obj-y += lru.o obj-y += swizzle.o obj-y += nv2a.o obj-y += nv2a_debug.o obj-y += nv2a_shaders.o ### # These are just #included into nv2a.c for build time savings # # obj-y += nv2a_pbus.o # obj-y += nv2a_pcrtc.o # obj-y += nv2a_pfb.o # obj-y += nv2a_pfifo.o # obj-y += nv2a_pgraph.o # obj-y += nv2a_pmc.o # obj-y += nv2a_pramdac.o # obj-y += nv2a_prmcio.o # obj-y += nv2a_prmvio.o # obj-y += nv2a_ptimer.o # obj-y += nv2a_pvideo.o # obj-y += nv2a_user.o # obj-y += nv2a_stubs.o ### obj-y += nv2a_psh.o obj-y += nv2a_vsh.o obj-y += gl/ obj-y += xxhash.o xxhash.o-cflags := -O3 -DXXH_FORCE_MEMORY_ACCESS=2