#pragma once #include #include #include #include /* OpenGL based routines */ int enable_ogldrv( struct window_t* wnd ); void disable_ogldrv(); void ogl_clear_colour_buffer(); void ogl_clear_depth_buffer(); void ogl_clear_stencil_buffer(); void ogl_swap_buffers(); void ogl_draw_to_fb32( int x, int y, uint32_t colour ); uint32_t ogl_read_from_fb32( int x, int y ); void ogl_update_fb(); void* ogl_get_fb();