Add RT format test.

This commit is contained in:
Hans-Kristian Arntzen 2016-03-26 23:49:20 +01:00
parent 765fe3a7cd
commit aa9b5d4a67
3 changed files with 65 additions and 0 deletions

28
test/decode-format.slang Normal file
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#version 450
layout(std140, set = 0, binding = 0) uniform UBO
{
mat4 MVP;
} global;
#pragma stage vertex
layout(location = 0) in vec4 Position;
layout(location = 1) in vec2 TexCoord;
layout(location = 0) out vec2 vTexCoord;
void main()
{
gl_Position = global.MVP * Position;
vTexCoord = TexCoord;
}
#pragma stage fragment
layout(location = 0) in vec2 vTexCoord;
layout(location = 0) out vec4 FragColor;
layout(set = 0, binding = 1) uniform usampler2D Source;
void main()
{
vec4 current = unpackUnorm4x8(texture(Source, vTexCoord).r);
FragColor = current;
}

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test/format.slang Normal file
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#version 450
#pragma format R32_UINT
layout(std140, set = 0, binding = 0) uniform UBO
{
mat4 MVP;
} global;
#pragma stage vertex
layout(location = 0) in vec4 Position;
layout(location = 1) in vec2 TexCoord;
layout(location = 0) out vec2 vTexCoord;
void main()
{
gl_Position = global.MVP * Position;
vTexCoord = TexCoord;
}
#pragma stage fragment
layout(location = 0) in vec2 vTexCoord;
layout(location = 0) out uint FragColor;
layout(set = 0, binding = 1) uniform sampler2D Source;
void main()
{
vec3 current = texture(Source, vTexCoord).rgb;
FragColor = packUnorm4x8(0.3 * vec4(current, 1.0));
}

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test/format.slangp Normal file
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shaders = 2
shader0 = format.slang
shader1 = decode-format.slang
scale_type0 = source
scale0 = 1.0
filter_linear0 = false
filter_linear1 = false