shaders = 12 shader0 = ../stock.slang filter_linear0 = false wrap_mode0 = mirrored_repeat scale_type0 = viewport scale0 = 1.0 alias0 = "PreBloomPass" shader1 = ./shaders/magicbloom/magicbloom_blur_pass_1.slang filter_linear1 = true mipmap_input1 = true wrap_mode1 = mirrored_repeat scale_type1 = absolute scale_x1 = 1920 scale_y1 = 1080 alias1 = "tMagicBloom_1" shader2 = ./shaders/magicbloom/magicbloom_blur_pass_2.slang filter_linear2 = true mipmap_input2 = true wrap_mode2 = mirrored_repeat scale_type2 = source scale2 = 0.75 alias2 = "tMagicBloom_2" shader3 = ./shaders/magicbloom/magicbloom_blur_pass_3.slang filter_linear3 = true mipmap_input3 = true wrap_mode3 = mirrored_repeat scale_type3 = source scale3 = 0.75 alias3 = "tMagicBloom_3" shader4 = ./shaders/magicbloom/magicbloom_blur_pass_4.slang filter_linear4 = true mipmap_input4 = true wrap_mode4 = mirrored_repeat scale_type4 = source scale4 = 0.75 alias4 = "tMagicBloom_4" shader5 = ./shaders/magicbloom/magicbloom_blur_pass_5.slang filter_linear5 = true mipmap_input5 = true wrap_mode5 = mirrored_repeat scale_type5 = source scale5 = 0.75 alias5 = "tMagicBloom_5" shader6 = ./shaders/magicbloom/magicbloom_blur_pass_6.slang filter_linear6 = true mipmap_input6 = true wrap_mode6 = mirrored_repeat scale_type6 = source scale6 = 0.5 alias6 = "tMagicBloom_6" shader7 = ./shaders/magicbloom/magicbloom_blur_pass_7.slang filter_linear7 = true mipmap_input7 = true wrap_mode7 = mirrored_repeat scale_type7 = source scale7 = 0.5 alias7 = "tMagicBloom_7" shader8 = ./shaders/magicbloom/magicbloom_blur_pass_8.slang filter_linear8 = true mipmap_input8 = true wrap_mode8 = mirrored_repeat scale_type8 = source scale8 = 0.5 alias8 = "tMagicBloom_8" shader9 = ./shaders/magicbloom/magicbloom_get_small_luma.slang filter_linear9 = true mipmap_input9 = true scale_type9 = absolute scale_x9 = 256 scale_y9 = 256 alias9 = "tMagicBloom_Small" shader10 = ./shaders/magicbloom/magicbloom_get_adapt.slang filter_linear10 = true mipmap_input10 = true scale_type10 = source scale10 = 1.0 alias10 = "tMagicBloom_Adapt" shader11 = ./shaders/magicbloom/magicbloom_blend.slang filter_linear11 = true mipmap_input11 = true scale_type11 = viewport scale11 = 1.0 textures = "tMagicBloom_Dirt" tMagicBloom_Dirt = "./shaders/magicbloom/MagicBloom_Dirt.png"