mirror of
https://github.com/libretro/slang-shaders.git
synced 2025-04-02 10:41:43 -04:00
- Support to anti-aliasing added; - Speed optimizations; - Bilateral added to increase IQ.
109 lines
2.7 KiB
Text
109 lines
2.7 KiB
Text
shaders = "14"
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shader0 = "../../shaders/mixed-res/multiLUT-modified.slang"
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scale_type0 = "source"
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scale0 = "1.000000"
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shader1 = "../../shaders/mixed-res/coder.slang"
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scale_type1 = "source"
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scale1 = "1.000000"
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shader2 = "../../shaders/mixed-res/hires-tagger.slang"
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filter_linear2 = "true"
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scale_type2 = "source"
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scale2 = "1.000000"
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shader3 = "../../shaders/mixed-res/support/fxaa-plus-alpha.slang"
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filter_linear3 = "true"
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alias3 = "HiresSource"
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wrap_mode3 = "clamp_to_edge"
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srgb_framebuffer3 = true
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scale_type3 = "source"
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scale3 = "1.000000"
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shader4 = "../../shaders/mixed-res/blur-gauss-h.slang"
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filter_linear4 = true
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scale_type4 = source
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scale4 = 0.5
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shader5 = "../../shaders/mixed-res/blur-gauss-v.slang"
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filter_linear5 = true
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alias5 = "BlurSource"
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scale_type5 = source
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scale5 = 1.0
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shader6 = "../../../denoisers/shaders/bilateral-horizontal.slang"
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filter_linear6 = false
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wrap_mode6 = "clamp_to_border"
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scale_type6 = source
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scale6 = 1.0
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shader7 = "../../../denoisers/shaders/bilateral-vertical.slang"
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filter_linear7 = false
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alias7 = "XbrSource"
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wrap_mode7 = "clamp_to_border"
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scale_type7 = source
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scale7 = 1.0
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shader8 = "../../../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass0.slang"
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filter_linear8 = "false"
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wrap_mode8 = "clamp_to_edge"
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srgb_framebuffer8 = "true"
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scale_type8 = "source"
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scale8 = "1.000000"
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shader9 = "../../../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass1.slang"
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filter_linear9 = "false"
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wrap_mode9 = "clamp_to_edge"
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srgb_framebuffer9 = "true"
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scale_type9 = "source"
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scale9 = "2.000000"
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shader10 = "../../../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass2.slang"
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filter_linear10 = "false"
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wrap_mode10 = "clamp_to_edge"
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srgb_framebuffer10 = "true"
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scale_type10 = "source"
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scale10 = "1.000000"
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shader11 = "../../../interpolation/shaders/bicubic-5-taps.slang"
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filter_linear11 = true
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wrap_mode11 = "clamp_to_edge"
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srgb_framebuffer11 = "true"
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scale_type11 = viewport
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scale11 = 1.0
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shader12 = "../../../deblur/shaders/deblur-luma.slang"
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filter_linear12 = "false"
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wrap_mode12 = "clamp_to_edge"
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srgb_framebuffer12 = "true"
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scale_type12 = "source"
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scale12 = "1.000000"
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shader13 = "../../shaders/mixed-res/output.slang"
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filter_linear13 = true
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wrap_mode13 = "clamp_to_border"
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scale_type13 = "source"
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scale13 = "1.000000"
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textures = "SamplerLUT1;SamplerLUT2"
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SamplerLUT1 = "../../../reshade/shaders/LUT/grade-composite.png"
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SamplerLUT1_linear = true
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SamplerLUT2 = "../../../reshade/shaders/LUT/grade-rgb.png"
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SamplerLUT2_linear = true
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LUT_selector_param = "2.000000"
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IR_SCALE = "2.0"
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B_TRESH = "0.30"
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FRANGE = "2.000000"
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FBSMOOTH = "0.150000"
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FSIGMA = "1.000000"
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XBR_EDGE_STR_P0 = "2.500000"
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XBR_WEIGHT = "1.000000"
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XBR_EDGE_STR_P1 = "2.500000"
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B = "0.330000"
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C = "0.500000"
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CS_SHARPNESS = "0.200000"
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OFFSET = "3.000000"
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DEBLUR = "3.000000"
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SMART = "1.000000"
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