#include "..\\win32.h" #include "..\\gl_drv.h" uint32_t nv2a_fb_read8( uint32_t addr ) { return ((uint8_t*)ogl_get_fb())[addr-0xF0040000]; } void nv2a_fb_write8( uint32_t addr, uint8_t data ) { ((uint8_t*)ogl_get_fb())[addr-0xF0040000] = data; } uint32_t nv2a_fb_read16( uint32_t addr ) { return ((uint16_t*)ogl_get_fb())[addr-0xF0040000]; } void nv2a_fb_write16( uint32_t addr, uint16_t data ) { ((uint16_t*)ogl_get_fb())[addr-0xF0040000] = data; } uint32_t nv2a_fb_read32( uint32_t addr ) { return ((uint32_t*)ogl_get_fb())[addr-0xF0040000]; } void nv2a_fb_write32( uint32_t addr, uint32_t data ) { ((uint32_t*)ogl_get_fb())[addr-0xF0040000] = data; }