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* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
7 lines
144 B
Plaintext
7 lines
144 B
Plaintext
shaders = 1
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shader0 = shaders/hyllian/crt-hyllian-sinc-curvature.slang
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filter_linear0 = false
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float_framebuffer0 = true
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scale_type0 = viewport
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