From 581a3c0742a7d197ea65f0cab2b2d92a3120e9f3 Mon Sep 17 00:00:00 2001 From: kuroppoi <68156848+kuroppoi@users.noreply.github.com> Date: Sun, 21 Aug 2022 22:12:14 +0200 Subject: [PATCH] NPCs now spawn facing a random direction and with slightly varying speed --- .../src/main/java/brainwine/gameserver/entity/npc/Npc.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/gameserver/src/main/java/brainwine/gameserver/entity/npc/Npc.java b/gameserver/src/main/java/brainwine/gameserver/entity/npc/Npc.java index 899dbfa..609f449 100644 --- a/gameserver/src/main/java/brainwine/gameserver/entity/npc/Npc.java +++ b/gameserver/src/main/java/brainwine/gameserver/entity/npc/Npc.java @@ -114,8 +114,9 @@ public class Npc extends Entity { this.weaknesses = config.getWeaknesses(); this.animations = config.getAnimations(); this.behaviorTree = SequenceBehavior.createBehaviorTree(this, behavior); + this.direction = Math.random() < 0.5 ? FacingDirection.WEST : FacingDirection.EAST; health = maxHealth; - speed = baseSpeed; + speed = baseSpeed * (float)(0.9 + Math.random() * 0.2); } @Override