slang-shaders/presets/handheld-plus-color-mod/lcd-grid-v2-nds-color-motionblur.slangp
hunterk 0086d9b586
big reorganization of handheld and presets (#659)
* big reorganization of handheld and presets

* replace edge-blended-240hz-bfi with blurbusters and lottes' crt-beam-simulator

* whoops, forgot to track the new shader
2024-12-24 16:09:48 -06:00

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shaders = "4"
shader0 = "../../motionblur/shaders/response-time.slang"
filter_linear0 = "false"
scale_type0 = "source"
scale0 = "1.0"
shader1 = "../../reshade/shaders/LUT/multiLUT.slang"
filter_linear1 = false
scale_type1 = source
scale1 = 1.0
shader2 = "../../handheld/shaders/lcd-cgwg/lcd-grid-v2.slang"
filter_linear2 = "false"
scale_type2 = "viewport"
scale2 = "1.0"
shader3 = "../../handheld/shaders/color/nds-color.slang"
filter_linear3 = "false"
scale_type3 = "source"
scale3 = "1.0"
textures = SamplerLUT1;SamplerLUT2
response_time = "0.111"
SamplerLUT1 = ../../reshade/shaders/LUT/64.png
SamplerLUT1_linear = true
SamplerLUT2 = ../../handheld/shaders/color/lut/nds-grey.png
SamplerLUT2_linear = true
RSUBPIX_R = "1"
RSUBPIX_G = "0"
RSUBPIX_B = "0"
GSUBPIX_R = "0"
GSUBPIX_G = "1"
GSUBPIX_B = "0"
BSUBPIX_R = "0"
BSUBPIX_G = "0"
BSUBPIX_B = "1"
gain = "1"
gamma = "2.2"
blacklevel = "0"
ambient = "0"
BGR = "0"