clean up blurs directory (#307)

* clean up blurs

* fix some paths and prune some dead presets

* fix ntsc path
This commit is contained in:
hunterk 2022-09-26 12:18:44 -05:00 committed by GitHub
parent 168d4ceaec
commit 7f34fc7469
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
253 changed files with 560 additions and 1154 deletions

View file

@ -204,7 +204,7 @@ alias40 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader41 = ../../../../blurs/blur9x9.slang
shader41 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input41 = true
filter_linear41 = true
scale_type41 = absolute
@ -215,7 +215,7 @@ alias41 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader42 = ../../../../blurs/blur9x9.slang
shader42 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input42 = true
filter_linear42 = true
scale_type42 = absolute

View file

@ -196,7 +196,7 @@ alias38 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader39 = ../../../../blurs/blur9x9.slang
shader39 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input39 = true
filter_linear39 = true
scale_type39 = absolute
@ -207,7 +207,7 @@ alias39 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader40 = ../../../../blurs/blur9x9.slang
shader40 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input40 = true
filter_linear40 = true
scale_type40 = absolute

View file

@ -254,7 +254,7 @@ alias45 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader46 = ../../../../blurs/blur9x9.slang
shader46 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input46 = true
filter_linear46 = true
scale_type46 = absolute
@ -265,7 +265,7 @@ alias46 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader47 = ../../../../blurs/blur9x9.slang
shader47 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input47 = true
filter_linear47 = true
scale_type47 = absolute

View file

@ -233,7 +233,7 @@ alias42 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader43 = ../../../../blurs/blur9x9.slang
shader43 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input43 = true
filter_linear43 = true
scale_type43 = absolute
@ -244,7 +244,7 @@ alias43 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader44 = ../../../../blurs/blur9x9.slang
shader44 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input44 = true
filter_linear44 = true
scale_type44 = absolute

View file

@ -193,7 +193,7 @@ alias38 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader39 = ../../../../blurs/blur9x9.slang
shader39 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input39 = true
filter_linear39 = true
scale_type39 = absolute
@ -204,7 +204,7 @@ alias39 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader40 = ../../../../blurs/blur9x9.slang
shader40 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input40 = true
filter_linear40 = true
scale_type40 = absolute

View file

@ -225,7 +225,7 @@ alias41 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader42 = ../../../../blurs/blur9x9.slang
shader42 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input42 = true
filter_linear42 = true
scale_type42 = absolute
@ -236,7 +236,7 @@ alias42 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader43 = ../../../../blurs/blur9x9.slang
shader43 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input43 = true
filter_linear43 = true
scale_type43 = absolute

View file

@ -213,7 +213,7 @@ alias39 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader40 = ../../../../blurs/blur9x9.slang
shader40 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input40 = true
filter_linear40 = true
scale_type40 = absolute
@ -224,7 +224,7 @@ alias40 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader41 = ../../../../blurs/blur9x9.slang
shader41 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input41 = true
filter_linear41 = true
scale_type41 = absolute

View file

@ -254,7 +254,7 @@ alias45 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader46 = ../../../../blurs/blur9x9.slang
shader46 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input46 = true
filter_linear46 = true
scale_type46 = absolute
@ -265,7 +265,7 @@ alias46 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader47 = ../../../../blurs/blur9x9.slang
shader47 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input47 = true
filter_linear47 = true
scale_type47 = absolute

View file

@ -233,7 +233,7 @@ alias42 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader43 = ../../../../blurs/blur9x9.slang
shader43 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input43 = true
filter_linear43 = true
scale_type43 = absolute
@ -244,7 +244,7 @@ alias43 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader44 = ../../../../blurs/blur9x9.slang
shader44 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input44 = true
filter_linear44 = true
scale_type44 = absolute

View file

@ -193,7 +193,7 @@ alias38 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader39 = ../../../../blurs/blur9x9.slang
shader39 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input39 = true
filter_linear39 = true
scale_type39 = absolute
@ -204,7 +204,7 @@ alias39 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader40 = ../../../../blurs/blur9x9.slang
shader40 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input40 = true
filter_linear40 = true
scale_type40 = absolute

View file

@ -225,7 +225,7 @@ alias41 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader42 = ../../../../blurs/blur9x9.slang
shader42 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input42 = true
filter_linear42 = true
scale_type42 = absolute
@ -236,7 +236,7 @@ alias42 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader43 = ../../../../blurs/blur9x9.slang
shader43 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input43 = true
filter_linear43 = true
scale_type43 = absolute

View file

@ -213,7 +213,7 @@ alias39 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader40 = ../../../../blurs/blur9x9.slang
shader40 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input40 = true
filter_linear40 = true
scale_type40 = absolute
@ -224,7 +224,7 @@ alias40 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader41 = ../../../../blurs/blur9x9.slang
shader41 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input41 = true
filter_linear41 = true
scale_type41 = absolute

