Grab game config from deepworld-config submodule

This commit is contained in:
kuroppoi 2022-04-16 15:13:16 +02:00
parent a36c67c8a0
commit 5d99ffcf77
22 changed files with 14 additions and 32941 deletions

View file

@ -7,6 +7,14 @@ repositories {
mavenCentral()
}
sourceSets {
main {
resources {
srcDirs += "../deepworld-config"
}
}
}
dependencies {
implementation 'org.apache.logging.log4j:log4j-api:2.15.0'
implementation 'org.apache.logging.log4j:log4j-core:2.15.0'

View file

@ -12,6 +12,8 @@ import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.reflections.Reflections;
import org.reflections.scanners.Scanners;
import org.reflections.util.ClasspathHelper;
import org.reflections.util.ConfigurationBuilder;
import org.yaml.snakeyaml.LoaderOptions;
import org.yaml.snakeyaml.Yaml;
@ -164,8 +166,10 @@ public class GameConfiguration {
private static void loadConfigFiles() {
try {
Reflections reflections = new Reflections("config", Scanners.Resources);
Set<String> fileNames = reflections.getResources(".*\\.yml");
Reflections reflections = new Reflections(new ConfigurationBuilder()
.setUrls(ClasspathHelper.forPackage("brainwine.gameserver"))
.setScanners(Scanners.Resources));
Set<String> fileNames = reflections.getResources("^config.*\\.yml$");
for(String fileName : fileNames) {
Map<String, Object> config = yaml.load(GameConfiguration.class.getResourceAsStream(String.format("/%s", fileName)));

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@ -1,916 +0,0 @@
achievement-bonus-0: &achievement-bonus-0
xp: 1000
achievement-bonus-1: &achievement-bonus-1
xp: 2000
achievement-bonus-2: &achievement-bonus-2
xp: 5000
achievement-bonus-3: &achievement-bonus-3
xp: 10000
achievement-bonus-4: &achievement-bonus-4
xp: 20000
achievement-bonus-5: &achievement-bonus-5
xp: 30000
achievement-bonus-6: &achievement-bonus-6
xp: 40000
achievement-tier-1: &achievement-tier-1
tier: 1
achievement-tier-2: &achievement-tier-2
tier: 2
achievement-tier-3: &achievement-tier-3
tier: 3
achievement-tier-4: &achievement-tier-4
tier: 4
achievements:
Miner: &miner
<<: *achievement-tier-1
<<: *achievement-bonus-1
description: There may have been an apocalypse, but at least the ground is still full of precious goodies.
directions: Mine 100 mineral blocks.
type: MiningAchievement
commands:
- BlockMine
group: mineral
quantity: 100
facebook_points: 10
progress: minerals mined
notify: mined * ore
Master Miner:
<<: *miner
<<: *achievement-tier-2
<<: *achievement-bonus-2
base: Miner
previous: Miner
quantity: 500
directions: Mine 500 mineral blocks.
Grandmaster Miner:
<<: *miner
<<: *achievement-tier-3
<<: *achievement-bonus-3
base: Miner
previous: Master Miner
quantity: 2500
directions: Mine 2500 mineral blocks.
Legendary Miner:
<<: *miner
<<: *achievement-tier-4
<<: *achievement-bonus-4
base: Miner
previous: Grandmaster Miner
quantity: 10000
directions: Mine 10000 mineral blocks.
Lumberjack: &lumberjack
<<: *achievement-tier-1
<<: *achievement-bonus-1
description: Hardware stores are a little hard to come by in the wastelands, so harvesting lumber is all up to you.
directions: Chop down 50 tree blocks.
type: MiningAchievement
commands:
- BlockMine
group: tree
quantity: 50
facebook_points: 10
progress: trees mined
notify: cut down * trees
Master Lumberjack:
<<: *lumberjack
<<: *achievement-tier-2
<<: *achievement-bonus-2
base: Lumberjack
previous: Lumberjack
quantity: 250
directions: Chop down 250 tree blocks.
Grandmaster Lumberjack:
<<: *lumberjack
<<: *achievement-tier-3
<<: *achievement-bonus-3
base: Lumberjack
previous: Master Lumberjack
quantity: 1000
directions: Chop down 1000 tree blocks.
Legendary Lumberjack:
<<: *lumberjack
<<: *achievement-tier-4
<<: *achievement-bonus-4
base: Lumberjack
previous: Grandmaster Lumberjack
quantity: 5000
directions: Chop down 5000 tree blocks.
Scavenger: &scavenger
<<: *achievement-bonus-1
description: It's a hard world out there. You'll need a lot of different kinds of items to survive.
directions: Mine 10 different kinds of items.
type: ScavengingAchievement
commands:
- BlockMine
quantity: 10
facebook_points: 10
progress_method: item_types_mined
notify: mined * kinds of items
Master Scavenger:
<<: *scavenger
<<: *achievement-tier-2
<<: *achievement-bonus-2
base: Scavenger
quantity: 50
directions: Mine 50 different kinds of items.
Grandmaster Scavenger:
<<: *scavenger
<<: *achievement-tier-3
<<: *achievement-bonus-3
base: Scavenger
previous: Master Scavenger
quantity: 200
directions: Mine 200 different kinds of items.
Legendary Scavenger:
<<: *scavenger
<<: *achievement-tier-4
<<: *achievement-bonus-4
base: Scavenger
previous: Grandmaster Scavenger
quantity: 500
directions: Mine 500 different kinds of items.
Forager:
<<: *achievement-bonus-2
type: ScavengingAchievement
directions: Discover and mine one of each kind of mushroom.
commands:
- BlockMine
quantity_method: foraging_types_quantity
facebook_points: 25
progress_method: foraging_types_discovered
notify: foraged * kinds of mushrooms
items:
- vegetation/mushroom-amanita
- vegetation/mushroom-willow
- vegetation/mushrooms-tiny
- vegetation/mushroom-acid
- vegetation/mushroom-anbaric
- vegetation/mushroom-morel
- vegetation/mushroom-oyster
- vegetation/mushroom-portabella
- vegetation/mushroom-porcini
- vegetation/mushroom-chanterelle
- vegetation/mushroom-hell
- vegetation/mushroom-lava
- vegetation/mushroom-arctic
- vegetation/mushroom-apostate
# Master Forager:
# <<: *achievement-bonus-3
# base: Forager
# type: ScavengingAchievement
# directions: Discover and mine one of each kind of mushroom, including elders.
# commands:
# - BlockMine
# quantity_method: master_foraging_types_quantity
# facebook_points: 25
# progress_method: master_foraging_types_discovered
# notify: foraged * kinds of mushrooms
# items:
# - vegetation/mushroom-amanita
# - vegetation/mushroom-willow
# - vegetation/mushrooms-tiny
# - vegetation/mushroom-acid
# - vegetation/mushroom-acid-tall
# - vegetation/mushroom-anbaric
# - vegetation/mushroom-anbaric-elder
# - vegetation/mushroom-morel
# - vegetation/mushroom-morel-elder
# - vegetation/mushroom-oyster
# - vegetation/mushroom-portabella
# - vegetation/mushroom-porcini
# - vegetation/mushroom-chanterelle
# - vegetation/mushroom-hell
# - vegetation/mushroom-hell-elder
# - vegetation/mushroom-lava
# - vegetation/mushroom-lava-elder
# - vegetation/mushroom-arctic
# - vegetation/mushroom-arctic-elder
# - vegetation/mushroom-apostate
# - vegetation/mushroom-apostate-elder
Horticulturalist:
<<: *achievement-bonus-3
type: ScavengingAchievement
directions: Grow and mine 10 of each kind of basic flower.
commands:
- BlockMine
quantity_method: horticulturalist_types_quantity
facebook_points: 25
progress_method: horticulturalist_progress
notify: cultivated * kinds of flowers
items:
- vegetation/flower-amaryllis
- vegetation/flower-asphodelus
- vegetation/flower-birds-foot-trefoil
- vegetation/flower-carnations
- vegetation/flower-coxcomb
- vegetation/flower-delphinium
- vegetation/flower-lobelia
- vegetation/flower-tuberose
# Master Horticulturalist:
# <<: *achievement-bonus-4
# base: Horticulturalist
# type: ScavengingAchievement
# directions: Grow and mine 10 of each kind of flower, including rare flowers and trees.
# commands:
# - BlockMine
# quantity_method: master_horticulturalist_types_quantity
# facebook_points: 25
# progress_method: master_horticulturalist_progress
# notify: cultivated * kinds of flowers
# items:
# - vegetation/flower-amaryllis
# - vegetation/flower-asphodelus
# - vegetation/flower-birds-foot-trefoil
# - vegetation/flower-carnations
# - vegetation/flower-coxcomb
# - vegetation/flower-delphinium
# - vegetation/flower-lobelia
# - vegetation/flower-tuberose
# - vegetation/flower-bird-of-paradise
# - vegetation/flower-cactus
# - vegetation/flower-echinacea
# - vegetation/flower-sunflower
# - vegetation/flower-trumpets
# - vegetation/tree-bonsai
# - vegetation/tree-hellish
Alpha Tester:
<<: *achievement-bonus-1
type: AgeAchievement
play_time: 3600
created_before: 2012-5-1 00:00:00.0 +0:00
facebook_points: 10
hidden: true
Beta Tester:
<<: *achievement-bonus-1
type: AgeAchievement
play_time: 3600
created_before: 2012-6-1 00:00:00.0 +0:00
created_after: 2012-5-1 00:00:00.0 +0:00
facebook_points: 10
hidden: true
Undertaker: &undertaker
<<: *achievement-tier-1
<<: *achievement-bonus-1
description: The apocalypse left a lot of people in a sorry state. A little dignity for their bones would go a long way.
directions: Give 5 skeletons a proper burial.
type: UndertakerAchievement
commands:
- BlockPlace
quantity: 5
facebook_points: 10
progress: undertakings
notify: performed * undertakings
url: undertaker-achievement
Master Undertaker:
<<: *undertaker
<<: *achievement-tier-2
<<: *achievement-bonus-2
base: Undertaker
previous: Undertaker
quantity: 25
directions: Give 25 skeletons a proper burial.
Grandmaster Undertaker:
<<: *undertaker
<<: *achievement-tier-3
<<: *achievement-bonus-3
base: Undertaker
previous: Master Undertaker
quantity: 100
directions: Give 100 skeletons a proper burial.
Legendary Undertaker:
<<: *undertaker
<<: *achievement-tier-4
<<: *achievement-bonus-4
base: Undertaker
previous: Grandmaster Undertaker
quantity: 500
directions: Give 500 skeletons a proper burial.
Deliverer: &deliverer
<<: *achievement-bonus-2
description: Hell is overflowing with ghosts who don't belong there. Send a few of 'em to a better place.
directions: Deliver 10 ghosts from the fires of Hell using an Expiator.
survival_requirement: 3
type: DeliveranceAchievement
quantity: 10
facebook_points: 25
progress: deliverances
notify: delivered * ghosts
Master Deliverer:
<<: *deliverer
<<: *achievement-bonus-3
base: Deliverer
quantity: 50
directions: Deliver 50 ghosts from the fires of Hell using an Expiator.
Hunter: &hunter
<<: *achievement-bonus-1
<<: *achievement-tier-1
description: The wastes have turned animals into mutant caricatures of their former selves. Put 'em out of their misery.
directions: Hunt down and kill 100 creatures.
type: HuntingAchievement
group: creature
quantity: 100
facebook_points: 10
progress: creatures killed
notify: killed * creatures
Master Hunter:
<<: *hunter
<<: *achievement-bonus-2
<<: *achievement-tier-2
base: Hunter
quantity: 500
directions: Hunt down and kill 500 creatures.
Grandmaster Hunter:
<<: *hunter
<<: *achievement-bonus-3
<<: *achievement-tier-3
base: Hunter
previous: Master Hunter
quantity: 2500
directions: Hunt down and kill 2,500 creatures.
Legendary Hunter:
<<: *hunter
<<: *achievement-bonus-4
<<: *achievement-tier-4
base: Hunter
previous: Grandmaster Hunter
quantity: 10000
directions: Hunt down and kill 10,000 creatures.
Recycler: &recycler
<<: *achievement-tier-1
<<: *achievement-bonus-1
description: Automatons were created to help humankind, but now they just love to hurt. Return the favor.
directions: Hunt down and junk 100 automata.
type: HuntingAchievement
group: automata
quantity: 100
facebook_points: 10
progress: automata killed
notify: bashed * automata
url: recycler-achievement
Master Recycler:
<<: *recycler
<<: *achievement-tier-2
<<: *achievement-bonus-2
base: Recycler
quantity: 500
directions: Hunt down and junk 500 automata.
Grandmaster Recycler:
<<: *recycler
<<: *achievement-tier-3
<<: *achievement-bonus-3
base: Recycler
previous: Master Recycler
quantity: 2500
directions: Hunt down and junk 2,500 automata.
Legendary Recycler:
<<: *recycler
<<: *achievement-tier-4
<<: *achievement-bonus-4
base: Recycler
previous: Grandmaster Recycler
quantity: 10000
directions: Hunt down and junk 10,000 automata.
Ghost Hunter: &ghost-hunter
<<: *achievement-tier-1
<<: *achievement-bonus-1
description: Sometimes ghosts just get in the way of your energy gun. At least in ectoplasmic form they're useful, right?
directions: Destroy 100 ghosts.
survival_requirement: 3
type: HuntingAchievement
group: supernatural
quantity: 100
facebook_points: 25
progress: supernatural killed
notify: destroyed * ghosts
Master Ghost Hunter:
<<: *ghost-hunter
<<: *achievement-tier-2
<<: *achievement-bonus-2
base: Ghost Hunter
quantity: 500
directions: Destroy 500 ghosts.
Grandmaster Ghost Hunter:
<<: *ghost-hunter
<<: *achievement-tier-3
<<: *achievement-bonus-3
base: Ghost Hunter
previous: Master Ghost Hunter
quantity: 2500
directions: Destroy 2,500 ghosts.
Legendary Ghost Hunter:
<<: *ghost-hunter
<<: *achievement-tier-4
<<: *achievement-bonus-4
base: Ghost Hunter
previous: Grandmaster Ghost Hunter
quantity: 10000
directions: Destroy 10,000 ghosts.
Rebel: &rebel
<<: *achievement-bonus-2
type: HuntingAchievement
directions: Hunt down and obliterate 20 brains.
group: brains
quantity: 20
facebook_points: 25
progress: brains killed
notify: obliterated * brains
Master Rebel:
<<: *rebel
<<: *achievement-tier-2
<<: *achievement-bonus-3
base: Rebel
previous: Rebel
quantity: 100
directions: Hunt down and obliterate 100 brains.
Grandmaster Rebel:
<<: *rebel
<<: *achievement-tier-3
<<: *achievement-bonus-4
base: Rebel
previous: Master Rebel
quantity: 500
directions: Hunt down and obliterate 500 brains.
Legendary Rebel:
<<: *rebel
<<: *achievement-tier-4
<<: *achievement-bonus-5
base: Rebel
previous: Grandmaster Rebel
quantity: 2500
directions: Hunt down and obliterate 2500 brains.
Insurrectionist: &insurrectionist
<<: *achievement-tier-1
<<: *achievement-bonus-2
type: InsurrectionAchievement
directions: Destroy 5 brain evokers by activating inhibitors nearby
quantity: 5
facebook_points: 25
progress: inhibitors activated
notify: activated * inhibitors
Master Insurrectionist:
<<: *insurrectionist
<<: *achievement-tier-2
<<: *achievement-bonus-3
base: Insurrectionist
previous: Insurrectionist
quantity: 20
directions: Destroy 20 brain evokers by activating inhibitors nearby
Grandmaster Insurrectionist:
<<: *insurrectionist
<<: *achievement-tier-3
<<: *achievement-bonus-4
base: Insurrectionist
previous: Master Insurrectionist
quantity: 50
directions: Destroy 50 brain evokers by activating inhibitors nearby
Legendary Insurrectionist:
<<: *insurrectionist
<<: *achievement-tier-4
<<: *achievement-bonus-5
base: Insurrectionist
previous: Grandmaster Insurrectionist
quantity: 100
directions: Destroy 100 brain evokers by activating inhibitors nearby
Sidekick: &sidekick
<<: *achievement-bonus-1
description: Good adventurerers go on the prowl together. You never know what kind of enemies you might encounter.
directions: Assist others in the destruction of 20 enemies.
type: SidekickAchievement
quantity: 20
facebook_points: 10
progress: creatures maimed
notify: helped kill * baddies
Master Sidekick:
<<: *sidekick
<<: *achievement-bonus-2
base: Sidekick
quantity: 100
directions: Assist others in the destruction of 100 enemies.
Teleporter Repairman: &teleporter-repairman
<<: *achievement-bonus-1
description: "The teleporter networks are a bit glitchy, but savvy adventurers can fix 'em right up."
directions: Repair 5 teleporters.
type: DiscoveryAchievement
item: mechanical/teleporter
quantity: 5
facebook_points: 10
progress: teleporters discovered
notify: discovered * teleporters
Master Teleporter Repairman:
<<: *teleporter-repairman
<<: *achievement-bonus-2
base: Teleporter Repairman
quantity: 25
directions: Repair 25 teleporters.
Ecologist: &ecologist
<<: *achievement-bonus-1
description: The world is in a sorry state, but you can do your part by helping to revitalize the environment. In Deepworld, too!
directions: Recover 5 ecological machine parts.
type: DiscoveryAchievement
group: ecology
quantity: 5
facebook_points: 10
progress: purifier parts discovered
notify: discovered * ecological machine parts
Master Ecologist:
<<: *ecologist
<<: *achievement-bonus-2
base: Ecologist
quantity: 25
directions: Recover 25 ecological machine parts.
Infernal Scout: &infernal-scout
<<: *achievement-bonus-2
description: It's tough to deliver ghosts without the right equipment. You totally wanted to explore Hell, right?
directions: Recover 5 expiator parts.
survival_requirement: 3
type: DiscoveryAchievement
group: infernal
quantity: 5
facebook_points: 10
progress: infernal parts discovered
notify: discovered * infernal machine parts
Master Infernal Scout:
<<: *infernal-scout
<<: *achievement-bonus-3
base: Infernal Scout
quantity: 25
directions: Recover 25 expiator parts.
Craftsman: &craftsman
<<: *achievement-tier-1
<<: *achievement-bonus-1
description: Not everything is hidden in the dirt. You'll need to learn how to make new things from the resources you find.
directions: Craft 10 different items.
type: CraftingAchievement
commands:
- Craft
quantity: 10
facebook_points: 10
progress_method: item_types_crafted
notify: crafted * different items
Master Craftsman:
<<: *craftsman
<<: *achievement-tier-2
<<: *achievement-bonus-2
base: Craftsman
previous: Craftsman
quantity: 50
directions: Craft 50 different items.
Grandmaster Craftsman:
<<: *craftsman
<<: *achievement-tier-3
<<: *achievement-bonus-3
base: Craftsman
previous: Master Craftsman
quantity: 150
directions: Craft 150 different items.
Legendary Craftsman:
<<: *craftsman
<<: *achievement-tier-4
<<: *achievement-bonus-4
base: Craftsman
previous: Grandmaster Craftsman
quantity: 300
directions: Craft 300 different items.
Scientist: &scientist
<<: *achievement-tier-1
<<: *achievement-bonus-2
description: Steampunk wonder workshop or mad science laboratory - it's your choice! Crank up the Tesla Coils and make some stuff!
directions: Workshop 5 different items.
type: CraftingAchievement
commands:
- Craft
quantity: 5
facebook_points: 10
progress_method: item_types_workshopped
notify: workshopped * different items
Master Scientist:
<<: *scientist
<<: *achievement-tier-2
<<: *achievement-bonus-3
base: Scientist
quantity: 10
directions: Workshop 10 different items.
# Grandmaster Scientist:
# <<: *scientist
# <<: *achievement-tier-3
# <<: *achievement-bonus-4
# base: Scientist
# previous: Master Scientist
# quantity: 20
# directions: Workshop 20 different items.
# Legendary Scientist:
# <<: *scientist
# <<: *achievement-tier-4
# <<: *achievement-bonus-5
# base: Scientist
# previous: Grandmaster Scientist
# quantity: 40
# directions: Workshop 40 different items.
Spelunker:
<<: *achievement-bonus-0
description: "It's dangerous in the depths, but that doesn't mean you should stay away. Face your fears and start spelunking."
directions: Visit the bottom of the world.
type: PositionAchievement
interval: true
bottom: 1
facebook_points: 10
Explorer: &explorer
<<: *achievement-bonus-1
description: You don't know what's there until you go looking for it. Discover someplace new and let the world know I WAS HERE.
directions: Discover 100 unexplored areas.
type: ExploringAchievement
quantity: 100
facebook_points: 10
progress: chunks explored
notify: visited * unexplored areas
Master Explorer:
<<: *explorer
<<: *achievement-bonus-2
base: Explorer
quantity: 500
directions: Discover 500 unexplored areas.
Pest Control: &pest-control
<<: *achievement-bonus-1
description: Nothing ruins lunch like a terrapus bursting out of the earth. Craft some plugs and squeeze 'em into those annoying maws.
directions: Plug 20 monster maws or pipes.
type: SpawnerStoppageAchievement
group: maw
quantity: 20
facebook_points: 10
progress: maws plugged
notify: plugged * maws
Master Pest Control:
<<: *pest-control
<<: *achievement-bonus-2
base: Pest Control
quantity: 100
directions: Plug 100 monster maws or pipes.
Raider: &raider
<<: *achievement-bonus-1
directions: Raid 10 dungeons.
type: RaiderAchievement
quantity: 10
facebook_points: 10
progress: dungeons raided
notify: raided * dungeons
Master Raider:
<<: *raider
<<: *achievement-bonus-2
base: Raider
directions: Raid 50 dungeons.
quantity: 50
Looter: &looter
<<: *achievement-bonus-1
directions: Loot 50 chests, crates, or sacks.
type: LooterAchievement
quantity: 50
progress: chests looted
notify: looted * chests
Master Looter:
<<: *looter
<<: *achievement-bonus-2
base: Looter
quantity: 250
directions: Loot 250 chests, crates, or sacks.
Killer: &killer
<<: *achievement-bonus-1
directions: Kill 50 different players in PvP.
type: KillerAchievement
quantity: 50
facebook_points: 25
progress: players killed
progress_method: players_killed
notify: killed * players
Master Killer:
<<: *killer
<<: *achievement-bonus-2
base: Killer
quantity: 250
directions: Kill 250 different players in PvP.
Casualty: &casualty
<<: *achievement-bonus-1
directions: Get killed by 50 different players in PvP.
type: KillerAchievement
quantity: 50
facebook_points: 10
progress_method: players_killed_by
notify: been killed by * players
Master Casualty:
<<: *casualty
<<: *achievement-bonus-2
base: Casualty
quantity: 250
directions: Get killed by 250 different players in PvP.
Merchant: &merchant
<<: *achievement-bonus-1
directions: Trade with 50 different players.
type: TradingAchievement
quantity: 50
facebook_points: 10
progress_method: players_traded
notify: traded with * players
Master Merchant:
<<: *merchant
<<: *achievement-bonus-2
base: Merchant
directions: Trade with 250 different players.
quantity: 250
Earthbomber:
<<: *achievement-bonus-1
directions: Give 1000 earth blocks to 50 different players.
type: TradingAchievement
quantity: 50
facebook_points: 10
progress_method: players_earthbombed
notify: earthbombed * players
Trapper: &trapper
<<: *achievement-bonus-1
directions: Find and trap 20 animals.
type: TrappingAchievement
commands:
- BlockPlace
quantity: 20
facebook_points: 10
progress: animals trapped
notify: trapped * animals
Master Trapper:
<<: *trapper
<<: *achievement-bonus-2
base: Trapper
quantity: 100
directions: Find and trap 100 animals.
Appraiser: &appraiser
<<: *achievement-bonus-1
directions: Vote on 20 different landmarks.
type: VotingAchievement
quantity: 20
facebook_points: 10
progress: landmarks upvoted
notify: upvoted * landmarks
Master Appraiser:
<<: *appraiser
<<: *achievement-bonus-2
base: Appraiser
quantity: 100
directions: Vote on 100 different landmarks.
Architect: &architect
<<: *achievement-bonus-2
directions: Build landmarks and get 100 votes.
type: ArchitectAchievement
quantity: 100
facebook_points: 10
progress_method: landmark_votes
notify: received * votes
Master Architect:
<<: *architect
<<: *achievement-bonus-3
base: Architect
quantity: 500
directions: Build landmarks and get 500 votes.
Journeyman:
<<: *achievement-bonus-0
directions: Escape your bunker and venture out into the wide world!
facebook_points: 10
progress_method: journeys
milestones:
10000: ten thousandth
50000: fifty thousandth
100000: hundred thousandth
250000: quarter millionth
500000: half millionth
1000000: millionth
2000000: two millionth
3000000: three millionth
4000000: four millionth
5000000: five millionth
6000000: six millionth
7000000: seven millionth
8000000: eight millionth
9000000: nine millionth
10000000: ten millionth
11000000: eleven millionth
12000000: twelve millionth
13000000: thirteen millionth
14000000: fourteen millionth
15000000: fifteen millionth
16000000: sixteen millionth
17000000: seventeen millionth
18000000: eighteen millionth
19000000: nineteen millionth
20000000: twenty millionth
21000000: twenty-one millionth
22000000: twenty-two millionth
23000000: twenty-three millionth
24000000: twenty-four millionth
25000000: twenty-five millionth
26000000: twenty-six millionth
27000000: twenty-seven millionth
28000000: twenty-eight millionth
29000000: twenty-nine millionth
30000000: thirty millionth
31000000: thirty-one millionth
32000000: thirty-two millionth
33000000: thirty-three millionth
34000000: thirty-four millionth
35000000: thirty-five millionth
36000000: thirty-six millionth
37000000: thirty-seven millionth
38000000: thirty-eight millionth
39000000: thirty-nine millionth
40000000: fourty millionth
41000000: fourty-one millionth
42000000: fourty-two millionth
43000000: fourty-three millionth
44000000: fourty-four millionth
45000000: fourty-five millionth
46000000: fourty-six millionth
47000000: fourty-seven millionth
48000000: fourty-eight millionth
49000000: fourty-nine millionth
50000000: fifty millionth

