mirror of
https://github.com/libretro/slang-shaders.git
synced 2025-04-02 10:41:43 -04:00
* big reorganization of handheld and presets * replace edge-blended-240hz-bfi with blurbusters and lottes' crt-beam-simulator * whoops, forgot to track the new shader
42 lines
924 B
Text
42 lines
924 B
Text
shaders = "4"
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shader0 = "../../motionblur/shaders/response-time.slang"
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filter_linear0 = "false"
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scale_type0 = "source"
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scale0 = "1.0"
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shader1 = "../../reshade/shaders/LUT/multiLUT.slang"
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filter_linear1 = false
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scale_type1 = source
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scale1 = 1.0
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shader2 = "../../handheld/shaders/lcd-cgwg/lcd-grid-v2.slang"
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filter_linear2 = "false"
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scale_type2 = "viewport"
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scale2 = "1.0"
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shader3 = "../../handheld/shaders/color/nds-color.slang"
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filter_linear3 = "false"
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scale_type3 = "source"
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scale3 = "1.0"
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textures = SamplerLUT1;SamplerLUT2
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response_time = "0.111"
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SamplerLUT1 = ../../reshade/shaders/LUT/64.png
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SamplerLUT1_linear = true
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SamplerLUT2 = ../../handheld/shaders/color/lut/nds-grey.png
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SamplerLUT2_linear = true
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RSUBPIX_R = "1"
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RSUBPIX_G = "0"
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RSUBPIX_B = "0"
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GSUBPIX_R = "0"
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GSUBPIX_G = "1"
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GSUBPIX_B = "0"
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BSUBPIX_R = "0"
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BSUBPIX_G = "0"
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BSUBPIX_B = "1"
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gain = "1"
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gamma = "2.2"
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blacklevel = "0"
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ambient = "0"
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BGR = "0"
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