal-4: [[[140.0, 144.0], [186.0, 3.0], [73.0, 53.0], [79.0, 117.0]], [[11.0, 0.0], [13.0, 22.0], [73.0, 53.0], [186.0, 3.0]]]
|
||||
rubble/scrap-metal-5: [[[29.0, 166.0], [87.0, 340.0], [127.0, 339.0], [173.0, 0.0], [42.0, 1.0]]]
|
||||
rubble/scrap-metal-6: [[[37.0, -1.0], [53.0, 189.0], [124.0, 347.0], [153.0, 333.0], [129.0, 57.0], [104.0, -1.0]]]
|
||||
rubble/scrap-metal-7: [[[166.0, 191.0], [287.0, 141.0], [317.0, 2.0], [5.0, 1.0]]]
|
||||
rubble/scrap-metal-8: [[[143.0, 87.0], [72.0, -1.0], [51.0, 43.0], [114.0, 122.0]], [[297.0, 117.0], [179.0, 69.0], [281.0, 182.0]], [[72.0, -1.0], [179.0, 69.0], [297.0, 117.0], [327.0, 113.0], [329.0, 2.0]], [[179.0, 69.0], [72.0, -1.0], [143.0, 87.0]]]
|
||||
rubble/scrap-metal-9: [[[356.0, 3.0], [40.0, 1.0], [61.0, 80.0], [146.0, 180.0], [342.0, 182.0]]]
|
||||
rubble/scrap-metal-10: [[[370.0, -1.0], [36.0, 1.0], [68.0, 71.0], [318.0, 141.0]]]
|
||||
building/door-wood: [[[181.0, 2.0], [17.0, 0.0], [16.0, 401.0], [182.0, 401.0]]]
|
||||
rubble/stone-pile-3: [[[164.0, 46.0], [189.0, 2.0], [14.0, 2.0], [28.0, 39.0], [102.0, 83.0]]]
|
||||
rubble/stone-pile-4: [[[16.0, 4.0], [71.0, 156.0], [159.0, 121.0], [190.0, 2.0]], [[56.0, 115.0], [16.0, 4.0], [33.0, 116.0]]]
|
||||
rubble/stone-pile-5: [[[19.0, 2.0], [84.0, 110.0], [119.0, 131.0], [186.0, 1.0]]]
|
||||
rubble/stone-pile-6: [[[163.0, 46.0], [169.0, 2.0], [24.0, 0.0], [24.0, 34.0], [114.0, 83.0]]]
|
||||
rubble/stone-pile-7: [[[243.0, 147.0], [263.0, 125.0], [179.0, 119.0], [207.0, 153.0]], [[179.0, 119.0], [263.0, 125.0], [318.0, 110.0], [381.0, 2.0], [23.0, 3.0], [82.0, 106.0]]]
|
||||
rubble/stone-pile-8: [[[141.0, 62.0], [68.0, 40.0], [105.0, 82.0]], [[358.0, 42.0], [374.0, 2.0], [141.0, 62.0], [213.0, 134.0]], [[68.0, 40.0], [20.0, 2.0], [40.0, 44.0]], [[141.0, 62.0], [374.0, 2.0], [20.0, 2.0], [68.0, 40.0]]]
|
||||
rubble/wood-1: [[[26.0, 1.0], [15.0, 55.0], [30.0, 105.0], [128.0, 155.0], [187.0, 2.0]]]
|
||||
rubble/wood-2: [[[187.0, 3.0], [9.0, 1.0], [121.0, 63.0], [179.0, 82.0]], [[112.0, 123.0], [121.0, 63.0], [9.0, 1.0]]]
|
||||
rubble/wood-3: [[[18.0, 3.0], [25.0, 70.0], [70.0, 93.0], [151.0, 112.0], [184.0, 3.0]]]
|
||||
rubble/wood-4: [[[49.0, 2.0], [98.0, 103.0], [147.0, 135.0], [187.0, 1.0]], [[98.0, 103.0], [49.0, 2.0], [18.0, 165.0], [51.0, 179.0]]]
|
||||
rubble/wood-5: [[[19.0, 106.0], [37.0, 153.0], [132.0, 243.0], [181.0, 2.0], [94.0, -1.0], [10.0, 0.0]], [[132.0, 243.0], [37.0, 153.0], [43.0, 298.0], [64.0, 346.0], [130.0, 363.0]], [[181.0, 2.0], [132.0, 243.0], [167.0, 345.0]]]
|
||||
rubble/wood-6: [[[19.0, 111.0], [42.0, 224.0], [84.0, 193.0], [185.0, 2.0], [42.0, 2.0]], [[185.0, 2.0], [84.0, 193.0], [124.0, 246.0]]]
|
||||
building/trapdoor-brass: [[[1.0, 199.0], [203.0, 200.0], [202.0, 131.0], [1.0, 130.0]]]
|
||||
building/trapdoor-wood: [[[202.0, 129.0], [-1.0, 130.0], [-1.0, 199.0], [202.0, 200.0]]]
