SAROO/Firm_Saturn/game_patch.c
2023-03-18 22:29:56 +08:00

440 lines
10 KiB
C

#include "main.h"
#include "smpc.h"
int CHEAT_ADDRES;
/**********************************************************/
void RUN_CHEAT(void)
{
__asm__("mov r3, r4");
__asm__("shlr16 r3");
__asm__("ldc r3, sr");
__asm__("exts.w r4, r4");
__asm__("or r4, r2");
__asm__("mov.l r2, @r1");
__asm__("mov.l r2, @r5");
if(CHEAT_ADDRES){
void (*go)(void) = (void(*)(void))CHEAT_ADDRES;
go();
}
__asm volatile("jmp @%0"::"r"(0x600091a));
__asm__( "lds.l @r15+, pr");
}
// 需要插入中断的补丁程序入口
void CHEAT_patch(void)
{
__asm__ ( "stc sr, r0" );
__asm__ ( "mov r0,r3" );
__asm__ ( "or #0xf0, r0" );
__asm__ ( "ldc r0, sr" );
*(u32*)(0x0600090c) = 0xd401442b;
*(u16*)(0x06000910) = 0x9;
*(u32*)(0x06000914) = RUN_CHEAT;
__asm__( "ldc r3, sr" );
}
/**********************************************************/
// KAITEI_DAISENSOU (Japan) 海底大战争日版 第一关后半部分会有音乐丢失情况
void KAITEI_DAISENSOU_patch(void)
{
//*(u16*)(0x6074D60) = 0x9;
*(u8*)(0x0600A2e5) = 0x30;
*(u16*)(0x0600A316) = 0x9;
/*
*(u32*)(0x600A374) = 0x2FE6E600;
*(u32*)(0x600A378) = 0x4F22E500;
*(u32*)(0x600A37c) = 0xDE0AD30B;
*(u32*)(0x600A380) = 0x430B64E2;
*(u32*)(0x600A384) = 0xE501D30A;
*(u32*)(0x600A388) = 0x430B64E2;
*(u32*)(0x600A38c) = 0x950AD30B;
*(u32*)(0x600A390) = 0x430B64E2;
*(u32*)(0x600A394) = 0xD308D707;
*(u32*)(0x600A398) = 0xD6099503;
*(u32*)(0x600A39c) = 0x64E24F26;
*(u32*)(0x600A3a0) = 0x432B6EF6;
*(u32*)(0x600A3a4) = 0x00AA0009;
*(u32*)(0x600A3a8) = 0x06098028;
*(u32*)(0x600A3ac) = 0x060724B4;
*(u32*)(0x600A3b0) = 0x06072C2C;
*(u32*)(0x600A3b4) = 0x00054F00;
*(u32*)(0x600A3b8) = 0x060727A4;
*(u32*)(0x600A3bc) = 0x06072D3E;
*(u32*)(0x600A3c0) = 0x002AA000;
*/
}
/**********************************************************/
// Dungeons & Dragons Collection (Japan) (Disc 2) 龙与地下城2
void DND2_patch(void)
{
*(u32*)(0x06015228) = 0x34403440;
}
/**********************************************************/
// NOEL3 (Japan)
void NOEL3_patch(void)
{
*(u32*)(0x0603525C) = 0x34403440;
}
/**********************************************************/
// FRIENDS (Japan)
void FRIENDS_patch(void)
{
*(u32*)(0x06042928) = 0x34403440;
*(u32*)(0x060429B4) = 0x34403440;
}
/**********************************************************/
// Astra Superstars (Japan)
void ASTRA_SUPERSTARS_patch(void)
{
*(u32*)(0x060289E4) = 0x34403440;
}
/**********************************************************/
// Magical Night Dreams - Cotton 1 (Japan)棉花小魔女1
void cotton1_patch(void)
{
*(u32*)(0x06018DA8) = 0x34403440;
}
/**********************************************************/
// Magical Night Dreams - Cotton 2 (Japan)棉花小魔女2
void cotton2_patch(void)
{
*(u32*)(0x060041BC) = 0x34403440;
}
/**********************************************************/
// Pocket Fighter (Japan) 口袋战士
void POCKET_FIGHTER_patch(void)
{
*(u32*)(0x06014080) = 0x34403440;
}
/**********************************************************/
// Street Fighter Zero 3 (Japan) 街霸ZERO3
void SF_ZERO3_patch(void)
{
*(u32*)(0x0602B8AC) = 0x34403440;
}
/**********************************************************/
// Metal_Slug 合金弹头
void Metal_Slug_patch(void)
{
SS_CTRL = (SAROO_EN | CS0_RAM1M);
*(u32*)(0x06079E18) = 0x34403440;
}
/**********************************************************/