View file

@ -1,82 +0,0 @@
audio:
gui:
click: ['click']
place: ['place']
error: ['error']
craft: ['craft']
notification: ['notification']
footsteps:
earth: ['Gravelstep1', 'Gravelstep2', 'Gravelstep3']
wood: ['Leatherstep1', 'Leatherstep2', 'Leatherstep3', 'Leatherstep4', 'Leatherstep5']
stone: ['Stonestep1', 'Stonestep2', 'Stonestep3', 'Stonestep4', 'Stonestep5']
metal: ['Slabstep1', 'Slabstep2', 'Stonestep2']
default: ['Gravelstep1', 'Gravelstep2', 'Gravelstep3']
mining:
default: ['HitHard1', 'HitHard2', 'HitHard3', 'HitHard4']
earth: ['dirt-1', 'dirt-2', 'dirt-3', 'dirt-4', 'dirt-5']
soft: ['ThudOnBack', 'ThudOnBody', 'ThudOnClothes', 'ThudOnTorso']
squish: ['squish-1', 'squish-2']
crunch: ['bone_crush_03', 'bone_crush_05', 'bone_snap_small_03']
wood: ['ThudOnWood']
metal: ['metal_med_misc_impact_02', 'metal_med_misc_impact_01']
hard_metal: ['HitMetal1', 'HitMetal2', 'HitMetal3', 'HitMetal4']
little_machine: ['metal_impact21', 'metal_med_hollow_impact_06', 'metal_med_misc_impact_06', 'metal_med_misc_impact_03']
big_machine: ['metal_impact02', 'metal_impact05', 'metal_impact10', 'metal_impact18']
air: ['whoosh-1']
liquid:
splash:
in: ['water-splash-in']
out: ['water-splash-out']
under: ['underwater-splash-1', 'underwater-splash-2', 'underwater-splash-3']
atmosphere:
thunder: ['thunder02', 'thunder03', 'thunder_14']
rain:
- rain_forest_02_15
- forest_rain_01_15
wind:
- wind_desert_01_30
flame:
- fire_05_loop10
steam:
- steam_leak_01
shield:
- forcefield_magnetic_loop_03
electricity:
- electric-arc-1
jetpack:
- jetpack
earthquake:
- earthquake_rumble
direct:
- direct
ouch:
male:
light:
- ouch-male-2
- ouch-male-3
heavy:
- ouch-male-1
- ouch-male-4
- ouch-male-5
female:
light:
- ouch-female-4
- ouch-female-4
heavy:
- ouch-female-1
- ouch-female-2
- ouch-female-3

View file

@ -1,895 +0,0 @@
biomes:
plain:
sky:
day color: ['82BAF0', 'CDE066']
night color: ['1F2438', '1F3428']
gradients:
- ['2e3343', '0b183f']
- ['2e3343', '0b183f']
- ['403b65', '0c183f']
- ['edadc2', '142968']
- ['96c4ff', '1444e2']
- ['96c4ff', '1444e2']
- ['d1946b', '172a69']
- ['68b8de', '0c1840']
- ['2e3343', '0b183f']
- ['2e3343', '0b183f']
gradients acidic:
- ['1d2b0b', '052500']
- ['d0e6a9', '1b3912']
- ['d3dc98', '8dbc39']
- ['d3d469', '0d2901']
- ['1d2b0b', '052500']
precipitation color: '333333'
rubble:
base sprites:
- rubble-bottom-high-1
- rubble-bottom-high-2
- rubble-bottom-high-3
- rubble-high-high-1
- rubble-high-high-2
- rubble-high-high-3
- rubble-low-low-1
- rubble-low-low-2
- rubble-low-low-3
- rubble-low-mid-1
- rubble-low-mid-2
- rubble-low-mid-3
- rubble-mid-high-1
- rubble-mid-high-2
- rubble-mid-high-3
- rubble-mid-mid-1
- rubble-mid-mid-2
- rubble-mid-mid-3
- rubble-solid
detail sprites:
- rubble-building-1
- rubble-building-10
- rubble-building-11
- rubble-building-12
- rubble-building-2
- rubble-building-3
- rubble-building-4
- rubble-building-5
- rubble-building-6
- rubble-building-7
- rubble-building-8
- rubble-building-9
- rubble-stump-1
- rubble-stump-2
- rubble-stump-3
- rubble-stump-4
- rubble-tree-1
- rubble-tree-10
- rubble-tree-11
- rubble-tree-12
- rubble-tree-2
- rubble-tree-3
- rubble-tree-4
- rubble-tree-5
- rubble-tree-6
- rubble-tree-7
- rubble-tree-8
- rubble-tree-9
caverns:
shallow color: ['82BAF0', 'CDE066']
deep color: ['eeee22', 'ee5511']
ground color: ['6a4b2b', '2d2e1b']
map:
ground:
- ['ffffff', 0.03]
- ['5db830', 0.05]
- ['417431', 0.08]
- ['414e1c', 0.12]
- ['4e441c', 0.17]
- ['2a240c', 0.26]
- ['18150b', 0.3]
precipitation: rain
precipitation damage: ['acid', 0.3]
items:
base/earth: temperate/earth-base
base/earth-accent-1: temperate/earth-base-accent-small-1
base/earth-accent-2: temperate/earth-base-accent-small-2
base/earth-accent-3: temperate/earth-base-accent-small-3
base/earth-accent-4: temperate/earth-base-accent-small-4
base/earth-accent-5: temperate/earth-base-accent-small-5
base/earth-accent-6: temperate/earth-base-accent-small-6
base/earth-accent-7: temperate/earth-base-accent-small-7
base/earth-accent-8: temperate/earth-base-accent-small-8
base/earth-accent-9: temperate/earth-base-accent-large-1
base/earth-accent-10: temperate/earth-base-accent-large-2
base/earth-accent-11: temperate/earth-base-accent-large-3
base/earth-accent-12: temperate/earth-base-accent-large-4
base/earth-accent-13: temperate/earth-base-accent-large-5
base/earth-accent-14: temperate/earth-base-accent-large-6
ground/earth: temperate/earth-front
ground/earth-deep: temperate/earth-front-deep
ground/earth-deeper: temperate/earth-front-deeper
ground/earth-deepest: temperate/earth-front-deeper
ground/stalagmite-1: temperate/stalagmite-1
ground/stalagmite-2: temperate/stalagmite-2
ground/stalagmite-3: temperate/stalagmite-3
ground/stalagmite-4: temperate/stalagmite-4
ground/stalagmite-5: temperate/stalagmite-5
soundv2:
aboveground:
day:
loop:
wind: wind_desert_01_30
periodic:
windgust02: 1
windgust03: 1
windgust07: 1
silence: 1
night:
loop:
wind: wind_desert_01_30
nature: crickets_amb_03_15
belowground:
loop:
cavern: hallway_of_fear_sub_air_dark_hollow_wide_01_10
periodic:
drip-1: 1
drip-2: 1
drip-3: 1
drip-4: 1
drip-5: 1
drip-6: 1
rockfall-1: 1
rockfall-2: 1
rockfall-3: 1
rockfall-4: 1
rockfall-5: 1
bats-1:
bats-2:
bats-3:
sound:
underground:
drip-1: 10
drip-2: 10
drip-3: 10
drip-4: 10
drip-5: 10
drip-6: 10
rockfall-1: 10
rockfall-2: 10
rockfall-3: 10
rockfall-4: 10
rockfall-5: 10
regen:
survival: 1
amount: 0.2
bonus: 0.025
icon: icons/mountains
deep:
sky:
day color: ['82BAF0', 'CDE066']
night color: ['1F2438', '1F3428']
gradients:
- ['2e3343', '0b183f']
- ['edadc2', '142968']
- ['96c4ff', '1444e2']
- ['d1946b', '172a69']
- ['2e3343', '0b183f']
caverns:
shallow color: ['82BAF0', 'CDE066']
deep color: ['eeee22', 'ee5511']
ground color: ['6a4b2b', '2d2e1b']
map:
ground:
- ['ffffff', 0.03]
- ['5db830', 0.05]
- ['417431', 0.08]
- ['414e1c', 0.12]
- ['4e441c', 0.17]
- ['2a240c', 0.26]
- ['18150b', 0.3]
items:
base/earth: deep/earth-base
base/earth-accent-1: deep/earth-base-accent-small-1
base/earth-accent-2: deep/earth-base-accent-small-2
base/earth-accent-3: deep/earth-base-accent-small-3
base/earth-accent-4: deep/earth-base-accent-small-4
base/earth-accent-5: deep/earth-base-accent-small-5
base/earth-accent-6: deep/earth-base-accent-small-6
base/earth-accent-7: deep/earth-base-accent-small-7
base/earth-accent-8: deep/earth-base-accent-small-8
base/earth-accent-9: deep/earth-base-accent-large-1
base/earth-accent-10: deep/earth-base-accent-large-2
base/earth-accent-11: deep/earth-base-accent-large-3
base/earth-accent-12: deep/earth-base-accent-large-4
base/earth-accent-13: deep/earth-base-accent-large-5
base/earth-accent-14: deep/earth-base-accent-large-6
ground/earth: deep/earth-front
ground/earth-deep: deep/earth-front-deep
ground/earth-deeper: deep/earth-front-deeper
ground/earth-deepest: deep/earth-front-deepest
ground/stalagmite-1: deep/stalagmite-3
ground/stalagmite-2: deep/stalagmite-4
ground/stalagmite-3: deep/stalagmite-5
ground/stalagmite-4: deep/stalagmite-1
ground/stalagmite-5: deep/stalagmite-2
sound:
underground:
drip-1: 10
drip-2: 10
drip-3: 10
drip-4: 10
drip-5: 10
drip-6: 10
rockfall-1: 10
rockfall-2: 10
rockfall-3: 10
rockfall-4: 10
rockfall-5: 10
soundv2:
belowground:
loop:
cavern: hallway_of_fear_sub_air_dark_hollow_wide_01_10
periodic:
drip-1: 1
drip-2: 1
drip-3: 1
drip-4: 1
drip-5: 1
drip-6: 1
rockfall-1: 1
rockfall-2: 1
rockfall-3: 1
rockfall-4: 1
rockfall-5: 1
bats-1:
bats-2:
bats-3:
regen:
survival: 1
amount: 0.2
bonus: 0.025
icon: icons/deep
arctic:
survival_requirement: 2
sky:
day color: ['82CAF0', '82CAF0']
night color: ['0F2438', '0F3428']
gradients:
- ['2e3343', '0b183f']
- ['edadc2', '142968']
- ['96c4ff', '1444e2']
- ['d1946b', '172a69']
- ['2e3343', '0b183f']
precipitation color: dddddd
rubble:
base sprites:
- rubble-arctic-bottom-high-1
- rubble-arctic-bottom-high-2
- rubble-arctic-bottom-high-3
- rubble-arctic-high-high-1
- rubble-arctic-high-high-2
- rubble-arctic-high-high-3
- rubble-arctic-low-low-1
- rubble-arctic-low-low-2
- rubble-arctic-low-low-3
- rubble-arctic-low-mid-1
- rubble-arctic-low-mid-2
- rubble-arctic-low-mid-3
- rubble-arctic-mid-high-1
- rubble-arctic-mid-high-2
- rubble-arctic-mid-high-3
- rubble-arctic-mid-mid-1
- rubble-arctic-mid-mid-2
- rubble-arctic-mid-mid-3
- rubble-arctic-solid
detail sprites:
- rubble-arctic-building-1
- rubble-arctic-building-10
- rubble-arctic-building-11
- rubble-arctic-building-12
- rubble-arctic-building-2
- rubble-arctic-building-3
- rubble-arctic-building-4
- rubble-arctic-building-5
- rubble-arctic-building-6
- rubble-arctic-building-7
- rubble-arctic-building-8
- rubble-arctic-building-9
- rubble-arctic-stump-1
- rubble-arctic-stump-2
- rubble-arctic-stump-3
- rubble-arctic-stump-4
- rubble-arctic-tree-1
- rubble-arctic-tree-10
- rubble-arctic-tree-11
- rubble-arctic-tree-12
- rubble-arctic-tree-2
- rubble-arctic-tree-3
- rubble-arctic-tree-4
- rubble-arctic-tree-5
- rubble-arctic-tree-6
- rubble-arctic-tree-7
- rubble-arctic-tree-8
- rubble-arctic-tree-9
caverns:
shallow color: ['82BAF0', '66A0CC']
deep color: ['2299dd', '1a22cc']
ground color: ['9793a3', '271704']
precipitation: snow
items:
base/earth: arctic/earth-base
base/earth-accent-1: arctic/earth-base-accent-small-1
base/earth-accent-2: arctic/earth-base-accent-small-2
base/earth-accent-3: arctic/earth-base-accent-small-3
base/earth-accent-4: arctic/earth-base-accent-small-4
base/earth-accent-5: arctic/earth-base-accent-small-5
base/earth-accent-6: arctic/earth-base-accent-small-6
base/earth-accent-7: arctic/earth-base-accent-small-7
base/earth-accent-8: arctic/earth-base-accent-small-8
base/earth-accent-9: arctic/earth-base-accent-large-1
base/earth-accent-10: arctic/earth-base-accent-large-2
base/earth-accent-11: arctic/earth-base-accent-large-3
base/earth-accent-12: arctic/earth-base-accent-large-4
base/earth-accent-13: arctic/earth-base-accent-large-5
base/earth-accent-14: arctic/earth-base-accent-large-6
ground/earth: arctic/earth-front
ground/earth-deep: arctic/earth-front-deep
ground/earth-deeper: arctic/earth-front-deeper
ground/earth-deepest: arctic/earth-front-deeper
ground/stalagmite-1: arctic/icicle-1
ground/stalagmite-2: arctic/icicle-2
ground/stalagmite-3: arctic/icicle-3
ground/stalagmite-4: arctic/icicle-4
ground/stalagmite-5: arctic/icicle-5
map:
ground:
- ['ffffff', 0.03]
- ['75a49e', 0.05]
- ['456b74', 0.08]
- ['33535f', 0.12]
- ['2d4f5d', 0.17]
- ['142e3f', 0.26]
- ['0b1a25', 0.3]
sound:
underground:
rockfall-1: 10
rockfall-2: 10
rockfall-3: 10
rockfall-4: 10
rockfall-5: 10
bats-1: 3
bats-2: 3
bats-3: 3
soundv2:
aboveground:
day:
loop:
wind: wind_desert_01_30
periodic:
windgust02: 1
windgust03: 1
windgust07: 1
silence: 1
night:
loop:
wind: wind_desert_01_30
belowground:
loop:
cavern: hallway_of_fear_sub_air_dark_hollow_wide_01_10
periodic:
rockfall-1: 1
rockfall-2: 1
rockfall-3: 1
rockfall-4: 1
rockfall-5: 1
bats-1:
bats-2:
bats-3:
regen:
survival: 3
amount: 0.185
bonus: 0.0225
icon: icons/ice
hell:
survival_requirement: 3
sky:
day color: ['370f02', '370f02']
night color: ['1a0501', '1a0501']
gradients:
- ['4d0000', '000000']
- ['bb4c06', '220000']
- ['4d0000', '000000']
precipitation color: dd9933
rubble:
detail sprites:
- rubble-hell-castle-1
- rubble-hell-castle-2
- rubble-hell-face-1
- rubble-hell-face-2
- rubble-hell-face-3
- rubble-hell-giant-1
- rubble-hell-giant-2
- rubble-hell-giant-3
- rubble-hell-hand-1
- rubble-hell-hand-2
- rubble-hell-spikes-1
- rubble-hell-spikes-2
- rubble-hell-spikes-3
- rubble-hell-spikes-4
- rubble-hell-thorn-1
- rubble-hell-thorn-2
- rubble-hell-thorn-3
- rubble-hell-thorn-4
- rubble-hell-thorn-5
- rubble-hell-thornpatch
caverns:
shallow color: ['F0BA82', 'CDA066']
deep color: ['dd9922', 'dd2211']
ground color: ['3c0c0f', '1e1c1f']
precipitation: ash rain
precipitation damage: ['fire', 0.4]
map:
ground:
- ['ffffff', 0.03]
- ['be8d6f', 0.05]
- ['905548', 0.08]
- ['7f3c32', 0.12]
- ['6f3932', 0.17]
- ['5f1814', 0.26]
- ['380e0d', 0.3]
items:
base/earth: hell/earth-base
base/earth-accent-1: hell/earth-base-accent-small-1
base/earth-accent-2: hell/earth-base-accent-small-2
base/earth-accent-3: hell/earth-base-accent-small-3
base/earth-accent-4: hell/earth-base-accent-small-4
base/earth-accent-5: hell/earth-base-accent-small-5
base/earth-accent-6: hell/earth-base-accent-small-6
base/earth-accent-7: hell/earth-base-accent-small-7
base/earth-accent-8: hell/earth-base-accent-small-8
base/earth-accent-9: hell/earth-base-accent-large-1
base/earth-accent-10: hell/earth-base-accent-large-2
base/earth-accent-11: hell/earth-base-accent-large-3
base/earth-accent-12: hell/earth-base-accent-large-4
base/earth-accent-13: hell/earth-base-accent-large-5
base/earth-accent-14: hell/earth-base-accent-large-6
ground/earth: hell/earth-front
ground/earth-deep: hell/earth-front-deep
ground/earth-deeper: hell/earth-front-deeper
ground/earth-deepest: hell/earth-front-deepest
ground/stalagmite-1: hell/stalagmite-1
ground/stalagmite-2: hell/stalagmite-2
ground/stalagmite-3: hell/stalagmite-3
ground/stalagmite-4: hell/stalagmite-4
ground/stalagmite-5: hell/stalagmite-5
sound:
underground:
rockfall-1: 10
rockfall-2: 10
rockfall-3: 10
rockfall-4: 10
rockfall-5: 10
soundv2:
aboveground:
day:
loop:
wind: wind_desert_01_30
periodic:
windgust02: 1
windgust03: 1
windgust07: 1
silence: 1
night:
loop:
wind: wind_desert_01_30
belowground:
loop:
cavern: hallway_of_fear_sub_air_dark_hollow_wide_01_10
periodic:
rockfall-1: 1
rockfall-2: 1
rockfall-3: 1
rockfall-4: 1
rockfall-5: 1
regen:
survival: 5
amount: 0.15
bonus: 0.02
icon: icons/fire
brain:
survival_requirement: 4
sky:
day color: ['3f0257', '3f0257']
night color: ['1f0227', '1f0227']
gradients:
- ['3f0257', '000000']
- ['a19273', '400257']
- ['3f0257', '000000']
rubble:
base sprites:
- rubble-brain-bottom-high-1
- rubble-brain-bottom-high-2
- rubble-brain-bottom-high-3
- rubble-brain-high-high-1
- rubble-brain-high-high-2
- rubble-brain-high-high-3
- rubble-brain-low-low-1
- rubble-brain-low-low-2
- rubble-brain-low-low-3
- rubble-brain-low-mid-1
- rubble-brain-low-mid-2
- rubble-brain-low-mid-3
- rubble-brain-mid-high-1
- rubble-brain-mid-high-2
- rubble-brain-mid-high-3
- rubble-brain-mid-mid-1
- rubble-brain-mid-mid-2
- rubble-brain-mid-mid-3
- rubble-brain-solid
detail sprites:
- rubble-brain-building-1
- rubble-brain-building-10
- rubble-brain-building-11
- rubble-brain-building-12
- rubble-brain-building-2
- rubble-brain-building-3
- rubble-brain-building-4
- rubble-brain-building-5
- rubble-brain-building-6
- rubble-brain-building-7
- rubble-brain-building-8
- rubble-brain-building-9
- rubble-brain-desert-tree-1
- rubble-brain-stump-1
- rubble-brain-stump-2
- rubble-brain-stump-3
- rubble-brain-stump-4
- rubble-brain-tree-10
- rubble-brain-tree-11
- rubble-brain-tree-12
- rubble-brain-tree-2
- rubble-brain-tree-3
- rubble-brain-tree-4
- rubble-brain-tree-5
- rubble-brain-tree-6
- rubble-brain-tree-7
- rubble-brain-tree-8
- rubble-brain-tree-9
caverns:
shallow color: ['B2BAF0', 'A6A0CC']
deep color: ['7299dd', '6a22cc']
ground color: ['181012', '685c70']
map:
ground:
- ['ffffff', 0.03]
- ['a19599', 0.05]
- ['705c6e', 0.08]
- ['5d4257', 0.12]
- ['4e3e55', 0.17]
- ['3b1c36', 0.26]
- ['2a0b28', 0.3]
items:
base/earth: brain/earth-base
base/earth-accent-1: ''
base/earth-accent-2: ''
base/earth-accent-3: ''
base/earth-accent-4: ''
base/earth-accent-5: ''
base/earth-accent-6: ''
base/earth-accent-7: ''
base/earth-accent-8: ''
base/earth-accent-9: ''
base/earth-accent-10: ''
base/earth-accent-11: ''
base/earth-accent-12: ''
base/earth-accent-13: ''
base/earth-accent-14: ''
ground/earth: brain/earth-front
ground/earth-deep: brain/earth-front-deep
ground/earth-deeper: brain/earth-front-deeper
ground/earth-deepest: brain/earth-front-deeper
sound:
underground:
rockfall-1: 10
rockfall-2: 10
rockfall-3: 10
rockfall-4: 10
rockfall-5: 10
soundv2:
aboveground:
day:
loop:
wind: wind_desert_01_30
periodic:
windgust02: 1
windgust03: 1
windgust07: 1
silence: 1
night:
loop:
wind: wind_desert_01_30
belowground:
loop:
cavern: hallway_of_fear_sub_air_dark_hollow_wide_01_10
periodic:
drip-1: 1
drip-2: 1
drip-3: 1
drip-4: 1
drip-5: 1
drip-6: 1
rockfall-1: 1
rockfall-2: 1
rockfall-3: 1
rockfall-4: 1
rockfall-5: 1
regen:
survival: 5
amount: 0.15
bonus: 0.02
icon: icons/brain
desert:
sky:
day color: ['F2CA80', 'F2CA80']
night color: ['3F2408', '2F3408']
gradients:
- ['2e3343', '0b183f']
- ['edadc2', '142968']
- ['96c4ff', '1444e2']
- ['d1946b', '172a69']
- ['2e3343', '0b183f']
rubble:
base sprites:
- rubble-desert-bottom-high-1
- rubble-desert-bottom-high-2
- rubble-desert-bottom-high-3
- rubble-desert-high-high-1
- rubble-desert-high-high-2
- rubble-desert-high-high-3
- rubble-desert-low-low-1
- rubble-desert-low-low-2
- rubble-desert-low-low-3
- rubble-desert-low-mid-1
- rubble-desert-low-mid-2
- rubble-desert-low-mid-3
- rubble-desert-mid-high-1
- rubble-desert-mid-high-2
- rubble-desert-mid-high-3
- rubble-desert-mid-mid-1
- rubble-desert-mid-mid-2
- rubble-desert-mid-mid-3
- rubble-desert-solid
detail sprites:
- rubble-desert-building-1
- rubble-desert-building-10
- rubble-desert-building-11
- rubble-desert-building-12
- rubble-desert-building-2
- rubble-desert-building-3
- rubble-desert-building-4
- rubble-desert-building-5
- rubble-desert-building-6
- rubble-desert-building-7
- rubble-desert-building-8
- rubble-desert-building-9
- rubble-desert-stump-1
- rubble-desert-stump-2
- rubble-desert-stump-3
- rubble-desert-stump-4
- rubble-desert-tree-1
- rubble-desert-tree-10
- rubble-desert-tree-11
- rubble-desert-tree-12
- rubble-desert-tree-2
- rubble-desert-tree-3
- rubble-desert-tree-4
- rubble-desert-tree-5
- rubble-desert-tree-6
- rubble-desert-tree-7
- rubble-desert-tree-8
- rubble-desert-tree-9
caverns:
shallow color: ['F0DA82', 'CDB066']
deep color: ['ddb922', 'dda211']
ground color: ['ddb17a', 'ab753a']
map:
ground:
- ['ecde93', 0.03]
- ['b18e58', 0.05]
- ['7b5822', 0.08]
- ['614312', 0.12]
- ['4e350c', 0.17]
- ['322209', 0.26]
- ['1e1506', 0.3]
acidity: Aridity
items:
base/earth: desert/earth-base
base/earth-accent-1: desert/earth-base-accent-small-1
base/earth-accent-2: desert/earth-base-accent-small-2
base/earth-accent-3: desert/earth-base-accent-small-3
base/earth-accent-4: desert/earth-base-accent-small-4
base/earth-accent-5: desert/earth-base-accent-small-5
base/earth-accent-6: desert/earth-base-accent-small-6
base/earth-accent-7: desert/earth-base-accent-small-7
base/earth-accent-8: desert/earth-base-accent-small-8
base/earth-accent-9: desert/earth-base-accent-large-1
base/earth-accent-10: desert/earth-base-accent-large-2
base/earth-accent-11: desert/earth-base-accent-large-3
base/earth-accent-12: desert/earth-base-accent-large-4
base/earth-accent-13: desert/earth-base-accent-large-5
base/earth-accent-14: desert/earth-base-accent-large-6
ground/earth: desert/earth-front
ground/earth-deep: desert/earth-front-deep
ground/earth-deeper: desert/earth-front-deeper
ground/earth-deepest: desert/earth-front-deepest
ground/stalagmite-1: desert/stalagmite-1
ground/stalagmite-2: desert/stalagmite-2
ground/stalagmite-3: desert/stalagmite-3
ground/stalagmite-4: desert/stalagmite-4
ground/stalagmite-5: desert/stalagmite-5
vegetation/shrub-dead-1: desert/shrub-4
vegetation/shrub-dead-2: desert/shrub-wide
vegetation/shrub-dead-3: desert/shrub-1
vegetation/shrub-dead-4: desert/shrub-2
vegetation/shrub-dead-5: desert/shrub-3
vegetation/shrub-dead-6: desert/shrub-4
sound:
underground:
rockfall-1: 10
rockfall-2: 10
rockfall-3: 10
rockfall-4: 10
rockfall-5: 10
soundv2:
aboveground:
day:
loop:
wind: wind_desert_01_30
periodic:
windgust02: 1
windgust03: 1
windgust07: 1
silence: 1
night:
loop:
wind: wind_desert_01_30
belowground:
loop:
cavern: hallway_of_fear_sub_air_dark_hollow_wide_01_10
periodic:
rockfall-1: 1
rockfall-2: 1
rockfall-3: 1
rockfall-4: 1
rockfall-5: 1
regen:
survival: 5
amount: 0.15
bonus: 0.02
icon: icons/desert
space:
survival_requirement: 4
sky:
day color: ['111111', '3f0257']
night color: ['111111', '1f0227']
gradients:
- ['111111', '000000']
- ['111111', '000000']
- ['111111', '000000']
gradients acidic:
- ['111111', '000000']
- ['111111', '000000']
- ['111111', '000000']
ground color: ['222222', '444444']
map:
ground:
- ['ffffff', 0.03]
- ['eeeeee', 0.05]
- ['dddddd', 0.08]
- ['cccccc', 0.12]
- ['bbbbbb', 0.17]
- ['aaaaaa', 0.26]
- ['999999', 0.3]
items:
base/earth: space/earth-base
base/earth-accent-1: ''
base/earth-accent-2: ''
base/earth-accent-3: ''
base/earth-accent-4: ''
base/earth-accent-5: ''
base/earth-accent-6: ''
base/earth-accent-7: ''
base/earth-accent-8: ''
base/earth-accent-9: ''
base/earth-accent-10: ''
base/earth-accent-11: ''
base/earth-accent-12: ''
base/earth-accent-13: ''
base/earth-accent-14: ''
ground/earth: space/earth-front
ground/earth-deep: space/earth-front
ground/earth-deeper: space/earth-front-deep
ground/earth-deepest: space/earth-front-deeper
ground/stalagmite-1: space/stalagmite-1
ground/stalagmite-2: space/stalagmite-2
ground/stalagmite-3: space/stalagmite-3
ground/stalagmite-4: space/stalagmite-4
ground/stalagmite-5: space/stalagmite-5
sound:
underground:
rockfall-1: 10
rockfall-2: 10
rockfall-3: 10
rockfall-4: 10
rockfall-5: 10
soundv2:
aboveground:
day:
loop:
wind: null
periodic:
silence: 1
night:
loop:
wind: null
belowground:
loop:
cavern: null
periodic:
silence: 1
regen:
survival: 5
amount: 0.15
bonus: 0.02
caverns:
shallow color: ['82BAF0', 'CDE066']
deep color: ['eeee22', 'ee5511']
icon: icons/space
ocean:
sky:
day color: ['82d0ef', '7dc5c4']
night color: ['1d5254', '174e46']
gradients:
- ['2e3343', '0b183f']
- ['edadc2', '142968']
- ['96c4ff', '1444e2']
- ['d1946b', '172a69']
- ['2e3343', '0b183f']
caverns:
shallow color: ['82BAF0', 'CDE066']
deep color: ['eeee22', 'ee5511']
ground color: ['6a4b2b', '2d2e1b']
map:
ground:
- ['ffffff', 0.03]
- ['5db830', 0.05]
- ['417431', 0.08]
- ['414e1c', 0.12]
- ['4e441c', 0.17]
- ['2a240c', 0.26]
- ['18150b', 0.3]
precipitation: rain
precipitation damage: ['acid', 0.3]
items:
base/earth: ocean/earth-base
ground/earth: ocean/earth-front
sound:
underground:
drip-1: 10
drip-2: 10
drip-3: 10
drip-4: 10
drip-5: 10
drip-6: 10
regen:
survival: 1
amount: 0.2
bonus: 0.025
icon: icons/ocean

