shaders = "11" feedback_pass = "0" shader0 = "../../shaders/mixed-res/coder.slang" scale_type0 = "source" scale0 = "1.000000" shader1 = "../../shaders/mixed-res/hires-tagger.slang" filter_linear1 = "true" scale_type1 = "source" scale1 = "1.000000" shader2 = "../../shaders/mixed-res/support/fxaa-plus-alpha.slang" filter_linear2 = "true" alias2 = "HiresSource" wrap_mode2 = "clamp_to_edge" srgb_framebuffer2 = true scale_type2 = "source" scale2 = "1.000000" shader3 = "../../shaders/mixed-res/blur-gauss-h.slang" filter_linear3 = true scale_type3 = source scale3 = 0.333333 shader4 = "../../shaders/mixed-res/blur-gauss-v.slang" filter_linear4 = true alias4 = "BlurSource" scale_type_x4 = source scale_x4 = 1.0 scale_type_y4 = source scale_y4 = 1.0 shader5 = "../../../denoisers/shaders/bilateral-horizontal.slang" filter_linear5 = false wrap_mode5 = "clamp_to_border" scale_type5 = source scale5 = 1.0 shader6 = "../../../denoisers/shaders/bilateral-vertical.slang" filter_linear6 = false alias6 = "XbrSource" wrap_mode6 = "clamp_to_border" scale_type6 = source scale6 = 1.0 shader7 = "../../../anti-aliasing/shaders/reverse-aa.slang" wrap_mode7 = "clamp_to_edge" srgb_framebuffer7 = "true" scale_type7 = "source" scale7 = "2.000000" shader8 = "../../../interpolation/shaders/b-spline-4-taps.slang" filter_linear8 = true wrap_mode8 = "clamp_to_edge" srgb_framebuffer8 = "true" scale_type8 = viewport scale8 = 1.0 shader9 = "../../../deblur/shaders/deblur-luma.slang" filter_linear9 = "false" wrap_mode9 = "clamp_to_edge" srgb_framebuffer9 = "true" scale_type9 = "source" scale9 = "1.000000" shader10 = "../../shaders/mixed-res/output.slang" filter_linear10 = false wrap_mode10 = "clamp_to_border" scale_type10 = "source" scale10 = "1.000000" IR_SCALE = "3.0" B_TRESH = "0.30" FRANGE = "2.000000" FBSMOOTH = "0.150000" FSIGMA = "1.000000" OFFSET = "3.000000" DEBLUR = "3.000000" SMART = "1.000000"