// KOF96
// 1MB RAM cart only
void kof96_patch(void)
{
SS_CTRL = (SAROO_EN | CS0_RAM1M);
*(u32*)(0x06058248) = 0x34403440;
}
/**********************************************************/
// KOF97
void kof97_patch(void)
{
SS_CTRL = (SAROO_EN | CS0_RAM1M);
*(u32*)(0x06066FC0) = 0x34403440;
}
/**********************************************************/
// Samurai Spirits - Amakusa Kourin 侍魂4
// 1MB RAM cart only
void smrsp4_patch(void)
{
SS_CTRL = (SAROO_EN | CS0_RAM1M);
*(u32*)(0x6067E60) = 0x34403440;
}
/**********************************************************/
// Samurai Spirits - Zankuro Musouken 侍魂3
// 0x0600d1d0: 23301ff0
// 0x0605ad90: 23301ff0
void smrsp3_patch(void)
{
SS_CTRL = (SAROO_EN | CS0_RAM1M);
*(u32*)0x0600d1d0 = 0x34403440;
*(u32*)0x0605ad90 = 0x34403440;
}
/**********************************************************/
// Real Bout Garou Densetsu (Japan) (2M) RB饿狼传说
// 0x0602F6FC: 23301ff0
// 0x0607C36C: 23301ff0
void REAL_BOUT_patch(void)
{
SS_CTRL = (SAROO_EN | CS0_RAM1M);
*(u32*)0x0602F6FC = 0x34403440;
*(u32*)0x0607C36C = 0x34403440;
}
/**********************************************************/
// Real Bout Garou Densetsu Special (Japan) (Rev A) RB饿狼传说SP V2
// 0x060913C4: 23301ff0
void REAL_BOUT_SP_v2_patch(void)
{
SS_CTRL = (SAROO_EN | CS0_RAM1M);
*(u32*)0x060913C4 = 0x34403440;
}
/**********************************************************/
// Real Bout Garou Densetsu Special (Japan) v1 RB饿狼传说SP V1
// 0x060913C4: 23301ff0
// 0x06091230: 23301ff0
void REAL_BOUT_SP_v1_patch(void)
{
SS_CTRL = (SAROO_EN | CS0_RAM1M);
*(u32*)0x06091230 = 0x34403440;
}
/**********************************************************/
// SRMP7
// 0x06011204: mov.l #0x23301ff0, r3
// need change to 0x34403440
void srmp7_patch(void)
{
// SS_CTRL = (SAROO_EN | CS0_RAM1M);
*(u32*)(0x0601121C) = 0x34403440;
}
/**********************************************************/
// Gouketsuji Ichizoku 3 - Groove on Fight (Japan)豪血寺一族3
void GROOVE_ON_FIGHT_handle(void)
{
*(u32*)0x06099ABC=0x34403440;
*(u32*)0x060083B0=0x34403440;
*(u32*)0x00280008=0x06004000;
__asm volatile("jmp @%0"::"r"(0x06004000));
__asm volatile( "nop" :: );
}
void GROOVE_ON_FIGHT_patch(void)
{
*(u32*)(0x200AA4) = 0x34403440;
*(u32*)(0x202EF0) = 0x34403440;
*(u32*)(0x200460) = GROOVE_ON_FIGHT_handle;
}
/**********************************************************/
// Vampire Savior (Japan) 恶魔战士3 救世主
void VAMPIRE_SAVIOR_handle(void)
{
*(u32*)0x06014A64=0x34403440;
__asm volatile("jmp @%0"::"r"(0x600D000));
__asm volatile ( "nop" :: );
}
void VAMPIRE_SAVIOR_patch(void)
{
*(u8*)(0x60A02D4) = 0x43;
*(u8*)(0x60A442C) = 0x43;
*(u32*)(0x060A03B8) = VAMPIRE_SAVIOR_handle;
*(u32*)(0x060A447C) = VAMPIRE_SAVIOR_handle;
}
/**********************************************************/
// XMarvel Super Heroes (Japan)
void MARVEL_SUPER_handle(void)
{
int retv;
retv = (u32*)(0x60D0FF4);
void (*go)(void) = (void(*)(void))retv;
go();
*(u32*)0x0600B0FC = 0x34403440;
*(u32*)0x0600B2D8 = 0x34403440;
}
void MARVEL_SUPER_patch(void)
{
// SS_CTRL = (SAROO_EN | CS0_RAM1M);
*(u32*)(0x060D13F8) = MARVEL_SUPER_handle;
}
/**********************************************************/
// X-Men vs. Street Fighter (Japan) (3M)
void xmvsf_handle2(void)
{
