SAROO/Firm_Saturn/game_patch.c
2024-03-11 15:55:10 +08:00

646 lines
14 KiB
C

#include "main.h"
#include "smpc.h"
int CHEAT_ADDRES;
/**********************************************************/
#define MASK_EXMEM 0x3000
void ssctrl_set(int mask, int val)
{
int ssctrl = SS_CTRL;
ssctrl &= ~mask;
ssctrl |= val;
SS_CTRL = ssctrl;
}
/**********************************************************/
void RUN_CHEAT(void)
{
__asm__("mov r3, r4");
__asm__("shlr16 r3");
__asm__("ldc r3, sr");
__asm__("exts.w r4, r4");
__asm__("or r4, r2");
__asm__("mov.l r2, @r1");
__asm__("mov.l r2, @r5");
if(CHEAT_ADDRES){
void (*go)(void) = (void(*)(void))CHEAT_ADDRES;
go();
}
__asm volatile("jmp @%0"::"r"(0x600091a));
__asm__( "lds.l @r15+, pr");
}
// 需要插入中断的补丁程序入口
void CHEAT_patch(void)
{
__asm__ ( "stc sr, r0" );
__asm__ ( "mov r0,r3" );
__asm__ ( "or #0xf0, r0" );
__asm__ ( "ldc r0, sr" );
*(u32*)(0x0600090c) = 0xd401442b;
*(u16*)(0x06000910) = 0x9;
*(u32*)(0x06000914) = (u32)RUN_CHEAT;
__asm__( "ldc r3, sr" );
}
/**********************************************************/
// KAITEI_DAISENSOU (Japan) 海底大战争日版 第一关后半部分会有音乐丢失情况
void KAITEI_DAISENSOU_handle1(void)
{
cdc_read_sector(2462+150, 0x54f00, (void*)0x22400000);
}
void KAITEI_DAISENSOU_handle2(void)
{
memcpy((u8*)0x2AA000, (u8*)0x22400000, 0x54f00);
}
void KAITEI_DAISENSOU_patch(void)
{
*(u32*)(0x6007324) = (u32)KAITEI_DAISENSOU_handle1;
*(u32*)(0x60044E0) = (u32)KAITEI_DAISENSOU_handle2;
}
/**********************************************************/
// Dungeons & Dragons Collection (Japan) (Disc 2) 龙与地下城2
void DND2_patch(void)
{
*(u32*)(0x06015228) = 0x34403440;
}
/**********************************************************/
// NOEL3 (Japan)
void NOEL3_patch(void)
{
*(u32*)(0x0603525C) = 0x34403440;
}
/**********************************************************/
// FRIENDS (Japan)
void FRIENDS_patch(void)
{
*(u32*)(0x06042928) = 0x34403440;
*(u32*)(0x060429B4) = 0x34403440;
}
/**********************************************************/
// Astra Superstars (Japan)
void ASTRA_SUPERSTARS_patch(void)
{
*(u32*)(0x060289E4) = 0x34403440;
}
/**********************************************************/
// Magical Night Dreams - Cotton 1 (Japan)棉花小魔女1
void cotton1_patch(void)
{
*(u32*)(0x06018DA8) = 0x34403440;
}
/**********************************************************/
// Magical Night Dreams - Cotton 2 (Japan)棉花小魔女2
void cotton2_patch(void)
{
*(u32*)(0x060041BC) = 0x34403440;
}
/**********************************************************/
// Pocket Fighter (Japan) 口袋战士
void POCKET_FIGHTER_patch(void)
{
*(u32*)(0x06014080) = 0x34403440;
}
/**********************************************************/
// Street Fighter Zero 3 (Japan) 街霸ZERO3