View file

@ -1,899 +0,0 @@
dialogs:
tutorial_gift_home_world:
title: Welcome!
sections:
- text: Deepworld is a big place! There's lots to explore, but it's good to have a home base, too. Take these crowns and buy a home world so you can get started!
- title: Received 200 crowns!
image: shop/crowns
home_world:
sections:
- title: Home World
- text: This is your home world to explore and build. Roam around, mine resources, and see what you find! Once you have leveled up, you can tap the orange spawn portals to head out and meet other players!
spawn_teleport:
sections:
- text: This teleporter will take you into the wilds of Deepworld! You can explore, build, and chat with other players as much as you'd like. If you want to check out other worlds, look for other teleporters like this to continue your journey!
spawn_level_up:
sections:
- text: You need to level up before you can use this teleporter! Try to mine 20 different things with your pickaxe and earn the Scavenger achievement. That will help you level up!
world_help:
sections:
- title: Private World Help
- text: "/whelp - Display this help menu "
- text: "/winfo - Display members & access code"
- text: "/wadd [player] - Add a new member "
- text: "/wremove [player] - Remove an existing member "
- text: "/wrecode - Generate a new access code "
- text: "/wrename [name] - Rename world (once per day) "
- text: "/wpvp [on/off] - Turn pvp on or off "
- text: "/wpublic [on/off] - Change to public "
- text: "/wprotected off - Turn off protected status "
guild_owner_help:
sections:
- title: Guild Help
- text: "/ghelp - Display this help menu "
- text: "/ginfo - Display guild members and info "
- text: "/ginvite [player] - Invite a player to the guild "
- text: "/gremove [player] - Remove a player from the guild "
- text: "/gleader [player] - Pass on your leadership "
- text: "/gquit - Leave the guild "
guild_member_help:
sections:
- title: Guild Help
- text: "/ghelp - Display this help menu "
- text: "/ginfo - Display guild members and info "
- text: "/gquit - Leave your guild "
photograph:
sections:
- title: "How much zoom would you like in your photograph?"
input:
type: text select
options: ['Normal', 'Large', 'Huge']
key: zoom
request_registration:
title: Register your account
actions: ['Not now', 'Register with Facebook', 'Register with email']
sections:
- text: Registering allows you to log on from multiple devices and always keep your progress.
text-scale: 0.6
request_email_registration:
padding: 10
horizontal_title_tiny: 100
sections:
- title: Register to continue and save your progress!
- title: Email
input:
type: text
key: email
max: 128
- title: Password
text: Your password must be between 8 and 64 characters and should contain at least one number, uppercase and lowercase letter.
input:
type: text
key: password
password: true
max: 64
request_name_change:
padding: 10
sections:
- title: "Change your name"
text: Enter your new name. No spaces or special characters please.
text-color: '30201a'
input:
type: text
key: playername
max: 20
mod_mute:
sections:
- title: "Mute player"
text: Duration (in days, may be a decimal)
input:
type: text
key: duration
- text: Reason
input:
type: text
key: reason
maxlength: 200
mod_restrict:
sections:
- title: "Restrict player"
text: Duration (in days, may be a decimal)
input:
type: text
key: duration
- text: Reason
input:
type: text
key: reason
maxlength: 200
tutorial_registration_complete:
padding: 10
sections:
- title: Registration complete!
text: You're now ready to venture into the wilds of Deepworld. Press 'okay' and you will be teleported into your first world. Get ready to make friends, battle foes, and plunder!
facebook_permissions:
actions: yesno
sections:
- title: Post to Facebook and earn 25 crowns!
text: "Help spread the word about Deepworld on Facebook! Let friends know about your achievements, mobs defeated, worlds visited, and more. It's unobtrusive and a great way to help Deepworld grow!"
invite_to_upgrade:
actions: facebook-invite
sections:
- title: Invite friends to unlock new biomes!
text: For every three friends you invite who play Deepworld, a new biome will be unlocked for you to explore. You can also upgrade to premium in the shop to instantly have access to all biomes, unlimited skill levels, and more!
private_message:
sections:
- title: Send Private Message
- title: Recipient
input:
type: text
key: recipient
- title: Message
input:
type: text
rows: 5
key: message
max: 500
skill_reset:
sections:
- title: Skill Reset
text: "One level has been removed from each of your skills and added to your point pool. You can now reapply them as you like!"
skill_upgrade:
sections:
- title: "Choose a skill to upgrade:"
text: "Note: Additional skills like Combat and Engineering are unlocked as you progress."
input:
type: select
key: skill
skill_upgrade_v3:
sections:
- title: "Choose a skill to upgrade:"
text: "Note: Additional skills like Combat and Engineering are unlocked as you progress."
input:
type: select
key: skill
prefab: SelectDetailed
skill_upgrade_no_points: "Sorry, you are out of skill points. Level up to earn some more!"
skill_upgrade_no_skills: "You've maxed out all available skills!"
skill_upgrade_maxed: "That skill is already maxed out!"
skill_upgrade_success: "$1 upgraded to level $2!"
competition:
sections:
- title: Official Deepworld Competition
text: 'The current competition is "Brain Bazaar", through May 17th: build outlandish or creative structures in the new brain biome! Entries must be done in official competition worlds, and you must claim a green protector there to enter. The worlds are:'
- text: '- Brackhu Peak [Competition]'
settings_v3:
- name: Controls
settings:
- title: Action Style
key: actionStyle
default: 1
platforms:
- ios
options:
- Direct
- Joystick
- title: Joystick Style
key: joystickStyle
default: 1
platforms:
- ios
options:
- Floating
- Fixed
- title: Joystick Side
key: joystickSide
default: 0
platforms:
- ios
options:
- Left
- Right
- title: Joystick Opacity
key: joystickOpacity
style: tiny
default: 4
platforms:
- ios
options:
- '1'
- '2'
- '3'
- '4'
- '5'
- '6'
- '7'
- '8'
- '9'
- '10'
- title: Joystick Size
key: joystickSize
style: tiny
default: 6
platforms:
- ios
options:
- '1'
- '2'
- '3'
- '4'
- '5'
- '6'
- '7'
- '8'
- '9'
- '10'
- title: HUD Opacity
key: hudOpacity
style: tiny
default: 8
options:
- '1'
- '2'
- '3'
- '4'
- '5'
- '6'
- '7'
- '8'
- '9'
- '10'
- name: Game
settings:
- title: Graphics Quality
key: graphicsQuality
default: 0
options:
- High
- Medium
- Low
alerts:
desktop: Please restart Deepworld in order to process graphics quality changes.
- title: Audio Volume
key: volume
style: tiny
default: 9
options:
- '1'
- '2'
- '3'
- '4'
- '5'
- '6'
- '7'
- '8'
- '9'
- '10'
- title: Chat Sounds
key: chatSounds
default: 0
options:
- 'On'
- 'Off'
- title: Player Sounds
key: playerSounds
default: 0
account: true
options:
- Male
- Female
- title: Daily Loot Preference
key: lootPreference
default: 0
account: true
options:
- Male
- Female
- name: Account
settings:
- title: Notify me of PMs
key: pushMessages
default: 0
account: true
options:
- 'On'
- 'Off'
settings_controls:
sections:
- title: Action Style
key: actionStyle
default: 1
platforms:
- ios
options:
- Direct
- Joystick
- title: Joystick Style
key: joystickStyle
default: 1
platforms:
- ios
options:
- Floating
- Fixed
- title: Joystick Side
key: joystickSide
default: 0
platforms:
- ios
options:
- Left
- Right
- title: Joystick Opacity
key: joystickOpacity
style: tiny
default: 4
platforms:
- ios
options:
- '1'
- '2'
- '3'
- '4'
- '5'
- '6'
- '7'
- '8'
- '9'
- '10'
- title: Joystick Size
key: joystickSize
style: tiny
default: 6
platforms:
- ios
options:
- '1'
- '2'
- '3'
- '4'
- '5'
- '6'
- '7'
- '8'
- '9'
- '10'
- title: HUD Opacity
key: hudOpacity
style: tiny
default: 8
options:
- '1'
- '2'
- '3'
- '4'
- '5'
- '6'
- '7'
- '8'
- '9'
- '10'
settings_game:
sections:
- title: Graphics Quality
key: graphicsQuality
default: 0
options:
- 'High'
- 'Medium'
- 'Low'
- title: Audio Volume
key: volume
style: tiny
default: 9
options:
- '1'
- '2'
- '3'
- '4'
- '5'
- '6'
- '7'
- '8'
- '9'
- '10'
- title: Chat Sounds
key: chatSounds
default: 0
options:
- 'On'
- 'Off'
- title: Player Sounds
key: playerSounds
default: 0
account: true
options:
- 'Male'
- 'Female'
- title: Daily Loot Preference
key: lootPreference
default: 0
account: true
options:
- Male
- Female
settings_account:
sections:
- title: Notify me of PMs
key: pushMessages
default: 0
account: true
options:
- 'On'
- 'Off'
follow:
title: 'Follow a player by name:'
input:
type: text
max: 20
key: playerName
visibility:
title: 'Specify who can see your location:'
input:
type: text index
options: ['Everyone', 'People I follow', 'Nobody']
key: visibility
exo:
sections:
- title: Exo Visibility
- text: Headset
input:
type: text select
options: ['Visible', 'Hidden']
key: headset
- text: Torso
input:
type: text select
options: ['Visible', 'Hidden']
key: torso
- text: Legs
input:
type: text select
options: ['Visible', 'Hidden']
key: legs
order:
sections:
- title: Change the Order displayed by your name
input:
type: text select
options: ['None']
key: order
no_order: You don't belong to any order!
guild:
colors: ['620f06', '6d4f40', 'c5b485', 'b09d42', '465c40', '4b393f', '222638', '1a1816']
symbols:
- signs/crests/android
- signs/crests/apple
- signs/crests/bird
- signs/crests/bomb
- signs/crests/book
- signs/crests/brain
- signs/crests/club
- signs/crests/daisy
- signs/crests/diamond
- signs/crests/eye
- signs/crests/face
- signs/crests/fish
- signs/crests/foot
- signs/crests/gear
- signs/crests/globe
- signs/crests/gun
- signs/crests/hammer
- signs/crests/hand
- signs/crests/hat
- signs/crests/heart
- signs/crests/lantern
- signs/crests/lightning
- signs/crests/lion
- signs/crests/moon
- signs/crests/pickaxe
- signs/crests/rose
- signs/crests/scale
- signs/crests/silverware
- signs/crests/snake
- signs/crests/spade
- signs/crests/sun
- signs/crests/terrapus
- signs/crests/tesla
- signs/crests/tree
trade:
sections:
- title: 'Give to player'
input:
type: text select
options: ['1', '2', '3', '4', '5', '6', '7', '8', '9', '10', '15', '20', '25', '50', '100', '200', '500', '1000', '5000', '10000', '25000', '100000']
key: quantity
craft:
multi: [1, 2, 3, 4, 5, 10, 15, 20, 25, 50, 75, 100, 200, 500, 1000, 5000, 10000, 25000, 100000]
redeem:
sections:
- title: 'Enter redemption code:'
input:
type: text
max: 10
key: 'code'
welcome:
title: Welcome!
subtitle: "It's a little dangerous out there, so you'll want to boost your skills by earning achievements. Try this one out:"
report:
- title: Report a player
- text: "Press one of the following options to report this player:"
text-color: '3a3a3a'
- text: "I want to mute them"
choice: mute
- text: "They are griefing"
choice: griefing
- text: "They are abusive / offensive"
choice: abuse
- text: "Never mind, they're OK."
choice: cancel
- text: " "
rate_on_steam:
title: Please rate us on Steam!
actions:
- Cancel
- Write Review
sections:
- text: "We're thrilled you've joined us on Steam! If you can, please take a minute to leave us a review. The more visiblity we get on Steam, the more new goodies we can bring you in future versions. Thanks for your consideration!"
android_dialog:
sections:
- title: Send Private Message
- title: Recipient
android:
craft: Can you craft anything for me?
craft_response: Sure, just drag a figurine to me and I'll see what I can do.
cannot_craft: Sorry, I can't do anything with that item.
cannot_load_memory:
- I'm sorry, my memory unit is already functioning properly.
- My memory unit is in perfect working condition. You aren't trying to BLANK me, are you??
- Thanks but no thanks, I enjoy my consciousness as it is.
- Apologies, human, I am already configured.
- I have a fully operational memory unit already, but I appreciate your kind gesture to destroy my consciousness.
joke: Heard any good jokes lately?
quest: Have any quests for me?
no_quest: "Sorry, I don't have any quests for you yet. But some other androids might. Maybe talk to an Arthur model!"
protected: "Sorry, this area is protected."
configure:
sections:
- title: Name
input:
type: text
max: 20
key: name
- title: Job
input:
type: text
max: 20
key: job
load_memory:
- sections:
- title: Load basic memory unit in android?
input:
type: text select
options: ['Newton', 'Arthur', 'Isabella', 'Victoria']
key: name
- sections:
- title: Load diamond memory unit in android?
input:
type: text select
options: ['Newton II', 'Arthur II', 'Isabella II', 'Victoria II']
key: name
- sections:
- title: Load onyx memory unit in android?
input:
type: text select
options: ['Newton III', 'Arthur III', 'Isabella III', 'Victoria III']
key: name
daily_bonus:
initial: Have any extra supplies?
subsequent: I'm back! Find any more supplies?
ready: "Sure, you can have this:"
not_ready: "Come back tomorrow and I'll have some more supplies. And if you see me five days in a row, I might just have something extra special!"
not_enough_play: It doesn't look like you need any more supplies quite yet.
not_enough_play_timer: Return after $$ more minute(s) of play.
obscenity:
warning: Excessive vulgar behavior will not be tolerated. Please cut back on your obscenity.
penalty: You have exceeded the maximum obscenity level and will be muted for $$. Please refrain from excessive vulgar behavior in the future.
released: You have been unmuted. Please refrain from prohibited chat in the future.
restricted:
released: You have been unrestricted. Please refrain from prohibited activity in the future.
karma:
warning: Your karma is getting low. Be careful not to mine other players' belongings or kill players in non-PvP worlds.
penalty: You have exceeded the maximum karma level and will unable to mine or build for $$. Please refrain from griefing and killing players in non-PvP worlds.
released: Your karma ban has been lifted. Please refrain from griefing and killing players in non-PvP worlds.
world_machines:
teleport:
menu:
sections:
- title: Mass Teleporter
- text: Configure machine
choice: configure
text-color: '40c0ff'
- text: Destroy natural teleporters
choice: deactivate_natural_teleporters
text-color: '40c0ff'
power: 2
- text: Dismantle machine
choice: dismantle
text-color: '40c0ff'
configure:
sections:
- title: Teleport to another player (/tp player)
input:
type: text index
options: ['Owners', 'Members', 'Everyone']
key: tp_player
- title: Teleport to a plaque location (/tp location)
input:
type: text index
options: ['Owners', 'Members', 'Everyone']
key: tp_plaque
power: 2
- title: Teleportation within protected areas
input:
type: text index
options: ['Owners', 'Members', 'Everyone']
key: tp_protected
power: 2
- title: Summon another player (/su player)
input:
type: text index
options: ['Owners', 'Members']
key: summon
power: 3
spawner:
menu:
sections:
- title: Mass Spawner
- text: Configure machine
choice: configure
text-color: '40c0ff'
- text: Dismantle machine
choice: dismantle
text-color: '40c0ff'
configure:
sections:
- title: Mob Hostility
input:
type: text index
options: ['Peaceful', 'Normal', 'Dangerous']
key: hostility
- title: Maw Spawning
input:
type: text index
options: ['Active', 'Suppressed']
key: maw_spawning
power: 2
- title: Area Spawning
input:
type: text index
options: ['Active', 'Suppressed']
key: area_spawning
power: 2
- title: Evoke Brain Invasion (/evoke player)
input:
type: text index
options: ['Owners', 'Members']
key: evoke
power: 3
weather:
menu:
sections:
- title: Weather
- text: Configure machine
choice: configure
text-color: '40c0ff'
- text: Dismantle machine
choice: dismantle
text-color: '40c0ff'
configure:
show_errors: true
sections:
- title: Day & Night Cycle
input:
type: text select
options: ['Normal', 'Fast', 'Slow', 'Realtime', 'Day', 'Night']
key: day_night_cycle
- title: Time Zone
input:
type: text
key: day_night_cycle_time_zone
conversion:
type: number
min: -12
max: 12
allow_blank: true
text: Offset like -5 or +3 (only used if cycle is Realtime)
- title: Precipitation
input:
type: text select
options: ['Normal', 'Always', 'None']
key: precipitation_frequency
- title: Environment
input:
type: text select
options: ['Pleasant', 'Dangerous', 'Severe', 'Extreme']
key: environment
text: Degree of danger regarding acidity, heat, cold, supernovae, etc.
power: 2
- title: Growth Index
input:
type: text select
options: ['Normal', 'High']
key: growth_index
power: 3
- title: Liquid Gravity
input:
type: text select
options: ['Normal', 'None']
key: liquid_gravity
power: 3
minigames:
custom:
create:
sections:
- title: Start Minigame
- text: Customize
choice: customize
text-color: '40c0ff'
- text: Use last settings from this obelisk
choice: last
text-color: '40c0ff'
- text: Copy settings from another minigame
choice: copy
text-color: '40c0ff'
customize:
show_errors: true
sections:
- title: Minigame
- text: Scoring
- text: Scoring can be restricted to certain mobs / tools / blocks on the next page. Visit the Codex website to see a list of all item and entity codes.
text-color: '3a3a3a'
input:
type: text select
options: ['Players killed', 'Mobs killed', 'Blocks mined', 'Items crafted']
key: scoring_event
- text: Range (in protector sizes)
input:
type: text select
options: ['World', 'Giga', 'Mega', 'Large', 'Regular', 'Micro']
key: range
- text: Countdown Duration (in seconds)
input:
type: text
conversion:
type: number
min: 0
max: 300
key: countdown_duration
- text: Game Duration (in seconds)
input:
type: text
conversion:
type: number
min: 10
max: 86400
key: duration
customize_options:
show_errors: true
sections:
- title: Minigame Options
- text: You can customize your minigame further with the following options, or you can leave any or all of them blank.
text-color: '3a3a3a'
- text: Tool restriction (optional)
- text: "Enter an item code for the required tool (e.g., restrict to pistol kills with code 1033)"
text-color: '3a3a3a'
input:
type: text
conversion:
type: number
min: 0
max: 2000
allow_blank: true
key: tool_restriction
- text: Block restriction (optional)
- text: "Enter an item code for the required block (e.g., restrict to dirt mining with code 512)"
text-color: '3a3a3a'
input:
type: text
conversion:
type: number
min: 0
max: 2000
allow_blank: true
key: block_restriction
- text: Mob restriction (optional)
- text: "Enter a mob code for the required mob (e.g., restrict to terrapus kills with code 4)"
text-color: '3a3a3a'
input:
type: text
conversion:
type: number
min: 0
max: 2000
allow_blank: true
key: entity_restriction
- text: Death restriction (optional)
- text: "Number of deaths before a contestant is disqualified"
text-color: '3a3a3a'
input:
type: text select
options: ['None', '1', '2', '3', '4', '5', '6', '7', '8', '9', '10', '11', '12', '13', '14', '15', '16', '17', '18', '19', '20']
key: max_deaths
- text: Natural restriction
- text: "Only count blocks/mobs that are natural or unnatural (spawned, etc.)"
text-color: '3a3a3a'
input:
type: text select
options: ["Natural", "Unnatural", "All"]
key: natural
copy_existing:
show_errors: true
sections:
- title: Copy Minigame
- text: "Enter previous minigame code:"
input:
type: text
key: code
max: 6
confirm:
sections:
- title: "Confirm minigame:"

