xqemu/hw/xbox/nv2a/nv2a_shaders_common.h
2018-10-10 13:38:16 +10:00

42 lines
1.5 KiB
C

/*
* QEMU Geforce NV2A shader common definitions
*
* Copyright (c) 2015 espes
* Copyright (c) 2015 Jannik Vogel
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
#ifndef HW_NV2A_SHADERS_COMMON_H
#define HW_NV2A_SHADERS_COMMON_H
#define STRUCT_VERTEX_DATA "struct VertexData {\n" \
" float inv_w;\n" \
" vec4 D0;\n" \
" vec4 D1;\n" \
" vec4 B0;\n" \
" vec4 B1;\n" \
" float Fog;\n" \
" vec4 T0;\n" \
" vec4 T1;\n" \
" vec4 T2;\n" \
" vec4 T3;\n" \
"};\n"
void qstring_append_fmt(QString *qstring, const char *fmt, ...);
QString *qstring_from_fmt(const char *fmt, ...);
void qstring_append_va(QString *qstring, const char *fmt, va_list va);
#endif