void SF_ZERO3_patch(void)
{
*(u32*)(0x0602B8AC) = 0x34403440;
}
/**********************************************************/
// Metal_Slug 合金弹头
void Metal_Slug_patch(void)
{
ssctrl_set(MASK_EXMEM, CS0_RAM1M);
*(u32*)(0x06079E18) = 0x34403440;
}
/*********************************************************/
//Metal_Slug A 合金弹头1.005版
void Metal_Slug_A_patch(void)
{
ssctrl_set(MASK_EXMEM, CS0_RAM1M);
*(u32*)(0x06079FBC) = 0x34403440;
}
/*********************************************************/
// ULTRAMAN
// 2MB ROM cart
void jump_06b0(void)
{
void (*go)(void) = (void*)(0x04c8);
go();
*(u32*)(0x25fe00b8) = 0x13;
go = (void*)0x1800;
go();
*(u32*)(0x25fe00b0) = 0x34403440;
*(u32*)(0x25fe00b8) = 0x13;
SF = 1;
COMREG = 0x19;
while(SF&1);
}
void jump_copy_code(int type)
{
for(int i=0; i<0x200000; i+=4)
(REG32(0x22000000+i)) = (REG32(0x22400000+i));
void (*go)(void) = (void*)type;
go();
}
void card_init(void)
{
*(u32*)(0x06000358) = 0x7d600;
*(u32*)(0x0600026c) = 0x186c;
*(u32*)(0x06000320) = 0x6000c80;
memcpy((u8*)0x200000, jump_copy_code, 0x60);
memcpy((u8*)0x6000c80, jump_06b0, 0x60);
}
void ULTRAMAN_patch(void)
{
need_bup = 0;
if(*(u32*)(0x6002fb4)==0x06004000){
read_file("/SAROO/ISO/ULTRAMAN.BIN", 0, 0x200000, (void*)0x22400000);
card_init();
void (*go)(int);
go = (void*)0x200000;
go(0x6002222);
}
}
/*********************************************************/
// KOF95
// 2MB ROM cart
void kof95_handle(void)
{
if(*(u32*)(0x6002234)== 0x14401FF0) *(u32*)(0x6002234) = 0x34403440;
if(*(u32*)(0x600230c)== 0x14401FF0) *(u32*)(0x600230c) = 0x34403440;
if(*(u32*)(0x6002300)== 0x1FF01FF0) *(u32*)(0x6002300) = 0x34403440;
read_file("/SAROO/ISO/KOF95.BIN", 0, 0x200000, (void*)0x22400000);
card_init();
void (*go)(int);
go = (void*)0x200000;
go(0x6002048);
}
void kof95_patch(void)
{
need_bup = 0;
if(*(u32*)(0x6002e28)==0x0607CD80)
*(u32*)(0x607CDC4) = (u32)kof95_handle;
}
/**********************************************************/
// KOF96
// 1MB RAM cart only
void kof96_patch(void)
{
ssctrl_set(MASK_EXMEM, CS0_RAM1M);
*(u32*)(0x06058248) = 0x34403440;
}
/**********************************************************/
// KOF97
void kof97_patch(void)
{
ssctrl_set(MASK_EXMEM, CS0_RAM1M);
*(u32*)(0x06066FC0) = 0x34403440;
}
/**********************************************************/
// Samurai Spirits - Amakusa Kourin 侍魂4
// 1MB RAM cart only
void smrsp4_patch(void)
{
ssctrl_set(MASK_EXMEM, CS0_RAM1M);
*(u32*)(0x6067E60) = 0x34403440;
}
/**********************************************************/
// Samurai Spirits - Zankuro Musouken 侍魂3
// 0x0600d1d0: 23301ff0
// 0x0605ad90: 23301ff0
void smrsp3_patch(void)
{
ssctrl_set(MASK_EXMEM, CS0_RAM1M);
*(u32*)0x0600d1d0 = 0x34403440;
