#ifndef _MAIN_H_ #define _MAIN_H_ extern volatile int frame_skip; extern volatile int frame_count; extern volatile int frames_rendered; extern volatile int frame_rate; extern volatile int tick_count; extern volatile int old_tick_count; extern volatile int skip; extern int running; extern int state_slot; extern int snap_count; extern int use_mouse; extern BITMAP *sms_bmp; extern PALETTE sms_pal; extern char game_name[PATH_MAX]; /* Function prototypes */ void tick_handler(void); int check_key(int code); void check_ui_keys(void); void update_audio(void); void update_video(void); void update_palette(void); void system_load_sram(void); void load_sram(void); void save_sram(void); int load_state(void); int save_state(void); void msg_print(int x, int y, char *fmt, ...); void add_msg(char *fmt, ...); void osd_init(void); void osd_shutdown(void); void osd_update_inputs(void); void osd_update_audio(void); void osd_update_video(void); void dump_wram(void); void dump_vram(void); #endif /* _MAIN_H_ */