View file

@ -282,7 +282,7 @@ alias45 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader46 = ../../../../blurs/blur9x9.slang
shader46 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input46 = true
filter_linear46 = true
scale_type46 = absolute
@ -293,7 +293,7 @@ alias46 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader47 = ../../../../blurs/blur9x9.slang
shader47 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input47 = true
filter_linear47 = true
scale_type47 = absolute

View file

@ -173,7 +173,7 @@ alias34 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader35 = ../../../../blurs/blur9x9.slang
shader35 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input35 = true
filter_linear35 = true
scale_type35 = absolute
@ -184,7 +184,7 @@ alias35 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader36 = ../../../../blurs/blur9x9.slang
shader36 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input36 = true
filter_linear36 = true
scale_type36 = absolute

View file

@ -177,7 +177,7 @@ alias34 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader35 = ../../../../blurs/blur9x9.slang
shader35 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input35 = true
filter_linear35 = true
scale_type35 = absolute
@ -188,7 +188,7 @@ alias35 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader36 = ../../../../blurs/blur9x9.slang
shader36 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input36 = true
filter_linear36 = true
scale_type36 = absolute

View file

@ -165,7 +165,7 @@ alias32 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader33 = ../../../../blurs/blur9x9.slang
shader33 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input33 = true
filter_linear33 = true
scale_type33 = absolute
@ -176,7 +176,7 @@ alias33 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader34 = ../../../../blurs/blur9x9.slang
shader34 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input34 = true
filter_linear34 = true
scale_type34 = absolute

View file

@ -223,7 +223,7 @@ alias39 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader40 = ../../../../blurs/blur9x9.slang
shader40 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input40 = true
filter_linear40 = true
scale_type40 = absolute
@ -234,7 +234,7 @@ alias40 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader41 = ../../../../blurs/blur9x9.slang
shader41 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input41 = true
filter_linear41 = true
scale_type41 = absolute

View file

@ -202,7 +202,7 @@ alias36 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader37 = ../../../../blurs/blur9x9.slang
shader37 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input37 = true
filter_linear37 = true
scale_type37 = absolute
@ -213,7 +213,7 @@ alias37 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader38 = ../../../../blurs/blur9x9.slang
shader38 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input38 = true
filter_linear38 = true
scale_type38 = absolute

View file

@ -162,7 +162,7 @@ alias32 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader33 = ../../../../blurs/blur9x9.slang
shader33 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input33 = true
filter_linear33 = true
scale_type33 = absolute
@ -173,7 +173,7 @@ alias33 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader34 = ../../../../blurs/blur9x9.slang
shader34 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input34 = true
filter_linear34 = true
scale_type34 = absolute

View file

@ -194,7 +194,7 @@ alias35 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader36 = ../../../../blurs/blur9x9.slang
shader36 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input36 = true
filter_linear36 = true
scale_type36 = absolute
@ -205,7 +205,7 @@ alias36 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader37 = ../../../../blurs/blur9x9.slang
shader37 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input37 = true
filter_linear37 = true
scale_type37 = absolute

View file

@ -182,7 +182,7 @@ alias33 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader34 = ../../../../blurs/blur9x9.slang
shader34 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input34 = true
filter_linear34 = true
scale_type34 = absolute
@ -193,7 +193,7 @@ alias34 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader35 = ../../../../blurs/blur9x9.slang
shader35 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input35 = true
filter_linear35 = true
scale_type35 = absolute

View file

@ -282,7 +282,7 @@ alias45 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader46 = ../../../../blurs/blur9x9.slang
shader46 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input46 = true
filter_linear46 = true
scale_type46 = absolute
@ -293,7 +293,7 @@ alias46 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader47 = ../../../../blurs/blur9x9.slang
shader47 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input47 = true
filter_linear47 = true
scale_type47 = absolute

View file

@ -173,7 +173,7 @@ alias34 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader35 = ../../../../blurs/blur9x9.slang
shader35 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input35 = true
filter_linear35 = true
scale_type35 = absolute
@ -184,7 +184,7 @@ alias35 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader36 = ../../../../blurs/blur9x9.slang
shader36 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input36 = true
filter_linear36 = true
scale_type36 = absolute

View file

@ -177,7 +177,7 @@ alias34 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader35 = ../../../../blurs/blur9x9.slang
shader35 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input35 = true
filter_linear35 = true
scale_type35 = absolute
@ -188,7 +188,7 @@ alias35 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader36 = ../../../../blurs/blur9x9.slang
shader36 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input36 = true
filter_linear36 = true
scale_type36 = absolute

View file

@ -165,7 +165,7 @@ alias32 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader33 = ../../../../blurs/blur9x9.slang
shader33 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input33 = true
filter_linear33 = true
scale_type33 = absolute
@ -176,7 +176,7 @@ alias33 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader34 = ../../../../blurs/blur9x9.slang
shader34 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input34 = true
filter_linear34 = true
scale_type34 = absolute

