slang-shaders/downsample/mixed-res/3x/mixed-res-super-xbr.slangp
Hyllian 8583cfee2a Update mixed-res shaders
- Support to anti-aliasing added;
- Speed optimizations;
- Bilateral added to increase IQ.
2024-05-28 15:11:02 -03:00

109 lines
2.7 KiB
Text

shaders = "14"
shader0 = "../../shaders/mixed-res/multiLUT-modified.slang"
scale_type0 = "source"
scale0 = "1.000000"
shader1 = "../../shaders/mixed-res/coder.slang"
scale_type1 = "source"
scale1 = "1.000000"
shader2 = "../../shaders/mixed-res/hires-tagger.slang"
filter_linear2 = "true"
scale_type2 = "source"
scale2 = "1.000000"
shader3 = "../../shaders/mixed-res/support/fxaa-plus-alpha.slang"
filter_linear3 = "true"
alias3 = "HiresSource"
wrap_mode3 = "clamp_to_edge"
srgb_framebuffer3 = true
scale_type3 = "source"
scale3 = "1.000000"
shader4 = "../../shaders/mixed-res/blur-gauss-h.slang"
filter_linear4 = true
scale_type4 = source
scale4 = 0.333333
shader5 = "../../shaders/mixed-res/blur-gauss-v.slang"
filter_linear5 = true
alias5 = "BlurSource"
scale_type5 = source
scale5 = 1.0
shader6 = "../../../denoisers/shaders/bilateral-horizontal.slang"
filter_linear6 = false
wrap_mode6 = "clamp_to_border"
scale_type6 = source
scale6 = 1.0
shader7 = "../../../denoisers/shaders/bilateral-vertical.slang"
filter_linear7 = false
alias7 = "XbrSource"
wrap_mode7 = "clamp_to_border"
scale_type7 = source
scale7 = 1.0
shader8 = "../../../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass0.slang"
filter_linear8 = "false"
wrap_mode8 = "clamp_to_edge"
srgb_framebuffer8 = "true"
scale_type8 = "source"
scale8 = "1.000000"
shader9 = "../../../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass1.slang"
filter_linear9 = "false"
wrap_mode9 = "clamp_to_edge"
srgb_framebuffer9 = "true"
scale_type9 = "source"
scale9 = "2.000000"
shader10 = "../../../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass2.slang"
filter_linear10 = "false"
wrap_mode10 = "clamp_to_edge"
srgb_framebuffer10 = "true"
scale_type10 = "source"
scale10 = "1.000000"
shader11 = "../../../interpolation/shaders/bicubic-5-taps.slang"
filter_linear11 = true
wrap_mode11 = "clamp_to_edge"
srgb_framebuffer11 = "true"
scale_type11 = viewport
scale11 = 1.0
shader12 = "../../../deblur/shaders/deblur-luma.slang"
filter_linear12 = "false"
wrap_mode12 = "clamp_to_edge"
srgb_framebuffer12 = "true"
scale_type12 = "source"
scale12 = "1.000000"
shader13 = "../../shaders/mixed-res/output.slang"
filter_linear13 = true
wrap_mode13 = "clamp_to_border"
scale_type13 = "source"
scale13 = "1.000000"
textures = "SamplerLUT1;SamplerLUT2"
SamplerLUT1 = "../../../reshade/shaders/LUT/grade-composite.png"
SamplerLUT1_linear = true
SamplerLUT2 = "../../../reshade/shaders/LUT/grade-rgb.png"
SamplerLUT2_linear = true
LUT_selector_param = "2.000000"
IR_SCALE = "3.0"
B_TRESH = "0.30"
FRANGE = "2.000000"
FBSMOOTH = "0.150000"
FSIGMA = "1.000000"
XBR_EDGE_STR_P0 = "2.500000"
XBR_WEIGHT = "1.000000"
XBR_EDGE_STR_P1 = "2.500000"
B = "0.330000"
C = "0.500000"
CS_SHARPNESS = "0.200000"
OFFSET = "3.000000"
DEBLUR = "3.000000"
SMART = "1.000000"