#include "main.h" #include "smpc.h" int CHEAT_ADDRES; /**********************************************************/ #define MASK_EXMEM 0x3000 void ssctrl_set(int mask, int val) { int ssctrl = SS_CTRL; ssctrl &= ~mask; ssctrl |= val; SS_CTRL = ssctrl; } /**********************************************************/ void RUN_CHEAT(void) { __asm__("mov r3, r4"); __asm__("shlr16 r3"); __asm__("ldc r3, sr"); __asm__("exts.w r4, r4"); __asm__("or r4, r2"); __asm__("mov.l r2, @r1"); __asm__("mov.l r2, @r5"); if(CHEAT_ADDRES){ void (*go)(void) = (void(*)(void))CHEAT_ADDRES; go(); } __asm volatile("jmp @%0"::"r"(0x600091a)); __asm__( "lds.l @r15+, pr"); } // 需要插入中断的补丁程序入口 void CHEAT_patch(void) { __asm__ ( "stc sr, r0" ); __asm__ ( "mov r0,r3" ); __asm__ ( "or #0xf0, r0" ); __asm__ ( "ldc r0, sr" ); *(u32*)(0x0600090c) = 0xd401442b; *(u16*)(0x06000910) = 0x9; *(u32*)(0x06000914) = (u32)RUN_CHEAT; __asm__( "ldc r3, sr" ); } /**********************************************************/ // KAITEI_DAISENSOU (Japan) 海底大战争日版 第一关后半部分会有音乐丢失情况 void KAITEI_DAISENSOU_handle1(void) { cdc_read_sector(2462+150, 0x54f00, (void*)0x22400000); } void KAITEI_DAISENSOU_handle2(void) { memcpy((u8*)0x2AA000, (u8*)0x22400000, 0x54f00); } void KAITEI_DAISENSOU_patch(void) { *(u32*)(0x6007324) = (u32)KAITEI_DAISENSOU_handle1; *(u32*)(0x60044E0) = (u32)KAITEI_DAISENSOU_handle2; } /**********************************************************/ // Dungeons & Dragons Collection (Japan) (Disc 2) 龙与地下城2 void DND2_patch(void) { *(u32*)(0x06015228) = 0x34403440; } /**********************************************************/ // NOEL3 (Japan) void NOEL3_patch(void) { *(u32*)(0x0603525C) = 0x34403440; } /**********************************************************/ // FRIENDS (Japan) void FRIENDS_patch(void) { *(u32*)(0x06042928) = 0x34403440; *(u32*)(0x060429B4) = 0x34403440; } /**********************************************************/ // Astra Superstars (Japan) void ASTRA_SUPERSTARS_patch(void) { *(u32*)(0x060289E4) = 0x34403440; } /**********************************************************/ // Magical Night Dreams - Cotton 1 (Japan)棉花小魔女1 void cotton1_patch(void) { *(u32*)(0x06018DA8) = 0x34403440; } /**********************************************************/ // Magical Night Dreams - Cotton 2 (Japan)棉花小魔女2 void cotton2_patch(void) { *(u32*)(0x060041BC) = 0x34403440; } /**********************************************************/ // Pocket Fighter (Japan) 口袋战士 void POCKET_FIGHTER_patch(void) { *(u32*)(0x06014080) = 0x34403440; } /**********************************************************/ // Street Fighter Zero 3 (Japan) 街霸ZERO3 void SF_ZERO3_patch(void) { *(u32*)(0x0602B8AC) = 0x34403440; } /**********************************************************/ // Metal_Slug 合金弹头 void Metal_Slug_patch(void) { ssctrl_set(MASK_EXMEM, CS0_RAM1M); *(u32*)(0x06079E18) = 0x34403440; } /*********************************************************/ //Metal_Slug A 合金弹头1.005版 void Metal_Slug_A_patch(void) { ssctrl_set(MASK_EXMEM, CS0_RAM1M); *(u32*)(0x06079FBC) = 0x34403440; } /*********************************************************/ // ULTRAMAN // 2MB ROM cart void jump_06b0(void) { void (*go)(void) = (void*)(0x04c8); go(); *(u32*)(0x25fe00b8) = 0x13; go = (void*)0x1800; go(); *(u32*)(0x25fe00b0) = 0x34403440; *(u32*)(0x25fe00b8) = 0x13; SF = 1; COMREG = 