slang-shaders/nes_raw_palette/cgwg-famicom-geom.slangp
hunterk 2b30c6089f
Make a bunch of implicit scaling settings explicit (#375)
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory

* remove extraneous file

* switch vhs from viewport to source scaling
2023-03-20 10:03:42 -05:00

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shaders = 5
shader0 = shaders/cgwg-famicom-geom/composite-encode.slang
filter_linear0 = false
scale_type0 = source
scale_x0 = 2.0
frame_count_mod0 = 2
alias0 = encode_pass
float_framebuffer0 = true
shader1 = shaders/cgwg-famicom-geom/lowpass-notch-decode-yiq.slang
frame_count_mod1 = 2
filter_linear1 = false
float_framebuffer1 = true
shader2 = shaders/cgwg-famicom-geom/adaptive-comb-decode.slang
filter_linear2 = false
frame_count_mod2 = 2
float_framebuffer2 = true
shader3 = shaders/cgwg-famicom-geom/lowpass-chroma.slang
filter_linear3 = false
float_framebuffer3 = true
shader4 = shaders/cgwg-famicom-geom/crt-geom-famicom.slang
scale_type4 = viewport