Commit graph

71 commits

Author SHA1 Message Date
lynxnb
3250c2d598 Update Dynarmic submodule to 6.7.0 2024-08-27 23:14:29 +02:00
lynxnb
ab6400d745 Add Dynarmic as a submodule 2024-05-08 13:44:45 +02:00
lynxnb
350f36d52f Remove the LLVM submodule 2024-01-04 17:52:52 +01:00
lynxnb
d9f8f74013 libs: Use Strato's shader-compiler fork 2023-09-03 00:50:30 +02:00
lynxnb
a9e576e86d Move Boost submodule to the Strato org 2023-07-04 12:47:14 +02:00
TheASVigilante
05d8a0cea3 Update boost
For whoever set this to ignore, thanks for making me waste 3 hours on this.
2023-05-15 22:57:31 +02:00
TheASVigilante
b26b1b680b Update llvm 2023-05-15 22:57:31 +02:00
Billy Laws
d3d36c6fa0 Update hades 2023-04-16 16:31:42 +01:00
Billy Laws
5c83dec85f Update shader compiler 2023-04-02 17:35:12 +01:00
Billy Laws
7bfe63f679 Enable adreno/mali LLVM misopt workaround
Fixes animal crossing character issues, see shader compiler commit for details.
2023-04-02 17:35:12 +01:00
Billy Laws
9a51b5f54e Update audio-core 2023-04-02 17:33:57 +01:00
Billy Laws
9555082763 Update audio-core 2023-03-27 22:31:14 +01:00
Billy Laws
653bfba23b Use OpenSL over AAudio
AAudio lacks support for multiple streams on some devices, whereas OpenSL doesn't.
2023-03-27 22:31:14 +01:00
Billy Laws
01febe75c4 Reimplement audout and audren using yuzu audio_core
The yuzu audio_core code is mostly untouched, with a set of wrappers used to bridge it with skyline kernel primitives. Huge thanks to maide and their advice, whom without this wouldn't have been possible.
2023-03-27 22:31:14 +01:00
Billy Laws
6433a1722d Update adrenotools for 8G2 DMI 2023-03-19 13:52:15 +00:00
Billy Laws
ffdd50bdf3 Fix geometry and compute shaders on mali GPUs 2023-02-20 18:01:49 +00:00
Billy Laws
754a9dfd77 Avoid storing guest shader hash in generated spirv
This accidentally broke VK spec and could harm driver caching.
2023-02-07 16:50:46 +00:00
Billy Laws
7f1b6de1fe Update hades 2023-02-04 23:10:45 +00:00
Billy Laws
bb3baa888d Add a hack to disable shader subgroup shuffles
These are about 100x as expensive on adreno than nvidia due to the lack of a dedicated instruction, since some games work fine without them add a hack to disable them.
2023-02-04 23:10:45 +00:00
Billy Laws
0a608fb4b2 Update to latest hades 2023-01-20 21:07:59 +00:00
Billy Laws
3e5992e366 Update hades 2023-01-08 19:30:52 +00:00
Billy Laws
83ecc33a77 Update adrenotools 2023-01-08 19:30:52 +00:00
Billy Laws
f32ab1feff Include BS thread pool library 2022-12-22 18:05:45 +00:00
Billy Laws
8c5e6d2bb4 Update VKMA 2022-12-03 22:50:56 +00:00
Billy Laws
d69c6851f3 Update hades 2022-12-03 22:50:56 +00:00
Billy Laws
a940d6fd34 Update submodules 2022-11-02 17:46:07 +00:00
Billy Laws
a15db9cb06 Update hades submodule 2022-11-02 17:46:07 +00:00
Billy Laws
cfc55e60b0 Add robin map submodule 2022-11-02 17:46:07 +00:00
Billy Laws
77a131df60 Support using in-app renderdoc API to capture individual executions 2022-11-02 17:46:07 +00:00
Billy Laws
08f36aac33 Enable hades vertex position input workaround for Adreno
Caused crashes in any games using geometry shaders as by default hades uses the position builtin directly.
2022-08-08 18:09:00 +01:00
lynxnb
2d70be60d1 Remove PugiXML submodule
`PugiXML` was only used for parsing the SharedPreferences settings file, not needed anymore.
2022-07-26 20:16:24 +05:30
Billy Laws
55cddc7a66 Update hades 2022-06-02 21:58:30 +01:00
Billy Laws
e1c13bbc08 Update hades 2022-05-08 19:37:10 +01:00
lynxnb
