Never free memory for GPU dirty buffers
Fixes Persona 5 textures in some cases due to overlaps with textures.
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@ -387,7 +387,6 @@ namespace skyline::gpu {
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SynchronizeHost(true); // Will transition the Buffer to Clean
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dirtyState = DirtyState::GpuDirty;
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gpu.state.process->memory.FreeMemory(mirror); // All data can be paged out from the guest as the guest mirror won't be used
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BlockAllCpuBackingWrites();
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AdvanceSequence(); // The GPU will modify buffer contents so advance to the next sequence
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