Commit graph

20 commits

Author SHA1 Message Date
hunterk 7a6c2e4e03 small fix for mudlord shader 2019-08-04 13:44:33 -05:00
mudlord af6fce8206 add my shader from FB2019. 2019-08-04 18:26:25 +10:00
hunterk 479ff892e3 flip fizzer-kirby-jump and add some parameters 2018-03-26 13:15:02 -05:00
twinaphex 085760643b Add new shaders 2018-02-24 18:28:49 +01:00
twinaphex c6ba89cd0d Add another shader 2018-02-24 02:43:32 +01:00
twinaphex 51a8c0b40d More shaders 2018-02-24 02:20:43 +01:00
twinaphex 239d4eb63a Add new shadertoy shaders 2018-02-23 19:08:32 +01:00
twinaphex 06da9fcac8 Add plethora of new shaders from shadertoy 2018-02-23 18:44:56 +01:00
Twinaphex 7155843594
Create reinder-wolfenstein3d.slang 2018-02-23 17:07:10 +01:00
Twinaphex 812cf9175f
Create hlorenzi-mariobros.slang 2018-02-23 16:56:40 +01:00
Twinaphex 70b920b9f9
Create hlorenzi-zelda.slang 2018-02-23 16:56:16 +01:00
Twinaphex 142429a850
Create shane-quasi-infinite-zoom-voronoi.slang 2018-02-23 16:36:46 +01:00
rz5 417f24a968 Update mudlord-emeraldenvy4.slang 2016-09-28 22:29:47 +01:00
rz5 b29741ca06 Update mudlord-emeraldenvy4.slang 2016-09-28 22:18:46 +01:00
rz5 675de2b5c2 Update mudlord-emeraldenvy4.slang 2016-09-28 22:16:51 +01:00
rz5 0edde43422 Update mudlord-emeraldenvy4.slang 2016-09-28 22:12:43 +01:00
mudlord 915132eb93 Added 2 more example raymarch shaders. 2016-07-29 16:10:55 +10:00
mudlord 72aee76479 Ported a tunnel shader that describes how to render a tunnel procedurally. 2016-07-29 15:04:42 +10:00
mudlord 9a81f4db05 Heh. 2016-07-29 13:26:31 +10:00
mudlord 35227f6dff Added some proof of concept procedural graphics shaders.
These do not postprocess per se, but render entirely new graphics.
This is purely an abuse of the postprocess system. Would be ideal
with async compute, but what the hell :D
2016-07-29 13:25:23 +10:00