Commit graph

11248 commits

Author SHA1 Message Date
espes
a290a7fae6 move texture data hash out of texture state 2015-07-07 02:15:07 +10:00
espes
c14aa2e038 yeah alright, don't use magic numbers for blend factors 2015-07-06 22:59:28 +10:00
espes
a71d2433dc put texture cache behind flag 2015-07-06 17:51:13 +10:00
espes
228dc80ef3 make the texture cache smaller again 2015-07-06 17:21:33 +10:00
espes
9d9c29bd34 minor psh memory leak 2015-07-06 17:20:56 +10:00
espes
bd2e03b5ba add g-lru-cache -_- 2015-07-06 14:25:12 +10:00
espes
da30a91d6f make the texture cache bigger 2015-07-06 14:23:34 +10:00
espes
1e026f54d6 dont crash when setting mipmap filters on linear textures... 2015-07-06 14:22:55 +10:00
espes
5f83b50954 lru 2015-07-06 14:04:33 +10:00
espes
033157be3c texture caching again 2015-07-06 13:17:12 +10:00
espes
d83e0307ec minor cleanups to swizzle 2015-07-06 03:07:24 +10:00
espes
6cb87ee1e5 minor mcpx changes 2015-07-06 01:53:10 +10:00
espes
b2d970b7b3 stub YUV2 texture format 2015-07-06 01:36:42 +10:00
espes
452d048b2c cache shader constant locations 2015-07-06 01:35:54 +10:00
espes
12f2f5f668 field gpio hack 2015-07-05 22:58:01 +10:00
espes
c2ba186cbb kinda wire apu ep up 2015-07-05 13:29:49 +10:00
espes
cfd7431c21 blending -_- 2015-07-04 23:02:40 +10:00
espes
79e8643d16 a couple more dsp instructions 2015-07-04 21:32:02 +10:00
espes
b21312d8ac this glFinish is useless 2015-07-03 16:05:28 +10:00
espes
3afc4facd3 probably don't divide by zero when normalizing vsh output depth 2015-07-03 15:55:45 +10:00
espes
60c0d7e433 use more specific internal formats, like wine 2015-07-03 02:08:39 +10:00
espes
60eab9e4f4 new texutre format 2015-07-03 01:42:16 +10:00
espes
f49702010c fix handling of inline array strides 2015-07-02 23:19:30 +10:00
espes
a1872ce97e fix inline UB_D3D attributes; call frame terminator for debugging 2015-07-02 22:03:30 +10:00
espes
fa4abd286b set gl context once only in puller thread 2015-07-02 21:56:56 +10:00
espes
d098d7f86d puller thread shold be joinable? 2015-07-02 21:55:29 +10:00
espes
5a131570bb rejig glo extension stuff 2015-07-02 21:54:33 +10:00
espes
b9eda55bfb stub out acpi gpio regs 2015-07-02 16:55:41 +10:00
espes
9c1123bd4e (╯°□°)╯︵ ┻━┻ 2015-06-21 22:04:35 +10:00
espes
68db7724c7 dsp debug print to stdout 2015-06-21 22:03:43 +10:00
espes
b1dfbc6037 maybe this is more correct handling of flip_stall? 2015-06-21 16:41:10 +10:00
espes
f0184232aa dont busywait for surface flip 2015-06-21 11:50:53 +10:00
espes
ff304138d7 Merge tag 'v1.7.2' into xbox 2015-06-21 04:07:41 +10:00
espes
cab5558bc1 untested surface format 2015-06-21 03:57:14 +10:00
espes
e91dff0bed maybe slightly less racey 2015-06-21 03:57:08 +10:00
espes
0ca0cc251d build fixes 2015-06-21 01:41:32 +10:00
espes
282894119a Merge tag 'v1.7.0' into xbox17
Conflicts:
	blockdev.c
	hw/audio/ac97.c
2015-06-21 00:56:44 +10:00
espes
bce8d4ec76 some minor signature cleanups 2015-06-18 15:39:44 +10:00
espes
9e58566c29 ifdef out xbox rtc hacks 2015-06-15 21:11:01 +10:00
espes
c75d30d5e5 tidy dsp dma DPRINTF 2015-06-15 16:22:53 +10:00
espes
cfb5a59e10 some dma tweaks 2015-06-15 13:36:43 +10:00
espes
a92748812b copy more code in bootstrap 2015-06-14 23:58:05 +10:00
espes
3e6fc14a4c cleanup, integrate with apu 2015-06-14 22:51:54 +10:00
espes
77374dde69 minor cleanups 2015-06-14 20:18:07 +10:00
espes
9a882a9db9 more inst 2015-06-14 19:52:12 +10:00
espes
5cfb52aebf instructions, mix 2015-06-14 16:16:39 +10:00
espes
7f336a762e dma kinda 2015-06-14 10:50:51 +10:00
espes
8f556211d9 more rejig 2015-06-14 00:52:15 +10:00
espes
ecba64bbd7 interrupt naming 2015-06-14 00:52:15 +10:00
espes
291a95d3f0 init more 2015-06-14 00:52:15 +10:00