Commit graph

132 commits

Author SHA1 Message Date
Tim McCabe 129604300d Add BACKGROUND_INTENSITY to other simpletex shaders 2023-09-22 10:49:22 -04:00
Tim McCabe 607c0979bb Add BACKGROUND_INTENSITY to gbc-color 2023-09-22 10:38:37 -04:00
hunterk 93baa7ffac update pokefan's handheld color shaders 2023-08-22 17:34:32 -05:00
fishcu 259ff81f4b
Repo reorg: edge smoothing, interpolation, and pixel art scaling (#469)
* Move initial batch of shaders and presets to smoothing subdirectory

* Rename smoothing to edge enhancement

* Move cubic and windowed into interpolation

* Fix some presets

* Fix rest of presets

* Rename edge-enhancement to edge-smoothing

* Move pixel art scalers into separate directory separate from 'interpolation'

* Flatten interpolation/cubic into interpolation/
2023-08-12 18:09:28 -05:00
hizzlekizzle abeaabfb6d
Merge branch 'Themaister:master' into master 2023-06-28 07:10:07 -05:00
hunterk 2b30c6089f
Make a bunch of implicit scaling settings explicit (#375)
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory

* remove extraneous file

* switch vhs from viewport to source scaling
2023-03-20 10:03:42 -05:00
hunterk c10a40e656
Replace "Original" texture with stock reference pass (#343)
* update shaders that use Original to use a reference pass instead for append/prepend readiness

* remove some extraneous files

* fix super-xbr preset that was already broken apparently
2022-12-23 23:31:11 -06:00
Nuno Pereira 362e35919a Restricted shader processing to the game screen area, fixing blurry cutoff point 2022-12-19 22:15:13 +00:00
Nuno Pereira 210034a507 Allow LCD-grid handheld-border shaders to scale by parameter 2022-12-15 22:58:21 +00:00
hizzlekizzle 9e89aafe0f
Merge pull request #317 from nfp0/handheld-border-single-scaling-parameter
Instructions on how to change scale for border-auto-scale presets
2022-10-17 16:10:58 -05:00
Nuno Pereira 9725f05032 change order for instructions parameter 2022-10-17 21:31:37 +01:00
Nuno Pereira e9db5851be Instructions on how to change scale for border-auto-scale presets 2022-10-04 11:37:35 +01:00
Nuno Pereira 8afdd53387 Cleanup scale settings on some handheld-border presets to avoid user confusion when scaling 2022-10-03 23:55:30 +01:00
hizzlekizzle f8f99ee220
Merge pull request #249 from nfp0/handheld-border-single-scaling-parameter
Handheld border single scaling parameter, allowing for arbitrary scaling levels (4K compatibility)
2022-09-30 18:45:37 -05:00
Hyllian 4a02c8a42f Update retro-tiles.slang
- Added params to control format and depth of tiles;

PS: Got rid of old fork and made new one. No bugs now! :P
2022-09-18 13:21:40 -03:00
hizzlekizzle 0c35d67d09
fix gamma in retro-tiles 2022-09-11 18:34:06 -05:00
Hyllian 39b0948d0e
Add Retro-Tiles shaders (#291)
* Add Retro-Tiles shaders

A shader designed for handheld and low res systems. It turns pixels into crisp tiles.

