slang-shaders/presets/crt-plus-signal/ntsclut-phosphorlut.slangp
hunterk 0086d9b586
big reorganization of handheld and presets (#659)
* big reorganization of handheld and presets

* replace edge-blended-240hz-bfi with blurbusters and lottes' crt-beam-simulator

* whoops, forgot to track the new shader
2024-12-24 16:09:48 -06:00

43 lines
1.2 KiB
Text

shaders = 6
shader0 = ../../crt/shaders/crtsim/composite.slang
filter_linear0 = false
shader1 = ../../crt/shaders/phosphorlut/scanlines-interlace-linearize.slang
alias1 = firstPass
scale1 = 2.0
scale_type1 = source
srgb_framebuffer1 = true
filter_linear1 = false
shader2 = ../../blurs/shaders/royale/blur5fast-vertical.slang
scale_type2 = source
scale2 = 1.0
srgb_framebuffer2 = true
filter_linear2 = true
alias2 = blurPassV
shader3 = ../../blurs/shaders/royale/blur5fast-horizontal.slang
alias3 = blurPass
filter_linear3 = true
scale3 = 1.0
scale_type3 = source
srgb_framebuffer3 = true
shader4 = ../../crt/shaders/phosphorlut/phosphorlut-pass0.slang
alias4 = phosphorPass
filter_linear4 = true
scale_type4 = source
scale_x4 = 4.0
scale_y4 = 2.0
srgb_framebuffer4 = true
shader5 = ../../crt/shaders/phosphorlut/phosphorlut-pass1.slang
filter_linear5 = true
textures = "NTSCArtifactSampler;shadow;aperture;slot"
NTSCArtifactSampler = "../../crt/shaders/crtsim/artifacts.png"
NTSCArtifactSampler_linear = true
shadow = ../../crt/shaders/phosphorlut/luts/shadowmask.png
aperture = ../../crt/shaders/phosphorlut/luts/aperture-grille.png
slot = ../../crt/shaders/phosphorlut/luts/slotmask.png