From 87927b074f335e9eda5cb02e077387d6a9530193 Mon Sep 17 00:00:00 2001 From: Antonio Orefice Date: Mon, 9 Oct 2023 15:23:24 +0200 Subject: [PATCH 1/2] Small preset tuning, values were a bit off. --- ...Monitor-Screen_Hmask-Aperturegrille.slangp | 45 ++++++++++--------- 1 file changed, 25 insertions(+), 20 deletions(-) diff --git a/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask-Aperturegrille.slangp b/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask-Aperturegrille.slangp index 5c54c900..30693c1a 100644 --- a/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask-Aperturegrille.slangp +++ b/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask-Aperturegrille.slangp @@ -187,41 +187,46 @@ scale_x16 = "1.000000" scale_type_y16 = "viewport" scale_y16 = "1.000000" DO_CCORRECTION = "1.000000" -IN_GLOW_POWER = "2.500000" -LUMINANCE = "0.050000" -TEMPERATURE = "7700.000000" -IN_GLOW_GAMMA = "1.900000" -GAMMA_OUT = "0.310000" +IN_GLOW_POWER = "1.300000" +LUMINANCE = "0.200000" +TEMPERATURE = "8000.000000" +IN_GLOW_GAMMA = "2.000000" +GAMMA_OUT = "0.350000" +OFFSET_STRENGTH = "0.300000" DO_SHIFT_RGB = "1.000000" OFFSET_STRENGTH = "0.300000" SHIFT_R = "-20.000000" SHIFT_G = "0.000000" SHIFT_B = "20.000000" DO_IN_GLOW = "1.000000" -IN_GLOW_W = "-0.800000" +IN_GLOW_W = "-0.750000" IN_GLOW_H = "7.000000" DO_PIXELGRID = "1.000000" -PIXELGRID_H_PRST = "5.000000" -PIXELGRID_MIN_W = "0.300000" -PIXELGRID_MAX_W = "0.500000" +PIXELGRID_OVERMASK = "1.100000" +PIXELGRID_H_PRST = "1.000000" +PIXELGRID_MAX_W = "0.400001" +PIXELGRID_GAMMA_W = "1.500006" PIXELGRID_BASAL_GRID = "0.020000" PIXELGRID_MIN_H = "0.300000" -PIXELGRID_MAX_H = "1.000000" -PIXELGRID_GAMMA_H = "5.200000" -PIXELGRID_DECON_R_H = "-0.600000" -PIXELGRID_DECON_B_H = "0.600000" +PIXELGRID_MAX_H = "1.00000" +PIXELGRID_GAMMA_H = "5.199999" PIXELGRID_Y_MASK = "0.000000" +PIXELGRID_Y_MASK_COORDS = "0.000000" PIXELGRID_Y_MASK_HEIGHT = "1.000000" -PIXELGRID_Y_MASK_SHIFT = "0.100000" +PIXELGRID_Y_MASK_ON_WHITE = "0.000000" +PIXELGRID_Y_MASK_SHIFT = "0.150000" PIXELGRID_Y_MASK_STEEP = "1.000000" -PIXELGRID_Y_SPARK = "0.150000" +PIXELGRID_Y_SPARK = "1.000000" +PIXELGRID_DECON_R_H = "-0.600000" +PIXELGRID_DECON_G_H = "0.000000" +PIXELGRID_DECON_B_H = "0.600000" DO_HALO = "1.000000" HALO_NO_PREGAIN = "1.000000" -HALO_POWER = "0.400000" -HALO_SHARPNESS = "6.500000" -HALO_GAMMA = "2.500000" -HALO_GAMMA_OUT = "1.100000" -HALO_VS_SCAN = "0.600000" +HALO_POWER = "0.500000" +HALO_SHARPNESS = "6.500009" +HALO_GAMMA = "1.800000" +HALO_GAMMA_OUT = "1.300000" +HALO_VS_SCAN = "1.000000" DO_BLOOM = "1.000000" BLOOM_MIX = "0.400000" BLOOM_GAMMA_OUT = "1.200000" From 1c2ba3758a24e66d95137b986b2d87ce0d0fc715 Mon Sep 17 00:00:00 2001 From: Antonio Orefice Date: Mon, 9 Oct 2023 15:36:39 +0200 Subject: [PATCH 2/2] Add 2 presets --- .../Presets_Handhelds-ng/Dots_1-1.slangp | 250 ++++++++++++++++++ 1 file changed, 250 insertions(+) create mode 100644 bezel/koko-aio/Presets_Handhelds-ng/Dots_1-1.slangp diff --git a/bezel/koko-aio/Presets_Handhelds-ng/Dots_1-1.slangp b/bezel/koko-aio/Presets_Handhelds-ng/Dots_1-1.slangp new file mode 100644 index 00000000..b03d4275 --- /dev/null +++ b/bezel/koko-aio/Presets_Handhelds-ng/Dots_1-1.slangp @@ -0,0 +1,250 @@ +shaders = "17" +shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang" +filter_linear0 = "false" +wrap_mode0 = "mirrored_repeat" +mipmap_input0 = "false" +alias0 = "colortools_and_ntsc_pass" +float_framebuffer0 = "false" +srgb_framebuffer0 = "false" +scale_type_x0 = "source" +scale_x0 = "1.000000" +scale_type_y0 = "source" +scale_y0 = "1.000000" +shader1 = "../shaders-ng/flick_and_noise.slang" +filter_linear1 = "false" +wrap_mode1 = "mirrored_repeat" +mipmap_input1 = "false" +alias1 = "flick_and_noise_pass" +float_framebuffer1 = "false" +srgb_framebuffer1 = "false" +scale_type_x1 = "source" +scale_x1 = "2.000000" +scale_type_y1 = "source" +scale_y1 = "2.000000" +shader2 = "../shaders-ng/fxaa.slang" +filter_linear2 = "true" +wrap_mode2 = "mirrored_repeat" +mipmap_input2 = "true" +alias2 = "FXAA_pass" +float_framebuffer2 = "false" +srgb_framebuffer2 = "false" +scale_type_x2 = "source" +scale_x2 = "1.000000" +scale_type_y2 = "source" +scale_y2 = "1.000000" +shader3 = "../shaders-ng/shift_and_bleed.slang" +filter_linear3 = "true" +wrap_mode3 = "mirrored_repeat" +mipmap_input3 = "false" +alias3 = "shift_and_bleed_pass" +float_framebuffer3 = "true" +srgb_framebuffer3 = "false" +scale_type_x3 = "source" +scale_x3 = "1.000000" +scale_type_y3 = "source" +scale_y3 = "1.000000" +shader4 = "../shaders-ng/in_glow_x.slang" +filter_linear4 = "true" +wrap_mode4 = "mirrored_repeat" +mipmap_input4 = "true" +alias4 = "in_glow_pass_x" +float_framebuffer4 = "true" +srgb_framebuffer4 = "false" +scale_type_x4 = "source" +scale_x4 = "1.000000" +scale_type_y4 = "source" +scale_y4 = "1.000000" +shader5 = "../shaders-ng/in_glow_y.slang" +filter_linear5 = "true" +wrap_mode5 = "mirrored_repeat" +mipmap_input5 = "false" +alias5 = "in_glow_pass" +float_framebuffer5 = "true" +srgb_framebuffer5 = "false" +scale_type_x5 = "source" +scale_x5 = "1.000000" +scale_type_y5 = "source" +scale_y5 = "1.000000" +shader6 = "../shaders-ng/halo_pre_gamma.slang" +filter_linear6 = "true" +wrap_mode6 = "clamp_to_edge" +mipmap_input6 = "false" +alias6 = "halo_pre_gamma_pass" +float_framebuffer6 = "true" +srgb_framebuffer6 = "false" +scale_type_x6 = "source" +scale_x6 = "1.000000" +scale_type_y6 = "source" +scale_y6 = "1.000000" +shader7 = "../shaders-ng/halo.slang" +filter_linear7 = "true" +wrap_mode7 = "clamp_to_edge" +mipmap_input7 = "false" +alias7 = "halo_pass" +float_framebuffer7 = "true" +srgb_framebuffer7 = "false" +scale_type_x7 = "source" +scale_x7 = "1.000000" +scale_type_y7 = "source" +scale_y7 = "1.000000" +shader8 = "../shaders-ng/avglum_pass.slang" +filter_linear8 = "true" +wrap_mode8 = "mirrored_repeat" +mipmap_input8 = "false" +alias8 = "avglum_pass" +float_framebuffer8 = "false" +srgb_framebuffer8 = "false" +scale_type_x8 = "source" +scale_x8 = "0.500000" +scale_type_y8 = "source" +scale_y8 = "0.500000" +shader9 = "../shaders-ng/reflection_blur_pre.slang" +filter_linear9 = "true" +wrap_mode9 = "clamp_to_border" +mipmap_input9 = "false" +alias9 = "reflected_blurred_pass_pre" +float_framebuffer9 = "false" +srgb_framebuffer9 = "false" +scale_type_x9 = "source" +scale_x9 = "1.000000" +scale_type_y9 = "source" +scale_y9 = "1.000000" +shader10 = "../shaders-ng/reflection_blur.slang" +filter_linear10 = "true" +wrap_mode10 = "mirrored_repeat" +mipmap_input10 = "false" +alias10 = "reflected_blurred_pass" +float_framebuffer10 = "false" +srgb_framebuffer10 = "false" +scale_type_x10 = "source" +scale_x10 = "1.000000" +scale_type_y10 = "source" +scale_y10 = "1.000000" +shader11 = "../shaders-ng/bloom_pass_1.slang" +filter_linear11 = "true" +wrap_mode11 = "mirrored_repeat" +mipmap_input11 = "false" +alias11 = "bloom_pass_1" +float_framebuffer11 = "false" +srgb_framebuffer11 = "false" +scale_type_x11 = "source" +scale_x11 = "1.000000" +scale_type_y11 = "source" +scale_y11 = "1.000000" +shader12 = "../shaders-ng/bloom_pass_2.slang" +filter_linear12 = "true" +wrap_mode12 = "clamp_to_edge" +mipmap_input12 = "false" +alias12 = "bloom_pass_2" +float_framebuffer12 = "false" +srgb_framebuffer12 = "false" +scale_type_x12 = "source" +scale_x12 = "0.500000" +scale_type_y12 = "source" +scale_y12 = "0.500000" +shader13 = "../shaders-ng/bloom_pass_3.slang" +filter_linear13 = "true" +wrap_mode13 = "clamp_to_edge" +mipmap_input13 = "false" +alias13 = "bloom_pass_3" +float_framebuffer13 = "false" +srgb_framebuffer13 = "false" +scale_type_x13 = "source" +scale_x13 = "1.000000" +scale_type_y13 = "source" +scale_y13 = "1.000000" +shader14 = "../shaders-ng/bloom_pass_4.slang" +filter_linear14 = "true" +wrap_mode14 = "mirrored_repeat" +mipmap_input14 = "false" +alias14 = "bloom_pass_final" +float_framebuffer14 = "true" +srgb_framebuffer14 = "false" +scale_type_x14 = "source" +scale_x14 = "1.000000" +scale_type_y14 = "source" +scale_y14 = "1.000000" +shader15 = "../shaders-ng/ambi_temporal_pass.slang" +filter_linear15 = "true" +wrap_mode15 = "clamp_to_border" +mipmap_input15 = "false" +alias15 = "ambi_temporal_pass" +float_framebuffer15 = "true" +srgb_framebuffer15 = "false" +scale_type_x15 = "viewport" +scale_x15 = "0.050000" +scale_type_y15 = "viewport" +scale_y15 = "0.050000" +shader16 = "../shaders-ng/final_pass.slang" +filter_linear16 = "true" +wrap_mode16 = "mirrored_repeat" +mipmap_input16 = "false" +alias16 = "final_pass" +float_framebuffer16 = "false" +srgb_framebuffer16 = "false" +scale_type_x16 = "viewport" +scale_x16 = "1.000000" +scale_type_y16 = "viewport" +scale_y16 = "1.000000" +DO_CCORRECTION = "1.000000" +IN_GLOW_POWER = "1.200000" +IN_GLOW_GAMMA = "2.000000" +GAMMA_OUT = "0.330000" +DO_IN_GLOW = "1.000000" +IN_GLOW_BIAS = "0.000000" +IN_GLOW_SPREAD = "2.000000" +IN_GLOW_W = "-0.900000" +IN_GLOW_H = "-0.900000" +DO_PIXELGRID = "1.000000" +PIXELGRID_SIZE_W = "0.000000" +PIXELGRID_MIN_W = "0.200000" +PIXELGRID_MAX_W = "0.500000" +PIXELGRID_MAX_H = "0.500000" +PIXELGRID_GAMMA_H = "3.000001" +PIXELGRID_Y_MASK = "0.000000" +DO_HALO = "1.000000" +HALO_POWER = "0.250000" +HALO_SHARPNESS = "3.999991" +HALO_GAMMA = "1.999999" +HALO_GAMMA_OUT = "1.850000" +HALO_VS_SCAN = "1.000000" +DO_BLOOM = "1.000000" +BLOOM_MIX = "0.300001" +BLOOM_SIZE = "1.000000" +BLOOM_GAMMA = "2.500000" +BLOOM_GAMMA_OUT = "1.500000" +BLOOM_POWER = "1.400000" +BLOOM_EYE_ADPT_SRT = "1.500000" +BLOOM_OVER_WHITE = "1.000000" +DO_CURVATURE = "1.000000" +GEOM_WARP_X = "0.000000" +GEOM_WARP_Y = "0.000000" +GEOM_CORNER_SIZE = "0.019000" +GEOM_CORNER_SMOOTH = "311.000000" +DO_DYNZOOM = "0.000000" +DO_VIGNETTE = "1.000000" +V_SIZE = "1.600000" +DO_SPOT = "1.000000" +S_POWER = "0.050000" +ASPECT_X = "-5.000000" +textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop" +monitor_body_curved = "../textures/monitor_body_curved.png" +monitor_body_curved_linear = "true" +monitor_body_curved_wrap_mode = "clamp_to_edge" +monitor_body_curved_mipmap = "true" +monitor_body_straight = "../textures/monitor_body_straight.png" +monitor_body_straight_linear = "true" +monitor_body_straight_wrap_mode = "clamp_to_edge" +monitor_body_straight_mipmap = "true" +bg_under = "../textures/background_under.png" +bg_under_linear = "true" +bg_under_wrap_mode = "mirrored_repeat" +bg_under_mipmap = "false" +bg_over = "../textures/background_over.png" +bg_over_linear = "true" +bg_over_wrap_mode = "mirrored_repeat" +bg_over_mipmap = "false" +backdrop = "../textures/boothill.jpg" +backdrop_linear = "true" +backdrop_wrap_mode = "mirrored_repeat" +backdrop_mipmap = "true"