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@ -1,293 +0,0 @@
borders:
'1': [["top", 0]] # 0001
'2': [["top", 90]] # 0010
'3': [["top-right", 0]] # 0011
'4': [["top", 180]] # 0100
'5': [["top", 0], ["top", 180]] # 0101
'6': [["top-right", 90]] # 0110
'7': [["top-right-bottom", 0]] # 0111
'8': [["top", 270]] # 1000
'9': [["top-right", 270]] # 1001
'10': [["top", 90], ["top", 270]] # 1010
'11': [["top-right-bottom", 270]] # 1011
'12': [["top-right", 180]] # 1100
'13': [["top-right-bottom", 180]] # 1101
'14': [["top-right-bottom", 90]] # 1110
'15': [["all", 0]] # 1111
'16': [["nub", 0]]
connectors:
'0': [[null, 0]] # 0000
'1': [[null, 180]] # 0001
'2': [[null, 270]] # 0010
'3': [["top-right", 0]] # 0011
'4': [[null, 0]] # 0100
'5': [[null, 0]] # 0101
'6': [["top-right", 90]] # 0110
'7': [["top-right-bottom", 0]] # 0111
'8': [[null, 90]] # 1000
'9': [["top-right", 270]] # 1001
'10': [[null, 90]] # 1010
'11': [["top-right-bottom", 270]] # 1011
'12': [["top-right", 180]] # 1100
'13': [["top-right-bottom", 180]] # 1101
'14': [["top-right-bottom", 90]] # 1110
'15': [["all", 0]] # 1111
connectors-left-right:
'0': [[null, 0]] # 0000
'1': [[null, 0]] # 0001
'2': [["left", 0]] # 0010
'3': [["left", 0]] # 0011
'4': [[null, 0]] # 0100
'5': [[null, 0]] # 0101
'6': [["left", 0]] # 0110
'7': [["left", 0]] # 0111
'8': [["right", 0]] # 1000
'9': [["right", 0]] # 1001
'10': [[null, 0]] # 1010
'11': [[null, 0]] # 1011
'12': [["right", 0]] # 1100
'13': [["right", 0]] # 1101
'14': [[null, 0]] # 1110
'15': [[null, 0]] # 1111
connectors-square:
'0': [[null, 0]] # 0000
'1': [["top", 180]] # 0001
'2': [["left", 0]] # 0010
'3': [["top-left", 0, 0, 1]] # 0011
'4': [["top", 0]] # 0100
'5': [[null, 0]] # 0101
'6': [["top-left", 0]] # 0110
'7': [["left", 0]] # 0111
'8': [["right", 0]] # 1000
'9': [["top-right", 0, 0, 1]] # 1001
'10': [[null, 0]] # 1010
'11': [["top", 0, 0, 1]] # 1011
'12': [["top-right", 0]] # 1100
'13': [["right", 0]] # 1101
'14': [["top", 0]] # 1110
'15': [[null, 0]] # 1111
connectors-balloon:
'0': [['all', 0]] # 0000
'1': [['top-right-bottom', 90]] # 0001
'2': [["top-right-bottom", 0, 1, 0]] # 0010
'3': [["bottom-left", 0, 0, 0]] # 0011
'4': [["top-right-bottom", 90, 1, 0]] # 0100
'5': [['top-bottom', 90]] # 0101
'6': [["top-left", 0]] # 0110
'7': [["left", 0]] # 0111
'8': [["top-right-bottom", 0]] # 1000
'9': [["bottom-right", 0, 0, 0]] # 1001
'10': [['top-bottom', 0]] # 1010
'11': [["bottom", 0, 0, 0]] # 1011
'12': [["top-right", 0]] # 1100
'13': [["right", 0]] # 1101
'14': [["top", 0]] # 1110
'15': [[null, 0]] # 1111
connectors-balloon-striped:
'0': [['all', 0]] # 0000
'1': [['left-top-right', 0, 0, 1]] # 0001
'2': [["top-right-bottom", 0, 1, 0]] # 0010
'3': [["bottom-left", 0, 0, 0]] # 0011
'4': [["left-top-right", 0]] # 0100
'5': [['left-right', 0]] # 0101
'6': [["top-left", 0]] # 0110
'7': [["left", 0]] # 0111
'8': [["top-right-bottom", 0]] # 1000
'9': [["bottom-right", 0, 0, 0]] # 1001
'10': [['top-bottom', 0]] # 1010
'11': [["bottom", 0, 0, 0]] # 1011
'12': [["top-right", 0]] # 1100
'13': [["right", 0]] # 1101
'14': [["top", 0]] # 1110
'15': [[null, 0]] # 1111
continuity:
mask:
'1': ["top", 0] # 0001
'2': ["top", 90] # 0010
'3': ["top-right", 0] # 0011
'4': ["top", 180] # 0100
'5': ["top-bottom", 0] # 0101
'6': ["top-right", 90] # 0110
'7': ["top-right-bottom", 0] # 0111
'8': ["top", 270] # 1000
'9': ["top-right", 270] # 1001
'10': ["top-bottom", 90] # 1010
'11': ["top-right-bottom", 270] # 1011
'12': ["top-right", 180] # 1100
'13': ["top-right-bottom", 180] # 1101
'14': ["top-right-bottom", 90] # 1110
'15': ["all", 0] # 1111
borders:
'1': ["top", 0] # 0001
'2': ["top", 90] # 0010
'3': ["top-right", 0] # 0011
'4': ["top", 180] # 0100
'5': ["top", 0] #, ["top", 180] # 0101
'6': ["top-right", 90] # 0110
'7': ["top-right-bottom", 0] # 0111
'8': ["top", 270] # 1000
'9': ["top-right", 270] # 1001
'10': ["top", 90] #, ["top", 270] # 1010
'11': ["top-right-bottom", 270] # 1011
'12': ["top-right", 180] # 1100
'13': ["top-right-bottom", 180] # 1101
'14': ["top-right-bottom", 90] # 1110
'15': ["all", 0] # 1111
'16': ["nub", 0]
connectors:
'0': [null, 0] # 0000
'1': [null, 180] # 0001
'2': [null, 270] # 0010
'3': ["top-right", 0] # 0011
'4': [null, 0] # 0100
'5': [null, 0] # 0101
'6': ["top-right", 90] # 0110
'7': ["top-right-bottom", 0] # 0111
'8': [null, 90] # 1000
'9': ["top-right", 270] # 1001
'10': [null, 90] # 1010
'11': ["top-right-bottom", 270] # 1011
'12': ["top-right", 180] # 1100
'13': ["top-right-bottom", 180] # 1101
'14': ["top-right-bottom", 90] # 1110
'15': ["all", 0] # 1111
connectors-left-right:
'0': [null, 0] # 0000
'1': [null, 0] # 0001
'2': ["left", 0] # 0010
'3': ["left", 0] # 0011
'4': [null, 0] # 0100
'5': [null, 0] # 0101
'6': ["left", 0] # 0110
'7': ["left", 0] # 0111
'8': ["right", 0] # 1000
'9': ["right", 0] # 1001
'10': [null, 0] # 1010
'11': [null, 0] # 1011
'12': ["right", 0] # 1100
'13': ["right", 0] # 1101
'14': [null, 0] # 1110
'15': [null, 0] # 1111
connectors-square:
'0': [null, 0] # 0000
'1': ["top", 180] # 0001
'2': ["left", 0] # 0010
'3': ["top-left", 0, 0, 1] # 0011
'4': ["top", 0] # 0100
'5': [null, 0] # 0101
'6': ["top-left", 0] # 0110
'7': ["left", 0] # 0111
'8': ["right", 0] # 1000
'9': ["top-right", 0, 0, 1] # 1001
'10': [null, 0] # 1010
'11': ["top", 0, 0, 1] # 1011
'12': ["top-right", 0] # 1100
'13': ["right", 0] # 1101
'14': ["top", 0] # 1110
'15': [null, 0] # 1111
connectors-balloon:
'0': ['all', 0] # 0000
'1': ['top-right-bottom', 90] # 0001
'2': ["top-right-bottom", 180] # 0010
'3': ["bottom-left", 0, 0, 0] # 0011
'4': ["top-right-bottom", 270] # 0100
'5': ['top-bottom', 90] # 0101
'6': ["top-left", 0] # 0110
'7': ["left", 0] # 0111
'8': ["top-right-bottom", 0] # 1000
'9': ["bottom-right", 0, 0, 0] # 1001
'10': ['top-bottom', 0] # 1010
'11': ["bottom", 0, 0, 0] # 1011
'12': ["top-right", 0] # 1100
'13': ["right", 0] # 1101
'14': ["top", 0] # 1110
'15': [null, 0] # 1111
connectors-balloon-striped:
'0': ['all', 0] # 0000
'1': ['left-top-right', 180] # 0001
'2': ["top-right-bottom", 180] # 0010
'3': ["bottom-left", 0, 0, 0] # 0011
'4': ["left-top-right", 0] # 0100
'5': ['left-right', 90] # 0101
'6': ["top-left", 0] # 0110
'7': ["left", 0] # 0111
'8': ["top-right-bottom", 0] # 1000
'9': ["bottom-right", 0, 0, 0] # 1001
'10': ['top-bottom', 0] # 1010
'11': ["bottom", 0, 0, 0] # 1011
'12': ["top-right", 0] # 1100
'13': ["right", 0] # 1101
'14': ["top", 0] # 1110
'15': [null, 0] # 1111
masks:
decay:
'0': [[['decay-a-1', 'decay-a-2', 'decay-a-3', 'decay-a-4', 'decay-a-5'], 0], [['decay-b-1', 'decay-b-2', 'decay-b-3', 'decay-b-4', 'decay-b-5'], 0]] # 0000
'1': [['decay-bottom-1', 180], ['decay-bottom-2', 180], ['decay-bottom-3', 180], ['decay-bottom-4', 180]] # 0001
'17': [['decay-bottom-1', 180], ['decay-bottom-2', 180], ['decay-bottom-3', 180], ['decay-bottom-4', 180]] # 00010001
'129': [['decay-bottom-1', 180], ['decay-bottom-2', 180], ['decay-bottom-3', 180], ['decay-bottom-4', 180]] # 10000001
'2': [['decay-bottom-1', 270], ['decay-bottom-2', 270], ['decay-bottom-3', 270], ['decay-bottom-4', 270]] # 0010
'34': [['decay-bottom-1', 270], ['decay-bottom-2', 270], ['decay-bottom-3', 270], ['decay-bottom-4', 270]] # 00100010
'18': [['decay-bottom-1', 270], ['decay-bottom-2', 270], ['decay-bottom-3', 270], ['decay-bottom-4', 270]] # 00010010
'4': [['decay-bottom-1', 0], ['decay-bottom-2', 0], ['decay-bottom-3', 0], ['decay-bottom-4', 0]] # 0100
'36': [['decay-bottom-1', 0], ['decay-bottom-2', 0], ['decay-bottom-3', 0], ['decay-bottom-4', 0]] # 00100100
'68': [['decay-bottom-1', 0], ['decay-bottom-2', 0], ['decay-bottom-3', 0], ['decay-bottom-4', 0]] # 01000100
'8': [['decay-bottom-1', 90], ['decay-bottom-2', 90], ['decay-bottom-3', 90], ['decay-bottom-4', 90]] # 1000
'72': [['decay-bottom-1', 90], ['decay-bottom-2', 90], ['decay-bottom-3', 90], ['decay-bottom-4', 90]] # 01001000
'136': [['decay-bottom-1', 90], ['decay-bottom-2', 90], ['decay-bottom-3', 90], ['decay-bottom-4', 90]] # 10001000
'5': [['decay-top-bottom', 0]] # 0101
'10': [['decay-top-bottom', 90]] # 1010
'3': [['decay-top-right', 0], ['decay-left-top', 90], ['decay-bottom-left', 180], ['decay-right-bottom', 270]] # 0011
'6': [['decay-top-right', 90], ['decay-left-top', 180], ['decay-bottom-left', 270], ['decay-right-bottom', 0]] # 0110
'9': [['decay-top-right', 270], ['decay-left-top', 0], ['decay-bottom-left', 90], ['decay-right-bottom', 180]] # 1001
'12': [['decay-top-right', 180], ['decay-left-top', 270], ['decay-bottom-left', 0], ['decay-right-bottom', 90]] # 1100
'19': [['decay-top-right-open', 0], ['decay-left-top-open', 90], ['decay-bottom-left-open', 180], ['decay-right-bottom-open', 270]] # 00010011 top/right/top-right
'38': [['decay-top-right-open', 90], ['decay-left-top-open', 180], ['decay-bottom-left-open', 270], ['decay-right-bottom-open', 0]] # 00100110 right/bottom/right-bottom
'76': [['decay-top-right-open', 180], ['decay-left-top-open', 270], ['decay-bottom-left-open', 0], ['decay-right-bottom-open', 90]] # 01001100 bottom/left/bottom-left
'137': [['decay-top-right-open', 270], ['decay-left-top-open', 0], ['decay-bottom-left-open', 90], ['decay-right-bottom-open', 180]] # 10001001 top/left/top-left
#'7': [['decay-right-bottom-left', 270]] # 0111
#'11': [['decay-right-bottom-left', 180]] # 1011
#'13': [['decay-right-bottom-left', 90]] # 1101
#'14': [['decay-right-bottom-left', 0]] # 1110
decay:
materials:
paper: [['cracks', 3], ['dirt', 2], ['gouges', 2], ['mold', 3]]
glass: [['cracks', 1], ['dirt', 1], ['scratches', 3]]
wood: [['cracks', 3], ['dirt', 1], ['gouges', 2], ['mold', 1]]
stone: [['cracks', 3], ['dirt', 1], ['gouges', 2]]
metal: [['cracks', 3], ['scratches', 1], ['gouges', 2]]
single:
#- ['decay-a-1', 'decay-a-2', 'decay-a-3']
#- ['decay-b-1', 'decay-b-2', 'decay-b-3']
- ['decay-c-1', 'decay-c-2', 'decay-c-3']
- ['decay-d-1', 'decay-d-2', 'decay-d-3']
- ['decay-e-1', 'decay-e-2', 'decay-e-3']
- ['decay-f-1', 'decay-f-2', 'decay-f-3']
- ['decay-g-1', 'decay-g-2', 'decay-g-3']
- ['decay-h-1', 'decay-h-2', 'decay-h-3']
lighting:
player: 6

