/* * Xenoborg - Xbox Emulator * Copyright (C) 2006-2010 blueshogun96 * * Name: Xenoborg.c * Desc: This is the program's entry point and only source file of Xenoborg.exe. * The purpose of this .exe file is just to reserve the memory addresses * [0x10000 - 0x3FFFFFF] to emulate Xbox's ram (which is roughly 64mb). * For a debug console or Dream-X, we can increase the range to 0x7FFFFFF * for 128mb, and Sega Chihiro will require up to 512mb depending on the * game... even though Chihiro itself can handle 1gb. * * Changelog: * 12/12/10 - Decided to give this file .c linkage due to the fact that when * compiling in debug mode, I get retarded linker errors. If this * is a problem, change it back. * * 10/14/10 - Just added this header containing more info about what this * .exe is really for. */ #include "..\\XenoKrnl\\XenoKrnl.h" #include "resource.h" unsigned int mem[1024*1024*64]; // 64mb int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd ) { XenoKrnlNullFunc(); return 0; }