slang-shaders/presets/crt-plus-signal/ntsc-phosphorlut.slangp
hunterk 0086d9b586
big reorganization of handheld and presets (#659)
* big reorganization of handheld and presets

* replace edge-blended-240hz-bfi with blurbusters and lottes' crt-beam-simulator

* whoops, forgot to track the new shader
2024-12-24 16:09:48 -06:00

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shaders = 9
shader0 = ../../stock.slang
alias0 = PrePass0
shader1 = ../../crt/shaders/guest/advanced/ntsc/ntsc-pass1.slang
alias1 = NPass1
scale_type_x1 = source
scale_type_y1 = source
scale_x1 = 4.0
scale_y1 = 1.0
float_framebuffer1 = true
filter_linear1 = false
shader2 = ../../crt/shaders/guest/advanced/ntsc/ntsc-pass2.slang
filter_linear2 = true
float_framebuffer2 = true
scale_type2 = source
scale_x2 = 0.5
scale_y2 = 1.0
shader3 = ../../crt/shaders/guest/advanced/ntsc/ntsc-pass3.slang
filter_linear3 = true
scale_type3 = source
scale_x3 = 1.0
scale_y3 = 1.0
shader4 = ../../crt/shaders/phosphorlut/scanlines-interlace-linearize.slang
alias4 = firstPass
scale4 = 2.0
scale_type4 = source
srgb_framebuffer4 = true
filter_linear4 = false
shader5 = ../../blurs/shaders/royale/blur5fast-vertical.slang
scale_type5 = source
scale5 = 1.0
srgb_framebuffer5 = true
filter_linear5 = true
alias5 = blurPassV
shader6 = ../../blurs/shaders/royale/blur5fast-horizontal.slang
alias6 = blurPass
filter_linear6 = true
scale6 = 1.0
scale_type6 = source
srgb_framebuffer6 = true
shader7 = ../../crt/shaders/phosphorlut/phosphorlut-pass0.slang
alias7 = phosphorPass
filter_linear7 = true
scale_type7 = source
scale_x7 = 4.0
scale_y7 = 2.0
srgb_framebuffer7 = true
shader8 = ../../crt/shaders/phosphorlut/phosphorlut-pass1.slang
filter_linear8 = true
parameters = "diffusion;PHOSPHOR_SCALE_X"
diffusion = 0.6
PHOSPHOR_SCALE_X = 4.0
quality = 1.0
textures = "shadow;aperture;slot"
shadow = ../../crt/shaders/phosphorlut/luts/shadowmask.png
aperture = ../../crt/shaders/phosphorlut/luts/aperture-grille.png
slot = ../../crt/shaders/phosphorlut/luts/slotmask.png