View file

@ -1,366 +0,0 @@
hints:
levelup:
text: 'You leveled up! You can now increase one of your skills. Just open your profile and select "Skills", then click the "Upgrade Skill" button.'
element: Profile
welcome:
character: true
tip: null
pages:
- title: You're ready to explore Deepworld!
text: "Access your inventory by pressing the buttons at the top right of the screen. You'll also want to get achievements so you can level up. Start by mining 20 different items for the Scavenger achievement!"
image: banners/badge-hat
scavenger:
character: true
tip: null
acid rain:
character: true
pages:
- title: Acid rain
text: Oops - you're being hurt by acid rain! The apocalypse didn't exactly do wonders for the environment. Fortunately, you can help restore balance by finding purifier parts throughout the world. Until that happens, stay under cover!
image: icons/acid
protection field:
pages:
- title: Protection fields
text: This block is protected by a force field! Teleporters and special radar dishes placed by other players (or part of the world) will keep you from mining or placing within their radius.
image: mechanical/dish-large
mineral:
pages:
- title: Minerals
text: Iron, copper, zinc, and other minerals can be found throughout the underworld. Mine them to collect ore, which can be crafted into important raw materials like brass and iron blocks.
image: ground/zinc
door:
pages:
- title: Doors
text: Doors open and close when clicked.
image: building/door-wood-open
trapdoor:
pages:
- title: Trapdoors
text: Just like normal doors, trapdoors open and close when clicked. The only difference is that they look better for vertical passageways.
image: building/trapdoor-brass
rock:
pages:
- title: Rock
text: Underground rocks, stalagmites, and clay can be mined for resources to craft stone and brick.
image: ground/earth-rock-big-1
landmark-plaque-place:
pages:
- title: Landmark Plaques
text: 'Note: Landmark plaques can only be mined for scrap metal once voted on.'
image: signs/plaque-landmark
root:
pages:
- title: Roots
text: Underground roots are plentiful and can be mined to obtain resin, a waxy substance that is used to make candles, tools, and pitch.
image: ground/resin-3
ore:
pages:
- title: Ore
text: Mined minerals are dumped into piles of ore and may contain different quantities. The height of the pile signifies approximately how much there is.
image: ground/zinc-ore-3
rubble:
pages:
- title: Rubble
text: Raw materials can be mined from various kinds of rubble, including stone, wood, and scrap metal.
image: rubble/stone-pile-8
sign:
pages:
- title: Signs
text: "Add a little language to the world by crafting and placing signs. You can customize the text on your own signs as much as you'd like, but other players' signs are off limits."
container:
pages:
- title: Containers
text: Chests, crates, sacks, and barrels may sometimes contain goodies for you to plunder. If you see sparkles rising from a container, it means there is something inside. Simply click on the container to gain the contents.
image: containers/chest
container-plenty:
pages:
- title: Chests of Plenty
text: Certain chests are permanent fixtures of the world, with a reward for every player who visits. Find them in special dungeons, castles, and other challenging structures!
image: containers/chest-large
dish:
pages:
- title: Protector Dishes
text: Players can place protector dishes to protect an area of blocks from being mined (excluding ground blocks) or placed on by others.
image: mechanical/dish
fiery:
pages:
- title: Fireplaces and Braziers
text: Fireplaces and braziers take a little while to get going, but once active they provide heat when clicked on. This is only important in arctic worlds, where keeping warm is essential.
image: furniture/fireplace-large
dish-broken:
pages:
- title: Malfunctioning Dishes
text: Some old buildings have malfunctioning dishes which protect the region but have weaknesses. If you have a high enough engineering skill (greater than 3), you can dismantle the dish by mining it.
image: mechanical/dish-broken
mining requirement:
pages:
- title: Mining Requirements
text: "The earth gets progressively tougher as you dig deeper, requiring a higher mining skill to successfully break through. You will know it's above your ability if you hear a muted mining sound and only stir up dust."
mechanical-switch:
pages:
- title: Mechanical Switches
text: "Switches open and close linked mechanical doors. To link a switch, merely place it and then follow by placing the mechanical door."
image: mechanical/switch-off
mechanical-door:
pages:
- title: Mechanical Doors
text: Some doors are mechanical in nature and can only be opened or closed by specific switches bearing the same colored insignia.
image: mechanical/door-closed
karma:
character: true
tip: null
pages:
- title: Karma
text: "Your karma level determines how much you can interact in Deepworld. Killing players in non-PvP worlds or damaging other players' structures brings it down. If it gets too low, you may lose abilities or be quarantined!"
image: status/karma
sound: karma-negative
freeze:
character: true
tip: null
pages:
- title: Freezing
text: "The arctic is dreadfully cold. You should find a fireplace or brazier to warm yourself soon, or you'll start taking damage!"
image: icons/ice
desert-heat:
character: true
tip: null
pages:
- title: Desert Heat
text: "Unpurified deserts are dry and hot. Be sure to carry jars of water with you at all times, or you may start to die of thirst! You can acquire jars of water by crafting jars and placing them on water blocks. Refreshing!"
image: inventory/containers/jar-water
supernova:
character: true
tip: null
pages:
- title: Supernovas
text: "The all-new Space Biome is dangerous but fun! Watch out for Supernovas - you'll need to hide inside an asteroid to survive their power. COMING SOON: Machines to protect you against supernovas so you don't have to hide!"
image: inventory/furniture/solar-system-diorama
butler:
character: true
tip: null
pages:
- title: Butler Bots
text: "Your new mechanical companion is ready to serve! Double-tap your butler to change command modes (such as mining, placing, and blasting). Single-tap your butler and then drag your finger/mouse elsewhere to target areas and blocks."
image: inventory/mechanical/butler-brass
- title: Directive Units
text: "Your Butlers aren't much use at first; you'll need to find some Butler Directive Units and program them with the commands you wish to add. You can loot these units from treasure chests, and you can program them at ButlerBot HQ in Pocklington."
image: inventory/accessories/program
hotbar-presets:
character: true
tip: null
pages:
- title: Hotbar Presets
text: "Pro Tip: You can store presets of your current hotbar configuration by pressing cmd+ctrl plus a number, and recall them with cmd+number. Easily switch between mining mode and building mode!"
play-on-mac:
dialog: true
pages:
- title: 'Play Deepworld on Windows and Mac!'
text: "Did you know Deepworld is cross-platform?\nPlay on Windows and Mac now by going to:\n\nhttp://deepworldgame.com\n\nAndroid is coming soon, too!"
text-scale: 0.8
text-color: 3a3a3a
image: banners/badge-hat
buy-protectors:
dialog: true
pages:
- title: Protect your creations!
text: "You can protect your house or creations from other players by using protectors, which can be bought in the Shop tab using crowns. You can buy crowns directly or earn them with referrals (and the occasional contest!)"
text-scale: 0.8
text-color: 3a3a3a
image: inventory/mechanical/dish
buy-private-zone:
dialog: true
pages:
- title: Get your own private world!
text: "Find all the loot and resources you need in your own private world. You can share it with your friends or have it all to yourself! Buy one now in the Shop tab using crowns. (Press the inventory button in the upper right, then the Shop tab.)"
text-scale: 0.8
text-color: 3a3a3a
image: shop/private-world
buy-premium-teleport:
dialog: true
pages:
- title: Upgrade and visit new worlds!
text: "As a premium player you can check out the arctic, the underworld, and explore hundreds of fresh new worlds. Find entirely new kinds of resources, monsters, loot, and achievements. Just go to the Shop tab and upgrade today!"
text-scale: 0.8
text-color: 3a3a3a
image: achievements/teleporter-repairman
earn-crowns:
dialog: true
pages:
- title: Earn crowns for free!
text: You can now earn crowns by watching videos and completing offers! Just open up the shop and hit the 'Earn Crowns' button. You'll find a variety of ways to boost your crown holdings and get all the latest gear!
buy-premium-skill-mining:
dialog: true
pages:
- title: Mine with power!
text: "As a free player, your skills max out at level three. Upgrade now so you can keep advancing your mining prowess!"
text-scale: 0.8
text-color: 3a3a3a
image: achievements/miner
- text: "- Mine through all levels of earth to the depths"
- text: "- Mine faster with each additional skill level"
- text: "- Deal more damage with your pickaxe"
buy-premium-skill-building:
dialog: true
pages:
- title: Build like a champ!
text: "As a free player, your skills max out at level three. Upgrade now so you can keep advancing your building prowess!"
text-scale: 0.8
text-color: 3a3a3a
image: achievements/craftsman
- text: "- Craft more special and rare items"
- text: "- Craft items using fewer resources"
- text: "- Place blocks farther away"
buy-premium-skill-engineering:
dialog: true
pages:
- title: Engineer like a boss!
text: "As a free player, your skills max out at level three. Upgrade now so you can keep advancing your engineering prowess!"
text-scale: 0.8
text-color: 3a3a3a
image: achievements/hunter
- text: "- Craft mighty weapons like the energy cannon"
- text: "- Craft turrets, traps, bombs, and more"
- text: "- Destroy enemy protectors in dungeons"
- text: "- Use steam power more efficiently"
check-out-forums:
dialog: true
pages:
- title: Join our community forums!
text: "Have questions or want to discuss Deepworld?\nJoin our forums at http://forums.deepworldgame.com\n(also accessible via the main menu's help area)\nand talk with new players, veterans,\nand the developers!"
text-scale: 0.8
text-color: 3a3a3a
help-im-stuck:
dialog: true
pages:
- title: Stuck or trapped?
text: "If you find yourself stuck or trapped, just type this in the chat box:"
text-scale: 0.8
text-color: 3a3a3a
image: achievements/explorer
- text: "/sp"
text-scale: 1.0
- text: "It will respawn your character at the world teleporter and let you go on your merry way!"
text-scale: 0.8
text-color: 3a3a3a
protect-your-password:
dialog: true
pages:
- title: Never give out your password!
text: "Your password protects your items and reputation. NEVER give out your password to anyone claiming to offer crowns, items, or anything else."
text-color: 3a3a3a
- text: Asking other users for their passwords will result in PERMANENT BANISHMENT from Deepworld.
text-color: ff0000
buying-selling:
dialog: true
pages:
- title: Don't buy or sell items/accounts for real money!
text: "Sending real money to people outside of the game is risky and makes it harder for us to keep the game running."
text-color: 3a3a3a
- text: If you are caught trying to buy/sell items/accounts for money, your account may be RESTRICTED for one month or more.
text-color: ff0000
rate-in-app-store:
dialog: true
pages:
- title: 'Rate us in the App Store!'
text: "Please remember to rate us in the App Store! The more positive reviews we get, the more visibility Deepworld gets, which means more features and awesome fun for you, our players!"
text-scale: 0.8
text-color: 3a3a3a
image: banners/badge-hat
report-players:
dialog: true
pages:
- title: 'Muting abusive players'
text: "We want Deepworld to be a fun place for all. If another player is bothersome, you can mute them. Just type /mute and then their username:"
text-scale: 0.8
text-color: 3a3a3a
image: icons/forums
- text: "/mute playername"
text-scale: 1.0
world-manage:
dialog: true
pages:
- title: 'Private world'
text: "Welcome to your new world! You can manage your world's members when in-world. To see how bring up chat ('t' or click the chat button) and type:"
text-scale: 0.8
text-color: 3a3a3a
- text: "/whelp"
text-scale: 1.0
guild-manage:
dialog: true
pages:
- title: New Guild
text: "You've placed a guild obelisk! You are now the leader of your very own guild. You can change the name and logo by clicking on the obelisk. Once you're ready, invite other players using the /ginvite command. You can also type /ghelp to see a list of all guild commands, and /ginfo to see the current roster. And if you want to move the obelisk, just mine it and place it somewhere else!"
team-pvp:
dialog: true
pages:
- title: Team PvP
text: "Collaborate with teammates for total PvP domination! In Team PvP worlds, each player is assigned a team on entry, and can change their affiliation with the /team command. Now get ready to rumble!"
ad-support:
dialog: true
pages:
- title: Ad-Supported Gameplay
text: "As a free player, you will now start to see advertisements in-game on iOS. We know that advertisements are a drag, but please know that you are helping support the continued operation and development of Deepworld. You can end the advertisements at any time by upgrading to a premium account in the shop. We appreciate your help, and we thank you for playing Deepworld!"
ios-swipe:
dialog: true
pages:
- title: Swipe Buttons to View Extras
text: 'Swipe the buttons on the bottom of the screen to access favorites, emotes, chat options (iPhone/iPad) and the map (iPhone). The usable swipe directions are indicated by little arrows on the buttons.'
mac-hotkeys:
dialog: true
pages:
- title: Use Hotkeys to View Extras
text: 'Hotkeys give you access to favorites ("F"), emotes ("E"), and chat options ("Y"). Others let you toggle often-used panels like inventory ("I"). You can always check hotkey mappings in the Mac Controls section of the Guide!'
vent: A natural fissue of moving steam. Place a @collector directly on top and any connected pipes will have steam power (up to a certain distance).
backdrop-glass: A translucent backdrop for building, layering behind most other items. Glass provides the usefulness of backdrops and also allows viewing of the current time and weather conditions.
paper: Wallpaper offers pleasing background patterns for that ultimate homey feel.
brick: Brick offers decent toughness and a pleasing pattern to look at.
scaffold: "Scaffolding is ideal for supporting building projects without breaking the iron bank. It also allows you to see the world behind it, which is generally good (unless the world is filled with brains.)"
clay: "Found underground neart the surface, clay is a great malleable substance used most often to create bricks."

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@ -1,100 +0,0 @@
# Inspecting ranks:
# prog = "dungeons raided";arr=Player.where(:last_active_at.gt => Time.now - 6.months).pluck(:progress).map{ |pr| pr[prog] || 0 }.sort
orders:
all:
induction_title: You've been inducted into an Order!
advancement_title: You've advanced in an Order!
peer_induction_message: has been inducted into the
peer_advancement_message: has advanced within the
Order of the Crow:
induction_message: Your many journeys into the unknown have caught the attention of the Order of the Crow! Such wanderlust and adventure shall not go unnoticed. We invite you to join our ranks.
advancement_message: Your continued pursuit of exploration pleases the council of the Order of the Crow! We have advanced your position within our ranks to honor your achievements.
key: crow
tiers:
- requirements:
level: 20
'progress/chunks explored': 5000
'progress/teleporters discovered': 25
- requirements:
level: 30
'progress/chunks explored': 10000
'progress/teleporters discovered': 50
- requirements:
level: 40
'progress/chunks explored': 20000
'progress/teleporters discovered': 100
- requirements:
level: 50
'progress/chunks explored': 40000
'progress/teleporters discovered': 200
- requirements:
level: 60
'progress/chunks explored': 80000
'progress/teleporters discovered': 400
Order of the Lion:
induction_message: Your prowess in battle and steadfast constitution has caught the attention of the Order of the Lion! We invite you to join our ranks of warriors, soldiers, and students of war.
advancement_message: Your unquenched spirit in the face of danger pleases the council of the Order of the Lion! We have promoted you within our ranks to honor your martial accomplishments.
key: lion
tiers:
- requirements:
level: 20
'progress/creatures killed': 5000
'players_killed': 25
'progress/dungeons raided': 500
- requirements:
level: 30
'progress/creatures killed': 5000
'progress/automata killed': 5000
'players_killed': 50
'progress/dungeons raided': 1000
- requirements:
level: 40
'progress/creatures killed': 5000
'progress/automata killed': 5000
'progress/supernatural killed': 5000
'players_killed': 100
'progress/dungeons raided': 2000
'progress/inhibitors activated': 25
- requirements:
level: 50
'progress/creatures killed': 5000
'progress/automata killed': 5000
'progress/supernatural killed': 5000
'progress/brains killed': 5000
'players_killed': 200
'progress/dungeons raided': 4000
'progress/inhibitors activated': 50
- requirements:
level: 60
'progress/creatures killed': 5000
'progress/automata killed': 5000
'progress/supernatural killed': 5000
'progress/brains killed': 5000
'brain_lords_killed': 100
'players_killed': 400
'progress/dungeons raided': 4000
'progress/inhibitors activated': 100
Order of the Moon:
induction_message: Your financial support of Deepworld has caught the attention of the Order of the Moon! You are an important part of helping Deepworld thrive and we salute you.
advancement_message: Your continued support of Deepworld pleases the council of the Order of the Moon! We have advanced your position within our ranks to honor your contributions.
key: moon
hidden: true
tiers:
- requirements:
'crowns_spent': 1000
- requirements:
'crowns_spent': 2000
- requirements:
'crowns_spent': 4000
- requirements:
'crowns_spent': 8000
- requirements:
'crowns_spent': 16000