*(u32*)0x0605ad90 = 0x34403440;
}
/**********************************************************/
// Real Bout Garou Densetsu (Japan) (2M) RB饿狼传说
// 0x0602F6FC: 23301ff0
// 0x0607C36C: 23301ff0
void REAL_BOUT_patch(void)
{
ssctrl_set(MASK_EXMEM, CS0_RAM1M);
*(u32*)0x0602F6FC = 0x34403440;
*(u32*)0x0607C36C = 0x34403440;
}
/**********************************************************/
// Real Bout Garou Densetsu Special (Japan) (Rev A) RB饿狼传说SP V2
// 0x060913C4: 23301ff0
void REAL_BOUT_SP_v2_patch(void)
{
ssctrl_set(MASK_EXMEM, CS0_RAM1M);
*(u32*)0x060913C4 = 0x34403440;
}
/**********************************************************/
// Real Bout Garou Densetsu Special (Japan) v1 RB饿狼传说SP V1
// 0x060913C4: 23301ff0
// 0x06091230: 23301ff0
void REAL_BOUT_SP_v1_patch(void)
{
ssctrl_set(MASK_EXMEM, CS0_RAM1M);
*(u32*)0x06091230 = 0x34403440;
}
/**********************************************************/
// SRMP7
// 0x06011204: mov.l #0x23301ff0, r3
// need change to 0x34403440
void srmp7_patch(void)
{
*(u32*)(0x0601121C) = 0x34403440;
}
/**********************************************************/
// Gouketsuji Ichizoku 3 - Groove on Fight (Japan)豪血寺一族3
void GROOVE_ON_FIGHT_handle(void)
{
*(u32*)0x06099ABC=0x34403440;
*(u32*)0x060083B0=0x34403440;
*(u32*)0x00280008=0x06004000;
__asm volatile("jmp @%0"::"r"(0x06004000));
__asm volatile( "nop" :: );
}
void GROOVE_ON_FIGHT_patch(void)
{
*(u32*)(0x200AA4) = 0x34403440;
*(u32*)(0x202EF0) = 0x34403440;
*(u32*)(0x200460) = (u32)GROOVE_ON_FIGHT_handle;
}
/**********************************************************/
// Vampire Savior (Japan) 恶魔战士3 救世主
void VAMPIRE_SAVIOR_handle(void)
{
*(u32*)0x06014A64=0x34403440;
__asm volatile("jmp @%0"::"r"(0x600D000));
__asm volatile ( "nop" :: );
}
void VAMPIRE_SAVIOR_patch(void)
{
*(u8*)(0x60A02D4) = 0x43;
*(u8*)(0x60A442C) = 0x43;
*(u32*)(0x060A03B8) = (u32)VAMPIRE_SAVIOR_handle;
*(u32*)(0x060A447C) = (u32)VAMPIRE_SAVIOR_handle;
}
/**********************************************************/
// XMarvel Super Heroes (Japan)
void MARVEL_SUPER_handle(void)
{
void (*go)(void) = (void(*)(void))0x60D0FF4;
go();
*(u32*)0x0600B0FC = 0x34403440;
*(u32*)0x0600B2D8 = 0x34403440;
}
void MARVEL_SUPER_patch(void)
{
*(u32*)(0x060D13F8) = (u32)MARVEL_SUPER_handle;
}
/**********************************************************/
// X-Men vs. Street Fighter (Japan) (3M)
void xmvsf_handle2(void)
{
*(u32*)(0x06014158) = 0x34403440;
__asm volatile("jmp @%0"::"r"(0x6014000));
__asm volatile ( "nop" :: );
}
void xmvsf_handle1(void)
{
*(u16*)(0x60228E0) = 0xe000;
*(u16*)(0x60228f4) = 0xe000;
*(u8*)0x060801FE = 0x5c;
*(u8*)0x06080200 = 0xFF;
__asm volatile("jmp @%0"::"r"(0x6022000));
__asm volatile ("nop" :: );
}
