shaders = "9" feedback_pass = "0" shader0 = "../../stock.slang" filter_linear0 = "false" wrap_mode0 = "clamp_to_border" mipmap_input0 = "false" alias0 = "SMAA_Input" float_framebuffer0 = "false" srgb_framebuffer0 = "false" scale_type_x0 = "source" scale_x0 = "1.000000" scale_type_y0 = "source" scale_y0 = "1.000000" shader1 = "../../anti-aliasing/shaders/smaa/smaa-pass0.slang" filter_linear1 = "true" wrap_mode1 = "clamp_to_border" mipmap_input1 = "false" alias1 = "" float_framebuffer1 = "false" srgb_framebuffer1 = "false" scale_type_x1 = "source" scale_x1 = "1.000000" scale_type_y1 = "source" scale_y1 = "1.000000" shader2 = "../../anti-aliasing/shaders/smaa/smaa-pass1.slang" filter_linear2 = "true" wrap_mode2 = "clamp_to_border" mipmap_input2 = "false" alias2 = "" float_framebuffer2 = "false" srgb_framebuffer2 = "false" scale_type_x2 = "source" scale_x2 = "1.000000" scale_type_y2 = "source" scale_y2 = "1.000000" shader3 = "../../anti-aliasing/shaders/smaa/smaa-pass2.slang" filter_linear3 = "true" wrap_mode3 = "clamp_to_border" mipmap_input3 = "false" alias3 = "" float_framebuffer3 = "false" srgb_framebuffer3 = "false" scale_type_x3 = "source" scale_x3 = "1.000000" scale_type_y3 = "source" scale_y3 = "1.000000" shader4 = "../../edge-smoothing/fsr/shaders/fsr-pass0.slang" filter_linear4 = "true" wrap_mode4 = "clamp_to_edge" mipmap_input4 = "false" alias4 = "" float_framebuffer4 = "false" srgb_framebuffer4 = "false" scale_type_x4 = "viewport" scale_x4 = "1.000000" scale_type_y4 = "viewport" scale_y4 = "1.000000" shader5 = "../../edge-smoothing/fsr/shaders/fsr-pass1.slang" filter_linear5 = "true" wrap_mode5 = "clamp_to_edge" mipmap_input5 = "false" alias5 = "" float_framebuffer5 = "false" srgb_framebuffer5 = "false" scale_type_x5 = "source" scale_x5 = "1.000000" scale_type_y5 = "source" scale_y5 = "1.000000" shader6 = "../../crt/shaders/crt-potato/shader-files/crt-potato.slang" filter_linear6 = "false" wrap_mode6 = "clamp_to_border" mipmap_input6 = "false" alias6 = "PASS0" float_framebuffer6 = "false" srgb_framebuffer6 = "false" scale_type_x6 = "viewport" scale_x6 = "1.000000" scale_type_y6 = "viewport" scale_y6 = "1.000000" shader7 = "../../misc/shaders/colorimetry.slang" wrap_mode7 = "clamp_to_border" mipmap_input7 = "false" alias7 = "" float_framebuffer7 = "false" srgb_framebuffer7 = "false" scale_type_x7 = "source" scale_x7 = "1.000000" scale_type_y7 = "source" scale_y7 = "1.000000" shader8 = "../../misc/shaders/convergence.slang" filter_linear8 = "true" wrap_mode8 = "clamp_to_border" mipmap_input8 = "false" alias8 = "" float_framebuffer8 = "false" srgb_framebuffer8 = "false" scale_type_x8 = "source" scale_x8 = "1.000000" scale_type_y8 = "source" scale_y8 = "1.000000" SMAA_MAX_SEARCH_STEPS = "40.000000" SMAA_MAX_SEARCH_STEPS_DIAG = "20.000000" SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR = "2.500000" SMAA_CORNER_ROUNDING = "50.000000" FSR_SHARPENING = "0.100000" textures = "areaTex;searchTex;MASK" areaTex = "../../anti-aliasing/shaders/smaa/AreaTex.png" areaTex_wrap_mode = "clamp_to_border" areaTex_mipmap = "false" searchTex = "../../anti-aliasing/shaders/smaa/SearchTex.png" searchTex_wrap_mode = "clamp_to_border" searchTex_mipmap = "false" MASK = "../../crt/shaders/crt-potato/resources/crt-potato-thick.png" MASK_wrap_mode = "clamp_to_border" MASK_mipmap = "false"