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@ -1,669 +0,0 @@
emitters:
sprites-steam: &sprites-steam
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4']
terrapus purr:
sound: terrapus-chatter-1
frequency: 999
karma sound:
sound: karma-negative
frequency: 999
match start:
sound: match-start
frequency: 999
match end:
sound: match-end
frequency: 999
chime:
sound: chime-1
frequency: 999
steam_whoosh:
sound: steam_whoosh
frequency: 999
steamy: &emitter-steamy
scale range: 0.4
color range: [10, 10, 10, 100]
collides: true
frequency: 1.0
life: 0.5
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4']
velocity base: 60
velocity range: 50
steam:
<<: *emitter-steamy
angle base: 0
angle range: 360
scale base: 0.6
color base: [240, 240, 240, 80]
broken_machine:
<<: *emitter-steamy
angle base: 0
angle range: 360
scale base: 1.3
color base: [240, 240, 240, 80]
position range: [1.5, 1.5]
velocity base: 80
area steam:
<<: *emitter-steamy
angle base: 0
angle range: 360
scale base: 0.6
color base: [240, 240, 240, 80]
position range: [3.0, 3.0]
small steam:
<<: *emitter-steamy
angle base: 0
angle range: 360
scale base: 0.35
color base: [240, 240, 240, 80]
shadow steam:
<<: *emitter-steamy
angle base: 0
angle range: 360
scale base: 0.6
color base: [40, 40, 40, 80]
fiery steam:
<<: *emitter-steamy
angle base: 0
angle range: 360
scale base: 0.6
color animation:
life: 0.1
colors:
- 'ff9900aa'
- '28282850'
shadow steam large:
<<: *emitter-steamy
angle base: 0
angle range: 360
scale base: 1.5
color base: [40, 40, 40, 80]
velocity base: 200
smoke:
<<: *emitter-steamy
angle base: 0
angle range: 40
scale base: 0.8
color base: [15, 15, 15, 80]
poison:
<<: *emitter-steamy
angle base: 0
angle range: 360
scale base: 1.5
color base: [40, 140, 20, 80]
velocity base: 250
area energy:
<<: *emitter-steamy
angle base: 0
angle range: 360
scale base: 0.6
color base: [240, 240, 240, 80]
position range: [2.0, 2.0]
sprites: ['particles/energy-1', 'particles/energy-2', 'particles/energy-3', 'particles/energy-4']
expiate:
<<: *emitter-steamy
angle base: 270
angle range: 40
scale base: 0.35
color base: [240, 240, 240, 80]
spawn:
<<: *emitter-steamy
angle base: 0
angle range: 360
scale base: 0.5
velocity base: 150
color base: [255, 180, 0, 150]
sound: teleport
localize sound: true
teleport:
<<: *emitter-steamy
angle base: 0
angle range: 360
scale base: 0.5
velocity base: 150
color base: [60, 200, 255, 150]
sound: teleport
localize sound: true
powered-steam: &powered-steam
scale base: 0.6
scale range: 0.4
angle base: 0
angle range: 360
color base: [255, 255, 255, 80]
color range: [10, 10, 10, 100]
collides: false
frequency: 0.123
life: 1.5
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4']
velocity base: 60
velocity range: 50
powered-steam-infrequent:
<<: *powered-steam
frequency: 0.025
powered-steam-character:
<<: *powered-steam
frequency: 0.005
scale base: 0.3
color base: [255, 255, 255, 50]
rain:
scale base: 1.0
scale range: 0.2
angle base: 180
angle range: 15
color base: [20, 120, 30, 220]
color range: [10, 40, 10, 30]
collides: true
life: 0.3
frequency: 10
sprites: particles/drop-1
velocity base: 1000
velocity range: 100
collision emitter: acid poof
freezeRotation: true
ash rain:
scale base: 0.4
scale range: 0.35
angle base: 180
angle range: 15
color base: [250, 250, 250, 150]
color range: [10, 2, 2, 75]
collides: true
life: 2.2
frequency: 10
sprites: ['particles/ash-1', 'particles/ash-2', 'particles/ash-3', 'particles/ash-4', 'particles/ember-1', 'particles/ember-2', 'particles/ember-3']
velocity base: 300
velocity range: 50
snow:
scale base: 0.4
scale range: 0.35
angle base: 180
angle range: 15
color base: [250, 250, 250, 150]
color range: [10, 2, 2, 75]
collides: true
life: 2.2
frequency: 10
sprites: ['particles/snow-1', 'particles/snow-2', 'particles/snow-3', 'particles/snow-4']
velocity base: 340
velocity range: 50
sandstorm:
scale base: 0.7
scale range: 0.35
angle base: 0
angle range: 360
color base: [250, 250, 250, 70]
color range: [10, 2, 2, 70]
collides: true
life: 3.0
frequency: 10
#sprites: ['particles/sand-cloud-1', 'particles/sand-cloud-2', 'particles/sand-cloud-3', 'particles/sand-cloud-4', 'particles/sand-cloud-large-1', 'particles/sand-cloud-large-2', 'particles/sand-cloud-large-3', 'particles/sand-cloud-large-4', 'particles/sand-cloud-small-1', 'particles/sand-cloud-small-2', 'particles/sand-cloud-small-3', 'particles/sand-cloud-small-4', 'particles/sand-cloud-small-5', 'particles/sand-cloud-small-6', 'particles/sand-cloud-small-7', 'particles/sand-cloud-small-8', 'particles/sand-cloud-small-9', 'particles/sand-cloud-small-10', 'particles/sand-cloud-small-11', 'particles/sand-cloud-small-12', 'particles/sand-cloud-small-13', 'particles/sand-cloud-small-14', 'particles/sand-cloud-small-15', 'particles/sand-cloud-small-16']
sprites: ['particles/sand-cloud-1', 'particles/sand-cloud-2', 'particles/sand-cloud-3', 'particles/sand-cloud-4', 'particles/sand-cloud-large-1', 'particles/sand-cloud-large-2', 'particles/sand-cloud-large-3', 'particles/sand-cloud-large-4']
velocity base: 200
velocity range: 100
acid poof:
scale base: 0.25
scale range: 0.05
angle range: 45
color base: [20, 120, 30, 70]
color range: [10, 40, 10, 30]
life: 0.2
frequency: 10
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4']
velocity base: 100
velocity range: 30
force field:
scale base: 0.5
scale range: 0.05
angle range: 360
color base: [255, 255, 255, 220]
color range: [10, 10, 10, 40]
life: 0.1
frequency: 1
light: 0.5
sprites: ['particles/spark-1', 'particles/spark-2', 'particles/spark-3']
velocity base: 600
velocity range: 50
sparkles: &emitter-sparkles
scale base: 0.13
scale range: 0.05
angle range: 5
color range: [20, 20, 3, 50]
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4']
velocity base: 150
velocity range: 100
collides: false
sparkle up:
<<: *emitter-sparkles
frequency: 10
life: 1.0
color base: [245, 245, 245, 100]
position range: [2.0, 0]
diamond sparkles:
frequency: 2
life: 0.5
<<: *emitter-sparkles
color base: [100, 100, 255, 30]
position range: [0.2, 0.2]
scale base: 0.3
sprites: ['particles/diamond-1', 'particles/diamond-2', 'particles/diamond-3', 'particles/diamond-4']
onyx sparkles:
frequency: 2
life: 0.5
<<: *emitter-sparkles
color base: [30, 30, 30, 30]
position range: [0.2, 0.2]
platinum sparkles:
frequency: 2
life: 0.5
<<: *emitter-sparkles
color base: [200, 200, 255, 60]
position range: [0.2, 0.2]
market sparkles:
scale base: 0.333
frequency: 10
life: 0.5
<<: *emitter-sparkles
color base: [190, 255, 190, 100]
position range: [0.2, 0.2]
sprites: ['particles/star']
stink:
<<: *emitter-sparkles
code: 1
frequency: 2
life: 1.0
color base: [93, 120, 71, 160]
position range: [1.0, 1.0]
scale base: 0.2
ash rise:
<<: *emitter-sparkles
scale base: 0.7
sprites: ['particles/ash-1', 'particles/ash-2', 'particles/ash-3', 'particles/ash-4']
bubble up: &bubble-up
scale base: 0.6
scale range: 0.2
angle range: 10
position range: [0.5, 0.5]
color base: [255, 255, 255, 120]
color range: [0, 0, 0, 100]
velocity base: 50
angular velocity base: 0
angular velocity range: 10
life: 1.0
frequency: 0.4
magma embers:
<<: *bubble-up
sprites: ['particles/ember-1', 'particles/ember-2', 'particles/ember-3']
acid bubbles:
<<: *bubble-up
sprites: ['particles/acid-bubble-1', 'particles/acid-bubble-2', 'particles/acid-bubble-3']
swim bubbles:
collides: true
scale range: 0.15
position range: [0.5, 0.5]
angle range: 60
color base: [255, 255, 255, 255]
color range: [0, 0, 0, 0]
life: 0.2
velocity range: 70
angular velocity base: 10
angular velocity range: 10
sprites: ['particles/bubble-1', 'particles/bubble-2', 'particles/bubble-3']
container full:
scale base: 0.13
scale range: 0.05
position range: [1.0, 0]
angle range: 5
color base: [245, 245, 245, 150]
color range: [20, 20, 3, 50]
life: 0.5
frequency: 3
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4']
velocity base: 150
velocity range: 100
container active:
scale base: 0.13
scale range: 0.05
position range: [1.0, 0]
angle range: 5
color base: [255, 200, 0, 255]
color range: [20, 20, 3, 50]
life: 0.5
frequency: 9
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4']
velocity base: 150
velocity range: 100
spark:
scale base: 1.0
scale range: 0.3
position range: [0.5, 0.5]
angle range: 360
color base: [220, 220, 255, 140]
color range: [30, 30, 30, 30]
life: 0.5
frequency: 3
sprites: ['particles/spark-1']
velocity base: 150
velocity range: 100
emitter-spread: &emitter-spread
scale base: 0.6
scale range: 0.2
position range: [0.5, 0.5]
angle range: 360
color base: [255, 255, 215, 150]
color range: [20, 20, 3, 50]
life: 1.0
frequency: 10
star spread:
<<: *emitter-spread
sprites: ['particles/star']
velocity base: 250
velocity range: 200
pandora spread:
<<: *emitter-spread
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4']
angle base: 0
angle range: 180
scale base: 1.0
color base: [40, 50, 40, 70]
velocity base: 250
velocity range: 100
explosion cloud: &explosion-cloud
<<: *emitter-spread
scale base: 1.3
scale range: 0.6
angular velocity base: 0
angular velocity range: 3
explosion cloud small:
<<: *explosion-cloud
life: 5.0
velocity base: 40
velocity range: 100
sprites: ['explosions/cloud-small-1', 'explosions/cloud-small-2', 'explosions/cloud-small-3', 'explosions/cloud-small-4']
position range: [4.0, 4.0]
explosion cloud large:
<<: *explosion-cloud
life: 6.0
velocity base: 20
velocity range: 20
sprites: ['explosions/cloud-large-1']
position range: [2.0, 2.0]
explosion cloud steam:
<<: *explosion-cloud
angle base: 0
angle range: 360
color base: [240, 240, 240, 80]
position range: [4.0, 4.0]
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4']
ink spatter:
collides: true
gravity: true
scale base: 0.2
scale range: 0.2
position range: [0.5, 0.5]
angle range: 300
color base: [255, 255, 255, 255]
color range: [0, 0, 0, 0]
life: 1.5
frequency: 10
sprites: ['particles/ink-1', 'particles/ink-2', 'particles/ink-3', 'particles/ink-4']
velocity base: 210
velocity range: 110
angular velocity base: 10
angular velocity range: 10
ice spatter:
collides: true
gravity: true
scale base: 0.2
scale range: 0.2
position range: [0.5, 0.5]
angle range: 300
color base: [255, 255, 255, 255]
color range: [0, 0, 0, 0]
life: 1.5
frequency: 10
sprites: ['particles/ice-1', 'particles/ice-2', 'particles/ice-3', 'particles/ice-4']
velocity base: 210
velocity range: 110
angular velocity base: 10
angular velocity range: 10
giblets: &particles-giblets
collides: true
gravity: true
scale base: 0.7
scale range: 0.5
position range: [0.5, 0.5]
angle range: 300
color range: [0, 0, 0, 0]
life: 1.5
frequency: 10
velocity base: 210
velocity range: 110
angular velocity base: 10
angular velocity range: 10
terrapus giblets:
<<: *particles-giblets
color base: [255, 255, 255, 255]
sprites: ['giblets/terrapus-1', 'giblets/terrapus-2', 'giblets/antennae-1', 'giblets/antennae-2']
bug giblets:
<<: *particles-giblets
color base: [255, 255, 255, 255]
sprites: ['giblets/antennae-1', 'giblets/antennae-2']
crow giblets:
<<: *particles-giblets
color base: [255, 255, 255, 255]
sprites: ['giblets/crow-feather-1', 'giblets/crow-feather-2', 'giblets/crow-feather-3']
scale base: 0.25
crow death giblets:
<<: *particles-giblets
color base: [255, 255, 255, 255]
sprites: ['giblets/crow-feather-1', 'giblets/crow-feather-2', 'giblets/crow-feather-3', 'giblets/guts-1', 'giblets/guts-2', 'giblets/guts-3', 'giblets/guts-4']
scale base: 0.25
guts:
<<: *particles-giblets
color base: [255, 255, 255, 255]
sprites: ['giblets/guts-1', 'giblets/guts-2', 'giblets/guts-3', 'giblets/guts-4']
scale base: 0.25
bat giblets:
<<: *particles-giblets
color base: [255, 255, 255, 255]
sprites: ['giblets/bat-1', 'giblets/bat-2', 'giblets/bat-3']
skeleton giblets:
<<: *particles-giblets
color base: [255, 255, 255, 255]
sprites: ['particles/bone-1', 'particles/bone-2', 'particles/bone-3', 'particles/bone-4']
machine giblets:
<<: *particles-giblets
color base: [255, 255, 255, 255]
sprites: ['giblets/machine-1', 'giblets/machine-2', 'giblets/machine-3', 'giblets/machine-4', 'giblets/machine-5', 'giblets/machine-6', 'giblets/machine-7']
automata giblets:
<<: *particles-giblets
color base: [255, 255, 255, 255]
sprites: ['giblets/machine-1', 'giblets/machine-2', 'giblets/machine-3', 'giblets/machine-4', 'giblets/machine-5', 'giblets/machine-6', 'giblets/machine-7']
brain giblets:
<<: *particles-giblets
color base: [255, 255, 255, 255]
sprites: ['giblets/brain-1', 'giblets/brain-2', 'giblets/brain-glass-1', 'giblets/brain-glass-2', 'giblets/brain-glass-3', 'giblets/brain-tank-1', 'giblets/brain-tube-1', 'giblets/brain-tube-2']
ghost giblets:
<<: *particles-giblets
color base: [255, 255, 255, 150]
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4']
shadow giblets:
<<: *particles-giblets
color base: [20, 20, 20, 150]
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4']
puff-base: &puff-base
collides: true
scale range: 0.15
position range: [0.1, 0.1]
angle range: 60
color base: [255, 255, 255, 255]
color range: [0, 0, 0, 0]
life: 0.3
velocity range: 140
angular velocity base: 10
angular velocity range: 10
puff: &puff
<<: *puff-base
frequency: 0.1
scale base: 0.12
velocity base: 100
puff-strong: &puff-strong
<<: *puff-base
frequency: 0.2
scale base: 0.14
velocity base: 175
puff-stronger: &puff-stronger
<<: *puff-base
frequency: 0.3
scale base: 0.16
velocity base: 250
puff-burst: &puff-burst
<<: *puff-base
frequency: 0.45
scale base: 0.12
velocity base: 150
life: 0.2
puff-burst-strong: &puff-burst-strong
<<: *puff-base
frequency: 0.6
scale base: 0.14
velocity base: 225
life: 0.2
puff-burst-stronger: &puff-burst-stronger
<<: *puff-base
frequency: 0.75
scale base: 0.16
velocity base: 300
life: 0.2
steam puff:
<<: *puff
<<: *sprites-steam
steam puff strong:
<<: *puff-strong
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4', 'particles/spark-1']
steam puff stronger:
<<: *puff-stronger
<<: *sprites-steam
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4', 'particles/spark-1', 'particles/spark-2', 'particles/spark-3']
steam puff burst:
<<: *puff-burst
<<: *sprites-steam
steam puff burst strong:
<<: *puff-burst-strong
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4', 'particles/spark-1']
steam puff burst stronger:
<<: *puff-burst-stronger
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4', 'particles/spark-1', 'particles/spark-2', 'particles/spark-3']
acid puff burst:
<<: *puff-burst
sprites: ['particles/acid-1', 'particles/acid-2', 'particles/acid-3', 'particles/acid-4']
acid puff burst strong:
<<: *puff-burst-strong
sprites: ['particles/acid-1', 'particles/acid-2', 'particles/acid-3', 'particles/acid-4', 'particles/spark-1']
acid puff burst stronger:
<<: *puff-burst-stronger
sprites: ['particles/acid-1', 'particles/acid-2', 'particles/acid-3', 'particles/acid-4', 'particles/spark-1', 'particles/spark-2', 'particles/spark-3']
fire puff:
<<: *puff
sprites: ['particles/fire-1', 'particles/fire-2', 'particles/fire-3', 'particles/fire-4']
fire puff strong:
<<: *puff-strong
sprites: ['particles/fire-1', 'particles/fire-2', 'particles/fire-3', 'particles/fire-4', 'particles/spark-1']
fire puff stronger:
<<: *puff-stronger
sprites: ['particles/fire-1', 'particles/fire-2', 'particles/fire-3', 'particles/fire-4', 'particles/spark-1', 'particles/spark-2', 'particles/spark-3']
cold puff:
<<: *puff
sprites: ['particles/snow-1', 'particles/snow-2', 'particles/snow-3', 'particles/snow-4']
cold puff strong:
<<: *puff-strong
sprites: ['particles/snow-1', 'particles/snow-2', 'particles/snow-3', 'particles/snow-4', 'particles/spark-1']
cold puff stronger:
<<: *puff-stronger
sprites: ['particles/snow-1', 'particles/snow-2', 'particles/snow-3', 'particles/snow-4', 'particles/spark-1', 'particles/spark-2', 'particles/spark-3']
electric puff:
<<: *puff
sprites: ['particles/spark-1', 'particles/spark-2', 'particles/spark-3', 'particles/spark-4']
electric puff strong:
<<: *puff-strong
scale base: 0.2
sprites: ['particles/spark-1', 'particles/spark-2', 'particles/spark-3', 'particles/spark-4', 'particles/diamond-1']
electric puff stronger:
<<: *puff-stronger
scale base: 0.3
sprites: ['particles/spark-1', 'particles/spark-2', 'particles/spark-3', 'particles/spark-4', 'particles/diamond-1', 'particles/diamond-2', 'particles/diamond-3']
entity flame:
<<: *puff
entities: ['bullets/flame']
burst: [6, 0.1]

View file

@ -1,17 +0,0 @@
quests:
sources:
Newton: Survive and Thrive
Arthur: The Art of War
Isabella: Let Them Eat Cake
Turner: Arts and Crafts
messages:
not_yet: "Maybe later."
no_more: "I'm afraid I'm out of quests at the moment. But hey, we're still in beta mode, so check back in a week or two for more!"
incomplete: "How's that quest going?"
too_high_level_begin: "I'm afraid further quests are above my pay grade. Find a $ model to continue on your way!"
too_high_level_complete: "I'm afraid your quest is above my pay grade. Find a $ model to finish up your journey!"
cannot_collect: "Oops, it looks like you don't have all the items I need yet. Keep searching!"
ready_to_collect: "Ready to hand over these items?"
collect_no: Not yet.
collect_yes: Yep!