View file

@ -223,7 +223,7 @@ alias39 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader40 = ../../../../blurs/blur9x9.slang
shader40 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input40 = true
filter_linear40 = true
scale_type40 = absolute
@ -234,7 +234,7 @@ alias40 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader41 = ../../../../blurs/blur9x9.slang
shader41 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input41 = true
filter_linear41 = true
scale_type41 = absolute

View file

@ -202,7 +202,7 @@ alias36 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader37 = ../../../../blurs/blur9x9.slang
shader37 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input37 = true
filter_linear37 = true
scale_type37 = absolute
@ -213,7 +213,7 @@ alias37 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader38 = ../../../../blurs/blur9x9.slang
shader38 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input38 = true
filter_linear38 = true
scale_type38 = absolute

View file

@ -162,7 +162,7 @@ alias32 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader33 = ../../../../blurs/blur9x9.slang
shader33 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input33 = true
filter_linear33 = true
scale_type33 = absolute
@ -173,7 +173,7 @@ alias33 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader34 = ../../../../blurs/blur9x9.slang
shader34 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input34 = true
filter_linear34 = true
scale_type34 = absolute

View file

@ -194,7 +194,7 @@ alias35 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader36 = ../../../../blurs/blur9x9.slang
shader36 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input36 = true
filter_linear36 = true
scale_type36 = absolute
@ -205,7 +205,7 @@ alias36 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader37 = ../../../../blurs/blur9x9.slang
shader37 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input37 = true
filter_linear37 = true
scale_type37 = absolute

View file

@ -182,7 +182,7 @@ alias33 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader34 = ../../../../blurs/blur9x9.slang
shader34 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input34 = true
filter_linear34 = true
scale_type34 = absolute
@ -193,7 +193,7 @@ alias34 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader35 = ../../../../blurs/blur9x9.slang
shader35 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input35 = true
filter_linear35 = true
scale_type35 = absolute

View file

@ -159,7 +159,7 @@ alias23 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader24 = ../../../../blurs/blur9x9.slang
shader24 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input24 = true
filter_linear24 = true
scale_type24 = absolute
@ -170,7 +170,7 @@ alias24 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader25 = ../../../../blurs/blur9x9.slang
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input25 = true
filter_linear25 = true
scale_type25 = absolute

View file

@ -133,7 +133,7 @@ alias19 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader20 = ../../../../blurs/blur9x9.slang
shader20 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input20 = true
filter_linear20 = true
scale_type20 = absolute
@ -144,7 +144,7 @@ alias20 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader21 = ../../../../blurs/blur9x9.slang
shader21 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input21 = true
filter_linear21 = true
scale_type21 = absolute

View file

@ -205,7 +205,7 @@ alias28 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader29 = ../../../../blurs/blur9x9.slang
shader29 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input29 = true
filter_linear29 = true
scale_type29 = absolute
@ -216,7 +216,7 @@ alias29 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader30 = ../../../../blurs/blur9x9.slang
shader30 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input30 = true
filter_linear30 = true
scale_type30 = absolute

View file

@ -170,7 +170,7 @@ alias23 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader24 = ../../../../blurs/blur9x9.slang
shader24 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input24 = true
filter_linear24 = true
scale_type24 = absolute
@ -181,7 +181,7 @@ alias24 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader25 = ../../../../blurs/blur9x9.slang
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input25 = true
filter_linear25 = true
scale_type25 = absolute

View file

@ -130,7 +130,7 @@ alias19 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader20 = ../../../../blurs/blur9x9.slang
shader20 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input20 = true
filter_linear20 = true
scale_type20 = absolute
@ -141,7 +141,7 @@ alias20 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader21 = ../../../../blurs/blur9x9.slang
shader21 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input21 = true
filter_linear21 = true
scale_type21 = absolute

View file

@ -176,7 +176,7 @@ alias24 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader25 = ../../../../blurs/blur9x9.slang
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input25 = true
filter_linear25 = true
scale_type25 = absolute
@ -187,7 +187,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader26 = ../../../../blurs/blur9x9.slang
shader26 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input26 = true
filter_linear26 = true
scale_type26 = absolute

View file

@ -150,7 +150,7 @@ alias20 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader21 = ../../../../blurs/blur9x9.slang
shader21 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input21 = true
filter_linear21 = true
scale_type21 = absolute
@ -161,7 +161,7 @@ alias21 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader22 = ../../../../blurs/blur9x9.slang
shader22 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input22 = true
filter_linear22 = true
scale_type22 = absolute

View file

@ -141,7 +141,7 @@ alias21 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader22 = ../../../../blurs/blur9x9.slang
shader22 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input22 = true
filter_linear22 = true
scale_type22 = absolute
@ -152,7 +152,7 @@ alias22 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader23 = ../../../../blurs/blur9x9.slang
shader23 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input23 = true
filter_linear23 = true
scale_type23 = absolute