*(u32*)(0x06014158) = 0x34403440;
__asm volatile("jmp @%0"::"r"(0x6014000));
__asm volatile ( "nop" :: );
}
void xmvsf_handle1(void)
{
*(u16*)(0x60228E0) = 0xe000;
*(u16*)(0x60228f4) = 0xe000;
*(u8*)0x060801FE = 0x5c;
*(u8*)0x06080200 = 0xFF;
__asm volatile("jmp @%0"::"r"(0x6022000));
__asm volatile ("nop" :: );
}
void xmvsf_patch(void)
{
*(u8*)0x060084DD= 0x10;
*(u16*)(0x60084EC) = 0xB11C;
*(u32*)(0x6008520) = xmvsf_handle1;
*(u32*)(0x6008530) = xmvsf_handle2;
}
/**********************************************************/
// WAKUWAKU7 火热火热7 未修复
void WAKU7_patch(void)
{
SS_CTRL = (SAROO_EN | CS0_RAM1M);
*(u32*)(0x0601C19C) = 0x34403440;
*(u16*)(0x0601C16C) = 0x9;
*(u8*) (0x0601244d) = 0xa;
*(u32*)(0x06011E64+0x00) = 0xD207D108;
*(u32*)(0x06011E64+0x04) = 0x60436322;
*(u32*)(0x06011E64+0x08) = 0x44087370;
*(u32*)(0x06011E64+0x0c) = 0x40084000;
*(u32*)(0x06011E64+0x10) = 0x4408523C;
*(u32*)(0x06011E64+0x14) = 0x340C6312;
*(u32*)(0x06011E64+0x18) = 0x324C5521;
*(u32*)(0x06011E64+0x1c) = 0x432B6422;
*(u32*)(0x06011E64+0x20) = 0x0603439C;
*(u32*)(0x06011E64+0x24) = 0x02000F04;
}
/**********************************************************/
// FIGHTERS_HISTORY 斗士的历史 未修复
void FIGHTERS_HISTORY_patch(void)
{
*(u16*)0x060507C4 = 0x9;
*(u16*)0x060507d8 = 0x9;
SS_CTRL = (SAROO_EN | CS0_RAM1M);
*(u32*)0x060500C8 = 0x34403440;
*(u32*)0x06057000 = 0x34403440;
*(u32*)0x0605707C = 0x34403440;
*(u32*)0x060570E0 = 0x34403440;
}
/**********************************************************/
// Final Fight Revenge (Japan) 快打旋风复仇 未修复
void FINAL_FIGHT_REVENGE_patch(void)
{
*(u32*)(0x06011A6C) = 0x34403440;
}
/**********************************************************/
int skip_patch = 0;
typedef struct _game_db {
char *id;
char *name;
void (*patch_func)(void);
}GAME_DB;
GAME_DB game_dbs[] = {
{"T-1229G", "VAMPIRE_SAVIOR", VAMPIRE_SAVIOR_patch},
{"T-14411G", "GROOVE_ON_FIGHT", GROOVE_ON_FIGHT_patch},
{"T-22205G", "NOEL3", NOEL3_patch},
{"T-20109G", "FRIENDS", FRIENDS_patch},
{"T-1245G", "DND2", DND2_patch},
{"T-1521G", "ASTRA", ASTRA_SUPERSTARS_patch},
{"T-9904G", "cotton2", cotton2_patch},
{"T-9906G", "cotton1", cotton1_patch},
{"T-1230G", "POCKET_FIGHTER", POCKET_FIGHTER_patch},
{"T-1246G", "SF_ZERO3", SF_ZERO3_patch},
{"T-3111G", "Metal_Slug", Metal_Slug_patch},
{"T-3108G", "KOF96", kof96_patch},
{"T-3121G", "KOF97", kof97_patch},
{"T-3104G", "SamuraiSp3", smrsp3_patch},
{"T-3116G", "SamuraiSp4", smrsp4_patch},
{"T-3105G", "REAL_BOUT", REAL_BOUT_patch},
{"T-3119G V1.001", "REAL_BOUT_SP_v1", REAL_BOUT_SP_v1_patch},
{"T-3119G V1.002", "REAL_BOUT_SP_v2", REAL_BOUT_SP_v2_patch},
{"T-15006G V1.004", "KAITEI_DAISENSOU", KAITEI_DAISENSOU_patch},
{"T-16509G", "SRMP7", srmp7_patch},
{"T-16510G", "SRMP7SP", srmp7_patch},
{"T-1515G", "WAKU7", WAKU7_patch},
{"GS-9107", "FIGHTERS", FIGHTERS_HISTORY_patch},
{"T-1248G", "FINAL_FIGHT_REVENGE", FINAL_FIGHT_REVENGE_patch},
{"T-1226G", "XMENVSSF", xmvsf_patch},
{"T-1215G", "MARVEL_SUPER", MARVEL_SUPER_patch},
{NULL,},
};
void patch_game(char *id)
{
GAME_DB *gdb = &game_dbs[0];
CHEAT_ADDRES = 0;
if(skip_patch)
return;
while(gdb->id)
{
int slen = strlen(gdb->id);
if(strncmp(gdb->id, id, slen)==0)
{
printk("Patch game %s ...\n", gdb->name);
gdb->patch_func();
break;
}
gdb += 1;
}
}