|
||||
ground/crystal-blue-1: [[[153.0, 66.0], [121.0, 2.0], [67.0, 2.0], [46.0, 76.0], [104.0, 124.0]]]
|
||||
ground/crystal-blue-2: [[[109.0, 287.0], [156.0, 2.0], [57.0, 1.0], [49.0, 279.0], [69.0, 318.0]]]
|
||||
ground/crystal-blue-3: [[[87.0, 106.0], [141.0, 1.0], [80.0, 2.0], [52.0, 84.0], [57.0, 113.0]]]
|
||||
ground/crystal-blue-4: [[[89.0, 485.0], [146.0, 541.0], [177.0, 486.0], [175.0, 2.0], [17.0, 2.0]], [[146.0, 541.0], [89.0, 485.0], [122.0, 545.0]]]
|
||||
ground/crystal-purple-1: [[[152.0, 85.0], [128.0, 1.0], [69.0, 2.0], [85.0, 74.0], [135.0, 140.0]], [[40.0, 98.0], [45.0, 133.0], [85.0, 74.0], [69.0, 2.0]]]
|
||||
ground/crystal-red-1: [[[138.0, 138.0], [134.0, 1.0], [63.0, 1.0], [82.0, 141.0], [110.0, 170.0]]]
|
||||
building/roof-brown-edge-large: [[[0.0, 0.0], [0.0, 605.0], [29.0, 603.0], [382.0, 0.0]]]
|
||||
building/roof-brown-edge: [[[1.0, 0.0], [-1.0, 206.0], [85.0, 204.0], [205.0, 2.0]]]
|
||||
building/roof-edge-large: [[[399.0, 0.0], [1.0, 0.5], [254.0, 139.0], [399.0, 72.0]], [[1.0, 0.5], [145.0, 283.0], [254.0, 139.0]], [[1.0, 602.0], [74.0, 599.0], [145.0, 283.0], [1.0, 0.5]]]
|
||||
building/roof-edge: [[[0.0, 207.0], [108.0, 102.0], [204.0, 1.0], [0.0, 0.5]], [[204.0, 1.0], [108.0, 102.0], [203.0, 57.0]], [[108.0, 102.0], [0.0, 207.0], [45.0, 203.0]]]
|
||||
building/roof-spanish-edge-large: [[[1.0, 0.5], [253.0, 133.0], [401.0, 4.0]], [[1.0, 0.5], [112.0, 330.0], [253.0, 133.0]], [[0.0, 605.0], [41.0, 602.0], [112.0, 330.0], [1.0, 0.5]]]
|
||||
building/roof-spanish-edge: [[[100.0, 96.0], [4.0, 0.5], [1.0, 201.0], [58.0, 200.0]], [[100.0, 96.0], [199.0, 23.0], [200.0, 0.0], [4.0, 0.5]]]
|
||||
mechanical/spikes: [[[1.0, 128.0], [201.0, 128.0], [200.0, 1.0], [0.0, 0.0]]]
|
||||
hell/stalagmite-1: [[[19.0, 1.0], [87.0, 165.0], [162.0, 0.0]]]
|
||||
hell/stalagmite-2: [[[9.0, -3.0], [91.0, 174.0], [196.0, -1.0]]]
|
||||
hell/stalagmite-3: [[[106.0, 86.0], [45.0, 29.0], [68.0, 106.0]], [[152.0, 78.0], [106.0, 86.0], [121.0, 186.0]], [[0.0, 0.0], [45.0, 29.0], [152.0, 78.0], [171.0, 78.0], [199.0, 2.0]], [[152.0, 78.0], [45.0, 29.0], [106.0, 86.0]]]
|
||||
hell/stalagmite-4: [[[25.0, 3.0], [94.0, 384.0], [182.0, -3.0]]]
|
||||
hell/stalagmite-5: [[[11.0, 1.0], [71.0, 392.0], [187.0, -2.0]]]
|
||||
ground/geyser-large: [[[396.0, 1.0], [0.0, 0.0], [70.0, 130.0], [336.0, 131.0]]]
|
||||
ground/geyser-small: [[[38.0, 73.0], [172.0, 70.0], [197.0, 1.0], [0.0, 0.0]]]
|
||||
mechanical/spikes-small: [[[1.0, 85.0], [200.0, 85.0], [201.0, 1.0], [0.0, 0.0]]]
|
||||
mechanical/door: [[[19.0, 1.0], [19.0, 402.0], [183.0, 403.0], [184.0, -3.0]]]
|
||||
building/bridge: [[[0.0, 602.0], [209.0, 228.0], [3.5, 7.0]], [[804.0, 600.0], [423.0, 336.0], [209.0, 228.0], [0.0, 602.0]], [[423.0, 336.0], [804.0, 600.0], [803.0, 403.0]]]
|
||||
industrial/conveyor: [[[600.0, -1.0], [0.0, 0.0], [0.0, 163.0], [600.0, 164.0]]]
