replace // comments with # as per spec and fix another missing end-quote; closes #95

This commit is contained in:
hunterk 2019-01-27 21:58:26 -06:00
parent f5317ee1a3
commit 368bdb8fd9
8 changed files with 17 additions and 17 deletions

View file

@ -1,5 +1,5 @@
// This shader requires 16:9 aspect ratio
// and integer scaling OFF
# This shader requires 16:9 aspect ratio
# and integer scaling OFF
shaders = 2

View file

@ -1,5 +1,5 @@
// This shader requires 16:9 aspect ratio
// and integer scaling OFF
# This shader requires 16:9 aspect ratio
# and integer scaling OFF
shaders = 7

View file

@ -1,5 +1,5 @@
shaders = 1
shader0 = shaders/gb-palette/gb-palette.slang //colorize image
shader0 = shaders/gb-palette/gb-palette.slang
scale_type0 = source
filter_linear0 = false

View file

@ -1,5 +1,5 @@
shaders = 1
shader0 = shaders/gb-palette/gb-palette.slang //colorize image
shader0 = shaders/gb-palette/gb-palette.slang
scale_type0 = source
filter_linear0 = false

View file

@ -1,5 +1,5 @@
shaders = 1
shader0 = shaders/gb-palette/gb-palette.slang //colorize image
shader0 = shaders/gb-palette/gb-palette.slang
scale_type0 = source
filter_linear0 = false

View file

@ -7,7 +7,7 @@ shader2 = "../../misc/image-adjustment.slang"
filter_linear0 = "false"
scale_type0 = "source"
scale0 = "1.0
scale0 = "1.0"
scale_type_x1 = "viewport"
scale_x1 = "1.000000"

View file

@ -2,10 +2,10 @@ shaders = 1
shader0 = shaders/blendoverlay/blendoverlay.slang
textures = "overlay"
// change this path to point to your overlay image
# change this path to point to your overlay image
overlay = shaders/blendoverlay/grayscale_slotmask.png
parameters = "LUTWidth;LUTHeight"
// set these to the width/height of your overlay image
# set these to the width/height of your overlay image
LUTWidth = 6.0
LUTHeight = 4.0

View file

@ -32,13 +32,13 @@ float_framebuffer5 = true
scale5 = 4.0
scale_type5 = source
//shader6 = shaders/bloom/LensFlarePass1.slang
//alias6 = LensFlare2
//float_framebuffer6 = true
#shader6 = shaders/bloom/LensFlarePass1.slang
#alias6 = LensFlare2
#float_framebuffer6 = true
//shader7 = shaders/bloom/LensFlarePass2.slang
//alias7 = LensFlare3
//float_framebuffer7 = true
#shader7 = shaders/bloom/LensFlarePass2.slang
#alias7 = LensFlare3
#float_framebuffer7 = true
shader6 = shaders/bloom/LightingCombine.slang
scale6 = 2.0
@ -47,4 +47,4 @@ filter_linear6 = true
textures = "Dirt;Sprite"
Dirt = shaders/bloom/LensDB.png
Sprite = shaders/bloom/LensSprite.png
Sprite = shaders/bloom/LensSprite.png