* Add box scaling

- Turn mandatory integer scaling;
- Add Overscan option.
2022-09-11 12:45:51 -05:00
Hyllian 7cccd21a2b Add Retro-V3 shaders
- Add Retro-V3 shader
- Add Retro-V3-nds-colors and Retro-V2-nds-colors
2022-08-15 18:50:07 -03:00
nfp0 2245052015 handheld borders - removed unnecessary calculation 2022-05-19 20:59:11 +01:00
nfp0 cb29629a2a Adjusted PSP border scale 2022-05-08 17:07:36 +01:00
nfp0 521d531908 NeoGeo Pocket Color cleanup 2022-05-08 14:18:52 +01:00
nfp0 a289e43c06 remove handheld border retro presets 2022-05-08 13:56:53 +01:00
nfp0 1460ef4f01 Add border_texture_scale for border shaders 2022-05-08 02:31:31 +01:00
nfp0 013ff5aace handheld border major cleanup 2022-05-08 02:31:23 +01:00
nfp0 e53d1be562 Separate gb-pass border shader from auto scaled border shader 2022-05-08 02:20:11 +01:00
nfp0 9fcf6bf196 gb-pass5 - determine border size from SourceSize and OriginalSize.
Use only Y for compatibility with non-square pixel consoles.
2022-05-08 02:18:21 +01:00
nfp0 f9d9c9724c Fix gbpass scaling misalignment 2022-05-04 01:16:25 +01:00
nfp0 2a80829d45 Modified presets for single video_scale parameter 2022-05-03 23:29:19 +01:00
nfp0 b8f57be9c9 Make scaling a single parameter affair on handheld border shaders 2022-05-03 19:33:53 +01:00
mudlord 2322a3fe48 Losslessly compress LUTs 2022-04-16 18:56:18 +10:00
Stuart Kenny 947b05aabe Correct shader preset filename for zfast lcd. 2022-02-09 19:41:37 +00:00
hizzlekizzle 831adec8cf
Merge pull request #210 from hunterk/master
add zfast_lcd shader by popular demand
2021-12-26 14:30:20 -06:00
hunterk d0f8703db9 add zfast_lcd shader by popular demand 2021-12-25 17:31:10 -06:00
Nikos Chantziaras 4b9959f991
Add border presets for GBA with AGB-001 and AGS-001 screen shaders
The AGB and AGS screen shaders always output 4x the base res (160p), so
1x is 640p, 2x is 1280p and 3x is 1920p.
2021-11-27 07:54:37 +02:00
hizzlekizzle 72eb5c1547
add tiny texcoord offset to avoid rounding issues
fixes #200
2021-10-28 19:27:23 -05:00
hizzlekizzle 4a8958f918
add Dranyth's modifications to ds hybrid view 2021-09-02 22:26:15 -05:00
hunterk 70256e15f6
add more blurs, ss-gamma-ramp, updated nds color (#176)
* add updated NDS color, Super Sleuth gamma ramp and more trogglemonkey blurs
2021-05-27 21:41:42 -05:00
hizzlekizzle 12fdb6562f
update crt-geom-deluxe to add brightness compensation; add bright pix… (#170)
* update crt-geom-deluxe to add brightness compensation; add bright pixel counts to subpixel masks; delete extraneous preset

* forgot to update geom-deluxe preset

* fix various preset spec nits

* try to mellow out the raster bloom

Co-authored-by: hunterk <hunter_kaller@yahoo.com>
2021-03-01 15:11:53 -06:00
jdgleaver 3ccfa35588 Update GBA/GBC/NDS colour correction parameters 2020-08-12 13:04:33 +01:00
CatGreen90 a767593e8f
Change "param" to "params" 2020-07-18 16:20:30 -04:00
Nuno Pereira cbe3b4baf5 fixed round dots on Gameboy shaders 2020-07-12 01:49:51 +01:00
jdgleaver 70baa38678 Add lcd1x shaders 2020-06-29 12:11:21 +01:00
hunterk b0c74efaab add harlequin's lcd-shader shaders and preset 2020-05-04 19:03:32 -05:00
Hans-Kristian Arntzen 2ed84324a6 Add bandlimited GBA preset. 2020-01-17 23:04:14 +01:00
jdgleaver 396ef5751f (simpletex_lcd) Add simpletex_lcd_720p shaders + colour correction fixes 2019-08-07 13:32:23 +01:00
hunterk 6f2b1604f4 missed one 2019-07-31 16:23:44 -05:00
hunterk bf33cd281b rename 'retro' to 'interpolation' and move bevel and retro to handheld 2019-07-31 16:21:41 -05:00
hizzlekizzle af976df47e
make some lcd-grid macros into params
to get it in-line with the GLSL version
2019-06-17 10:40:30 -05:00
hunterk b23a0c215a remove 1x scaling caused by #104's fix 2019-06-02 22:12:28 -05:00
LazyBumHorse 0a2b35ec11 replace invalid scale_type_<number> with scale_type<number> 2019-05-28 22:35:49 +02:00