View file

@ -159,7 +159,7 @@ alias23 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader24 = ../../../../blurs/blur9x9.slang
shader24 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input24 = true
filter_linear24 = true
scale_type24 = absolute
@ -170,7 +170,7 @@ alias24 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader25 = ../../../../blurs/blur9x9.slang
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input25 = true
filter_linear25 = true
scale_type25 = absolute

View file

@ -133,7 +133,7 @@ alias19 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader20 = ../../../../blurs/blur9x9.slang
shader20 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input20 = true
filter_linear20 = true
scale_type20 = absolute
@ -144,7 +144,7 @@ alias20 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader21 = ../../../../blurs/blur9x9.slang
shader21 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input21 = true
filter_linear21 = true
scale_type21 = absolute

View file

@ -205,7 +205,7 @@ alias28 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader29 = ../../../../blurs/blur9x9.slang
shader29 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input29 = true
filter_linear29 = true
scale_type29 = absolute
@ -216,7 +216,7 @@ alias29 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader30 = ../../../../blurs/blur9x9.slang
shader30 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input30 = true
filter_linear30 = true
scale_type30 = absolute

View file

@ -170,7 +170,7 @@ alias23 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader24 = ../../../../blurs/blur9x9.slang
shader24 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input24 = true
filter_linear24 = true
scale_type24 = absolute
@ -181,7 +181,7 @@ alias24 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader25 = ../../../../blurs/blur9x9.slang
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input25 = true
filter_linear25 = true
scale_type25 = absolute

View file

@ -130,7 +130,7 @@ alias19 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader20 = ../../../../blurs/blur9x9.slang
shader20 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input20 = true
filter_linear20 = true
scale_type20 = absolute
@ -141,7 +141,7 @@ alias20 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader21 = ../../../../blurs/blur9x9.slang
shader21 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input21 = true
filter_linear21 = true
scale_type21 = absolute

View file

@ -176,7 +176,7 @@ alias24 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader25 = ../../../../blurs/blur9x9.slang
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input25 = true
filter_linear25 = true
scale_type25 = absolute
@ -187,7 +187,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader26 = ../../../../blurs/blur9x9.slang
shader26 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input26 = true
filter_linear26 = true
scale_type26 = absolute

View file

@ -150,7 +150,7 @@ alias20 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader21 = ../../../../blurs/blur9x9.slang
shader21 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input21 = true
filter_linear21 = true
scale_type21 = absolute
@ -161,7 +161,7 @@ alias21 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader22 = ../../../../blurs/blur9x9.slang
shader22 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input22 = true
filter_linear22 = true
scale_type22 = absolute

View file

@ -262,7 +262,7 @@ alias46 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader47 = ../../../../blurs/blur9x9.slang
shader47 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input47 = true
filter_linear47 = true
scale_type47 = absolute
@ -273,7 +273,7 @@ alias47 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader48 = ../../../../blurs/blur9x9.slang
shader48 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input48 = true
filter_linear48 = true
scale_type48 = absolute

View file

@ -262,7 +262,7 @@ alias46 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader47 = ../../../../blurs/blur9x9.slang
shader47 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input47 = true
filter_linear47 = true
scale_type47 = absolute
@ -273,7 +273,7 @@ alias47 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader48 = ../../../../blurs/blur9x9.slang
shader48 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input48 = true
filter_linear48 = true
scale_type48 = absolute

View file

@ -241,7 +241,7 @@ alias43 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader44 = ../../../../blurs/blur9x9.slang
shader44 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input44 = true
filter_linear44 = true
scale_type44 = absolute
@ -252,7 +252,7 @@ alias44 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader45 = ../../../../blurs/blur9x9.slang
shader45 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input45 = true
filter_linear45 = true
scale_type45 = absolute

View file

@ -241,7 +241,7 @@ alias43 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader44 = ../../../../blurs/blur9x9.slang
shader44 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input44 = true
filter_linear44 = true
scale_type44 = absolute
@ -252,7 +252,7 @@ alias44 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader45 = ../../../../blurs/blur9x9.slang
shader45 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input45 = true
filter_linear45 = true
scale_type45 = absolute

View file

@ -231,7 +231,7 @@ alias40 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader41 = ../../../../blurs/blur9x9.slang
shader41 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input41 = true
filter_linear41 = true
scale_type41 = absolute
@ -242,7 +242,7 @@ alias41 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader42 = ../../../../blurs/blur9x9.slang
shader42 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input42 = true
filter_linear42 = true
scale_type42 = absolute

View file

@ -231,7 +231,7 @@ alias40 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader41 = ../../../../blurs/blur9x9.slang
shader41 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input41 = true
filter_linear41 = true
scale_type41 = absolute
@ -242,7 +242,7 @@ alias41 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader42 = ../../../../blurs/blur9x9.slang
shader42 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input42 = true
filter_linear42 = true
scale_type42 = absolute