void xmvsf_patch(void)
{
*(u8*)0x060084DD= 0x10;
*(u16*)(0x60084EC) = 0xB11C;
*(u32*)(0x6008520) = (u32)xmvsf_handle1;
*(u32*)(0x6008530) = (u32)xmvsf_handle2;
}
/**********************************************************/
// Marvel Super Heroes vs. Street Fighter (Japan)
void mshvssf_handle1(void)
{
if(*(u16*)(0x600286e)== 0x2012)
*(u16*)(0x600286e) = 0x0009;
if(*(u16*)(0x600205A)== 0x2102)
*(u16*)(0x600205A) = 0x0009;
__asm volatile("jmp @%0"::"r"(0x6002000));
__asm volatile ("nop" :: );
}
void mshvssf_patch(void)
{
*(u8*)0x060F000B = 0x46;
*(u8*)0x060F001D = 0x41;
*(u32*)(0x60F0124) = (u32)mshvssf_handle1;
}
/**********************************************************/
// WAKUWAKU7 火热火热7
void WAKU7_patch(void)
{
ssctrl_set(MASK_EXMEM, CS0_RAM1M);
*(u32*)(0x0601C19C) = 0x34403440;
*(u16*)(0x0601C16C) = 0x9;
*(u8*) (0x0601244d) = 0xa;
*(u32*)(0x06011E64+0x00) = 0xD207D108;
*(u32*)(0x06011E64+0x04) = 0x60436322;
*(u32*)(0x06011E64+0x08) = 0x44087370;
*(u32*)(0x06011E64+0x0c) = 0x40084000;
*(u32*)(0x06011E64+0x10) = 0x4408523C;
*(u32*)(0x06011E64+0x14) = 0x340C6312;
*(u32*)(0x06011E64+0x18) = 0x324C5521;
*(u32*)(0x06011E64+0x1c) = 0x432B6422;
*(u32*)(0x06011E64+0x20) = 0x0603439C;
*(u32*)(0x06011E64+0x24) = 0x02000F04;
}
/**********************************************************/
// FIGHTERS_HISTORY 斗士的历史
void FIGHTERS_HISTORY_patch(void)
{
ssctrl_set(MASK_EXMEM, CS0_RAM1M);
*(u32*)0x060500C8 = 0x34403440;
*(u32*)0x06057000 = 0x34403440;
*(u32*)0x0605707C = 0x34403440;
*(u32*)0x060570E0 = 0x34403440;
}
/**********************************************************/
// Final Fight Revenge (Japan) 快打旋风复仇
void FINAL_FIGHT_REVENGE_patch(void)
{
*(u32*)(0x06011A6C) = 0x34403440;
}
/**********************************************************/
// Amagi_Shien_Japan_patch
void Amagi_Shien_patch(void)
{
*(u16*)(0x06012258) = 0x9;
}
/**********************************************************/
// Sega Saturn de Hakken!! Tamagotchi Park (Japan)
void Tamagotchi_Park_patch(void)
{
*(u16*)(0x06030EDE) = 0xE400;
}
/**********************************************************/
// CYBER_BOTS
void CYBER_BOTS_handle1(void)
{
*(u16*)(0x0601695A) = 0x9;
__asm volatile("jmp @%0"::"r"(0x600D000));
__asm volatile ("nop" :: );
}
void CYBER_BOTS_patch(void)
{
ssctrl_set(MASK_EXMEM, CS0_RAM1M);
*(u32*)(0x060DD058) = (u32)CYBER_BOTS_handle1;
}
/**********************************************************/
// FIGHTERS MEGAMIX_JAP_patch
//jap 1m 2m
void FIGHTERS_MEGAMIX_JAP_patch(void)
{
*(u16*)(0x060203F4) = 0x9;
}
//USA PAL
void FIGHTERS_MEGAMIX_USA_patch(void)
{
if(*(u16*)(0x06020408)==0x400b)
*(u16*)(0x06020408) = 0x9;
else if(*(u16*)(0x0602040C)==0x400b)