0x19; while(SF&1); } void jump_copy_code(int type) { for(int i=0; i<0x200000; i+=4) (REG32(0x22000000+i)) = (REG32(0x22400000+i)); void (*go)(void) = (void*)type; go(); } void card_init(void) { *(u32*)(0x06000358) = 0x7d600; *(u32*)(0x0600026c) = 0x186c; *(u32*)(0x06000320) = 0x6000c80; memcpy((u8*)0x200000, jump_copy_code, 0x60); memcpy((u8*)0x6000c80, jump_06b0, 0x60); } void ULTRAMAN_patch(void) { need_bup = 0; if(*(u32*)(0x6002fb4)==0x06004000){ read_file("/SAROO/ISO/ULTRAMAN.BIN", 0, 0x200000, (void*)0x22400000); card_init(); void (*go)(int); go = (void*)0x200000; go(0x6002222); } } /*********************************************************/ // KOF95 // 2MB ROM cart void kof95_handle(void) { if(*(u32*)(0x6002234)== 0x14401FF0) *(u32*)(0x6002234) = 0x34403440; if(*(u32*)(0x600230c)== 0x14401FF0) *(u32*)(0x600230c) = 0x34403440; if(*(u32*)(0x6002300)== 0x1FF01FF0) *(u32*)(0x6002300) = 0x34403440; read_file("/SAROO/ISO/KOF95.BIN", 0, 0x200000, (void*)0x22400000); card_init(); void (*go)(int); go = (void*)0x200000; go(0x6002048); } void kof95_patch(void) { need_bup = 0; if(*(u32*)(0x6002e28)==0x0607CD80) *(u32*)(0x607CDC4) = (u32)kof95_handle; } /**********************************************************/ // KOF96 // 1MB RAM cart only void kof96_patch(void) { ssctrl_set(MASK_EXMEM, CS0_RAM1M); *(u32*)(0x06058248) = 0x34403440; } /**********************************************************/ // KOF97 void kof97_patch(void) { ssctrl_set(MASK_EXMEM, CS0_RAM1M); *(u32*)(0x06066FC0) = 0x34403440; } /**********************************************************/ // Samurai Spirits - Amakusa Kourin 侍魂4 // 1MB RAM cart only void smrsp4_patch(void) { ssctrl_set(MASK_EXMEM, CS0_RAM1M); *(u32*)(0x6067E60) = 0x34403440; } /**********************************************************/ // Samurai Spirits - Zankuro Musouken 侍魂3 // 0x0600d1d0: 23301ff0 // 0x0605ad90: 23301ff0 void smrsp3_patch(void) { ssctrl_set(MASK_EXMEM, CS0_RAM1M); *(u32*)0x0600d1d0 = 0x34403440; *(u32*)0x0605ad90 = 0x34403440; } /**********************************************************/ // Real Bout Garou Densetsu (Japan) (2M) RB饿狼传说 // 0x0602F6FC: 23301ff0 // 0x0607C36C: 23301ff0 void REAL_BOUT_patch(void) { ssctrl_set(MASK_EXMEM, CS0_RAM1M); *(u32*)0x0602F6FC = 0x34403440; *(u32*)0x0607C36C = 0x34403440; } /**********************************************************/ // Real Bout Garou Densetsu Special (Japan) (Rev A) RB饿狼传说SP V2 // 0x060913C4: 23301ff0 void REAL_BOUT_SP_v2_patch(void) { ssctrl_set(MASK_EXMEM, CS0_RAM1M); *(u32*)0x060913C4 = 0x34403440; } /**********************************************************/ // Real Bout Garou Densetsu Special (Japan) v1 RB饿狼传说SP V1 // 0x060913C4: 23301ff0 // 0x06091230: 23301ff0 void REAL_BOUT_SP_v1_patch(void) { ssctrl_set(MASK_EXMEM, CS0_RAM1M); *(u32*)0x06091230 = 0x34403440; } /**********************************************************/ // SRMP7 // 0x06011204: mov.l #0x23301ff0, r3 // need change to 0x34403440 void srmp7_patch(void) { *(u32*)(0x0601121C) = 0x34403440; } /**********************************************************/ // Gouketsuji Ichizoku 3 - Groove on Fight (Japan)豪血寺一族3 void GROOVE_ON_FIGHT_handle(void) { *(u32*)0x06099ABC=0x34403440; *(u32*)0x060083B0=0x34403440; *(u32*)0x00280008=0x06004000; __asm volatile("jmp @%0"::"r"(0x06004000)); __asm volatile( "nop" :: ); } void