View file

@ -210,7 +210,7 @@ alias37 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader38 = ../../../../blurs/blur9x9.slang
shader38 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input38 = true
filter_linear38 = true
scale_type38 = absolute
@ -221,7 +221,7 @@ alias38 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader39 = ../../../../blurs/blur9x9.slang
shader39 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input39 = true
filter_linear39 = true
scale_type39 = absolute

View file

@ -210,7 +210,7 @@ alias37 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader38 = ../../../../blurs/blur9x9.slang
shader38 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input38 = true
filter_linear38 = true
scale_type38 = absolute
@ -221,7 +221,7 @@ alias38 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader39 = ../../../../blurs/blur9x9.slang
shader39 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input39 = true
filter_linear39 = true
scale_type39 = absolute

View file

@ -210,7 +210,7 @@ alias37 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader38 = ../../../../blurs/blur9x9.slang
shader38 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input38 = true
filter_linear38 = true
scale_type38 = absolute
@ -221,7 +221,7 @@ alias38 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader39 = ../../../../blurs/blur9x9.slang
shader39 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input39 = true
filter_linear39 = true
scale_type39 = absolute

View file

@ -210,7 +210,7 @@ alias37 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader38 = ../../../../blurs/blur9x9.slang
shader38 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input38 = true
filter_linear38 = true
scale_type38 = absolute
@ -221,7 +221,7 @@ alias38 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader39 = ../../../../blurs/blur9x9.slang
shader39 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input39 = true
filter_linear39 = true
scale_type39 = absolute

View file

@ -210,7 +210,7 @@ alias37 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader38 = ../../../../blurs/blur9x9.slang
shader38 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input38 = true
filter_linear38 = true
scale_type38 = absolute
@ -221,7 +221,7 @@ alias38 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader39 = ../../../../blurs/blur9x9.slang
shader39 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input39 = true
filter_linear39 = true
scale_type39 = absolute

View file

@ -210,7 +210,7 @@ alias37 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader38 = ../../../../blurs/blur9x9.slang
shader38 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input38 = true
filter_linear38 = true
scale_type38 = absolute
@ -221,7 +221,7 @@ alias38 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader39 = ../../../../blurs/blur9x9.slang
shader39 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input39 = true
filter_linear39 = true
scale_type39 = absolute

View file

@ -210,7 +210,7 @@ alias37 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader38 = ../../../../blurs/blur9x9.slang
shader38 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input38 = true
filter_linear38 = true
scale_type38 = absolute
@ -221,7 +221,7 @@ alias38 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader39 = ../../../../blurs/blur9x9.slang
shader39 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input39 = true
filter_linear39 = true
scale_type39 = absolute

View file

@ -210,7 +210,7 @@ alias37 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader38 = ../../../../blurs/blur9x9.slang
shader38 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input38 = true
filter_linear38 = true
scale_type38 = absolute
@ -221,7 +221,7 @@ alias38 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader39 = ../../../../blurs/blur9x9.slang
shader39 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input39 = true
filter_linear39 = true
scale_type39 = absolute

View file

@ -170,7 +170,7 @@ alias33 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader34 = ../../../../blurs/blur9x9.slang
shader34 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input34 = true
filter_linear34 = true
scale_type34 = absolute
@ -181,7 +181,7 @@ alias34 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader35 = ../../../../blurs/blur9x9.slang
shader35 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input35 = true
filter_linear35 = true
scale_type35 = absolute

View file

@ -170,7 +170,7 @@ alias33 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader34 = ../../../../blurs/blur9x9.slang
shader34 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input34 = true
filter_linear34 = true
scale_type34 = absolute
@ -181,7 +181,7 @@ alias34 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader35 = ../../../../blurs/blur9x9.slang
shader35 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input35 = true
filter_linear35 = true
scale_type35 = absolute

View file

@ -170,7 +170,7 @@ alias33 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader34 = ../../../../blurs/blur9x9.slang
shader34 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input34 = true
filter_linear34 = true
scale_type34 = absolute
@ -181,7 +181,7 @@ alias34 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader35 = ../../../../blurs/blur9x9.slang
shader35 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input35 = true
filter_linear35 = true
scale_type35 = absolute

View file

@ -167,7 +167,7 @@ alias24 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader25 = ../../../../blurs/blur9x9.slang
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input25 = true
filter_linear25 = true
scale_type25 = absolute
@ -178,7 +178,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader26 = ../../../../blurs/blur9x9.slang
shader26 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input26 = true
filter_linear26 = true
scale_type26 = absolute