*(u16*)(0x0602040C) = 0x9;
}
/**********************************************************/
int skip_patch = 0;
int need_bup = 1;
typedef struct _game_db {
char *id;
char *name;
void (*patch_func)(void);
}GAME_DB;
GAME_DB game_dbs[] = {
{"T-1229G", "VAMPIRE_SAVIOR", VAMPIRE_SAVIOR_patch},
{"T-14411G", "GROOVE_ON_FIGHT", GROOVE_ON_FIGHT_patch},
{"T-22205G", "NOEL3", NOEL3_patch},
{"T-20109G", "FRIENDS", FRIENDS_patch},
{"T-1245G", "DND2", DND2_patch},
{"T-1521G", "ASTRA", ASTRA_SUPERSTARS_patch},
{"T-9904G", "cotton2", cotton2_patch},
{"T-9906G", "cotton1", cotton1_patch},
{"T-1230G", "POCKET_FIGHTER", POCKET_FIGHTER_patch},
{"T-1246G", "SF_ZERO3", SF_ZERO3_patch},
{"T-3111G V1.002", "Metal_Slug", Metal_Slug_patch},
{"T-3111G V1.005", "Metal_Slug_A", Metal_Slug_A_patch},
{"T-3101G", "KOF95", kof95_patch},
{"T-3108G", "KOF96", kof96_patch},
{"T-3121G", "KOF97", kof97_patch},
{"T-3104G", "SamuraiSp3", smrsp3_patch},
{"T-3116G", "SamuraiSp4", smrsp4_patch},
{"T-3105G", "REAL_BOUT", REAL_BOUT_patch},
{"T-3119G V1.001", "REAL_BOUT_SP_v1", REAL_BOUT_SP_v1_patch},
{"T-3119G V1.002", "REAL_BOUT_SP_v2", REAL_BOUT_SP_v2_patch},
{"T-10001G V1.000", "KAITEI_DAISENSOU", KAITEI_DAISENSOU_patch},
{"T-15006G V1.004", "KAITEI_DAISENSOU", KAITEI_DAISENSOU_patch},
{"T-13308G", "ULTRAMAN", ULTRAMAN_patch},
{"T-16509G", "SRMP7", srmp7_patch},
{"T-16510G", "SRMP7SP", srmp7_patch},
{"T-1515G", "WAKU7", WAKU7_patch},
{"GS-9107", "FIGHTERS", FIGHTERS_HISTORY_patch},
{"T-1248G", "FINAL_FIGHT_REVENGE",FINAL_FIGHT_REVENGE_patch},
{"T-1226G", "XMENVSSF", xmvsf_patch},
{"T-1215G", "MARVEL_SUPER", MARVEL_SUPER_patch},
{"T-1238G V1.000", "MSH_VS_SF", mshvssf_patch},
{"T-1513G", "asj", Amagi_Shien_patch},
{"T-13325G", "jidang", Tamagotchi_Park_patch},
{"T-1217G", "CYBER_BOTS", CYBER_BOTS_patch},
{"GS-9126", "F_M_J", FIGHTERS_MEGAMIX_JAP_patch},//包含3个日版地址相同
{"MK-81073", "F_M_U", FIGHTERS_MEGAMIX_USA_patch},//包含美版 欧版
{NULL,},
};
void patch_game(char *id)
{
GAME_DB *gdb = &game_dbs[0];
CHEAT_ADDRES = 0;
need_bup = 1;
if(skip_patch)
return;
while(gdb->id)
{
int slen = strlen(gdb->id);
if(strncmp(gdb->id, id, slen)==0)
{
printk("Patch game %s ...\n", gdb->name);
gdb->patch_func();
break;
}
gdb += 1;
}
u32 *cfgword = (u32*)(SYSINFO_ADDR+0x0100);
while(1){
u32 key, val0, val1;
key = LE32(cfgword);
cfgword += 1;
printk("Cfg key: %08x\n", key);
if(key==0)
break;
val0 = key&0x0fffffff;
key >>= 28;
if(key==3){
if(val0==1)
ssctrl_set(MASK_EXMEM, CS0_RAM1M);
else if(val0==4)
ssctrl_set(MASK_EXMEM, CS0_RAM4M);
}else if(key<5){
val1 = LE32(cfgword);
cfgword += 1;
printk("Cfg val: %08x\n", val1);
if(key==1)
*(u8 *)(val0) = val1;
else if(key==2)
*(u16*)(val0) = val1;
else
*(u32*)(val0) = val1;
}else{
}
}
}