139 lines
4 KiB
C
139 lines
4 KiB
C
#include <stdint.h>
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#include <stdbool.h>
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#include <malloc.h>
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#include <coreinit/screen.h>
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#include <vpad/input.h>
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int main(int argc, char **argv)
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{
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WHBProcInit();
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OSScreenInit();
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size_t tvBufferSize = OSScreenGetBufferSizeEx(SCREEN_TV);
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size_t drcBufferSize = OSScreenGetBufferSizeEx(SCREEN_DRC);
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void *tvBuffer = memalign(0x100, tvBufferSize);
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void *drcBuffer = memalign(0x100, drcBufferSize);
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void quit(void)
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{
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if (tvBuffer)
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free(tvBuffer);
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if (drcBuffer)
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free(drcBuffer);
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OSScreenShutdown();
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WHBProcShutdown();
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}
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if (!tvBuffer || !drcBuffer)
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{
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quit();
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return 1;
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}
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OSScreenSetBufferEx(SCREEN_TV, tvBuffer);
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OSScreenSetBufferEx(SCREEN_DRC, drcBuffer);
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OSScreenEnableEx(SCREEN_TV, true);
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OSScreenEnableEx(SCREEN_DRC, true);
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VPADStatus status;
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VPADReadError error;
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VPADTouchData gamepadTouchScreen;
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bool vpad_fatal = false;
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uint32_t penColor = 0xFFFFFF00;
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OSScreenPutFontEx(SCREEN_TV, 0, 0, "SimpleDrawU (TV).");
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OSScreenPutFontEx(SCREEN_DRC, 0, 0, "SimpleDrawU (Gamepad).");
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while (WHBProcIsRunning())
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{
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VPADRead(VPAD_CHAN_0, &status, 1, &error);
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switch (error)
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{
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case VPAD_READ_SUCCESS:
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{
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VPADGetTPCalibratedPoint(VPAD_CHAN_0, &gamepadTouchScreen, &status.tpNormal);
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break;
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}
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case VPAD_READ_NO_SAMPLES:
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{
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continue;
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}
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case VPAD_READ_INVALID_CONTROLLER:
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{
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vpad_fatal = true;
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break;
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}
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default:
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{
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vpad_fatal = true;
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break;
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}
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}
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if (vpad_fatal)
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break;
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// clear screen
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if ((status.trigger & VPAD_BUTTON_PLUS) && (status.trigger & VPAD_BUTTON_MINUS))
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{
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OSScreenClearBufferEx(SCREEN_TV, 0x00000000);
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OSScreenClearBufferEx(SCREEN_DRC, 0x00000000);
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}
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// select color
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if (status.trigger & VPAD_BUTTON_PLUS)
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{
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penColor = 0xFFFFFF00;
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} // white
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if (status.trigger & VPAD_BUTTON_MINUS)
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{
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penColor = 0x00000000;
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} // black
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if (status.trigger & VPAD_BUTTON_A)
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{
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penColor = 0xBF5B5B00;
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} // red
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if (status.trigger & VPAD_BUTTON_B)
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{
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penColor = 0xC6B95500;
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} // yellow
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if (status.trigger & VPAD_BUTTON_X)
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{
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penColor = 0x3C8D8800;
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} // blue
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if (status.trigger & VPAD_BUTTON_Y)
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{
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penColor = 0x86B46000;
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} // green
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// draw on screen
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if (gamepadTouchScreen.touched)
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{
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OSScreenPutPixelEx(SCREEN_TV, gamepadTouchScreen.x - 1, gamepadTouchScreen.y - 1, penColor);
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OSScreenPutPixelEx(SCREEN_TV, gamepadTouchScreen.x + 1, gamepadTouchScreen.y + 1, penColor);
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OSScreenPutPixelEx(SCREEN_TV, gamepadTouchScreen.x, gamepadTouchScreen.y, penColor);
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OSScreenPutPixelEx(SCREEN_TV, gamepadTouchScreen.x - 1, gamepadTouchScreen.y + 1, penColor);
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OSScreenPutPixelEx(SCREEN_TV, gamepadTouchScreen.x + 1, gamepadTouchScreen.y - 1, penColor);
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OSScreenPutPixelEx(SCREEN_DRC, gamepadTouchScreen.x + 1, gamepadTouchScreen.y + 1, penColor);
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OSScreenPutPixelEx(SCREEN_DRC, gamepadTouchScreen.x - 1, gamepadTouchScreen.y - 1, penColor);
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OSScreenPutPixelEx(SCREEN_DRC, gamepadTouchScreen.x, gamepadTouchScreen.y, penColor);
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OSScreenPutPixelEx(SCREEN_DRC, gamepadTouchScreen.x - 1, gamepadTouchScreen.y + 1, penColor);
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OSScreenPutPixelEx(SCREEN_DRC, gamepadTouchScreen.x + 1, gamepadTouchScreen.y - 1, penColor);
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}
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DCFlushRange(tvBuffer, tvBufferSize);
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DCFlushRange(drcBuffer, drcBufferSize);
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committing your graphics changes. */
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OSScreenFlipBuffersEx(SCREEN_TV);
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OSScreenFlipBuffersEx(SCREEN_DRC);
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}
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quit();
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return 0;
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}
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