View file

@ -167,7 +167,7 @@ alias24 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader25 = ../../../../blurs/blur9x9.slang
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input25 = true
filter_linear25 = true
scale_type25 = absolute
@ -178,7 +178,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader26 = ../../../../blurs/blur9x9.slang
shader26 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input26 = true
filter_linear26 = true
scale_type26 = absolute

View file

@ -141,7 +141,7 @@ alias20 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader21 = ../../../../blurs/blur9x9.slang
shader21 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input21 = true
filter_linear21 = true
scale_type21 = absolute
@ -152,7 +152,7 @@ alias21 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader22 = ../../../../blurs/blur9x9.slang
shader22 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input22 = true
filter_linear22 = true
scale_type22 = absolute

View file

@ -141,7 +141,7 @@ alias20 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader21 = ../../../../blurs/blur9x9.slang
shader21 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input21 = true
filter_linear21 = true
scale_type21 = absolute
@ -152,7 +152,7 @@ alias21 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader22 = ../../../../blurs/blur9x9.slang
shader22 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input22 = true
filter_linear22 = true
scale_type22 = absolute

View file

@ -141,7 +141,7 @@ alias20 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader21 = ../../../../blurs/blur9x9.slang
shader21 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input21 = true
filter_linear21 = true
scale_type21 = absolute
@ -152,7 +152,7 @@ alias21 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader22 = ../../../../blurs/blur9x9.slang
shader22 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input22 = true
filter_linear22 = true
scale_type22 = absolute

View file

@ -213,7 +213,7 @@ alias29 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader30 = ../../../../blurs/blur9x9.slang
shader30 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input30 = true
filter_linear30 = true
scale_type30 = absolute
@ -224,7 +224,7 @@ alias30 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader31 = ../../../../blurs/blur9x9.slang
shader31 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input31 = true
filter_linear31 = true
scale_type31 = absolute

View file

@ -213,7 +213,7 @@ alias29 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader30 = ../../../../blurs/blur9x9.slang
shader30 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input30 = true
filter_linear30 = true
scale_type30 = absolute
@ -224,7 +224,7 @@ alias30 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader31 = ../../../../blurs/blur9x9.slang
shader31 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input31 = true
filter_linear31 = true
scale_type31 = absolute

View file

@ -178,7 +178,7 @@ alias24 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader25 = ../../../../blurs/blur9x9.slang
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input25 = true
filter_linear25 = true
scale_type25 = absolute
@ -189,7 +189,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader26 = ../../../../blurs/blur9x9.slang
shader26 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input26 = true
filter_linear26 = true
scale_type26 = absolute

View file

@ -178,7 +178,7 @@ alias24 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader25 = ../../../../blurs/blur9x9.slang
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input25 = true
filter_linear25 = true
scale_type25 = absolute
@ -189,7 +189,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader26 = ../../../../blurs/blur9x9.slang
shader26 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input26 = true
filter_linear26 = true
scale_type26 = absolute

View file

@ -178,7 +178,7 @@ alias24 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader25 = ../../../../blurs/blur9x9.slang
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input25 = true
filter_linear25 = true
scale_type25 = absolute
@ -189,7 +189,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader26 = ../../../../blurs/blur9x9.slang
shader26 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input26 = true
filter_linear26 = true
scale_type26 = absolute

View file

@ -178,7 +178,7 @@ alias24 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader25 = ../../../../blurs/blur9x9.slang
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input25 = true
filter_linear25 = true
scale_type25 = absolute
@ -189,7 +189,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader26 = ../../../../blurs/blur9x9.slang
shader26 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input26 = true
filter_linear26 = true
scale_type26 = absolute

View file

@ -178,7 +178,7 @@ alias24 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader25 = ../../../../blurs/blur9x9.slang
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input25 = true
filter_linear25 = true
scale_type25 = absolute
@ -189,7 +189,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader26 = ../../../../blurs/blur9x9.slang
shader26 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input26 = true
filter_linear26 = true
scale_type26 = absolute

View file

@ -178,7 +178,7 @@ alias24 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader25 = ../../../../blurs/blur9x9.slang
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input25 = true
filter_linear25 = true
scale_type25 = absolute
@ -189,7 +189,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader26 = ../../../../blurs/blur9x9.slang
shader26 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input26 = true
filter_linear26 = true
scale_type26 = absolute

View file

@ -178,7 +178,7 @@ alias24 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader25 = ../../../../blurs/blur9x9.slang
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input25 = true
filter_linear25 = true
scale_type25 = absolute
@ -189,7 +189,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader26 = ../../../../blurs/blur9x9.slang
shader26 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input26 = true
filter_linear26 = true
scale_type26 = absolute

View file

@ -178,7 +178,7 @@ alias24 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader25 = ../../../../blurs/blur9x9.slang
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input25 = true
filter_linear25 = true
scale_type25 = absolute
@ -189,7 +189,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader26 = ../../../../blurs/blur9x9.slang
shader26 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input26 = true
filter_linear26 = true
scale_type26 = absolute