|
||||
back/brass: [[[85.0, 147.0], [173.0, 134.0], [178.0, 2.0], [10.0, -1.0]]]
|
||||
back/copper: [[[44.0, -1.0], [20.0, 127.0], [126.0, 166.0], [172.0, -1.0]]]
|
||||
arctic/icicle-1: [[[86.0, 74.0], [22.0, 0.0], [52.0, 145.0]], [[86.0, 74.0], [169.0, 0.0], [22.0, 0.0]], [[169.0, 0.0], [86.0, 74.0], [107.0, 190.0]]]
|
||||
arctic/icicle-2: [[[116.0, 52.0], [15.0, 0.0], [111.0, 177.0]], [[15.0, 0.0], [116.0, 52.0], [152.0, 0.0]]]
|
||||
arctic/icicle-3: [[[194.0, -1.0], [129.0, 47.0], [161.0, 123.0]], [[129.0, 47.0], [13.0, 1.0], [38.0, 133.0], [86.0, 183.0]], [[13.0, 1.0], [129.0, 47.0], [194.0, -1.0]]]
|
||||
arctic/icicle-4: [[[12.0, 1.0], [101.0, 351.0], [196.0, 2.0]]]
|
||||
arctic/icicle-5: [[[190.0, 1.0], [108.0, 66.0], [150.0, 226.0]], [[14.0, 0.0], [108.0, 66.0], [190.0, 1.0]], [[14.0, 0.0], [92.0, 125.0], [108.0, 66.0]], [[14.0, 0.0], [62.0, 370.0], [92.0, 125.0]]]
|
||||
mechanical/trapdoor-large: [[[-1.0, 89.0], [-1.0, 200.0], [403.0, 201.0], [405.0, 88.0]]]
|
||||
mechanical/trapdoor-small: [[[200.0, 201.0], [202.0, 119.0], [0.0, 119.0], [0.0, 202.0]]]
|
||||
desert/stalagmite-1: [[[18.0, -2.0], [39.0, 198.0], [119.0, 152.0], [189.0, 1.0]]]
|
||||
desert/stalagmite-2: [[[25.0, 0.0], [123.0, 98.0], [184.0, 0.0]], [[75.0, 196.0], [110.0, 192.0], [123.0, 98.0], [25.0, 0.0]]]
|
||||
desert/stalagmite-3: [[[182.0, -2.0], [103.0, 22.0], [128.0, 167.0]], [[103.0, 22.0], [12.0, 0.0], [62.0, 200.0]], [[12.0, 0.0], [103.0, 22.0], [182.0, -2.0]]]
|
||||
desert/stalagmite-4: [[[194.0, -1.0], [101.0, 63.0], [140.0, 321.0]], [[8.0, 1.0], [101.0, 63.0], [194.0, -1.0]], [[8.0, 1.0], [62.0, 376.0], [101.0, 63.0]]]
|
||||
desert/stalagmite-5: [[[30.0, 2.0], [99.0, 381.0], [167.0, 0.0]]]
|
||||
mechanical/door-beefy: [[[390.0, 1.0], [9.0, 0.0], [8.0, 401.0], [392.0, 400.0]]]
|
||||
building/bridge-stone: [[[440.0, 360.0], [3.0, 601.0], [807.0, 600.0], [803.0, 398.0]], [[251.0, 236.0], [3.0, 601.0], [440.0, 360.0]], [[251.0, 236.0], [192.0, 69.0], [77.0, 1.0], [3.0, 3.0], [3.0, 601.0]]]
|
||||
building/bridge-wood: [[[2.0, 46.0], [1.0, 599.0], [167.0, 237.0], [128.0, 90.0]], [[1.0, 599.0], [357.0, 403.0], [167.0, 237.0]], [[801.0, 598.0], [802.0, 406.0], [357.0, 403.0], [1.0, 599.0]]]
|
||||
deep/stalagmite-1: [[[99.5, 2.0], [124.0, 145.0], [195.0, 0.0]], [[9.0, 0.5], [82.0, 400.0], [134.0, 222.0], [124.0, 145.0], [99.5, 2.0]]]
|
||||
deep/stalagmite-2: [[[92.0, 354.0], [184.0, 0.0], [14.0, 0.5]]]
|
||||
deep/stalagmite-3: [[[202.0, -1.0], [100.0, 50.0], [156.0, 133.0]], [[100.0, 50.0], [-1.0, 0.0], [65.0, 193.0]], [[202.0, -1.0], [-1.0, 0.0], [100.0, 50.0]]]
|
||||
deep/stalagmite-4: [[[201.0, 2.0], [49.0, 109.0], [79.0, 193.0]], [[2.0, -1.0], [49.0, 109.0], [201.0, 2.0]], [[29.0, 142.0], [49.0, 109.0], [2.0, -1.0]]]
|
||||