View file

@ -1,103 +0,0 @@
shapes:
building/door-brass: [[[19.5, 200.0], [178.5, 200.0], [179.0, 1.0], [19.0, 0.5]]]
temperate/stalagmite-1: [[[12.0, 0.25], [42.5, 78.5], [89.5, 0.0]]]
temperate/stalagmite-2: [[[25.5, 1.5], [30.5, 41.0], [36.5, 0.5]], [[25.5, 0.0], [30.0, 41.0], [34.5, -0.5]], [[56.0, 1.5], [63.0, 71.5], [79.5, 0.0]]]
temperate/stalagmite-3: [[[53.5, 10.0], [21.5, 2.0], [38.0, 50.0]], [[87.0, 0.0], [53.5, 10.0], [71.5, 96.5]], [[21.5, 2.0], [53.5, 10.0], [87.0, 0.0]]]
temperate/stalagmite-4: [[[26.5, 1.0], [40.0, 99.5], [51.5, 0.5]], [[48.0, 1.5], [56.0, 43.0], [72.5, 0.5]]]
temperate/stalagmite-5: [[[86.5, 0.0], [50.0, 16.5], [65.0, 103.5]], [[14.0, 1.0], [50.0, 16.5], [86.5, 0.0]], [[31.5, 197.0], [50.0, 16.5], [14.0, 1.0]]]
rubble/stone-pile-1: [[[104.0, 71.5], [152.5, 31.5], [154.0, 1.0], [91.0, 52.5], [90.0, 64.5]], [[91.0, 52.5], [154.0, 1.0], [46.0, -0.5], [51.5, 36.0], [68.5, 52.5]]]
rubble/stone-pile-2: [[[92.5, 0.0], [5.0, 0.5], [7.5, 9.5], [18.5, 15.5], [82.0, 23.5], [96.0, 22.0]], [[72.0, 46.0], [82.0, 23.5], [18.5, 15.5], [24.0, 32.5], [56.5, 58.5]]]
rubble/wood-stake-1: [[[50.0, 114.0], [89.0, 158.0], [58.0, 0.5], [11.0, 1.0]]]
rubble/wood-stake-2: [[[21.0, 1.0], [7.5, 74.0], [42.5, 37.0], [54.0, 1.0]], [[79.0, 93.0], [93.0, 0.0], [62.5, 0.0], [49.0, 111.0], [49.5, 147.0]]]
rubble/scrap-metal-1: [[[15.0, 70.5], [73.5, 80.5], [88.0, 44.5], [87.0, 1.0], [11.0, 0.25]]]
rubble/scrap-metal-2: [[[84.0, 59.0], [81.0, 1.0], [27.5, 12.5], [58.5, 94.0]], [[27.5, 12.5], [81.0, 1.0], [6.5, 0.25]]]
rubble/scrap-metal-3: [[[18.0, 54.0], [92.0, 1.0], [6.0, 0.0]], [[92.0, 1.0], [45.5, 35.0], [88.5, 32.0]]]
rubble/scrap-metal-4: [[[70.0, 72.0], [93.0, 1.5], [36.5, 26.5], [39.5, 58.5]], [[5.5, 0.0], [6.5, 11.0], [36.5, 26.5], [93.0, 1.5]]]
rubble/scrap-metal-5: [[[14.5, 83.0], [43.5, 170.0], [63.5, 169.5], [86.5, 0.0], [21.0, 0.5]]]
rubble/scrap-metal-6: [[[18.5, -0.5], [26.5, 94.5], [62.0, 173.5], [76.5, 166.5], [64.5, 28.5], [52.0, -0.5]]]
rubble/scrap-metal-7: [[[83.0, 95.5], [143.5, 70.5], [158.5, 1.0], [2.5, 0.5]]]
rubble/scrap-metal-8: [[[71.5, 43.5], [36.0, -0.5], [25.5, 21.5], [57.0, 61.0]], [[148.5, 58.5], [89.5, 34.5], [140.5, 91.0]], [[36.0, -0.5], [89.5, 34.5], [148.5, 58.5], [163.5, 56.5], [164.5, 1.0]], [[89.5, 34.5], [36.0, -0.5], [71.5, 43.5]]]
rubble/scrap-metal-9: [[[178.0, 1.5], [20.0, 0.5], [30.5, 40.0], [73.0, 90.0], [171.0, 91.0]]]
rubble/scrap-metal-10: [[[185.0, -0.5], [18.0, 0.5], [34.0, 35.5], [159.0, 70.5]]]
building/door-wood: [[[90.5, 1.0], [8.5, 0.0], [8.0, 200.5], [91.0, 200.5]]]
rubble/stone-pile-3: [[[82.0, 23.0], [94.5, 1.0], [7.0, 1.0], [14.0, 19.5], [51.0, 41.5]]]
rubble/stone-pile-4: [[[8.0, 2.0], [35.5, 78.0], [79.5, 60.5], [95.0, 1.0]], [[28.0, 57.5], [8.0, 2.0], [16.5, 58.0]]]
rubble/stone-pile-5: [[[9.5, 1.0], [42.0, 55.0], [59.5, 65.5], [93.0, 0.5]]]
rubble/stone-pile-6: [[[81.5, 23.0], [84.5, 1.0], [12.0, 0.0], [12.0, 17.0], [57.0, 41.5]]]
rubble/stone-pile-7: [[[121.5, 73.5], [131.5, 62.5], [89.5, 59.5], [103.5, 76.5]], [[89.5, 59.5], [131.5, 62.5], [159.0, 55.0], [190.5, 1.0], [11.5, 1.5], [41.0, 53.0]]]
rubble/stone-pile-8: [[[70.5, 31.0], [34.0, 20.0], [52.5, 41.0]], [[179.0, 21.0], [187.0, 1.0], [70.5, 31.0], [106.5, 67.0]], [[34.0, 20.0], [10.0, 1.0], [20.0, 22.0]], [[70.5, 31.0], [187.0, 1.0], [10.0, 1.0], [34.0, 20.0]]]
rubble/wood-1: [[[13.0, 0.5], [7.5, 27.5], [15.0, 52.5], [64.0, 77.5], [93.5, 1.0]]]
rubble/wood-2: [[[93.5, 1.5], [4.5, 0.5], [60.5, 31.5], [89.5, 41.0]], [[56.0, 61.5], [60.5, 31.5], [4.5, 0.5]]]
rubble/wood-3: [[[9.0, 1.5], [12.5, 35.0], [35.0, 46.5], [75.5, 56.0], [92.0, 1.5]]]
rubble/wood-4: [[[24.5, 1.0], [49.0, 51.5], [73.5, 67.5], [93.5, 0.5]], [[49.0, 51.5], [24.5, 1.0], [9.0, 82.5], [25.5, 89.5]]]
rubble/wood-5: [[[9.5, 53.0], [18.5, 76.5], [66.0, 121.5], [90.5, 1.0], [47.0, -0.5], [5.0, 0.0]], [[66.0, 121.5], [18.5, 76.5], [21.5, 149.0], [32.0, 173.0], [65.0, 181.5]], [[90.5, 1.0], [66.0, 121.5], [83.5, 172.5]]]
rubble/wood-6: [[[9.5, 55.5], [21.0, 112.0], [42.0, 96.5], [92.5, 1.0], [21.0, 1.0]], [[92.5, 1.0], [42.0, 96.5], [62.0, 123.0]]]
building/trapdoor-brass: [[[0.5, 99.5], [101.5, 100.0], [101.0, 65.5], [0.5, 65.0]]]
building/trapdoor-wood: [[[101.0, 64.5], [-0.5, 65.0], [-0.5, 99.5], [101.0, 100.0]]]
ground/crystal-blue-1: [[[76.5, 33.0], [60.5, 1.0], [33.5, 1.0], [23.0, 38.0], [52.0, 62.0]]]
ground/crystal-blue-2: [[[54.5, 143.5], [78.0, 1.0], [28.5, 0.5], [24.5, 139.5], [34.5, 159.0]]]
ground/crystal-blue-3: [[[43.5, 53.0], [70.5, 0.5], [40.0, 1.0], [26.0, 42.0], [28.5, 56.5]]]
ground/crystal-blue-4: [[[44.5, 242.5], [73.0, 270.5], [88.5, 243.0], [87.5, 1.0], [8.5, 1.0]], [[73.0, 270.5], [44.5, 242.5], [61.0, 272.5]]]
ground/crystal-purple-1: [[[76.0, 42.5], [64.0, 0.5], [34.5, 1.0], [42.5, 37.0], [67.5, 70.0]], [[20.0, 49.0], [22.5, 66.5], [42.5, 37.0], [34.5, 1.0]]]
ground/crystal-red-1: [[[69.0, 69.0], [67.0, 0.5], [31.5, 0.5], [41.0, 70.5], [55.0, 85.0]]]
building/roof-brown-edge-large: [[[0.0, 0.0], [0.0, 302.5], [14.5, 301.5], [191.0, 0.0]]]
building/roof-brown-edge: [[[0.5, 0.0], [-0.5, 103.0], [42.5, 102.0], [102.5, 1.0]]]
building/roof-edge-large: [[[199.5, 0.0], [0.5, 0.25], [127.0, 69.5], [199.5, 36.0]], [[0.5, 0.25], [72.5, 141.5], [127.0, 69.5]], [[0.5, 301.0], [37.0, 299.5], [72.5, 141.5], [0.5, 0.25]]]
building/roof-edge: [[[0.0, 103.5], [54.0, 51.0], [102.0, 0.5], [0.0, 0.25]], [[102.0, 0.5], [54.0, 51.0], [101.5, 28.5]], [[54.0, 51.0], [0.0, 103.5], [22.5, 101.5]]]
building/roof-spanish-edge-large: [[[0.5, 0.25], [126.5, 66.5], [200.5, 2.0]], [[0.5, 0.25], [56.0, 165.0], [126.5, 66.5]], [[0.0, 302.5], [20.5, 301.0], [56.0, 165.0], [0.5, 0.25]]]
building/roof-spanish-edge: [[[50.0, 48.0], [2.0, 0.25], [0.5, 100.5], [29.0, 100.0]], [[50.0, 48.0], [99.5, 11.5], [100.0, 0.0], [2.0, 0.25]]]
mechanical/spikes: [[[0.5, 64.0], [100.5, 64.0], [100.0, 0.5], [0.0, 0.0]]]
hell/stalagmite-1: [[[9.5, 0.5], [43.5, 82.5], [81.0, 0.0]]]
hell/stalagmite-2: [[[4.5, -1.5], [45.5, 87.0], [98.0, -0.5]]]
hell/stalagmite-3: [[[53.0, 43.0], [22.5, 14.5], [34.0, 53.0]], [[76.0, 39.0], [53.0, 43.0], [60.5, 93.0]], [[0.0, 0.0], [22.5, 14.5], [76.0, 39.0], [85.5, 39.0], [99.5, 1.0]], [[76.0, 39.0], [22.5, 14.5], [53.0, 43.0]]]
hell/stalagmite-4: [[[12.5, 1.5], [47.0, 192.0], [91.0, -1.5]]]
hell/stalagmite-5: [[[5.5, 0.5], [35.5, 196.0], [93.5, -1.0]]]
ground/geyser-large: [[[198.0, 0.5], [0.0, 0.0], [35.0, 65.0], [168.0, 65.5]]]
ground/geyser-small: [[[19.0, 36.5], [86.0, 35.0], [98.5, 0.5], [0.0, 0.0]]]
mechanical/spikes-small: [[[0.5, 42.5], [100.0, 42.5], [100.5, 0.5], [0.0, 0.0]]]
mechanical/door: [[[9.5, 0.5], [9.5, 201.0], [91.5, 201.5], [92.0, -1.5]]]
building/bridge: [[[0.0, 301.0], [104.5, 114.0], [1.75, 3.5]], [[402.0, 300.0], [211.5, 168.0], [104.5, 114.0], [0.0, 301.0]], [[211.5, 168.0], [402.0, 300.0], [401.5, 201.5]]]
industrial/conveyor: [[[300.0, -0.5], [0.0, 0.0], [0.0, 81.5], [300.0, 82.0]]]
back/brass: [[[42.5, 73.5], [86.5, 67.0], [89.0, 1.0], [5.0, -0.5]]]
back/copper: [[[22.0, -0.5], [10.0, 63.5], [63.0, 83.0], [86.0, -0.5]]]
arctic/icicle-1: [[[43.0, 37.0], [11.0, 0.0], [26.0, 72.5]], [[43.0, 37.0], [84.5, 0.0], [11.0, 0.0]], [[84.5, 0.0], [43.0, 37.0], [53.5, 95.0]]]
arctic/icicle-2: [[[58.0, 26.0], [7.5, 0.0], [55.5, 88.5]], [[7.5, 0.0], [58.0, 26.0], [76.0, 0.0]]]
arctic/icicle-3: [[[97.0, -0.5], [64.5, 23.5], [80.5, 61.5]], [[64.5, 23.5], [6.5, 0.5], [19.0, 66.5], [43.0, 91.5]], [[6.5, 0.5], [64.5, 23.5], [97.0, -0.5]]]
arctic/icicle-4: [[[6.0, 0.5], [50.5, 175.5], [98.0, 1.0]]]
arctic/icicle-5: [[[95.0, 0.5], [54.0, 33.0], [75.0, 113.0]], [[7.0, 0.0], [54.0, 33.0], [95.0, 0.5]], [[7.0, 0.0], [46.0, 62.5], [54.0, 33.0]], [[7.0, 0.0], [31.0, 185.0], [46.0, 62.5]]]
mechanical/trapdoor-large: [[[-0.5, 44.5], [-0.5, 100.0], [201.5, 100.5], [202.5, 44.0]]]
mechanical/trapdoor-small: [[[100.0, 100.5], [101.0, 59.5], [0.0, 59.5], [0.0, 101.0]]]
desert/stalagmite-1: [[[9.0, -1.0], [19.5, 99.0], [59.5, 76.0], [94.5, 0.5]]]
desert/stalagmite-2: [[[12.5, 0.0], [61.5, 49.0], [92.0, 0.0]], [[37.5, 98.0], [55.0, 96.0], [61.5, 49.0], [12.5, 0.0]]]
desert/stalagmite-3: [[[91.0, -1.0], [51.5, 11.0], [64.0, 83.5]], [[51.5, 11.0], [6.0, 0.0], [31.0, 100.0]], [[6.0, 0.0], [51.5, 11.0], [91.0, -1.0]]]
desert/stalagmite-4: [[[97.0, -0.5], [50.5, 31.5], [70.0, 160.5]], [[4.0, 0.5], [50.5, 31.5], [97.0, -0.5]], [[4.0, 0.5], [31.0, 188.0], [50.5, 31.5]]]
desert/stalagmite-5: [[[15.0, 1.0], [49.5, 190.5], [83.5, 0.0]]]
mechanical/door-beefy: [[[195.0, 0.5], [4.5, 0.0], [4.0, 200.5], [196.0, 200.0]]]
building/bridge-stone: [[[220.0, 180.0], [1.5, 300.5], [403.5, 300.0], [401.5, 199.0]], [[125.5, 118.0], [1.5, 300.5], [220.0, 180.0]], [[125.5, 118.0], [96.0, 34.5], [38.5, 0.5], [1.5, 1.5], [1.5, 300.5]]]
building/bridge-wood: [[[1.0, 23.0], [0.5, 299.5], [83.5, 118.5], [64.0, 45.0]], [[0.5, 299.5], [178.5, 201.5], [83.5, 118.5]], [[400.5, 299.0], [401.0, 203.0], [178.5, 201.5], [0.5, 299.5]]]
deep/stalagmite-1: [[[49.75, 1.0], [62.0, 72.5], [97.5, 0.0]], [[4.5, 0.25], [41.0, 200.0], [67.0, 111.0], [62.0, 72.5], [49.75, 1.0]]]
deep/stalagmite-2: [[[46.0, 177.0], [92.0, 0.0], [7.0, 0.25]]]
deep/stalagmite-3: [[[101.0, -0.5], [50.0, 25.0], [78.0, 66.5]], [[50.0, 25.0], [-0.5, 0.0], [32.5, 96.5]], [[101.0, -0.5], [-0.5, 0.0], [50.0, 25.0]]]
deep/stalagmite-4: [[[100.5, 1.0], [24.5, 54.5], [39.5, 96.5]], [[1.0, -0.5], [24.5, 54.5], [100.5, 1.0]], [[14.5, 71.0], [24.5, 54.5], [1.0, -0.5]]]
deep/stalagmite-5: [[[75.0, 27.0], [43.0, 29.5], [57.5, 58.0]], [[43.0, 29.5], [0.0, 0.0], [21.0, 77.5]], [[43.0, 29.5], [75.0, 27.0], [99.0, -0.5], [0.0, 0.0]], [[99.0, -0.5], [75.0, 27.0], [91.0, 74.5]]]
deep/stalagmite-6: [[[100.5, -1.5], [43.5, 29.5], [58.5, 97.0]], [[43.5, 29.5], [1.0, 0.0], [26.5, 93.0]], [[1.0, 0.0], [43.5, 29.5], [100.5, -1.5]]]
deep/stalagmite-7: [[[119.0, 70.5], [0.0, 0.0], [68.5, 298.5]], [[119.0, 70.5], [198.0, 1.0], [0.0, 0.0]], [[198.0, 1.0], [119.0, 70.5], [135.5, 124.0]]]
deep/stalagmite-8: [[[104.5, 190.0], [102.5, 134.5], [35.5, 71.0], [73.5, 268.0]], [[123.5, 86.0], [-1.5, 0.5], [35.5, 71.0], [102.5, 134.5]], [[35.5, 71.0], [-1.5, 0.5], [19.0, 91.5]], [[123.5, 86.0], [197.5, 0.0], [-1.5, 0.5]], [[197.5, 0.0], [123.5, 86.0], [136.0, 110.5]]]
building/bridge-rope-block: [[[-0.5, 100.5], [100.5, 99.5], [99.5, 62.0], [-1.5, 61.5]]]
ground/crystal-purple-large: [[[49.0, 157.0], [77.5, 1.0], [22.5, 0.5], [21.0, 151.5], [29.0, 173.0]]]
ground/crystal-red-large: [[[60.0, 151.0], [66.0, 50.0], [32.0, 78.0], [35.0, 150.5], [45.5, 164.0]], [[15.0, 1.0], [66.0, 50.0], [78.5, 58.0], [91.5, 2.0]], [[32.0, 78.0], [6.0, 17.0], [20.5, 88.0]], [[66.0, 50.0], [15.0, 1.0], [6.0, 17.0], [32.0, 78.0]]]
ground/crystal-orange: [[[126.0, 135.5], [183.0, 61.5], [186.5, 1.0], [38.0, 0.5], [17.0, 22.5], [17.0, 84.5], [88.0, 172.0]]]
ground/crystal-green-large: [[[41.5, 158.5], [59.0, 159.5], [96.5, -0.5], [1.5, 0.0]]]
ground/crystal-green-small: [[[36.5, 75.0], [62.5, 75.0], [68.5, 1.5], [28.0, 0.5]]]
ground/crystal-rainbow: [[[171.0, 0.5], [15.5, 1.0], [157.0, 70.0], [195.5, 66.5]], [[157.0, 70.0], [15.5, 1.0], [119.5, 147.0], [164.0, 146.5]], [[104.5, 265.5], [119.5, 147.0], [15.5, 1.0], [19.0, 40.5], [61.0, 278.5], [75.5, 289.0]]]
ground/crystal-white-large: [[[22.5, 2.5], [21.0, 156.0], [39.0, 157.0], [83.0, 3.0]]]
ground/crystal-white-small: [[[69.0, 2.0], [38.0, 0.0], [29.0, 20.0], [32.5, 63.5]]]
ground/crystal-yellow: [[[51.0, 173.5], [83.5, 171.0], [96.0, 1.0], [0.5, 0.5]]]
space/stalagmite-1: [[[49.75, 1.0], [62.0, 72.5], [97.5, 0.0]], [[4.5, 0.25], [41.0, 200.0], [67.0, 111.0], [62.0, 72.5], [49.75, 1.0]]]
space/stalagmite-2: [[[46.0, 177.0], [92.0, 0.0], [7.0, 0.25]]]
space/stalagmite-3: [[[101.0, -0.5], [50.0, 25.0], [78.0, 66.5]], [[50.0, 25.0], [-0.5, 0.0], [32.5, 96.5]], [[101.0, -0.5], [-0.5, 0.0], [50.0, 25.0]]]
space/stalagmite-4: [[[100.5, 1.0], [24.5, 54.5], [39.5, 96.5]], [[1.0, -0.5], [24.5, 54.5], [100.5, 1.0]], [[14.5, 71.0], [24.5, 54.5], [1.0, -0.5]]]
space/stalagmite-5: [[[75.0, 27.0], [43.0, 29.5], [57.5, 58.0]], [[43.0, 29.5], [0.0, 0.0], [21.0, 77.5]], [[43.0, 29.5], [75.0, 27.0], [99.0, -0.5], [0.0, 0.0]], [[99.0, -0.5], [75.0, 27.0], [91.0, 74.5]]]
space/stalagmite-6: [[[100.5, -1.5], [43.5, 29.5], [58.5, 97.0]], [[43.5, 29.5], [1.0, 0.0], [26.5, 93.0]], [[1.0, 0.0], [43.5, 29.5], [100.5, -1.5]]]
space/stalagmite-7: [[[119.0, 70.5], [0.0, 0.0], [68.5, 298.5]], [[119.0, 70.5], [198.0, 1.0], [0.0, 0.0]], [[198.0, 1.0], [119.0, 70.5], [135.5, 124.0]]]
space/stalagmite-8: [[[104.5, 190.0], [102.5, 134.5], [35.5, 71.0], [73.5, 268.0]], [[123.5, 86.0], [-1.5, 0.5], [35.5, 71.0], [102.5, 134.5]], [[35.5, 71.0], [-1.5, 0.5], [19.0, 91.5]], [[123.5, 86.0], [197.5, 0.0], [-1.5, 0.5]], [[197.5, 0.0], [123.5, 86.0], [136.0, 110.5]]]

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skills:
agility:
description: Move faster, reduce physical damage, and increase dexterity bonuses
info:
- title: Agility
- text: "- Move/climb/swim faster"
- text: "- Jump higher"
- text: "- Reduce physical damage"
- text: "- Increase stealth cloak duration"
- text: "- Increase chance of reclaiming flower bulbs"
levels:
"2": Move faster, reduce physical damage, and increase stealth duration
"3": Unlock the Horticulture skill and move even faster.
"4": Move faster, reduce physical damage, and increase stealth duration
"5": Move faster, reduce physical damage, and increase stealth duration
"6": Move faster, reduce physical damage, and increase stealth duration
"7": Move faster, reduce physical damage, and increase stealth duration
"8": Move faster, reduce physical damage, and increase stealth duration
"9": Move faster, reduce physical damage, and increase stealth duration
"10": Move faster, reduce physical damage, and increase stealth duration
automata:
description: Increase Butler Bot duration and use more powerful directives
info:
- title: Automata
- text: "- Increase Butler Bot duration"
- text: "- Use more powerful Butler Bot directives"
- text: "- Craft better Butler Bots"
- text: "- Control more Butler Bots at the same time"
levels:
"2": Craft pistol turrets
"3": Craft fire turrets and batteries
"4": Craft acid turrets and brass butler bots
"5": Craft flame turrets
"6": Craft dessication turrets and diamond butler bots
"7": Increase butler bot utility
"8": Craft onyx butler bots
"9": Increase butler bot utility
"10": Increase butler bot utility
building:
description: Craft better items and place blocks farther away
info:
- title: Building
- text: "- Craft better items"
- text: "- Place objects farther away"
levels:
"2": Place farther away and craft fine pickaxes, fences, brass doors, signs, and more.
"3": Unlock the Engineering skill and craft scaffolding, rope bridges, plush furniture, and more.
"4": Craft diamond tools, wooden bridges, falcon statues, streetlights, and bidets.
"5": Craft balloons, stone bridges, gargoyles, paper lights, pedestals, and landmark plaques.
"6": Craft onyx tools, metal bridges, gothic statues, elegant couches, and fancy streetlights.
"7": Craft blue crystal blocks, demon statues, clocks, pianos, and onyx nets/spades.
"8": Craft red and purple crystal blocks and onyx rapiers.
"9": Craft platinum tools and beautiful fountains.
"10": Craft platinum nets and spades, and giant mechanical clocks,
combat:
description: Increase gun efficiency, critical hit rate, and bomb damage
info:
- title: Combat
- text: "- Increase gun efficiency"
- text: "- Increase critical hit rate"
- text: "- Increase bomb damage"
levels:
"2": Increase gun efficiency, bomb damage, and critical hit rate
"3": Increase gun efficiency, bomb damage, and critical hit rate
"4": Increase gun efficiency, bomb damage, and critical hit rate
"5": Increase gun efficiency, bomb damage, and critical hit rate
"6": Increase gun efficiency, bomb damage, and critical hit rate
"7": Increase gun efficiency, bomb damage, and critical hit rate
"8": Increase gun efficiency, bomb damage, and critical hit rate
"9": Increase gun efficiency, bomb damage, and critical hit rate
"10": Increase gun efficiency, bomb damage, and critical hit rate
engineering:
description: Craft better items, increase steam efficiency, and use more advanced devices
info:
- title: Engineering
- text: "- Craft better items"
- text: "- Use steam more efficiently"
- text: "- Use advanced weaponry and devices"
- text: "- Increase Target Teleporter distance"
levels:
"2": Use steam more efficiently and craft pistols, muskets, mechanical doors, and switches.
"3": Unlock the Science skill, craft brass jetpacks, steam pistols, acid shields, and more.
"4": Craft compressors, stopwatches, incendiary bombs, dig bombs, and lathes.
"5": Craft diamond jetpacks and flashlights, flame pistols, tesla clubs, micro protectors, and inhibitors.
"6": Craft acid cannons, energy pistols, power compressors, pocketwatches, electric bombs, and force shields.
"7": Craft flame and frost cannons, onyx jetpacks and flashlights, protectors, and looms.
"8": Craft energy cannons, onyx compressors and pocketwatches, mega bombs, turret upgrades, and exploders.
"9": Craft bomb suppressors and large protectors.
"10": Craft onyx weapon and turret upgrades, onyx scopes, and reset switches.
horticulture:
description: Plant fancier flora and recover bulbs more often
info:
- title: Horticulture
- text: "- Plant fancier flora"
- text: "- Recover bulbs more often"
levels:
"2": Plant echinacea flowers and recover bulbs more often.
"3": Plant sunflowers and recover bulbs more often.
"4": Plant cactii and recover bulbs more often.
"5": Plant birds of paradise and recover bulbs more often.
"6": Plant trumpet flowers and recover bulbs more often.
"7": Recover bulbs more often.
"8": Plant hellish trees and recover bulbs more often.
"9": Recover bulbs more often.
"10": Plant bonsai trees and recover bulbs more often.
luck:
description: Unlock better loot and get larger quantities of loot
info:
- title: Luck
- text: "- Unlock better loot"
- text: "- Get larger quantities of loot"
levels:
"2": Unlock better loot and get higher quantities of loot.
"3": Unlock better loot and get higher quantities of loot.
"4": Unlock better loot and get higher quantities of loot.
"5": Unlock better loot and get higher quantities of loot.
"6": Unlock better loot and get higher quantities of loot.
"7": Unlock better loot and get higher quantities of loot.
"8": Unlock better loot and get higher quantities of loot.
"9": Unlock better loot and get higher quantities of loot.
"10": Unlock better loot and get higher quantities of loot.
mining:
description: Mine deeper/faster and increase mining bonuses
info:
- title: Mining
- text: "- Mine deeper"
- text: "- Mine faster"
- text: "- Increase chance of bonus minerals"
levels:
"2": Mine down through the second layer of earth, mine faster, and increase mineral bonuses.
"3": Mine down through the third layer of earth, mine faster, and increase mineral bonuses.
"4": Mine down through the final layer of earth, mine faster, and increase mineral bonuses.
"5": Mine faster, mine farther, and increase mineral bonuses.
"6": Mine faster, mine farther, and increase mineral bonuses.
"7": Mine faster, mine farther, and increase mineral bonuses.
"8": Mine faster, mine farther, and increase mineral bonuses.
"9": Mine faster, mine farther, and increase mineral bonuses.
"10": Mine faster, mine farther, and increase mineral bonuses.
perception:
description: Improve minimap, increase zoom, and unlock abilities
info:
- title: Perception
- text: "- See teleporters on map (Lv 2)"
- text: "- See protector range overlays (Lv 3)"
- text: "- Zoom out farther (Lv 4+)"
- text: "- Teleport to any explored, non-protected location with portables (Lv 7)"
levels:
"2": See teleporters on the map and increase your zoom.
"3": Unlock the Survival skill and increase your zoom even farther.
"4": Increase your zoom even farther.
"5": Increase your zoom even farther.
"6": Increase your zoom even farther.
"7": Use consumable teleporters to teleport any non-explored, non-protected area.
"8": Increase your zoom even farther.
"9": Increase your zoom even farther.
"10": Increase your zoom even farther.
science:
description: Craft better items, avoid workshop incidents, and reduce dessication
info:
- title: Science
- text: "- Avoid crafting workshop incidents"
- text: "- Craft better items"
#- text: "- Reduce dessication"
levels:
"2": Craft control panels and decrease the chance of workshop incidents.
"3": Unlock the Automata skill and craft mini tesla coils.
"4": Craft large control panels and decrease the chance of workshop incidents.
"5": Craft large magnets, tesla coils, and decrease the chance of workshop incidents.
"6": Decrease the chance of workshop incidents.
"7": Decrease the chance of workshop incidents.
"8": Decrease the chance of workshop incidents.
"9": Decrease the chance of workshop incidents.
"10": Craft brain wine and decrease the chance of workshop incidents.
stamina:
description: Increase max health and add accessory slots
info:
- title: Stamina
- text: "- Increase max health"
- text: "- Add accessory slots (one per additional level)"
levels:
"2": Increase max health to 5.5 and accessory slots to 7.
"3": Unlock the Combat skill and increase max health to 6 and accessory slots to 8.
"4": Increase max health to 6.5 and accessory slots to 9.
"5": Increase max health to 7 and accessory slots to 10.
"6": Increase max health to 7.5 and accessory slots to 11.
"7": Increase max health to 8 and accessory slots to 12.
"8": Increase max health to 8.5 and accessory slots to 13.
"9": Increase max health to 9 and accessory slots to 14.
"10": Increase max health to 10 and accessory slots to 15.
survival:
description: Reduce elemental damage, avoid environmental damage, and craft better items
info:
- title: Survival
- text: "- Reduce elemental damage"
- text: "- Avoid acid rain damage (Lv 10)"
- text: "- Avoid ash rain damage (Lv 15)"
- text: "- Craft better items"
levels:
"2": Reduce elemental and environmental damage.
"3": Unlock the Luck skill and craft power jerky.
"4": Reduce elemental and environmental damage.
"5": Craft fire filets and reduce elemental and environmental damage.
"6": Craft chemistry sets and reduce elemental and environmental damage.
"7": Reduce elemental and environmental damage.
"8": Reduce elemental and environmental damage.
"9": Reduce elemental and environmental damage.
"10": Reduce elemental and environmental damage.

