cleanup ntsc dir

This commit is contained in:
hunterk 2022-09-24 09:00:43 -05:00
parent a55fc0d49a
commit 57aa495ca1
30 changed files with 24 additions and 74 deletions

View file

@ -1,8 +1,8 @@
shaders = 4
shader0 = shaders/ntsc-pass1-svideo-3phase.slang
shader1 = shaders/ntsc-pass2-3phase.slang
shader2 = shaders/ntsc-gauss-pass.slang
shader3 = shaders/ntsc-stock.slang
shader0 = shaders/maister/ntsc-pass1-composite-3phase.slang
shader1 = shaders/maister/ntsc-pass2-3phase.slang
shader2 = shaders/maister/ntsc-gauss-pass.slang
shader3 = shaders/maister/ntsc-stock.slang
filter_linear0 = false
filter_linear1 = false

View file

@ -1,6 +1,6 @@
shaders = 2
shader0 = shaders/ntsc-pass1-composite-3phase.slang
shader1 = shaders/ntsc-pass2-3phase-gamma.slang
shader0 = shaders/maister/ntsc-pass1-composite-3phase.slang
shader1 = shaders/maister/ntsc-pass2-3phase-gamma.slang
filter_linear0 = false
filter_linear1 = false

View file

@ -1,8 +1,8 @@
shaders = 4
shader0 = shaders/ntsc-pass1-composite-3phase.slang
shader1 = shaders/ntsc-pass2-3phase.slang
shader2 = shaders/ntsc-gauss-pass.slang
shader3 = shaders/ntsc-stock.slang
shader0 = shaders/maister/ntsc-pass1-svideo-3phase.slang
shader1 = shaders/maister/ntsc-pass2-3phase.slang
shader2 = shaders/maister/ntsc-gauss-pass.slang
shader3 = shaders/maister/ntsc-stock.slang
filter_linear0 = false
filter_linear1 = false

View file

@ -1,6 +1,6 @@
shaders = 2
shader0 = shaders/ntsc-pass1-svideo-3phase.slang
shader1 = shaders/ntsc-pass2-3phase-gamma.slang
shader0 = shaders/maister/ntsc-pass1-svideo-3phase.slang
shader1 = shaders/maister/ntsc-pass2-3phase-gamma.slang
filter_linear0 = false
filter_linear1 = false

View file

@ -1,8 +1,8 @@
shaders = 4
shader0 = shaders/ntsc-pass1-composite-2phase.slang
shader1 = shaders/ntsc-pass2-2phase.slang
shader2 = shaders/ntsc-gauss-pass.slang
shader3 = shaders/ntsc-stock.slang
shader0 = shaders/maister/ntsc-pass1-composite-2phase.slang
shader1 = shaders/maister/ntsc-pass2-2phase.slang
shader2 = shaders/maister/ntsc-gauss-pass.slang
shader3 = shaders/maister/ntsc-stock.slang
filter_linear0 = false
filter_linear1 = false

View file

@ -1,6 +1,6 @@
shaders = 2
shader0 = shaders/ntsc-pass1-composite-2phase.slang
shader1 = shaders/ntsc-pass2-2phase-gamma.slang
shader0 = shaders/maister/ntsc-pass1-composite-2phase.slang
shader1 = shaders/maister/ntsc-pass2-2phase-gamma.slang
filter_linear0 = false
filter_linear1 = false

View file

@ -1,8 +1,8 @@
shaders = 4
shader0 = shaders/ntsc-pass1-svideo-2phase.slang
shader1 = shaders/ntsc-pass2-2phase.slang
shader2 = shaders/ntsc-gauss-pass.slang
shader3 = shaders/ntsc-stock.slang
shader0 = shaders/maister/ntsc-pass1-svideo-2phase.slang
shader1 = shaders/maister/ntsc-pass2-2phase.slang
shader2 = shaders/maister/ntsc-gauss-pass.slang
shader3 = shaders/maister/ntsc-stock.slang
filter_linear0 = false
filter_linear1 = false

View file

@ -1,6 +1,6 @@
shaders = 2
shader0 = shaders/ntsc-pass1-svideo-2phase.slang
shader1 = shaders/ntsc-pass2-2phase-gamma.slang
shader0 = shaders/maister/ntsc-pass1-svideo-2phase.slang
shader1 = shaders/maister/ntsc-pass2-2phase-gamma.slang
filter_linear0 = false
filter_linear1 = false

View file

@ -1,25 +0,0 @@
shaders = 4
shader0 = shaders/ntsc-pass1-svideo-3phase.slang
shader1 = shaders/ntsc-pass2-3phase.slang
shader2 = shaders/ntsc-gauss-pass.slang
shader3 = shaders/ntsc-stock.slang
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
scale_type0 = source
scale_x0 = 4.0
scale_y0 = 1.0
frame_count_mod0 = 2
float_framebuffer0 = true
scale_type1 = source
scale_x1 = 0.5
scale_y1 = 1.0
scale_type_x2 = source
scale_type_y2 = viewport
scale2 = 1.0

View file

@ -1,25 +0,0 @@
shaders = 4
shader0 = shaders/ntsc-pass1-composite-3phase.slang
shader1 = shaders/ntsc-pass2-3phase.slang
shader2 = shaders/ntsc-gauss-pass.slang
shader3 = shaders/ntsc-stock.slang
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
scale_type0 = source
scale_x0 = 4.0
scale_y0 = 1.0
frame_count_mod0 = 2
float_framebuffer0 = true
scale_type1 = source
scale_x1 = 0.5
scale_y1 = 1.0
scale_type_x2 = source
scale_type_y2 = viewport
scale2 = 1.0