69ba4f8abb Swap out boostorg/boost for skyline-emu/boost 2022-04-14 14:14:52 +05:30
PixelyIon
7ce2a903a1 Update LLVM + Oboe
Initially this commit was only intended to update LLVM but due to a compilation error  on latest LLVM libcxx due to the C++ stdlib header `<algorithm>` being a transitive dependency that is no longer transitively included on the latest LLVM libcxx (as of https://reviews.llvm.org/D119667), this required changes in Skyline and Oboe which were done in https://github.com/google/oboe/pull/1521 and the submodule has been updated to include those changes.
2022-04-14 14:14:52 +05:30
Billy Laws
c549788377 Update shader compiler 2022-04-14 14:14:52 +05:30
Billy Laws
c55e1a135e Update adrenotools 2022-04-14 14:14:52 +05:30
Billy Laws
737ff840a5 Update adrenotools for BTI 2022-04-14 14:14:52 +05:30
Billy Laws
900d00a876 Update tzcode with missed bugfix 2022-04-14 14:14:52 +05:30
Billy Laws
4378658cbc Update BCeNabler to support ---X .text devices 2022-04-14 14:14:52 +05:30
Billy Laws
175ba11f07 Integrate BCeNabler support into QuirkManager
Allows using BCn format textures on devices where they are unsupported by the driver.
2022-04-14 14:14:52 +05:30
Billy Laws
5815cda7a7 Update Vulkan-Hpp to v1.2.202 2022-04-14 14:14:52 +05:30
PixelyIon
b97e06f617 Update Vulkan Validation Layer to 1.2.198.0 SDK release 2022-04-14 14:14:52 +05:30
PixelyIon
e8d92a6858 Update Shader Compiler
Update to 2c295a067d
2022-04-14 14:14:52 +05:30
PixelyIon
ece2785582 Introduce ShaderManager with Proxy Shader Compiler Logger/Settings
This class will be entirely responsible for any interop with the shader compiler, it is also responsible for caching and compilation of shaders in itself.
2022-04-14 14:14:52 +05:30
PixelyIon
def9cedbee Add yuzu Shader Compiler as a submodule
We plan to use our fork of yuzu's shader compiler for GPU shader compilation so it's been added as a submodule.
2022-04-14 14:14:52 +05:30
PixelyIon
746af4cb4c Add Sirit as a submodule
We require Sirit as it is a dependency for yuzu's shader compiler where it uses it to emit SPIR-V in an easy and efficient manner.
2022-04-14 14:14:52 +05:30
PixelyIon
dbc94f36d3 Add Range v3 as a submodule
We want to utilize features from C++ 20 ranges but they haven't been entirely implemented in libc++ so in the meantime we use the reference implementation for it which is Ranges v3.
2022-04-14 14:14:52 +05:30
PixelyIon
4b80e1f91c Use libcxx from LLVM Project submodule
The version of libcxx shipped with Android NDK is fairly outdated and doesn't contain several features we desire such as C++ 20 ranges. This has been fixed by using libcxx directly from the LLVM Project which has been added as a submodule and can be updated independently of NDK.
2021-10-31 16:04:44 +05:30
PixelyIon
82154f3ef6 Upgrade AGP to 7.1.0-beta01 & NDK to 24.0.7856742
We've moved to using a beta AGP as `7.0.2` is breaks `clangd` and other C++ features on Beta/Canary Android Studio. NDK was additionally updated with `mbedtls` to fix warnings caused by it alongside some other minor fixes to code for newer versions of libcxx.

The new AGP has a bug where it does not look for executables specified in `android_gradle_build.json` in `PATH` that includes `ninja` which is provided by the `ninja-build` package on the system rather than Android SDK's CMake on GitHub Actions (Ubuntu 20.04). This has been fixed by symlinking `/usr/bin/ninja` to the project root which is searched in for the `ninja` executable.
2021-10-31 15:50:15 +05:30