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34 lines
No EOL
996 B
C
34 lines
No EOL
996 B
C
/*
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* Xenoborg - Xbox Emulator
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* Copyright (C) 2006-2010 blueshogun96
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*
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* Name: EmuDirect3D.h
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* Desc: Contains Direct3D 9.0 routines used to handle gfx.
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*
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* Changelog:
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* 4/24/11 - Initial writing to temporarily replace OpenGL since I'm having driver
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* issues with multithreaded applications (wglMakeCurrent keeps failing).
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*/
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#pragma once
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#include <d3d9.h>
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#include <d3dx9.h>
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struct D3DContext
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{
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IDirect3D9* d3d;
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IDirect3DDevice9* d3ddevice;
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IDirect3DSurface9* rendertarget;
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IDirect3DSurface9* depthstencil;
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HWND hWnd;
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};
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bool EnableDirect3D( D3DContext* wndData );
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void DisableDirect3D( D3DContext* wndData );
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void D3DClearRenderTarget( D3DContext* context );
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void D3DClearDepthBuffer( D3DContext* context );
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void D3DClearStencilBuffer( D3DContext* context );
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void D3DSwap( D3DContext* context );
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void D3DFrameBufferWrite( D3DContext* context, DWORD addr, DWORD val );
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void D3DFrameBufferWrite8( D3DContext* context, DWORD addr, BYTE val ); |