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3.1.7:
shapes:
building/door-brass: [[[39.0, 400.0], [357.0, 400.0], [358.0, 2.0], [38.0, 1.0]]]
temperate/stalagmite-1: [[[24.0, 0.5], [85.0, 157.0], [179.0, 0.0]]]
temperate/stalagmite-2: [[[51.0, 3.0], [61.0, 82.0], [73.0, 1.0]], [[51.0, 0.0], [60.0, 82.0], [69.0, -1.0]], [[112.0, 3.0], [126.0, 143.0], [159.0, 0.0]]]
temperate/stalagmite-3: [[[107.0, 20.0], [43.0, 4.0], [76.0, 100.0]], [[174.0, 0.0], [107.0, 20.0], [143.0, 193.0]], [[43.0, 4.0], [107.0, 20.0], [174.0, 0.0]]]
temperate/stalagmite-4: [[[53.0, 2.0], [80.0, 199.0], [103.0, 1.0]], [[96.0, 3.0], [112.0, 86.0], [145.0, 1.0]]]
temperate/stalagmite-5: [[[173.0, 0.0], [100.0, 33.0], [130.0, 207.0]], [[28.0, 2.0], [100.0, 33.0], [173.0, 0.0]], [[63.0, 394.0], [100.0, 33.0], [28.0, 2.0]]]
rubble/stone-pile-1: [[[208.0, 143.0], [305.0, 63.0], [308.0, 2.0], [182.0, 105.0], [180.0, 129.0]], [[182.0, 105.0], [308.0, 2.0], [92.0, -1.0], [103.0, 72.0], [137.0, 105.0]]]
rubble/stone-pile-2: [[[185.0, 0.0], [10.0, 1.0], [15.0, 19.0], [37.0, 31.0], [164.0, 47.0], [192.0, 44.0]], [[144.0, 92.0], [164.0, 47.0], [37.0, 31.0], [48.0, 65.0], [113.0, 117.0]]]
rubble/wood-stake-1: [[[100.0, 228.0], [178.0, 316.0], [116.0, 1.0], [22.0, 2.0]]]
rubble/wood-stake-2: [[[42.0, 2.0], [15.0, 148.0], [85.0, 74.0], [108.0, 2.0]], [[158.0, 186.0], [186.0, 0.0], [125.0, 0.0], [98.0, 222.0], [99.0, 294.0]]]
rubble/scrap-metal-1: [[[30.0, 141.0], [147.0, 161.0], [176.0, 89.0], [174.0, 2.0], [22.0, 0.5]]]
rubble/scrap-metal-2: [[[168.0, 118.0], [162.0, 2.0], [55.0, 25.0], [117.0, 188.0]], [[55.0, 25.0], [162.0, 2.0], [13.0, 0.5]]]
rubble/scrap-metal-3: [[[36.0, 108.0], [184.0, 2.0], [12.0, 0.0]], [[184.0, 2.0], [91.0, 70.0], [177.0, 64.0]]]
rubble/scrap-metal-4: [[[140.0, 144.0], [186.0, 3.0], [73.0, 53.0], [79.0, 117.0]], [[11.0, 0.0], [13.0, 22.0], [73.0, 53.0], [186.0, 3.0]]]
rubble/scrap-metal-5: [[[29.0, 166.0], [87.0, 340.0], [127.0, 339.0], [173.0, 0.0], [42.0, 1.0]]]
rubble/scrap-metal-6: [[[37.0, -1.0], [53.0, 189.0], [124.0, 347.0], [153.0, 333.0], [129.0, 57.0], [104.0, -1.0]]]
rubble/scrap-metal-7: [[[166.0, 191.0], [287.0, 141.0], [317.0, 2.0], [5.0, 1.0]]]
rubble/scrap-metal-8: [[[143.0, 87.0], [72.0, -1.0], [51.0, 43.0], [114.0, 122.0]], [[297.0, 117.0], [179.0, 69.0], [281.0, 182.0]], [[72.0, -1.0], [179.0, 69.0], [297.0, 117.0], [327.0, 113.0], [329.0, 2.0]], [[179.0, 69.0], [72.0, -1.0], [143.0, 87.0]]]
rubble/scrap-metal-9: [[[356.0, 3.0], [40.0, 1.0], [61.0, 80.0], [146.0, 180.0], [342.0, 182.0]]]
rubble/scrap-metal-10: [[[370.0, -1.0], [36.0, 1.0], [68.0, 71.0], [318.0, 141.0]]]
building/door-wood: [[[181.0, 2.0], [17.0, 0.0], [16.0, 401.0], [182.0, 401.0]]]
rubble/stone-pile-3: [[[164.0, 46.0], [189.0, 2.0], [14.0, 2.0], [28.0, 39.0], [102.0, 83.0]]]
rubble/stone-pile-4: [[[16.0, 4.0], [71.0, 156.0], [159.0, 121.0], [190.0, 2.0]], [[56.0, 115.0], [16.0, 4.0], [33.0, 116.0]]]
rubble/stone-pile-5: [[[19.0, 2.0], [84.0, 110.0], [119.0, 131.0], [186.0, 1.0]]]
rubble/stone-pile-6: [[[163.0, 46.0], [169.0, 2.0], [24.0, 0.0], [24.0, 34.0], [114.0, 83.0]]]
rubble/stone-pile-7: [[[243.0, 147.0], [263.0, 125.0], [179.0, 119.0], [207.0, 153.0]], [[179.0, 119.0], [263.0, 125.0], [318.0, 110.0], [381.0, 2.0], [23.0, 3.0], [82.0, 106.0]]]
rubble/stone-pile-8: [[[141.0, 62.0], [68.0, 40.0], [105.0, 82.0]], [[358.0, 42.0], [374.0, 2.0], [141.0, 62.0], [213.0, 134.0]], [[68.0, 40.0], [20.0, 2.0], [40.0, 44.0]], [[141.0, 62.0], [374.0, 2.0], [20.0, 2.0], [68.0, 40.0]]]
rubble/wood-1: [[[26.0, 1.0], [15.0, 55.0], [30.0, 105.0], [128.0, 155.0], [187.0, 2.0]]]
rubble/wood-2: [[[187.0, 3.0], [9.0, 1.0], [121.0, 63.0], [179.0, 82.0]], [[112.0, 123.0], [121.0, 63.0], [9.0, 1.0]]]
rubble/wood-3: [[[18.0, 3.0], [25.0, 70.0], [70.0, 93.0], [151.0, 112.0], [184.0, 3.0]]]
rubble/wood-4: [[[49.0, 2.0], [98.0, 103.0], [147.0, 135.0], [187.0, 1.0]], [[98.0, 103.0], [49.0, 2.0], [18.0, 165.0], [51.0, 179.0]]]
rubble/wood-5: [[[19.0, 106.0], [37.0, 153.0], [132.0, 243.0], [181.0, 2.0], [94.0, -1.0], [10.0, 0.0]], [[132.0, 243.0], [37.0, 153.0], [43.0, 298.0], [64.0, 346.0], [130.0, 363.0]], [[181.0, 2.0], [132.0, 243.0], [167.0, 345.0]]]
rubble/wood-6: [[[19.0, 111.0], [42.0, 224.0], [84.0, 193.0], [185.0, 2.0], [42.0, 2.0]], [[185.0, 2.0], [84.0, 193.0], [124.0, 246.0]]]
building/trapdoor-brass: [[[1.0, 199.0], [203.0, 200.0], [202.0, 131.0], [1.0, 130.0]]]
building/trapdoor-wood: [[[202.0, 129.0], [-1.0, 130.0], [-1.0, 199.0], [202.0, 200.0]]]
ground/crystal-blue-1: [[[153.0, 66.0], [121.0, 2.0], [67.0, 2.0], [46.0, 76.0], [104.0, 124.0]]]
ground/crystal-blue-2: [[[109.0, 287.0], [156.0, 2.0], [57.0, 1.0], [49.0, 279.0], [69.0, 318.0]]]
ground/crystal-blue-3: [[[87.0, 106.0], [141.0, 1.0], [80.0, 2.0], [52.0, 84.0], [57.0, 113.0]]]
ground/crystal-blue-4: [[[89.0, 485.0], [146.0, 541.0], [177.0, 486.0], [175.0, 2.0], [17.0, 2.0]], [[146.0, 541.0], [89.0, 485.0], [122.0, 545.0]]]
ground/crystal-purple-1: [[[152.0, 85.0], [128.0, 1.0], [69.0, 2.0], [85.0, 74.0], [135.0, 140.0]], [[40.0, 98.0], [45.0, 133.0], [85.0, 74.0], [69.0, 2.0]]]
ground/crystal-red-1: [[[138.0, 138.0], [134.0, 1.0], [63.0, 1.0], [82.0, 141.0], [110.0, 170.0]]]
building/roof-brown-edge-large: [[[0.0, 0.0], [0.0, 605.0], [29.0, 603.0], [382.0, 0.0]]]
building/roof-brown-edge: [[[1.0, 0.0], [-1.0, 206.0], [85.0, 204.0], [205.0, 2.0]]]
building/roof-edge-large: [[[399.0, 0.0], [1.0, 0.5], [254.0, 139.0], [399.0, 72.0]], [[1.0, 0.5], [145.0, 283.0], [254.0, 139.0]], [[1.0, 602.0], [74.0, 599.0], [145.0, 283.0], [1.0, 0.5]]]
building/roof-edge: [[[0.0, 207.0], [108.0, 102.0], [204.0, 1.0], [0.0, 0.5]], [[204.0, 1.0], [108.0, 102.0], [203.0, 57.0]], [[108.0, 102.0], [0.0, 207.0], [45.0, 203.0]]]
building/roof-spanish-edge-large: [[[1.0, 0.5], [253.0, 133.0], [401.0, 4.0]], [[1.0, 0.5], [112.0, 330.0], [253.0, 133.0]], [[0.0, 605.0], [41.0, 602.0], [112.0, 330.0], [1.0, 0.5]]]
building/roof-spanish-edge: [[[100.0, 96.0], [4.0, 0.5], [1.0, 201.0], [58.0, 200.0]], [[100.0, 96.0], [199.0, 23.0], [200.0, 0.0], [4.0, 0.5]]]
mechanical/spikes: [[[1.0, 128.0], [201.0, 128.0], [200.0, 1.0], [0.0, 0.0]]]
hell/stalagmite-1: [[[19.0, 1.0], [87.0, 165.0], [162.0, 0.0]]]
hell/stalagmite-2: [[[9.0, -3.0], [91.0, 174.0], [196.0, -1.0]]]
hell/stalagmite-3: [[[106.0, 86.0], [45.0, 29.0], [68.0, 106.0]], [[152.0, 78.0], [106.0, 86.0], [121.0, 186.0]], [[0.0, 0.0], [45.0, 29.0], [152.0, 78.0], [171.0, 78.0], [199.0, 2.0]], [[152.0, 78.0], [45.0, 29.0], [106.0, 86.0]]]
hell/stalagmite-4: [[[25.0, 3.0], [94.0, 384.0], [182.0, -3.0]]]
hell/stalagmite-5: [[[11.0, 1.0], [71.0, 392.0], [187.0, -2.0]]]
ground/geyser-large: [[[396.0, 1.0], [0.0, 0.0], [70.0, 130.0], [336.0, 131.0]]]
ground/geyser-small: [[[38.0, 73.0], [172.0, 70.0], [197.0, 1.0], [0.0, 0.0]]]
mechanical/spikes-small: [[[1.0, 85.0], [200.0, 85.0], [201.0, 1.0], [0.0, 0.0]]]
mechanical/door: [[[19.0, 1.0], [19.0, 402.0], [183.0, 403.0], [184.0, -3.0]]]
building/bridge: [[[0.0, 602.0], [209.0, 228.0], [3.5, 7.0]], [[804.0, 600.0], [423.0, 336.0], [209.0, 228.0], [0.0, 602.0]], [[423.0, 336.0], [804.0, 600.0], [803.0, 403.0]]]
industrial/conveyor: [[[600.0, -1.0], [0.0, 0.0], [0.0, 163.0], [600.0, 164.0]]]
back/brass: [[[85.0, 147.0], [173.0, 134.0], [178.0, 2.0], [10.0, -1.0]]]
back/copper: [[[44.0, -1.0], [20.0, 127.0], [126.0, 166.0], [172.0, -1.0]]]
arctic/icicle-1: [[[86.0, 74.0], [22.0, 0.0], [52.0, 145.0]], [[86.0, 74.0], [169.0, 0.0], [22.0, 0.0]], [[169.0, 0.0], [86.0, 74.0], [107.0, 190.0]]]
arctic/icicle-2: [[[116.0, 52.0], [15.0, 0.0], [111.0, 177.0]], [[15.0, 0.0], [116.0, 52.0], [152.0, 0.0]]]
arctic/icicle-3: [[[194.0, -1.0], [129.0, 47.0], [161.0, 123.0]], [[129.0, 47.0], [13.0, 1.0], [38.0, 133.0], [86.0, 183.0]], [[13.0, 1.0], [129.0, 47.0], [194.0, -1.0]]]
arctic/icicle-4: [[[12.0, 1.0], [101.0, 351.0], [196.0, 2.0]]]
arctic/icicle-5: [[[190.0, 1.0], [108.0, 66.0], [150.0, 226.0]], [[14.0, 0.0], [108.0, 66.0], [190.0, 1.0]], [[14.0, 0.0], [92.0, 125.0], [108.0, 66.0]], [[14.0, 0.0], [62.0, 370.0], [92.0, 125.0]]]
mechanical/trapdoor-large: [[[-1.0, 89.0], [-1.0, 200.0], [403.0, 201.0], [405.0, 88.0]]]
mechanical/trapdoor-small: [[[200.0, 201.0], [202.0, 119.0], [0.0, 119.0], [0.0, 202.0]]]
desert/stalagmite-1: [[[18.0, -2.0], [39.0, 198.0], [119.0, 152.0], [189.0, 1.0]]]
desert/stalagmite-2: [[[25.0, 0.0], [123.0, 98.0], [184.0, 0.0]], [[75.0, 196.0], [110.0, 192.0], [123.0, 98.0], [25.0, 0.0]]]
desert/stalagmite-3: [[[182.0, -2.0], [103.0, 22.0], [128.0, 167.0]], [[103.0, 22.0], [12.0, 0.0], [62.0, 200.0]], [[12.0, 0.0], [103.0, 22.0], [182.0, -2.0]]]
desert/stalagmite-4: [[[194.0, -1.0], [101.0, 63.0], [140.0, 321.0]], [[8.0, 1.0], [101.0, 63.0], [194.0, -1.0]], [[8.0, 1.0], [62.0, 376.0], [101.0, 63.0]]]
desert/stalagmite-5: [[[30.0, 2.0], [99.0, 381.0], [167.0, 0.0]]]
mechanical/door-beefy: [[[390.0, 1.0], [9.0, 0.0], [8.0, 401.0], [392.0, 400.0]]]
building/bridge-stone: [[[440.0, 360.0], [3.0, 601.0], [807.0, 600.0], [803.0, 398.0]], [[251.0, 236.0], [3.0, 601.0], [440.0, 360.0]], [[251.0, 236.0], [192.0, 69.0], [77.0, 1.0], [3.0, 3.0], [3.0, 601.0]]]
building/bridge-wood: [[[2.0, 46.0], [1.0, 599.0], [167.0, 237.0], [128.0, 90.0]], [[1.0, 599.0], [357.0, 403.0], [167.0, 237.0]], [[801.0, 598.0], [802.0, 406.0], [357.0, 403.0], [1.0, 599.0]]]
deep/stalagmite-1: [[[99.5, 2.0], [124.0, 145.0], [195.0, 0.0]], [[9.0, 0.5], [82.0, 400.0], [134.0, 222.0], [124.0, 145.0], [99.5, 2.0]]]
deep/stalagmite-2: [[[92.0, 354.0], [184.0, 0.0], [14.0, 0.5]]]
deep/stalagmite-3: [[[202.0, -1.0], [100.0, 50.0], [156.0, 133.0]], [[100.0, 50.0], [-1.0, 0.0], [65.0, 193.0]], [[202.0, -1.0], [-1.0, 0.0], [100.0, 50.0]]]
deep/stalagmite-4: [[[201.0, 2.0], [49.0, 109.0], [79.0, 193.0]], [[2.0, -1.0], [49.0, 109.0], [201.0, 2.0]], [[29.0, 142.0], [49.0, 109.0], [2.0, -1.0]]]
deep/stalagmite-5: [[[150.0, 54.0], [86.0, 59.0], [115.0, 116.0]], [[86.0, 59.0], [0.0, 0.0], [42.0, 155.0]], [[86.0, 59.0], [150.0, 54.0], [198.0, -1.0], [0.0, 0.0]], [[198.0, -1.0], [150.0, 54.0], [182.0, 149.0]]]
deep/stalagmite-6: [[[201.0, -3.0], [87.0, 59.0], [117.0, 194.0]], [[87.0, 59.0], [2.0, 0.0], [53.0, 186.0]], [[2.0, 0.0], [87.0, 59.0], [201.0, -3.0]]]
deep/stalagmite-7: [[[238.0, 141.0], [0.0, 0.0], [137.0, 597.0]], [[238.0, 141.0], [396.0, 2.0], [0.0, 0.0]], [[396.0, 2.0], [238.0, 141.0], [271.0, 248.0]]]
deep/stalagmite-8: [[[209.0, 380.0], [205.0, 269.0], [71.0, 142.0], [147.0, 536.0]], [[247.0, 172.0], [-3.0, 1.0], [71.0, 142.0], [205.0, 269.0]], [[71.0, 142.0], [-3.0, 1.0], [38.0, 183.0]], [[247.0, 172.0], [395.0, 0.0], [-3.0, 1.0]], [[395.0, 0.0], [247.0, 172.0], [272.0, 221.0]]]
building/bridge-rope-block: [[[-1.0, 201.0], [201.0, 199.0], [199.0, 124.0], [-3.0, 123.0]]]
ground/crystal-purple-large: [[[98.0, 314.0], [155.0, 2.0], [45.0, 1.0], [42.0, 303.0], [58.0, 346.0]]]
ground/crystal-red-large: [[[120.0, 302.0], [132.0, 100.0], [64.0, 156.0], [70.0, 301.0], [91.0, 328.0]], [[30.0, 2.0], [132.0, 100.0], [157.0, 116.0], [183.0, 4.0]], [[64.0, 156.0], [12.0, 34.0], [41.0, 176.0]], [[132.0, 100.0], [30.0, 2.0], [12.0, 34.0], [64.0, 156.0]]]
ground/crystal-orange: [[[252.0, 271.0], [366.0, 123.0], [373.0, 2.0], [76.0, 1.0], [34.0, 45.0], [34.0, 169.0], [176.0, 344.0]]]

View file

@ -1,14 +0,0 @@
3.11.1:
audio:
footsteps:
earth: ['carpet_running 1_1','carpet_running 1_2','carpet_running 1_3','carpet_running 1_4','carpet_running 1_5','carpet_running 1_6','carpet_running 1_7','carpet_running 1_8','carpet_running 1_9','carpet_running 1_10']
wood: ['wood_running 2_1','wood_running 2_2','wood_running 2_3','wood_running 2_4','wood_running 2_5','wood_running 2_6','wood_running 2_7','wood_running 2_8','wood_running 2_9','wood_running 2_10']
stone: ['concrete normal_running 2_1', 'concrete normal_running 2_2', 'concrete normal_running 2_3', 'concrete normal_running 2_4', 'concrete normal_running 2_5', 'concrete normal_running 2_6', 'concrete normal_running 2_7', 'concrete normal_running 2_8', 'concrete normal_running 2_9', 'concrete normal_running 2_10']
metal: ['metal running 1_1','metal running 1_2','metal running 1_3','metal running 1_4','metal running 1_5','metal running 1_6','metal running 1_7','metal running 1_8','metal running 1_9','metal running 1_10']
earth: ['carpet_running 1_1','carpet_running 1_2','carpet_running 1_3','carpet_running 1_4','carpet_running 1_5','carpet_running 1_6','carpet_running 1_7','carpet_running 1_8','carpet_running 1_9','carpet_running 1_10']
emitters:
levelup:
prefab: Particles/levelup
achievement:
prefab: Particles/achievement

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