GROOVE_ON_FIGHT_patch(void) { *(u32*)(0x200AA4) = 0x34403440; *(u32*)(0x202EF0) = 0x34403440; *(u32*)(0x200460) = (u32)GROOVE_ON_FIGHT_handle; } /**********************************************************/ // Vampire Savior (Japan) 恶魔战士3 救世主 void VAMPIRE_SAVIOR_handle(void) { *(u32*)0x06014A64=0x34403440; __asm volatile("jmp @%0"::"r"(0x600D000)); __asm volatile ( "nop" :: ); } void VAMPIRE_SAVIOR_patch(void) { *(u8*)(0x60A02D4) = 0x43; *(u8*)(0x60A442C) = 0x43; *(u32*)(0x060A03B8) = (u32)VAMPIRE_SAVIOR_handle; *(u32*)(0x060A447C) = (u32)VAMPIRE_SAVIOR_handle; } /**********************************************************/ // XMarvel Super Heroes (Japan) void MARVEL_SUPER_handle(void) { void (*go)(void) = (void(*)(void))0x60D0FF4; go(); *(u32*)0x0600B0FC = 0x34403440; *(u32*)0x0600B2D8 = 0x34403440; } void MARVEL_SUPER_patch(void) { *(u32*)(0x060D13F8) = (u32)MARVEL_SUPER_handle; } /**********************************************************/ // X-Men vs. Street Fighter (Japan) (3M) void xmvsf_handle2(void) { *(u32*)(0x06014158) = 0x34403440; __asm volatile("jmp @%0"::"r"(0x6014000)); __asm volatile ( "nop" :: ); } void xmvsf_handle1(void) { *(u16*)(0x60228E0) = 0xe000; *(u16*)(0x60228f4) = 0xe000; *(u8*)0x060801FE = 0x5c; *(u8*)0x06080200 = 0xFF; __asm volatile("jmp @%0"::"r"(0x6022000)); __asm volatile ("nop" :: ); } void xmvsf_patch(void) { *(u8*)0x060084DD= 0x10; *(u16*)(0x60084EC) = 0xB11C; *(u32*)(0x6008520) = (u32)xmvsf_handle1; *(u32*)(0x6008530) = (u32)xmvsf_handle2; } /**********************************************************/ // Marvel Super Heroes vs. Street Fighter (Japan) void mshvssf_handle1(void) { if(*(u16*)(0x600286e)== 0x2012) *(u16*)(0x600286e) = 0x0009; if(*(u16*)(0x600205A)== 0x2102) *(u16*)(0x600205A) = 0x0009; __asm volatile("jmp @%0"::"r"(0x6002000)); __asm volatile ("nop" :: ); } void mshvssf_patch(void) { *(u8*)0x060F000B = 0x46; *(u8*)0x060F001D = 0x41; *(u32*)(0x60F0124) = (u32)mshvssf_handle1; } /**********************************************************/ // WAKUWAKU7 火热火热7 void WAKU7_patch(void) { ssctrl_set(MASK_EXMEM, CS0_RAM1M); *(u32*)(0x0601C19C) = 0x34403440; *(u16*)(0x0601C16C) = 0x9; *(u8*) (0x0601244d) = 0xa; *(u32*)(0x06011E64+0x00) = 0xD207D108; *(u32*)(0x06011E64+0x04) = 0x60436322; *(u32*)(0x06011E64+0x08) = 0x44087370; *(u32*)(0x06011E64+0x0c) = 0x40084000; *(u32*)(0x06011E64+0x10) = 0x4408523C; *(u32*)(0x06011E64+0x14) = 0x340C6312; *(u32*)(0x06011E64+0x18) = 0x324C5521; *(u32*)(0x06011E64+0x1c) = 0x432B6422; *(u32*)(0x06011E64+0x20) = 0x0603439C; *(u32*)(0x06011E64+0x24) = 0x02000F04; } /**********************************************************/ // FIGHTERS_HISTORY 斗士的历史 void FIGHTERS_HISTORY_patch(void) { ssctrl_set(MASK_EXMEM, CS0_RAM1M); *(u32*)0x060500C8 = 0x34403440; *(u32*)0x06057000 = 0x34403440; *(u32*)0x0605707C = 0x34403440; *(u32*)0x060570E0 = 0x34403440; } /**********************************************************/ // Final Fight Revenge (Japan) 快打旋风复仇 void FINAL_FIGHT_REVENGE_patch(void) { *(u32*)(0x06011A6C) = 0x34403440; } /**********************************************************/ // Amagi_Shien_Japan_patch void Amagi_Shien_patch(void) { *(u16*)(0x06012258) = 0x9; } /**********************************************************/ // Sega Saturn de Hakken!! Tamagotchi Park (Japan) void Tamagotchi_Park_patch(void) { *(u16*)(0x06030EDE) = 