wii7800/Makefile
2020-01-17 23:40:44 -08:00

231 lines
8 KiB
Makefile

#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC)
endif
#include $(DEVKITPPC)/gamecube_rules
include $(DEVKITPPC)/wii_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := boot
BUILD := build
SOURCES := \
src \
src/zip \
src/wii
DATA := \
res/fonts \
res/gfx
INCLUDES := \
wii-emucommon/include \
wii-emucommon/netprint/include \
wii-emucommon/pngu/include \
wii-emucommon/FreeTypeGX/include \
wii-emucommon/i18n/include \
wii-emucommon/sdl/SDL/include \
wii-emucommon/sdl/SDL_ttf/include \
wii-emucommon/sdl/SDL_image/include \
src \
src/zip \
src/wii
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS = \
-g -O1 -Wall $(MACHDEP) $(INCLUDE) \
-DNOCRYPT -DWII -DBIG_ENDIAN -DWII_BIN2O \
-Wno-format-truncation \
-Wno-narrowing
#-DWII_NETTRACE
#-DLOWTRACE -DDEBUG
CXXFLAGS = $(CFLAGS)
LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lSDL -lemucommon -ltinysmb -lSDL_ttf -lSDL_image -lpng -lfreetype \
-lwiiuse -lfat -lbte -logc -lz -lbz2 -lm -lwiikeyboard
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := \
wii-emucommon/ \
wii-emucommon/sdl/SDL/lib \
wii-emucommon/sdl/SDL_ttf/lib \
wii-emucommon/sdl/SDL_image/lib
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := \
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := \
zip.c \
unzip.c
CPPFILES := \
Archive.cpp \
Bios.cpp \
Cartridge.cpp \
Common.cpp \
Database.cpp \
ExpansionModule.cpp \
Hash.cpp \
Logger.cpp \
Maria.cpp \
Memory.cpp \
Palette.cpp \
Pokey.cpp \
ProSystem.cpp \
Region.cpp \
Riot.cpp \
Sally.cpp \
Sound.cpp \
Timer.cpp \
Tia.cpp \
wii_atari.cpp \
wii_atari_config.cpp \
wii_atari_db.cpp \
wii_atari_emulation.cpp \
wii_atari_menu.cpp \
wii_atari_sdl.cpp \
wii_atari_snapshot.cpp \
wii_direct_sound.cpp
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES := \
$(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o)
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := \
$(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(LIBOGC_INC) \
-I$(DEVKITPRO)/portlibs/ppc/include \
-I$(DEVKITPRO)/portlibs/ppc/include/freetype2
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := \
$(foreach dir,$(LIBDIRS),-L$(CURDIR)/$(dir)) \
-L$(LIBOGC_LIB) \
-L$(DEVKITPRO)/portlibs/ppc/lib
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
#---------------------------------------------------------------------------------
run:
psoload $(TARGET).dol
#---------------------------------------------------------------------------------
reload:
psoload -r $(TARGET).dol
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).dol: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .jpg extension
#---------------------------------------------------------------------------------
%.jpg.o : %.jpg
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .png extension
#---------------------------------------------------------------------------------
%.png.o : %.png
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
-include $(DEPENDS)
%.ttf.o : %.ttf
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
# This rule links in binary data
#---------------------------------------------------------------------------------
%.bin.o : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
%.mod.o : %.mod
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------