View file

@ -178,7 +178,7 @@ alias24 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader25 = ../../../../blurs/blur9x9.slang
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input25 = true
filter_linear25 = true
scale_type25 = absolute
@ -189,7 +189,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader26 = ../../../../blurs/blur9x9.slang
shader26 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input26 = true
filter_linear26 = true
scale_type26 = absolute

View file

@ -178,7 +178,7 @@ alias24 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader25 = ../../../../blurs/blur9x9.slang
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input25 = true
filter_linear25 = true
scale_type25 = absolute
@ -189,7 +189,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader26 = ../../../../blurs/blur9x9.slang
shader26 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input26 = true
filter_linear26 = true
scale_type26 = absolute

View file

@ -138,7 +138,7 @@ alias20 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader21 = ../../../../blurs/blur9x9.slang
shader21 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input21 = true
filter_linear21 = true
scale_type21 = absolute
@ -149,7 +149,7 @@ alias21 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader22 = ../../../../blurs/blur9x9.slang
shader22 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input22 = true
filter_linear22 = true
scale_type22 = absolute

View file

@ -138,7 +138,7 @@ alias20 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader21 = ../../../../blurs/blur9x9.slang
shader21 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input21 = true
filter_linear21 = true
scale_type21 = absolute
@ -149,7 +149,7 @@ alias21 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader22 = ../../../../blurs/blur9x9.slang
shader22 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input22 = true
filter_linear22 = true
scale_type22 = absolute

View file

@ -138,7 +138,7 @@ alias20 = "BR_MirrorBlurredPass"
// Reduce resolution ----------------------------------------------------------------
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
// Mipmap option allows smoother downscaling
shader21 = ../../../../blurs/blur9x9.slang
shader21 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input21 = true
filter_linear21 = true
scale_type21 = absolute
@ -149,7 +149,7 @@ alias21 = "BR_MirrorReflectionDiffusedPass"
// Add Diffused glow all around the screen ----------------------------------------------------------------
// Blurred so much that it's non directional
// Mipmap option allows downscaling without artifacts
shader22 = ../../../../blurs/blur9x9.slang
shader22 = ../../../../blurs/shaders/royale/blur9x9.slang
mipmap_input22 = true
filter_linear22 = true
scale_type22 = absolute

View file

@ -1,6 +1,6 @@
shaders = 1
shader0 = gaussian_blur_filtering/gaussian-sharp.slang
shader0 = shaders/gaussian_blur_filtering/gaussian-sharp.slang
filter_linear0 = false
scale_type_x0 = viewport
scale_x0 = 1.0

View file

@ -1,6 +1,6 @@
shaders = 1
shader0 = gaussian_blur_filtering/gaussian.slang
shader0 = shaders/gaussian_blur_filtering/gaussian.slang
filter_linear0 = false
scale_type_x0 = viewport
scale_x0 = 1.0

View file

@ -1,13 +1,13 @@
shaders = 2
shader0 = gaussian_blur_filtering/gaussian_horizontal-sharp.slang
shader0 = shaders/gaussian_blur_filtering/gaussian_horizontal-sharp.slang
filter_linear0 = false
scale_type_x0 = viewport
scale_x0 = 1.0
scale_type_y0 = source
scale_y0 = 1.0
shader1 = gaussian_blur_filtering/gaussian_vertical-sharp.slang
shader1 = shaders/gaussian_blur_filtering/gaussian_vertical-sharp.slang
filter_linear1 = false
scale_type_x1 = viewport
scale_x1 = 1.0

View file

@ -1,13 +1,13 @@
shaders = 2
shader0 = gaussian_blur_filtering/gaussian_horizontal.slang
shader0 = shaders/gaussian_blur_filtering/gaussian_horizontal.slang
filter_linear0 = false
scale_type_x0 = viewport
scale_x0 = 1.0
scale_type_y0 = source
scale_y0 = 1.0
shader1 = gaussian_blur_filtering/gaussian_vertical.slang
shader1 = shaders/gaussian_blur_filtering/gaussian_vertical.slang
filter_linear1 = false
scale_type_x1 = viewport
scale_x1 = 1.0

View file

@ -1,38 +1,38 @@
shaders = 7
shader0 = kawase/linearize.slang
shader0 = shaders/kawase/linearize.slang
srgb_framebuffer0 = true
scale_type0 = source
shader1 = kawase/kawase0.slang
shader1 = shaders/kawase/kawase0.slang
filter_linear1 = true
srgb_framebuffer1 = true
scale_type1 = source
wrap_mode1 = mirrored_repeat
shader2 = kawase/kawase1.slang
shader2 = shaders/kawase/kawase1.slang
filter_linear2 = true
srgb_framebuffer2 = true
scale_type2 = source
wrap_mode2 = mirrored_repeat
shader3 = kawase/kawase1.slang
shader3 = shaders/kawase/kawase1.slang
filter_linear3 = true
srgb_framebuffer3 = true
scale_type3 = source
wrap_mode3 = mirrored_repeat
shader4 = kawase/kawase2.slang
shader4 = shaders/kawase/kawase2.slang
filter_linear4 = true
srgb_framebuffer4 = true
scale_type4 = source
wrap_mode4 = mirrored_repeat
shader5 = kawase/kawase3.slang
shader5 = shaders/kawase/kawase3.slang
filter_linear5 = true
srgb_framebuffer5 = true
scale_type5 = source
wrap_mode5 = mirrored_repeat
shader6 = kawase/delinearize.slang
shader6 = shaders/kawase/delinearize.slang
filter_linear6 = true

