mirror of
https://github.com/libretro/slang-shaders.git
synced 2025-04-02 10:41:43 -04:00
* Updated default ‘screen_offset’ value to correct 1px left and top border in integer scale mode Fixes issue mentioned in #96. * Added 'gameboy-advance-dot-matrix-sepia' preset. * Moved 'gameboy-advance-dot-matrix-sepia' to 'presets'
41 lines
No EOL
1 KiB
Text
41 lines
No EOL
1 KiB
Text
shaders = 5
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shader0 = ../handheld/shaders/gameboy/shader-files/gb-pass0.slang
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filter_linear0 = false
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scale_type0 = viewport
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scale0 = 1.0
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alias0 = "PASS0"
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color_toggle = "1.000000"
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baseline_alpha = "1.000000"
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response_time = "0.000000"
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contrast = "1.000000"
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shader1 = ../handheld/shaders/gameboy/shader-files/gb-pass1.slang
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filter_linear1 = false
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scale_type1 = source
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scale1 = 1.0
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alias1 = "PASS1"
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shader2 = ../handheld/shaders/gameboy/shader-files/gb-pass2.slang
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filter_linear2 = false
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scale_type2 = source
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scale2 = 1.0
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alias2 = "PASS2"
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shader3 = ../handheld/shaders/gameboy/shader-files/gb-pass3.slang
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filter_linear3 = false
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scale_type3 = source
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scale3 = 1.0
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alias3 = "PASS3"
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shader4 = ../handheld/shaders/gameboy/shader-files/gb-pass4.slang
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filter_linear4 = false
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scale_type4 = source
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scale4 = 1.0
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alias4 = "PASS4"
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textures = COLOR_PALETTE;BACKGROUND
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COLOR_PALETTE = ../handheld/shaders/gameboy/resources/sample-palettes/gbp-palette.png
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COLOR_PALETTE_linear = false
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BACKGROUND = ../handheld/shaders/gameboy/resources/sample-bgs/paper-bg.png
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BACKGROUND_linear = true |