0xE400; } /**********************************************************/ // CYBER_BOTS void CYBER_BOTS_handle1(void) { *(u16*)(0x0601695A) = 0x9; __asm volatile("jmp @%0"::"r"(0x600D000)); __asm volatile ("nop" :: ); } void CYBER_BOTS_patch(void) { ssctrl_set(MASK_EXMEM, CS0_RAM1M); *(u32*)(0x060DD058) = (u32)CYBER_BOTS_handle1; } /**********************************************************/ // FIGHTERS MEGAMIX_JAP_patch //jap 1m 2m void FIGHTERS_MEGAMIX_JAP_patch(void) { *(u16*)(0x060203F4) = 0x9; } //USA PAL void FIGHTERS_MEGAMIX_USA_patch(void) { if(*(u16*)(0x06020408)==0x400b) *(u16*)(0x06020408) = 0x9; else if(*(u16*)(0x0602040C)==0x400b) *(u16*)(0x0602040C) = 0x9; } /**********************************************************/ int skip_patch = 0; int need_bup = 1; typedef struct _game_db { char *id; char *name; void (*patch_func)(void); }GAME_DB; GAME_DB game_dbs[] = { {"T-1229G", "VAMPIRE_SAVIOR", VAMPIRE_SAVIOR_patch}, {"T-14411G", "GROOVE_ON_FIGHT", GROOVE_ON_FIGHT_patch}, {"T-22205G", "NOEL3", NOEL3_patch}, {"T-20109G", "FRIENDS", FRIENDS_patch}, {"T-1245G", "DND2", DND2_patch}, {"T-1521G", "ASTRA", ASTRA_SUPERSTARS_patch}, {"T-9904G", "cotton2", cotton2_patch}, {"T-9906G", "cotton1", cotton1_patch}, {"T-1230G", "POCKET_FIGHTER", POCKET_FIGHTER_patch}, {"T-1246G", "SF_ZERO3", SF_ZERO3_patch}, {"T-3111G V1.002", "Metal_Slug", Metal_Slug_patch}, {"T-3111G V1.005", "Metal_Slug_A", Metal_Slug_A_patch}, {"T-3101G", "KOF95", kof95_patch}, {"T-3108G", "KOF96", kof96_patch}, {"T-3121G", "KOF97", kof97_patch}, {"T-3104G", "SamuraiSp3", smrsp3_patch}, {"T-3116G", "SamuraiSp4", smrsp4_patch}, {"T-3105G", "REAL_BOUT", REAL_BOUT_patch}, {"T-3119G V1.001", "REAL_BOUT_SP_v1", REAL_BOUT_SP_v1_patch}, {"T-3119G V1.002", "REAL_BOUT_SP_v2", REAL_BOUT_SP_v2_patch}, {"T-10001G V1.000", "KAITEI_DAISENSOU", KAITEI_DAISENSOU_patch}, {"T-15006G V1.004", "KAITEI_DAISENSOU", KAITEI_DAISENSOU_patch}, {"T-13308G", "ULTRAMAN", ULTRAMAN_patch}, {"T-16509G", "SRMP7", srmp7_patch}, {"T-16510G", "SRMP7SP", srmp7_patch}, {"T-1515G", "WAKU7", WAKU7_patch}, {"GS-9107", "FIGHTERS", FIGHTERS_HISTORY_patch}, {"T-1248G", "FINAL_FIGHT_REVENGE",FINAL_FIGHT_REVENGE_patch}, {"T-1226G", "XMENVSSF", xmvsf_patch}, {"T-1215G", "MARVEL_SUPER", MARVEL_SUPER_patch}, {"T-1238G V1.000", "MSH_VS_SF", mshvssf_patch}, {"T-1513G", "asj", Amagi_Shien_patch}, {"T-13325G", "jidang", Tamagotchi_Park_patch}, {"T-1217G", "CYBER_BOTS", CYBER_BOTS_patch}, {"GS-9126", "F_M_J", FIGHTERS_MEGAMIX_JAP_patch},//包含3个日版地址相同 {"MK-81073", "F_M_U", FIGHTERS_MEGAMIX_USA_patch},//包含美版 欧版 {NULL,}, }; void patch_game(char *id) { GAME_DB *gdb = &game_dbs[0]; CHEAT_ADDRES = 0; need_bup = 1; if(skip_patch) return; while(gdb->id) { int slen = strlen(gdb->id); if(strncmp(gdb->id, id, slen)==0) { printk("Patch game %s ...\n", gdb->name); gdb->patch_func(); break; } gdb += 1; } u32 *cfgword = (u32*)(SYSINFO_ADDR+0x0100); while(1){ u32 key, val0, val1; key = LE32(cfgword); cfgword += 1; printk("Cfg key: %08x\n", key); if(key==0) break; val0 = key&0x0fffffff; key >>= 28; if(key==3){ if(val0==1) ssctrl_set(MASK_EXMEM, CS0_RAM1M); else if(val0==4) ssctrl_set(MASK_EXMEM, CS0_RAM4M); }else if(key<5){ val1 = LE32(cfgword); cfgword += 1; printk("Cfg val: %08x\n", val1); if(key==1) *(u8 *)(val0) = val1; else if(key==2) *(u16*)(val0) = val1; else *(u32*)(val0) = val1; }else{ } } }