View file

@ -1,62 +1,62 @@
shaders = 11
shader0 = kawase/linearize.slang
shader0 = shaders/kawase/linearize.slang
srgb_framebuffer0 = true
scale_type0 = source
shader1 = kawase/kawase0.slang
shader1 = shaders/kawase/kawase0.slang
filter_linear1 = true
srgb_framebuffer1 = true
scale_type1 = source
wrap_mode1 = mirrored_repeat
shader2 = kawase/kawase1.slang
shader2 = shaders/kawase/kawase1.slang
filter_linear2 = true
srgb_framebuffer2 = true
scale_type2 = source
wrap_mode2 = mirrored_repeat
shader3 = kawase/kawase2.slang
shader3 = shaders/kawase/kawase2.slang
filter_linear3 = true
srgb_framebuffer3 = true
scale_type3 = source
wrap_mode3 = mirrored_repeat
shader4 = kawase/kawase3.slang
shader4 = shaders/kawase/kawase3.slang
filter_linear4 = true
srgb_framebuffer4 = true
scale_type4 = source
wrap_mode4 = mirrored_repeat
shader5 = kawase/kawase4.slang
shader5 = shaders/kawase/kawase4.slang
filter_linear5 = true
srgb_framebuffer5 = true
scale_type5 = source
wrap_mode5 = mirrored_repeat
shader6 = kawase/kawase4.slang
shader6 = shaders/kawase/kawase4.slang
filter_linear6 = true
srgb_framebuffer6 = true
scale_type6 = source
wrap_mode6 = mirrored_repeat
shader7 = kawase/kawase5.slang
shader7 = shaders/kawase/kawase5.slang
filter_linear7 = true
srgb_framebuffer7 = true
scale_type7 = source
wrap_mode7 = mirrored_repeat
shader8 = kawase/kawase6.slang
shader8 = shaders/kawase/kawase6.slang
filter_linear8 = true
srgb_framebuffer8 = true
scale_type8 = source
wrap_mode8 = mirrored_repeat
shader9 = kawase/kawase7.slang
shader9 = shaders/kawase/kawase7.slang
filter_linear9 = true
srgb_framebuffer9 = true
scale_type9 = source
wrap_mode9 = mirrored_repeat
shader10 = kawase/delinearize.slang
shader10 = shaders/kawase/delinearize.slang
filter_linear10 = true

View file

@ -4,41 +4,41 @@ shader0 = ../stock.slang
scale_type0 = source
alias0 = Reference
shader1 = kawase/linearize.slang
shader1 = shaders/kawase/linearize.slang
srgb_framebuffer1 = true
scale_type1 = source
shader2 = kawase/kawase0.slang
shader2 = shaders/kawase/kawase0.slang
filter_linear2 = true
srgb_framebuffer2 = true
scale_type2 = source
wrap_mode2 = mirrored_repeat
shader3 = kawase/kawase1.slang
shader3 = shaders/kawase/kawase1.slang
filter_linear3 = true
srgb_framebuffer3 = true
scale_type3 = source
wrap_mode3 = mirrored_repeat
shader4 = kawase/kawase1.slang
shader4 = shaders/kawase/kawase1.slang
filter_linear4 = true
srgb_framebuffer4 = true
scale_type4 = source
wrap_mode4 = mirrored_repeat
shader5 = kawase/kawase2.slang
shader5 = shaders/kawase/kawase2.slang
filter_linear5 = true
srgb_framebuffer5 = true
scale_type5 = source
wrap_mode5 = mirrored_repeat
shader6 = kawase/kawase3.slang
shader6 = shaders/kawase/kawase3.slang
filter_linear6 = true
srgb_framebuffer6 = true
scale_type6 = source
wrap_mode6 = mirrored_repeat
shader7 = kawase/delinearize.slang
shader7 = shaders/kawase/delinearize.slang
filter_linear7 = true
shader8 = kawase/screen_combine.slang
shader8 = shaders/kawase/screen_combine.slang

View file

@ -50,7 +50,7 @@ vec4 reSample(float d, vec2 uv, sampler2D decal)
return color;
}
#include "../../include/colorspace-tools.h"
#include "../../../include/colorspace-tools.h"
void main()
{

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