deep/stalagmite-5: [[[150.0, 54.0], [86.0, 59.0], [115.0, 116.0]], [[86.0, 59.0], [0.0, 0.0], [42.0, 155.0]], [[86.0, 59.0], [150.0, 54.0], [198.0, -1.0], [0.0, 0.0]], [[198.0, -1.0], [150.0, 54.0], [182.0, 149.0]]]
|
||||
deep/stalagmite-6: [[[201.0, -3.0], [87.0, 59.0], [117.0, 194.0]], [[87.0, 59.0], [2.0, 0.0], [53.0, 186.0]], [[2.0, 0.0], [87.0, 59.0], [201.0, -3.0]]]
|
||||
deep/stalagmite-7: [[[238.0, 141.0], [0.0, 0.0], [137.0, 597.0]], [[238.0, 141.0], [396.0, 2.0], [0.0, 0.0]], [[396.0, 2.0], [238.0, 141.0], [271.0, 248.0]]]
|
||||
deep/stalagmite-8: [[[209.0, 380.0], [205.0, 269.0], [71.0, 142.0], [147.0, 536.0]], [[247.0, 172.0], [-3.0, 1.0], [71.0, 142.0], [205.0, 269.0]], [[71.0, 142.0], [-3.0, 1.0], [38.0, 183.0]], [[247.0, 172.0], [395.0, 0.0], [-3.0, 1.0]], [[395.0, 0.0], [247.0, 172.0], [272.0, 221.0]]]
|
||||
building/bridge-rope-block: [[[-1.0, 201.0], [201.0, 199.0], [199.0, 124.0], [-3.0, 123.0]]]
|
||||
ground/crystal-purple-large: [[[98.0, 314.0], [155.0, 2.0], [45.0, 1.0], [42.0, 303.0], [58.0, 346.0]]]
|
||||
ground/crystal-red-large: [[[120.0, 302.0], [132.0, 100.0], [64.0, 156.0], [70.0, 301.0], [91.0, 328.0]], [[30.0, 2.0], [132.0, 100.0], [157.0, 116.0], [183.0, 4.0]], [[64.0, 156.0], [12.0, 34.0], [41.0, 176.0]], [[132.0, 100.0], [30.0, 2.0], [12.0, 34.0], [64.0, 156.0]]]
|
||||
ground/crystal-orange: [[[252.0, 271.0], [366.0, 123.0], [373.0, 2.0], [76.0, 1.0], [34.0, 45.0], [34.0, 169.0], [176.0, 344.0]]]
|
|
@ -1,14 +0,0 @@
|
|||
3.11.1:
|
||||
audio:
|
||||
footsteps:
|
||||
earth: ['carpet_running 1_1','carpet_running 1_2','carpet_running 1_3','carpet_running 1_4','carpet_running 1_5','carpet_running 1_6','carpet_running 1_7','carpet_running 1_8','carpet_running 1_9','carpet_running 1_10']
|
||||
wood: ['wood_running 2_1','wood_running 2_2','wood_running 2_3','wood_running 2_4','wood_running 2_5','wood_running 2_6','wood_running 2_7','wood_running 2_8','wood_running 2_9','wood_running 2_10']
|
||||
stone: ['concrete normal_running 2_1', 'concrete normal_running 2_2', 'concrete normal_running 2_3', 'concrete normal_running 2_4', 'concrete normal_running 2_5', 'concrete normal_running 2_6', 'concrete normal_running 2_7', 'concrete normal_running 2_8', 'concrete normal_running 2_9', 'concrete normal_running 2_10']
|
||||
metal: ['metal running 1_1','metal running 1_2','metal running 1_3','metal running 1_4','metal running 1_5','metal running 1_6','metal running 1_7','metal running 1_8','metal running 1_9','metal running 1_10']
|
||||
earth: ['carpet_running 1_1','carpet_running 1_2','carpet_running 1_3','carpet_running 1_4','carpet_running 1_5','carpet_running 1_6','carpet_running 1_7','carpet_running 1_8','carpet_running 1_9','carpet_running 1_10']
|
||||
emitters:
|
||||
levelup:
|
||||
prefab: Particles/levelup
|
||||
|
||||
achievement:
|
||||
prefab: Particles/achievement
|
File diff suppressed because it is too large
Load diff
Loading…
Add table
Reference in a new issue