shaders = "5" feedback_pass = "0" shader0 = "../../edge-smoothing/fsr/shaders/fsr-pass0.slang" filter_linear0 = "true" wrap_mode0 = "clamp_to_edge" mipmap_input0 = "false" alias0 = "" float_framebuffer0 = "false" srgb_framebuffer0 = "false" scale_type_x0 = "viewport" scale_x0 = "1.000000" scale_type_y0 = "viewport" scale_y0 = "1.000000" shader1 = "../../edge-smoothing/fsr/shaders/fsr-pass1.slang" filter_linear1 = "true" wrap_mode1 = "clamp_to_edge" mipmap_input1 = "false" alias1 = "" float_framebuffer1 = "false" srgb_framebuffer1 = "false" scale_type_x1 = "source" scale_x1 = "1.000000" scale_type_y1 = "source" scale_y1 = "1.000000" shader2 = "../../anti-aliasing/shaders/aa-shader-4.0-level2/aa-shader-4.0-level2-pass1.slang" filter_linear2 = "false" wrap_mode2 = "clamp_to_border" mipmap_input2 = "false" alias2 = "" float_framebuffer2 = "false" srgb_framebuffer2 = "false" scale_type_x2 = "source" scale_x2 = "2.000000" scale_type_y2 = "source" scale_y2 = "2.000000" shader3 = "../../anti-aliasing/shaders/aa-shader-4.0-level2/aa-shader-4.0-level2-pass2.slang" filter_linear3 = "false" wrap_mode3 = "clamp_to_border" mipmap_input3 = "false" alias3 = "" float_framebuffer3 = "false" srgb_framebuffer3 = "false" scale_type_x3 = "source" scale_x3 = "2.000000" scale_type_y3 = "source" scale_y3 = "2.000000" shader4 = "../../misc/shaders/glass.slang" wrap_mode4 = "clamp_to_border" mipmap_input4 = "false" alias4 = "" float_framebuffer4 = "false" srgb_framebuffer4 = "false" scale_type_x4 = "viewport" scale_x4 = "1.000000" scale_type_y4 = "viewport" scale_y4 = "1.000000" FSR_SHARPENING = "0.300000" g_csize = "0.000000" g_bsize = "4096.000000" g_reflstr = "0.700000" g_reflblur = "1.000000" gz = "1.000000" gy = "0.000000"